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Wargame: European Escalation Announced

Oooh! Ruse developers Eugen Systems have spilled the beans on their latest project, Wargame: European Escalation, and those standing behind the protective bean screen have relayed the relevant information to the internet. It's going to be another real-time strategy game using the same engine as Ruse (and the same incredible zoom effect, which it turns out is called IRISZOOM™ (hnng)), only this time the setting will of a fictional Cold War conflict that "could have been". Details and a screenshot of the two blindest tanks in existence await you in the grim concrete bunker below.

To boldy shank where no-one has shanked before.

Wargame: European Escalation features intense real-time battles, stunning graphics, and the amazing IRISZOOM™ system, which allows a continuous zoom from a global view of the map to the heart of the action. With real strategic gameplay, rich content, integration of EugenNet© and its numerous online services, Wargame: European Escalation will unite all the world’s biggest strategy fans.

Set in the rarely explored period of 1975-1985, Wargame: European Escalation pits NATO (USA and Western Europe) against the Warsaw Pact (Soviet and Eastern European countries) in battles that explore “what could have been.” The specter of nuclear warfare loomed large over the real Cold War, but this catastrophic outcome was the ultimate last resort as everyone knew that the first one to start nuclear hostilities would end up wiped out just the same. Large, armored offensives through Europe would certainly have been the core of this hypothetical war; and this is what the game’s explosive campaign takes you through!

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Eugen Systems

Video Game

About the Author
Quintin Smith avatar

Quintin Smith

Former Staff Writer

Quinns was one of the first writers to join Rock Paper Shotgun after its founding in 2007, and he stayed with the site until 2011 (though he carried on writing freelance articles well beyond that). These days, you can find him talking about tabletop board games over on Shut Up And Sit Down, or doing proper grown-up journalism with the folks at People Make Games.

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