By Alec Meer on May 10th, 2011 at 6:38 pm.
Following a distinctly unrevaltory teaser trailer earlier today, the slow dribble from the promotional teat for IO’s just-announced fifth Hitman is now running a little faster – we now have a few early details on the game’s theme and the tech behind it. “Never before seen”, “familiar but significantly different…” Uh-oh. Change – the internet’s least favourite thing. Prepare the twin engines of excitement and rage, faithful pseudo-asssassins….
The facts are few but these:
Agent 47 is on “his most dangerous contract to date. “Betrayed by those he once trusted — and now hunted by the police — he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world.”
This is to be powered by a new engine, made by developers IO Interactive themselves, named Glacier 2. Ice cool! This means the game “has been built from the ground-up”, and will feature “distinctive art direction and highly original game design.”
We have no specifics on the mooted changes, but game director Tore Blystad has this to say:
“For the first time we are taking Agent 47 on a personal journey which allows us to explore other parts of the Hitman fantasy. This is both a familiar and yet significantly different experience from other Hitman games; something our silent assassins will relish, as will all those new to the Hitman world.”
A PC version has been confirmed, along with the usual console fun-toys, and the game is promised for some time next year.
There’s a URL given too, but it still goes to the Eidos-branded Hitman Blood Money site for now. Sort it aaaaaaaaaaaht, Square Enix.
Here’s the trailer again, in case you’re too sleepy to read the other post: