By Alec Meer on May 19th, 2011 at 5:30 pm.

Games journalism, back when we were all young bucks with spotty faces and an infinite capacity for fizzy lager drinks, used to work like this: you’d be sent game review code far in advance of its release, and you’d be able to publish your review days or even weeks before street-date. This system was expected and indeed necessary for magazines, with their weeks-long production cycle and de facto chokehold on gaming criticism. When gamers went to game shops, they’d thus have at least a working sense of what might or might not be worth their hard-earned.
Today, especially but not solely for websites, it’s become pretty much standard to be embargoed from publishing a game review until the day the game goes on sale – so not until the opportunity to buy the game has already come about.
Often, someone will have secured some manner of exclusive coverage agreement to get their review out early, but for most of us, most of the time we have to wait along with the gamers. (The great exception is most indie games, which rightly reckon that all coverage is good coverage in the case of something that can’t also muscle its way into public awareness from brute advertising force). In many cases, we don’t even get code until mere days before or even the day itself of release, so we have to burn various forms of midnight oil to get a review up as soon as possible after that – by which point a load of readers have likely just gone ahead and bought the thing anyway.
So why are we made to wear these release-day handcuffs? Well, primarily it’s about control of information. A negative review before a game’s out can result in consumers deciding in advance they’re not going to buy it, while a cacophony of positive scores hitting the web at the same time can conversely make consumers convinced they absolutely must buy it right away this minute. Marketing budgets and efforts are huge, so reviews potentially undermining their psychological effects (i.e. The Hunger) upon likely purchasers is a greatly feared prospect. The rise and rise of Metacritic as a business and consumer benchmark is an additional factor – the more that can be done to shape and manage averaged game scores there the better, as far as a games publisher is concerned.

Games magazines and sites can’t do a lot about this for the time being if they want to be guaranteed an ongoing supply of code, although one of the interesting undertones of the Kotaku/Modern Warfare 3 leak controversy is that as well as quite obviously generating mega-hits for that site, it perhaps also demonstrates just how hard the doggy can bite once it decides its PR master isn’t feeding it properly. I don’t actually suspect it was any kind of intentional protest against Activision arguably courting the media rather less than it once did, but do wonder if it could perhaps result in a rethought PR approach from that firm.
The net result, though, is that it’s probably tougher than it once was to get a good sense of whether a game’s for you in advance of it being released, unless you’re happy to put all your eggs in the basket of a magazine that’s noisily dedicated its cover to an early review of the game in question. We weren’t, you’ll have noticed, able to get hold of the Witcher 2 prior to its public availability, apparently because the devs wanted sites to play a patched build. A fair few magazines were allowed to sidestep this requirement due to their long lead-times (otherwise their reviews couldn’t be out until up to a month after release), but for the most part potential Witcher 2 purchasers would have been unable to read a verdict from whatever their preferred critical outlet was until a few days later. Not ideal, but I can entirely appreciate that the devs wanted what they deemed the released version of their game to be reviewed rather than an earlier one.

I could just have a big moan about the wider practice of withholding games until the last minute, and how it’s all terribly unfair, and how online journos should be trusted with earlier code as much as print journos are, that we’re not going to break embargoes or upload code to the Pirate Bay and that we’ll politely enquire about issues we hit and do the best we can to be fair to both dev and gamer, but that’s another argument and this is probably the wrong forum for it. My question, instead, is for you – how much does a day-one review actually, honestly matter to you?
We’ve begun to wonder whether in the internet age these early reviews are actually less important, and less interesting, than the discussions both writers and readers can have when a game is available for everyone to play. A few days after release, plenty of you lot will be playing or have even finished the game yourselves. You’ve doubtless got stuff to say about it, rather than just about whether our piece of writing was any good or not, how many typos there were or whether there’s further information you yet desire. You can engage in the dialogue, and offer far more commentary and insight because you’ve got the same source material as us. It’s more fun that way for us hacks, too – a chat with folk who’ve run their hands and brains all over the same game can be much more rewarding than just a lecture.
So: is this post-release discussion more valuable to you than getting to read our/whoever’s opinion before purchase, or is having, essentially, a buyer’s guide to a product you’re interested in far more important to you? Let’s hear it, love.



19/05/2011 at 17:32 pakoito says:
I don’t, I’d rather read some early impressions and then get the game properly reviewed a month later after 0day patches and stuff.
Also, please please please start doing more “lets play” for indie games. I miss Onionbog chronicles and the others, but applied to new games like Terraria.
19/05/2011 at 17:46 Dzamir says:
This.
19/05/2011 at 17:52 airtekh says:
I’m the same.
I rarely buy games on or around release day anyway, due to me having a backlog of games to play.
A far more useful review to me would be one that is based on a game which has seen a few patches. It would be more representative of the game as well.
19/05/2011 at 17:52 Aemony says:
This. I get the feeling that rushed reviews coming before the release of a game is in many cases bought reviews. I’ve already been disappointed a lot of times when buying games for me to learn that it’s better to wait until the better reviews are coming.
19/05/2011 at 18:05 LionsPhil says:
Pretty much this. There’s not a great deal of point making reviews that cater to the impatient, since the impatient will have pre-ordered anyway.
And all bow before the mighty power of the Demo.
19/05/2011 at 18:41 BooleanBob says:
I agree with the above, and don’t care a jot for a speedy review, not that I’m being noble about it or anything; I read reviews after I’ve played games, mostly in hopes of having my opinion validated. When it happens, I’m happy; when it doesn’t, well, at least I’ve broadened my perspective a little (provided I can anticipate and deter the cognitive dissonance as it kicks in).
Buyer’s guide reviews do have to exist because there’s clearly a demand for them. But not every outlet has to do them! I’m sure if you just bought yer games on release like us poor souls down in the muck here, giving them a couple of weeks to digest before the review went up, you’d not get many less readers giving the resultant piece an eyeing – probably more if it had a positive effect on the quality of review.
If you’re willing to make an experiment here at RPS towers then I say by all means go for it!
19/05/2011 at 19:19 outoffeelinsobad says:
I concur. If I’m drooling in anticipation of a game’s release, I just buy it and play it myself. Otherwise, I have enough games on Steam and my hard drive to keep me busy until I see a review.
19/05/2011 at 19:30 BAReFOOt says:
Exactly. NEVER EVER buy or license ANYTHING on release day! Unless you want quaranteed shoddiness, more bugs than features, and love buying small felines in opaque bags.
I wait, until my trusty RPS has written-up a well thought-through review, and then maybe I’ll get it from a P2P service, and even more maybe-er-er-er I’ll pay them something for their service, depending on if I have the money at all, they offering me a price that I deem worth it, and me having the time to also play it.
I make an exception for EA games and similar evil companies though, that won’t ever see a cent from me, as I obviously and like every other sane person want to crush and destroy them.
19/05/2011 at 19:41 bookwormat says:
I “This” this thises.
(except for the lame piracy excuse above)
19/05/2011 at 19:44 Maykael says:
Paokito called it.
19/05/2011 at 19:51 bob_d says:
Yep, same here. Not that I ever felt the need to buy games as soon as they were released, but these days I have such a huge backlog of games that I’m slowly going through, so I generally wait for a game to drop in price before I even think about buying it.
19/05/2011 at 20:50 Baines says:
As Aemony says, early reviews these days carry a feeling of being bought.
And how can they not, considering that early reviews effectively are being bought. Game publishers shop around for the best deal for early exclusives. They aren’t going to give an early exclusive to a site or magazine that they think is going to be critical. No, the publishers are looking for the review sites that are going to be positive about the game. And the site or magazine has an incentive to not be critical, because they want to get future exclusives.
And honestly, with the state of game releases today, where zero-day patches have not only become the norm, they don’t even necessarily fix the game, an early review only has three choices in what to say: They can lie (saying the game is great when it may be a bug-riddled mess), they can be “cautiously optimistic” (playing up the positives, mentioning bugs and problems but at the same time saying that the developer has promised that they’ll be ironed out by release), or decry the game as a failed bug-riddled mess (likely costing themselves any future free reviews, possibly making them look silly or at least overly negative when the game *is* patched, and quite possibly making bad blood with other publishers who don’t want to risk their own half-finished or bug-riddled games being torn apart in reviews).
19/05/2011 at 21:16 Grey_Ghost says:
Pretty much the same as pakoito said.
19/05/2011 at 21:32 Ghost of Grey Cap says:
Another vote for pakoito.
19/05/2011 at 22:44 Josh W says:
Pakoito for president!
Or in other words, a few thoughts about the early dodgy version of a game would be good, so people who’ve pre-ordered have some early chat. Especially if it’s “wow this one is already playable” vs “buggy mess”.
Then some review, then more fun stuff that suits the game, if it deserves it.
Then an interview, analysis, retrospective, gaming made me, mod news, whatever. Over the next few hundred years.
19/05/2011 at 23:18 MonkeyTwat says:
I put more credence into reviews of the nature I read on RPS than I should do. But I wouldn’t trust an early release review because that reviewer is under a lot of stress to be complimentary or miss the next early review. I prefer to wait until after release and hear what the real review says.
19/05/2011 at 23:54 Consumatopia says:
I must “this” pakoito like so many others.
However, I’m not sure people like me (us?) should be your target audience. I mean, I come to Rock Paper Shotgun because I’m looking for interesting things to read, not for advice in buying things. Not that you don’t give good advice, it’s just not what I’m primarily looking for. However, your advertisers would probably be more interested in the kind of people who come here for advice in buying things.
20/05/2011 at 01:59 icarussc says:
This one speaks for me as well.
20/05/2011 at 06:39 Tetragrammaton says:
The man speaks true.
20/05/2011 at 06:59 Reivles says:
As I believe is traditional, “This.”
One of the frustrating things about many 0-day reviews is that they’ll blow the crap out of a game that’s bug-ridden and clunky – which is fine, if you’re trying to rush off to the store and buy it. But it’s hardly fair a month later once they’ve patched most of it.
Really, what’s really wanted is a First Impressions, that tends to clue in that the game is out there and worth looking at… and then a after-some-patches review that is actually accurate of the game proper.
I mean, who the heck buys Day 0 anyway? You’ve pre-ordered it for 10% off, or are waiting to see how it turns out, right? :p
20/05/2011 at 07:08 starclaws says:
Ya I think we all can agree that games get rushed a bit too much that they don’t ever get rid of the obvious bugs anymore. They don’t even have to have a tester to notice these things. It is also nice to wait a month when the overpriced,10-hour-max-game-play, game goes down $10-$20.
But I like reading reviews just to see what other opinions are. Most of the time I disagree with them unless they actually state weaknesses in a game. YOU CAN’T STATE STRENGTHS WITHOUT WEAKNESSES! And just think to myself that “They will only release 4 multiplayer maps” or “less than 10 hours gameplay” or “it will be a cookie cutter blood on your shaking screen with that SCAR gun and red dot sight scope but don’t worry… You slowly heal like its some kind of HALO game.”
Then its: “I guess I’ll just wait another year for the next great game.” But because I waited soo long to play a decent game for once. I end up buying it on release day. I try to limit my game purchases to 1-2 a year it seems like because the quality of all the others are just terrible.
20/05/2011 at 08:43 Corrupt_Tiki says:
What he said, pakoito hits the nail on the head.
20/05/2011 at 08:52 thebluemonkey81 says:
Ditto,
I’d rather a post release neutral review of a game rather than a pre-release review that “has to score over 80%” or is just so one sided it’s painful.
This is kinda the reason I run about a year behind on most big budget games.
Yes, I’m excited about Deus Ex 3
No, I won’t be getting it on day 1
20/05/2011 at 12:03 Jerricho says:
What a sha… I mean “This”.
Its not often that I’d buy a game on release day anyway but as Consumatopia suggested, the regular readership of RPS are not necessarily the target demographic for retailers. I know I at least come here for the growth of insight on a game from inception to patched release rather than a simple yay or nay buying guide on the next title. Thats not to say my purchases are not influenced by what I read here.
Also, more Onion Bog please :)
20/05/2011 at 12:24 Brutal Deluxe says:
You make all my decisions for me, including this one.
19/05/2011 at 17:36 Novotny says:
Both, sorry! Now work harder.
19/05/2011 at 19:19 BAReFOOt says:
Here’s my early opinion: Yes.
My actual opinion says NO though.
19/05/2011 at 19:51 slight says:
I actually agree with both. Although I’m not a big RPG fan I’ve enjoyed the Witcher coverage. I think just giving information as you have it is fine as long as you make it clear how much you’ve played the game. For a game I’m keen to but I’ll appreciate all the info I can get. Brink is a good example of this. So early impression is better than nothing. “I’m loving it so far!” From someone whose opinion I respect is a useful thing. Then a more detailed exhaustive review when you’re ready.
Also you guys and the other (especially the more ‘indie’ but well repected) sites should seriously get together and tell the publishers where to stick it. It’s not like there’s even much to lose at this point from the impression I get.
19/05/2011 at 20:51 Mark says:
Both, as well. I need early reviews – as long as they’re accurate, of course – so that I can make a reasonable gamble on laying down my £20-30. I also enjoy the post-release analysis and discussion from sites like RPS. Unfortunately, I will likely not read such discussion unless I played the game at release, based on the early reviews I saw which said it was good.
So, one type of review feeds into the other, in my case.
19/05/2011 at 17:37 MiniMatt says:
Personally not fussed – if I’m going to buy a game on release date chances are I know enough about it and am fired up enough about it that I’ll likely buy it regardless (things like Civ 5 were always going to be first day purchases for me).
But yeah, review in a timely manner shortly after release date is fine for me, after the first patch hits etc.
19/05/2011 at 18:14 Duck says:
Exactly the same for me, if I know I want a game then I’ll preorder it so it won’t matter about having a review to read. I’ve recently received Portal 2, Dragon Age 2 and Brink on release and I’ve been pleased with all of them (yes really!)
It’s games that I’m not sure about that a review would matter. Maybe reading the review is enough to get me to buy it there and then, maybe it’s a handy reference for when there’s a sale somewhere- I wouldn’t have bought things like Amnesia, Spacechem or BFBC2 without something to read up on (or perhaps known about) but I certainly didn’t get them on release.
Having comments to read after the game’s been about a short while is also a bonus, especially here!
19/05/2011 at 18:26 skalpadda says:
What the two fine gentlemen above said. If I’m considering buying something on day 1 it’s unlikely a review will matter in any case, and I’d rather see a reviewer take a little extra time to explore a game than speeding through it just to get the review out there as soon as possible.
Out of curiosity, how much does the time you publish a review matter to you guys on RPS? Does it receive much less attention if it’s a few days “late”?
20/05/2011 at 10:01 TeraTelnet says:
I don’t always trust ‘exclusive!!!!1′ reviews to be brutally honest. I’d rather wait to see what my favourite games journos think of a game, whether the review be early or late (RPS for PC games, obv), plus I like to hear what my online contacts and friends think about it too. That Hydrophobia clunker is a prime example of a game I would have bought without such input.
With enough games in my to-play list so that immediately buying the latest new thing is not really an issue, plus the massive discounting that inevitably seems to take place after increasingly short periods of time, I can mostly (unless I’m really interested in the game already or have played a demo and so have drawn my own conclusions) afford to wait until ESSENTIAL INFORMATION HAS BEEN DISSEMINATED.
19/05/2011 at 17:38 kyrieee says:
I don’t use reviews as purchasing advice, so no. I mostly read stuff here on RPS, and a few other places, to get some well articulated opinions on a game I’ve played myself.
19/05/2011 at 17:38 LMN8R says:
The main problem is that some people feel obligated to buy day-one because of excessive preview coverage, and then they feel entitled to a day-one review because they ABSOLUTELY MUST KNOW RIGHT NOW if the game is worth buying day-one or not.
Seems to make more sense to me to simply set expectations ahead of time. Tell your audience “hey dudes I’m going to actually take my time to play through this game, and I will have a review for you a few days or a week after release.” That way you can see how the final release holds up, and get a feel from the community how undiscovered technical problems may affect the game.
19/05/2011 at 17:39 P7uen says:
If a person is desperate enough to get a game before they read your words then your timeliness is irrelevant.
If a person is waiting for your opinion before they buy a game, then clearly the importance is on the quality of your WIT, not the timeliness.
I don’t want any change for the way they are done on RPS, but the value of discussion among fellow RPSers is great, maybe to be a bit more organised, how about a sub-forum where we can keep the threads down to 1 per new-release and ask each other the burning questions if we feel the need.
19/05/2011 at 17:54 Jad says:
If a person is desperate enough to get a game before they read your words then your timeliness is irrelevant.
If a person is waiting for your opinion before they buy a game, then clearly the importance is on the quality of your WIT, not the timeliness.
So perfectly said. There are very, very few games that I will pre-order/buy in the first couple of days of release — Portal 2 so far, and I’m thinking Skyrim too. A review, in terms of a buyer’s guide, is of course useless for me for those games (unless you posted a Skyrim review weeks in advance or something). For anything else, I’m fine with waiting for a review, because I want to know how good the game is — and if a later review can inform me of that better, then that is better for me.
19/05/2011 at 20:55 slM_agnvox says:
Aye, well said! Many times I read reviews to learn about games I was NOT aware of, often several years after the fact! Quality over timeliness, FTW!
Furthermore, RPS reviews of AAA titles are not the main course when I visit, I much prefer filling up on news, features, and highlights and reviews of games I would’ve not heard of otherwise.
Cheers!
19/05/2011 at 17:41 MrWolf says:
Wot’s “The Pirate Bay” and, pray tell, wot riches does it hold?
19/05/2011 at 18:39 Dozer says:
Po-ta-toes?
Boil ‘em, mash ‘em, stick ‘em in a stew?
19/05/2011 at 17:41 Ace Jon says:
I know in terms of reviews, it doesn’t matter to me if they’re there on Day 1. If I’m really considering a Day 1 purchase, it’s not because it got a good review on that day: it’s because of the design previews, the brand, and other preconceptions.
For instance, if Left 4 Dead 3 was announced at E3 (I know it won’t, this is hyopthetical) – that would very soon be preordered on Steam. If CD Projekt say they’re releasing a game with no DRM, free DLC and no consolitis, I preorder on impulse. I don’t have the time to play The Witcher 1 or 2 at the moment, but they’re on my harddrive because those people deserve my money. If I see my friend making a Youtube video about a little-known indie sandbox game that only osts about £7, I’ll pick it up (and then look down on everyone who got Minecraft after it was “cool”).
I read full, in-depth reviews if I really need to make a decision about a game – which isn’t going to happen Day 1, or if I just want a nice read. I usually read reviews of games I bought on release/had preordered after I’ve played them, as a sort of social “I wonder what they think” thing. The number 1 catalyst for making me buy a game on release that I wasn’t planning on buying is non-professional hype, like the personal writings of RPS (not WIT), Reddit or one of the smaller communities I’m a part of.
19/05/2011 at 18:36 Jeremy says:
I’m the same way. I have my “pizza” games, meaning I like the genre, or developer enough that even a bad “pizza” is still pretty good. If I have any questions or doubts about a game, I wait until a game has been dissected by a good amount of people, and I can read into whether or not I will like the game or not.
Bioshock 2 was a game I was on the edge with for instance, and after reviews and reading various “WIT” types, I basically decided on waiting for it to be a budget purchase. On the other hand, Mass Effect 2 was a no questions asked pre-order because it fell into a couple of categories of “things I love.” Guns, space, lots of dialogue, etc. While it lacked some of the finer RPG points I prefer, the character development was far better than I had imagined, so it evened out.
Short answer: Early reviews are dead to me.
19/05/2011 at 19:39 somini says:
Me too. If I want to buy a game no matter what, it’s not a bad review that will stop me. I avoid any spoilers and most promotional material so that I can enjoy the game for what it is and not what it thought it could be.
Right now I haven’t played Portal2 YET, but I’m in a media blackout about it, so that I can enjoy it later.
20/05/2011 at 07:49 minipixel says:
same here. i also avoid reviews of games i’m interested in. too many spoilers, like those trailers showing half of the movie..
19/05/2011 at 17:42 Moni says:
I pretty much avoid reading reviews until I’ve played the game for myself, so I have an unspoilt experience. Although, I do skim a review or two, just to look for the keywords “truly awful” or “eye-gouging horror”.
Otherwise, I prefer the retrospective kind of review. They tend to be more subjective, therefore a more interesting read.
19/05/2011 at 17:42 westyfield says:
I really don’t mind. I only preorder a game if I know I’m going to buy it anyway (Battlefield 3 and Mass Effect 3 are current examples of this). Otherwise I’ll wait a bit until it’s been patched and other people have had a chance to play through and form opinions.
Multiplayer games are the exception, where it can be much more fun to be there at the beginning, so you can figure out how everything works with friends, instead of coming in a few months later and finding that the game is dead or that everyone is an elite killing machine.
19/05/2011 at 17:45 BobJustBob says:
Generally it is cheaper and easier to preorder a game the day before release than the day of release. With Amazon’s release date shipping (free with Prime, a buck for anyone else) and their ten or even twenty dollar credits on most big releases, I can effectively order a game for $40 the day before it comes out and get it the next day. If I wait until release day, I pay full price and it takes two days to reach me. Typically if I pass on a discounted preorder price, I’ll wait until the post-release price has fallen past that point before buying. With preorder incentives becoming more common and more significant, they actually work as disincentives for a post-release purchase.
All that is to say that if a review isn’t coming out before release, it doesn’t really matter if it is posted the day of release or a few weeks later. Better to take time and make something of quality rather than rushing it to hit an insignificant deadline.
20/05/2011 at 04:42 wcaypahwat says:
“Better to take time and make something of quality rather than rushing it to hit an insignificant deadline.”
This goes for the dev’s, too. (which, as an added bonus, would stop a few of the bad reviews they’re so paranoid will cost them their precious day 1 sales)
19/05/2011 at 17:45 Gnoupi says:
It’s not as much about absolutely getting early reviews, but nowadays, many sites have quite enticing preorder promotions.
Typically, like D2D these last months, which allowed me to get for example Bulletstorm or Brink for half the price I would have paid on Steam (admitted that the euro/gbp price difference was helping to get to such 50%).
This kind of price will most likely happen only like 6 months later, or more, depending on the game. So for such situations, it’s important to have early reviews, because it helps deciding on the preorder bonuses and price.
However, aside from such cases, I don’t care much for early reviews. Like for the Witcher 2, I prefer to have a full, well written review, rather than a hurried point of view.
Early reviews are also silly for some games, like observed for Brink, exactly. Plenty of reviews released at same time as the game, and most of them were hurried, with wrong facts, and evidences that the reviewer didn’t even play more than 4 hours (we had that on a French site).
So I think the good recipe is to have a preview in the month before the release, and a full, well-written review, the week of the release, not especially on the release day.
19/05/2011 at 17:46 Flint says:
I do value “buyer’s guide” reviews. I enjoy reading well-written, detailed opinions on games that interest me. I don’t have all the money in the world and getting some sort of precise information on what I might be spending money on is really helpful – especially when it comes from a trusted source. RPS is one of those trusted sources – even if we do not see eye to eye sometimes in terms of preferring certain game aspects, the Wot I Thinks and group opinion posts etc still give a clear indication of what the game is actually like, without any massive bias to any direction.
But at the same time, I don’t really see any point in rushing the reviews to come out in day 1 or even before the release date: I found it a bit silly to get several different posts on The Witcher this week, with an almost apologetic tone on how there wasn’t a WIT up and ready the second the game was out in public. I don’t really buy games the moment they are out (outside a rare few cases), instead getting them when the time is right for me – day 1 reviews mean nothing to me. As an added benefit, when other people have gotten some time to play the game, the comments threads here become increasingly useful as they offer several more views on the game. In some cases here they’ve given me an additional incentive to get something I was unsure of.
I don’t think you guys should fuss over getting reviews up on release dates. Write and release one when the time is right, when you think you’ve played enough of the version you believe is the correct one to review. I don’t know about the details of the machination behind the blog, but you’re a blog on the net and not a magazine with strict deadlines.
So, uh, to answer the actual question – no I don’t really care about early reviews.
19/05/2011 at 17:46 McDan says:
Finally, working. Kept getting the ol’ 503 error there. Did you ever finish sorting out that competition to find a new page for it?
Anyways, seeing as the only reviews of games I read are on RPS anyway I like them as they are. So I don’t know how that answers your question. But personally I’d be more than willing to wait longer for a more in depth review, giving whoevers doing it time enough for it. I think you lads do a bang-up job as it is. Keep it funny!
19/05/2011 at 17:46 misterk says:
They sort of matter. I do not often buy a game early in its life time, but when I do its usually because if things you guys have to say. I am never that desperate for a game that I need a day one review, if I was that excited I probably would have pre ordered, as I did with portal 2. I enjoy your reviews, as your conclusions are often interesting, but see no harm in them coming or a week or so after release. Of corset commenters such as myself are probably least likely to think off rps as a buyers guide. I suspect that day 1 searchers for a review who then get drawn in might disagree…
might be worth asking how people found rps. My own story is unlikely to be typical ( googled my own name, discovered there was a games journalist in bath who shared the first part, followed his blog then rps when it came to be)
19/05/2011 at 17:47 Tuor says:
Generally speaking, I’d rather have an accurate and detailed review than a hasty one. If this means I have to wait a few days (or longer) in order to get one, that’s fine.
OTOH, on a site like this one, a quick, “Hey, we just started reviewing Game X and it looks pretty good so far. We should have a full review up in a few hours/days/weeks” is helpful, too. This sort of thing tells me to keep the game on my radar.
So, while it’d be ideal to have both, if I had to choose I will take a detailed review from someone who has played the game extensively.
19/05/2011 at 18:04 Torgen says:
This second paragraph is important enough to emphasize (as I was too daft to mention it in my post below.)
19/05/2011 at 17:47 Jad says:
Has the current mania for pre-orders and “Day One Purchase!” and all that always been around? Because I feel like a decade ago it really was just not big issue if you got a game a couple of weeks or even months after it came out. Now I see people saying its fine to spoil Portal 2 a week after its release, “because everyone should have finished it already”.
No, I do not care about early reviews. I care about good reviews. I care about reviews where the reviewer has taken the time to play the game fully and in the manner that most people play the game — not giant 15 hour marathon sessions. I care about reviews of the game I will actually play — with any early patches and, if multiplayer, against regular people, not the developers or other reviewers.
Games are not food, that you need to eat before it spoils. You can wait a week or two before playing a game.
19/05/2011 at 18:57 Biscuitry says:
I agree fully with what Jad says here. I make a point of not buying a game until it’s been out for a while, for a variety of reasons (price, patches, demo availability, etc.), and it’s very clear from the discussion here that I’m not alone.
19/05/2011 at 22:52 Josh W says:
I never by games straight after release, because I’m usually behind the tech curve, and I like to be chilled in how I buy stuff.
It’s actually a nice feeling to save up for a game, too, all the joy of leveling, with the crunchy filling of financial responsibility.
But I do wonder whether my “buying vote” is not getting counted, and whether publishers think that because I’m not buying it this week, that studio I like is rubbish.
19/05/2011 at 17:47 Flameberge says:
I find early, or on-release reviews are still important for me – but only when I am excited about a game. If I think I want that game, I want to know from a source I trust (usually your fine selves and certain writers at PC GAMER) whether it is in fact any good. This was the case for Brink, which i was excited for, and came out on the deadline day of my Masters’ degree so I was in the mood to buy a new game for the following weekend. Turned out, that – as I suspected actually, Graham Smith’s cautious previews in PCG whilst everybody else creamed themselves over the game turned out to be pretty accurate – it wasn’t worth the asking price and is a purchase for me down the line eventually, perhaps. That’s what I need these early reviews for.
Also, in the above situation, I want to buy my games from an online retailer, because that way I can save myself a boatload of money. So if its a game I really want, I want to know whether it is generally considered good or bad a few days before street date so I can order online and still get it when I want it.
But aside that specific situation of a game being something I am really excited about, having early or day-1 reviews doesn’t matter that much – I usually buy games a couple of months down the line when they’ve already dropped at least a tenner off the asking price and I have a much broader wealth of information on which to base my purchasing decision.
19/05/2011 at 17:48 Schaulustiger says:
“Games magazines and sites can’t do a lot about this for the time being [...] ”
There, you have it. If it’s simply not possible, it’s not a question whether I’d love an early review or not. All I want is a *profound* review and nothing that has hastily been written just to get it out as quickly as possible. I only read a “Wot I Think” piece because I want to know if this game is for me, which means I haven’t pre-ordered or day-one-bought it. Therefore I want you guys to tell me everything, to weigh pros and cons etc. If it means I’ll have to wait a week after release, fine, I’m okay with that. I’m no longer 15 years old where I needed to have everything right now.
My gaming time is precious and I want it to be wortwhile spent with a good game not something I just bought “because it’s new and stuff”.
Regarding your second point: I like a good game discussion in a WIT comments section. It means I can learn about other perspectives and what readers that I came to know (e.g. Vinraith) think about it. It actually really helps me in a decision about a purchase so I don’t want to miss it. The Witcher 2 WIT thread was the place to go for that, plus it provided all necessary information about possible bugs and hardware conflicts due to a lot of players having already installed and played it.
TL;DR: Take your time. I can get my dose of meaningless day-0 reviews on IGN and stuff, but expect something more meaningful from RPS.
19/05/2011 at 17:56 Schaulustiger says:
By the way, I want to get out something that is possibly related. I didn’t particularly like the Witcher 2 review from Jim. It somehow felt like a collection of fresh impressions and didn’t do a good job in really emphasizing why and how this game might be as important as the article’s teaser stated. In that case, a few more days to let the game sink before finishing the review would have been helpful.
This is only my opinion, though, so feel free to tell me I’m wrong.
19/05/2011 at 18:17 Jim Rossignol says:
I’ve got a second article planned, actually, that will be spoiler heavy. I hope that will redress any dissatisfaction. I feel like what I failed to emphasize was just how much impact your decisions have on the story, and how superb the various quest resolutions (as well as the overall plot bifurcation) are in their execution.
19/05/2011 at 20:04 Splynter says:
When I was younger the most important thing for me when buying a game was making sure the assigned scores for early reviews were above a buying threshold (usually 80%). Now, I’d rather see discussion with reasoned opinions allowing me to determine whether the game seems worthwhile or not. Something that you might want to consider in cases where you can’t get an early WIT up would be a Wot You Think, essentially just an article for all to sound off in the first couple days after release. Granted, opinions tend to be fairly homogenous on sites aimed at a certain demographic, but as I count myself in that of RPS my sentiments tend to echo those of this community.
If I wanted a buyer’s guide rather than a review, I’d go to IGN (and end up buying almost every game that comes out these days… when did 9.0 become so easy to obtain?)
19/05/2011 at 20:08 FakeAssName says:
I wouldn’t worry too much about a re-review, your pre-release “Witcher 2 impressions” articles sold me on the game long before it shipped.
Personally, I couldn’t give a shit less about scored “reviews” that are trying to be all professional and what not, because I’m not going to be “all professional and what not” with my personal criticism while playing the damn thing.
Much like those old “Tom vs. Bruce” articles sold me on guild wars due to the fact that they narrated how the game played (instead of a surgical autopsy of the games attributes), hearing your comments on how the Witcher 2 played (even though you didn’t have full code at the time) is what told me the game was fun.
… honestly your review was kinda “meh” and didn’t do half the job that those pre-release articles did.
(P.S. first time posting, I usually troll Big Download for my PC news but since those shit bags at AOL closed it down, I’ve started rolling over here. I tried dealing with Joystiq but relying on them for PC news is like trying to rely on a Mac site for info about Linux: yeah, you can find some stuff but it almost be better of if they didn’t even try.)
*edit* HOLY FUCK ME IN THE GOAT ASS! you guys have got an edit button! fuck yea! piss on those other sites.
19/05/2011 at 20:15 Jim Rossignol says:
It wasn’t that I was thinking about a re-review, but more that I avoided talking about anything related to the story or specific quests or anything like that. The WIT had to be spoiler free, and part of what is interesting about The Witcher is the details of the story, characters, events etc. I want to do an article on that stuff which will, of course, be riddled with spoilers. Those sort of “Tom vs Bruce” articles are precisely what I am thinking of – something that describes more of what actually happens, rather than simply describes/criticises mechanics etc, which is what I did in the WIT.
19/05/2011 at 23:22 Squirrelfanatic says:
Jim, now that you’ve mentioned “Tom vs. Bruce”: Please do more sorts of cross-over with the guys from Three Moves Ahead. I know that Quintin recently helped out with an episode of the podcast with Julian Murdoch (which was awesome) and that you yourself have some experience with those fine gentlemen.
I love RPS and I love Three Moves Ahead, so that would be just wonderful.
20/05/2011 at 15:41 littlewilly91 says:
Giantbomb’s quick look videos are the most helpful ways of just checking out games I’ve come across. Ruminations and features and profound I See What You Did Theres they are not, but they humbly give us exactly what we were asking for in terms of buyer’s guides. Ryan Davis is just the cherry on the cake.
If RPS do that sort of thing with the writing then that’s fine and dandy, but I thought Jim Alec John and Quintin set sailed to do the sort of thing big sites couldn’t do: Features and game journals and esoteric analysis and being fanatic and that. Buyer’s guides for thrifty students with too much time on their hands and rich men with barely any, is the menial work, not what this site should be dominated by. Not what we all come here for.
19/05/2011 at 17:49 subedii says:
I prefer thorough reviews of what I’m actually likely to be getting.
Generally speaking I’ve gotten to the stage where I know for most games well in advance whether or not I want to get it. So I either get it release day, or hold off for reviews / a sale where it seems more reasonable.
In the latter case, I’d prefer the review to be as accurate and in-depth as possible and have an understanding of the real issues, both good and bad, that centre around the game. What I find with ultra early reviews is that they’re almost exclusively hyperbole, either positive or negative. At which point they’re pretty useless.
With singleplayer games it doesn’t typically matter so much. But with multiaplayer games that I want to know about, I prefer a discussion. And I don’t believe it’s truly possible to “review” the more in-depth multiplayer games before or immediately after launch.
I mean I saw a lot of people slating Blizzard for not sending out review copies of Starcraft 2 pre-release, but I actually agree with their decision. SC2 was heavily dependant on its multiplayer and that’s not something that could really be judged before it was out in the wild, there are simply too many factors in play and too many ways that things can go right or wrong that would be totally missed.
Granted, even then, I STILL feel as if most reviewers didn’t have much actual understanding of the multilayer at all, they just praised it in the vaguest possible terms because they knew that was what was expected, and that in general the hardcore community appeared to be praising it so that was good enough reason to do so yourself.
But in general, I’d prefer a post-release in-depth discussion on the game, rather than pre-release splurging over it.
Going into specifics: Doom 3 got universal praise for a pretty mediocre singleplayer campaign, and that was pretty much down to hype.
Meanwhile, Brink gets pretty heavily destroyed on early reviews, but it was actually watching Total Biscuit’s awesome post release Brink review that made me decide it’s a game I wanted. Most of the reviews were pretty much treating it like CoD, or dealing with 360 issues that I wouldn’t be, or otherwise complaining about minor things that were pretty irrelevant (YES the bots are rubbish. But I’m not playing this as a singleplayer game, and the fact that so many reviews used SP as a major negative for the game just made them pointless for me).
TB’s review was pretty awesome for me because he was very in-depth. The video’s a solid hour long, and he hits all the relevant points, both good and bad, of what makes Brink. He doesn’t shy away from pointing out the existing flaws, but the review is exceptionally relevant to me because he’s talking about it from the perspective of a guy gaming on the PC, who actually understands the mechanics that the game works by, and can relate it back to the previous Splash Damage games as well.
I never really saw that kind of in-depth discussion on the title in any of the release day reviews. At the same time, he was thorough enough that anyone that doesn’t like the style of gameplay involved, or doesn’t want to deal with the issues that Brink has, will know about it and can safely avoid it.
19/05/2011 at 17:50 bhlaab says:
I enjoy the large disparity between early reviews and the subsequent real reviews.
19/05/2011 at 17:50 bhlaab says:
Homefront is AMAZI no wait it’s awful
19/05/2011 at 17:50 vanilla bear says:
I’m very unlikely to preorder a game now. I don’t like feeling manipulated into a blind purchase by a pitiful preorder discount, and the “incentive DLC” increasingly bundled in has become so confusing that it’s actually a turn-off. Add to that the fact that many games are almost unplayable on launch (Magicka; Cliffs of Dover) and early adopters can sometimes get a very poor experience of the game.
Moreover it seems like games are often coming crashing down in price within a reasonably short space of time, plus there’s the inevitable eventual Steam sale.
So I’m happy to read the later more considered and well-written review or the discussion – but for me it’s still a buyer’s guide.
19/05/2011 at 17:51 wackozacko says:
Personally, I never buy games as soon as they come out. It’s not worth the extra cash. Wait a few month (or years even) and the price’ll drop to something a bit more reasonable. If you’re lucky, you’ll get a deal on Steam and get it for 75% off (I love steam!). So whenever reviews come out is good for me. Waiting for a game also lets you see what the general public opinion of the game is and whether it’s worth buying.
19/05/2011 at 17:52 jon_hill987 says:
As you have to pre-order to get the whole game these days I very much care about early reviews, they need to come prior to the release of the game or I can’t get the pre-order in.
19/05/2011 at 20:06 Splynter says:
I hate this. When did it become customary to reward people who don’t make well informed decisions?
19/05/2011 at 17:52 beanman101283 says:
Any game that I buy on release, I usually know far in advance that I want to get it and preorder it on Amazon or Steam. Everything else is something I wasn’t going to buy right away anyway, so reviews generally serve to let me know how far or down a game goes on my “To Buy” list. The discussion that comes out in the days and weeks after a game’s release is usually more interesting anyway.
19/05/2011 at 17:53 Sadraukar says:
I find it more valuable when you guys are able to put up something like “don’t play Elemental; its a mess” on release day or as soon as you can because that can save us from getting burned by games that looked great in previews but are poorly executed.
19/05/2011 at 17:54 ran93r says:
As the marketing hype machines fire up years in advance of the release, getting people all whipped up into a frothing frenzy for Hat Simulator 4 HD: Limited Signature Edition, we have a god given right to know if it’s going to stink before we pay for a day one release.
If that machine has done it’s job, people are going to want to pick it up and play on release day, some will be so brainwashed that negative review won’t really matter and will sit in the “will just see for myself” camp but ultimately nobody wants to piss money down the drain on the next big turkey.
In an ideal world I would love to absorb as much information as I can about a title, good and bad. That doesn’t happen at the moment though which means I pick up my fair share of crap. I love getting games on day one, it means you get in on the ground floor and don’t have to play catch up, something that is an important purchasing decision for me when it comes to multiplayer titles.
19/05/2011 at 17:54 Staggy says:
I think the major reason publishers embargo reviews, especially as an ever growing trend, is preordering and DLC bonuses for those that do. The earlier the reviews come out and, in a similar way, how negative the review is, the longer people have to cancel pre-orders. Case and point: I canceled my Brink preorder 48hours before it was shipped due the less than magnificent reviews, limited gaming budget and the number of great games on the horizon.
I respect RPS’s collective opinion, and the fact their viewpoints don’t contribute to score averaging sites, which is why I value yours the most. I put honesty and balance over speed any day.
19/05/2011 at 17:55 HexagonalBolts says:
If there are good early reviews of a game then I will preorder it for the discount, if there are no early reviews than I will usually wait until a sale.
19/05/2011 at 17:56 Torgen says:
Oh, I was all for the “info as soon as possible!” scheme of things when I was a youngster, but as I’ve aged and gotten married, my available time < the number of games I want to play (Not to mention "available cash" ~ "available time") so, while I follow the release info with interest, often it will be far into the future before I make the purchase. So, I naturally would rather here WITs from released products instead of preview code.
However, previews of upcoming games do influence whether I bother clicking through to subsequent articles on that game.
19/05/2011 at 17:57 pslong9 says:
Given how publishers are so hell-bent on dictating all the terms to reviewers, and that reviewers sometimes play code that doesn’t match up to what is actually released and / or don’t actually finish the game that they review, and that day 1 patches are prevalent, the day 1 reviews mean very little to me anymore because I don’t think it’s an accurate representation of the consumer is going to see. I trust very few reviewers any more, especially when it comes to day 1 reviews. I trust message boards and certain websites (like this one) over the majority of “professional” reviews.
19/05/2011 at 17:57 Xercies says:
Something like a multilayer game should be waited for a couple of weeks, something like Brink which sounded Meh in your review but clearly your still playing it and people are still enjoying it, maybe waiting a for more days or weeks before making that review might have made it a little bit more clearer about what you love and what you hate and how things might change because of patches that have been released over the next few days and what not.
19/05/2011 at 17:57 VA1N says:
Not really anymore. I make my decision whether or not I am buying a game by reviewing loads and loads of info beforehand. I’ll watch every developer commentary I can find, every article on the matter, etc. and then come to a decision. The early reviews are usually horrible as people rush to get it out the door to basically scream “FIRST!1!1!1!!!!1″ on any site that will host it. I put more faith in my gut feeling and overall investigative skills than any paid professional who acts like a forum fanboy on release day.
19/05/2011 at 17:57 Xocrates says:
I don’t particularly care about day one reviews. If I’m getting a game I either pre-ordered it because it’s from a dev I trust and/or cheap enough to make the risk negligible, or I’m perfectly willing to wait for all the reviews and people impressions to come out and then choose the best way to get it.
19/05/2011 at 17:59 tomeoftom says:
There are more than enough amazing games to be playing out there that having *any* new game on release means absolutely /nothing/ to me. So, please, take as much time as you want on every review. The media-hype review thing is ridiculously juvenile and annoying.
19/05/2011 at 18:00 Alaric says:
I do not care about early reviews at all. What I want is quality over speed. So please do take your time playing the game, then contemplating it, then writing about it. I really CAN wait a couple of weeks if I care about your review at all. Alternatively, if I already made up my mind and decided to buy the game at release, even if you post your review within the first fifteen minutes of it, I’m unlikely to be swayed by it.
19/05/2011 at 18:01 Daniel Rivas says:
“that we’re not going to break embargoes or upload code to the Pirate Bay”
But that is an issue, is it not? Where else is code leaked from? Is it all hackers and disgruntled staff?
19/05/2011 at 18:20 Jim Rossignol says:
Code ends up in all kinds of places: external QA firms, disc duplication facilities, left on laptops on trains, etc etc.
20/05/2011 at 06:20 bill says:
While i’m sure RPS would never do that kind of thing (unless they were offered A LOT of biscuits), I have a suspicion that a reasonable amount of leaks might come from the games “press”.
Of course, these days the games “press” is everythign from professional full-time journalists, to freelancers, to interns, to bloggers, to people writing for free on website – not to mention all the associated people (marketing depts, pr depts, cleaners) both at the journalism end and in-between.
But there’s not much that can be done about htat – just as many leaks come from inside the games industry.
And as for embargoes, you totally SHOULD break them. Tell them you don’t do embargoes and publish your review when you want. It’s your review.
20/05/2011 at 08:20 Stephen Roberts says:
Surely with embargoes you could just pretend to be reviewing another game with a very similar title. Sorta like all the cars in GTA are similarly named to real brands. Or how peaches is used as a substitute for bitches in certain piss-cast radio songs.
Then have all MS Paint over the screenshots or something.
I read Sight and Sound for film reviews but I tend to do so only after having watched the film. That way I can compare and contrast, see what I disagree and agree with. I respect RPS and Sight and Sound alike because you both don’t numeriscise your reviews in that pathetic, score keeping way of all other outlets (okay so for films it’s stars but you get the point). Games tend to be a lot more bendy in their expectation to payoff factor, so reading an RPS review at least lets me know if it’s a total flop prior to getting it. But timing is never a factor because we have all the time in the world. And everyone knows that multiplayer games need a few patches before they are ready. That’s industry standard.
So take your time, keep it fucking high quality and keep your readership edified with tasty thought morsels.
PS: someones idea of a “Wot You Think” section is super great.
19/05/2011 at 18:02 DoveBrown says:
The thing is that I like most of the early comments don’t trust the early reviews. Even if they haven’t been outright bought, those early reviewers are at the very least dependent on “Access”. I tend to not pay any attention to reviews until I see the first middling review. For some reason this often seems to be Tom Chick or RPS
Early reviews are often so shallow and quick that they even when they say something is good they never say why something is good. It’s the critical, in the English Lit. sense, not the bad mouthing sense, that I’m looking for when deciding to buy games. Though if a game has issues I do appreciate the heads up to hold off until issues are fixed.
This is a fairly new development for me and has largely been due to having a backlog of games so I’m rarely out of new games that I need to buy at launch. This is also a lot cheaper.
19/05/2011 at 18:02 Raziel_aXd says:
For the games I really care about, I can do with 2-3-4 weeks after articles, if you guys consider they’re worth it.
19/05/2011 at 18:04 Raziel_aXd says:
Since developers try to get away with sometimes awful bugs, I can await about a month before diving in a great game.
Also, I’m replying to myself.
19/05/2011 at 18:02 Drake Sigar says:
It doesn’t matter one iota with the big titles. Most people know they’re going to continue participating in sequel madness right from the start, and the mainstream reviews are so polluted with bias from advertising revenue or the promise of exclusive interviews that they’re about as trustworthy as a nymphomaniac with a bowl of fruit.
19/05/2011 at 18:05 CMaster says:
I don’t understand the “must play the day it comes out” attitude for most games – after all, it’s still going to be there weeks or months later. It’s made extra bizzare by people like Notch saying they will play Skyrim while at a huge party, rather than enjoying the party and playing the game 2 days later when he gets home. So no, I don’t care for early reviews, because I don’t care for early purchases. I’d like a review of the game as it is (roughly) going to continue existing. If reviews aren’t available to me on the day the game is launched, nor is a very convincing demo, then I’ll pass.
It’s also worth observing that demos are much, much better at selling games to me than any review. A good launch-day demo could make me a day one purcahsers. A day -1 review from IGN has no effect whatsoever. I realise that I’m hardly a typical consumer mind.
19/05/2011 at 18:06 Will Tomas says:
Basically, I want a quality review based on the game I will be playing, not an early version. Given how swiftly games drop massively in price, I’m happy with most releases to wait until that happens, and choose what I buy based on the reviews I think agree with my taste the most.
However, for the rare case of games that I might pre-order, early reviews are very helpful indeed. If it’s a game like, say, Portal 2 (which may shape the gaming zeitgeist for some time to come) I’ll want to play it on release, and the only way to get a discount early is to pre-order. I’d much rather do that with the knowledge of the reviewers I like having played it and written about it first, otherwise I’ll be less keen to put down that amount of money before I have a proper review to help tell me whether the hype was justified or not.
19/05/2011 at 18:09 Mr Chug says:
In this age of a) day zero patches and b) games being released horrifically broken albeit with promises of patches (LOOKING AT YOU, ELEMENTAL AND MAGICKA) then a review being released early increasingly seems to be irrelevant to what the consumer eventually gets to play, whether they pre-order or, even more so, buy it months down the line. I’d like to see a review site that pretends to be stuck in a time loop and reviews games as if they were new, 6 months after their release.
My worry is that devs might just be driving a thin end of the wedge with their ‘released version of the game’ insistence and the effect it has on sites who after months of glowing preview coverage, can’t tell their readers whether they were right or wrong to get excited on day 1. For what it’s worth, I reckon Jim’s approach of giving initial impressions on day 1 for the Witcher 2 was the best solution, although I also respect the Ars Technica approach with Brink of outright refusing to review it until fundamental issues had been sorted.
19/05/2011 at 18:09 DeltaRanger509 says:
Well, it looks like I’m in the minority here, but for me, day 1 reviews are quite important. I almost never pre-order games anymore because there’s just not much point when I can download it off Steam. When you had to wait a week or more to get a game because Gamestop had to wait for another shipment, preorders were important. Digital distribution has changed that. Now I can afford to wait till the day the game comes out to decide if I’m going to get it.
That said, I still want the game as close to the release as possible so that I can be part of the release hype. When a game releases, tons of people are talking about it. Forums and message boards everywhere are full to the brim and rarely offer a coherent opinion on whether the game is good or not unless it’s a REALLY bad game. I usually wait until two or three of the review sites I care about release a review for the game. I prefer RPS reviews because they are some of the highest quality out there, but I’m not going to wait a week or two for you guys to push a review out if two or three other sites are saying it’s a good game.
If you guys start putting out reviews later, you risk people saying internally, “I want the RPS review, but if I wait, I won’t get to play the game while everyone is talking about it. Site X liked it, so I’ll just listen to their opinion.”
20/05/2011 at 06:26 bill says:
It’s important to play the game when everyone is talking about it, and be art of the release hype because:
(a) Wait.. I was going to do a multiple choice quiz type thing, but i can’t think of any possible answers.
(b) That’s my idea ruined.
19/05/2011 at 18:10 gallardo1 says:
I don’t trust reviews in general, because I prefer to try the game myself and bad experiences have equal value, thanks to my job. Then, most of the time I decide if I like a game largely from videos/trailers, images and if it smell fresh in the shelf at the store.
What I really appreciate are the insights on games I’ve never heard of, games I’ve overlooked for time constraints and games of the past I didn’t know I wanted to play.
Recent examples:
-hands on of InMomentum (I love trickjumping but never heard of that)
-hands on of Brink
-hands on magicka
19/05/2011 at 18:10 Binman88 says:
I don’t really see game reviews as buying guides for the most part, so I’m happy enough with them coming out a week or so after release if needs be. Granted, I glance over a range of scores to make sure the game I’m about to buy isn’t a piece of shit in a plastic box, and read a few paragraphs of the awful reviews; but for the most part, the reviews and websites I pay attention to, like RPS, I do so because I’m interested in their particular opinions of a game I’m already way interested in, and perhaps have already played. It’s not hugely important to me to be playing the game on day one, so the answer to the question is a “no”, then, even in a rare case where I need to be persuaded to buy the game.
19/05/2011 at 18:10 CMaster says:
Also, I really dislike any reviews based on non-retail code. They always end up having to review around features not yet activated and either ignore bugs and niggles when “assured they will be fixed” or complain about bugs and niggles that no actual consumer ever experiences.
There’s awful the inevitable problem that games journalists experience games in a very different manner to consumers, and their value judgements and approaches to elements differ quite a lot in this sense. It’s hard to ever see this rift being fully healed (a good example, and one I’m prepared to elaborate on if people are interested is the way Journalists were blindsided and misunderstanding about the whole L4D2 fiasco)
19/05/2011 at 18:11 Daiv says:
I weigh the reviews. If they weigh less than a duck, I buy.
OMG EXCLUSIVE!!! reviews are counted to weigh 1 duck, regardless of rating.
19/05/2011 at 18:11 Kefren says:
I would never normally buy a game until I had thought about it for a while, so early reviews mean nothing to me. Most of the time I play games 3-4 years after release because I have so many. By then I get them for peanuts…
The exception is when I buy a game for ethical reasons because I like the devs or process, e.g. Humble Indie Bundles, Witcher 2 pre-purchase. In those cases reviews are irrelevant to me, I won’t look at any of them.
19/05/2011 at 18:13 Persus-9 says:
I don’t give a damn about day one reviews because I pretty much never buy games on day one except for low priced indie game impulse buys. I’ve pre-ordered a couple of times but I generally wait a few weeks or months before I buy so you can take your time as far as I’m concerned.
19/05/2011 at 18:15 matthias_zarzecki says:
Day-1-reviews seem to have no credibility. They appear rushed, and in the end it’s going to be a “9/10″ anyway (whatever that’s supposed to mean).
A review a few days after release seems much more trustworthy, knowing the reviewer had time to sleep about it and analyse it in detail.
19/05/2011 at 18:19 Man-E-Faces says:
Yeh like others before me, I hardly ever plop down the full price for a game unless it is something really special. I will probably buy Torchlight 2 when it comes out, but other than that don’t see myself getting anything else on day 1.
So guys take your time in reviewing the game(s).. :)
19/05/2011 at 18:20 Serenegoose says:
I don’t care about early reviews, what I care about is reviews from a source that I trust. I often won’t buy a game until I have at least one of them so I suppose from that perspective an early review lets me make my choice sooner, but by and large I have the patience to wait a while for a review I trust before rushing out to…. my computer and buying a game.
19/05/2011 at 18:22 forddent says:
Generally I decide whether or not to buy a game on the day of release based on my own gut feeling, or on franchises I trust to not suck. Duke Nukem Forever, despite its probably not being very good, is going to be a day one purchase just because of intense nostalgia, and not based on any reviews I will read.
My usual decision making process involves reading a bunch of reviews and then waiting for a few weeks to let opinions simmer and come to a fine reviewing broth which can be supped at my leisure. Then I make a decision.
19/05/2011 at 18:24 Javier-de-Ass says:
early review. it’s like that joke about special olympics
19/05/2011 at 18:24 JP says:
I support anything that helps critics do higher quality work – so yes, please, take your time with insightful, thorough reviews. I tend to wait on purchases until reviews are in, even for something I know I want like Portal 2. Preorders are a good thing for retailers and publishers but a bad thing for ensuring that the quality of a game, rather than its pre-release marketing, is ultimately what determines its sales.
I also support anything that helps right the grossly unbalanced power relationship between journalists and publishers. Pubs have a relatively common practice of setting separate review embargoes for scores that fall above and below a threshold, in an effort to inflate a game’s metacritic in the first few days after release. This is about as close as you can get to burying the truth without actually doing it.
19/05/2011 at 18:27 Phinor says:
I actually pre-order more games now than I used to and also care less about reviews than I used to. It actually comes down to being able to judge a game from proper gameplay footage alone. I know many people disagree with that but actually it seems to work for me personally. I know what type of games I like and actual gameplay video usually tells me everything I need to know about a game. Of course there are exceptions to this and I still always read reviews of games I have already abandoned but rarely do I find myself liking a game that I had decided to skip due to gameplay footage.
Recently: Skipped Homefront, bought Brink. The former had some hype surrounding it and it sold rather well while many people weren’t really warming up to Brink. From what I’ve heard of Homefront, it didn’t deliver but I really like Brink.
19/05/2011 at 18:35 Vinraith says:
Since the only reason (to my mind) to buy a game at full price these days is to actively support a dev I like, I find I don’t worry too much about the timing of reviews. In short, if I need to read a review to determine my interest in a game, I’m liable to be waiting months or years to buy said game anyway.
19/05/2011 at 18:36 Roi Danton says:
I for one don’t care about day one reviews. There are some games I’ll buy one day one anyway and no review would convince me otherwise (The Witcher 2, everything from Obsidian or Piranah Bytes for example). For all the other games it doesn’t matter for me if I buy at day one, day two or day 145. I can wait until I’ve read a few opinions or ’till there is a demo out.
19/05/2011 at 18:36 chelseascum says:
Not being able to read a review until a game is out annoys me in the case of games that offer pre-order incentives – I don’t want to pre-order a game that ends up being crap, but I’d rather pre-order and get the pre-order incentives than pay the same amount for effectively less content.
19/05/2011 at 18:36 MartinNr5 says:
I prefer a well written and informed review over a day zero one.
There’s enough to do in my life that I don’t buy games when they are released anyhow.
19/05/2011 at 18:37 mbp says:
This is a great question.
Personally speaking release day reviews are becoming less and less relevant. Partly because the credibility of such reviews is becoming more and more suspect and partly because I don’t buy games at release any more. I wait a few months until the game has come on sale.
Of far more use to me would be reviews written much later based on full play though of the game after all the hype had died down and after the major bugs had been patched. Even though this information is out there a lot of it is hidden in non searchable comments and forum posts. I wonder if there is would be a market for a review site which deliberately waited a while after release to review games.
19/05/2011 at 18:37 Pobblepop says:
If there is a game I’m really looking forward to (recently Portal 2 and The Witcher 2) I read less reviews and watch less videos because I don’t want to spoil them. Other games I’m not sure about (recently Dead Space 2 and The Void) I would read more reviews and watch more videos, because I need a better idea of whether I’ll like it or not.
19/05/2011 at 18:43 Shroom says:
I generally don’t pre-order or day 1 purchase games very often. And if I am going to then review scores don’t factor into whether I will buy them or not because I already know via my trust in the developer/series that the quality will be good.
Case and point; I have pre-ordered 2 games this year – Portal 2 and Crysis 2. I didn’t need reviews to tell me that they would be good!
19/05/2011 at 18:43 Berzee says:
Sorry, I didn’t read all the other comments, but I’ll add my answer :)
The last game I bought was Arcanum. =P The games I bought before that were, like, Invisible War and Mount & Blade Warband and some other cheap stuff at Christmas. The *only* time I will usually buy something on release day (or release month, or release year) is if I already knew in my heart of hearts that it would be great and no review would persuade me otherwise.
So, I don’t really care about early reviews. :) I like first impressions to keep up-to-date, but my favorite things to read are longer posts about games that have proven to be in some way worthwhile, a few months down the road.
Then again, a lot of people do actually buy New Games, so I suppose they would like early reviews. But I am both cheap and slow, and 5 to 10 years behind the game-buying curve. :)
19/05/2011 at 18:43 Freud says:
I don’t think the RPS readership is all that rigid in its demands. There are many ways to skin a game. Sometimes an early Impressions-piece followed by a complementary WIT might be needed. Sometimes your group-view sessions are more suitable (co-op or multiplayer games). Sometimes a diary is the best way to describe a game to your readers. Sometimes there is no reason to cover it at all (sloppy console ports or movie tie-in games).
People don’t read RPS for the same reasons they check up on Gamespot/Eurogamer. Embrace what you do well that they don’t. I don’t think a publishing date arms race will do you any good.
19/05/2011 at 19:15 X_kot says:
I second Freud – tis the multihued rainbow of responses that brings me back to RPS consistently. I don’t need early reviews to hype me, as I’ve usually made up my mind beforehand whether a game merits an early purchase. If one comes along, I’ll certainly read it, but I’m much more interested in the well-measured responses that come out later in the week. The cynic in me would posit that reinforcing this “day -1″ mentality is primarily benefiting the publishers at the expense of consumers, so by all means take your time to offer up a insightful perspective.
19/05/2011 at 18:45 Jimbo says:
I don’t really care about the timing of reviews to be honest. I’m more concerned about how easily publishers are able to manipulate the media by handpicking who gets to review what and when. It would be nice to be able to trust reviews when they do come out.
19/05/2011 at 18:46 bitkari says:
Early reviews? Hmm, not sure if I really care that much about reviews at all these days, if I may be frank.
I’ll usually gauge from my friends if a game is any good – generally, if no one at work is talking about it, then it’s probably shite.
And rarely do I buy a game on day one any more. Notable exceptions for almost-certainly-awesome games that are worth a punt (Portal 2, Civilization 5).
19/05/2011 at 18:46 Out Reach says:
It’s a tough question but it comes down to 1 factor, Avoiding the truly terrible games that have been over-hyped by the developers. So I’d say pre-release reviews are really needed if:
1- It’s a £40+ game – If the game is priced to the max It’s either a truly great Quadrupole A game, or it’s a total piece of garbage that’s been marketed and sold on the name of prior games and beautifully choreographed videos that won’t ever happen in actual gameplay. Reviewers should definitely be protecting consumers from the 2nd type. If a Massive £40+ Super game comes along, and you find it’s utterly terrible, you should feel morally obliged to warn us, review embargo’s be dammed.
2- The game is aimed at kids/young teenagers – Kids and teens don’t have much money to buy games with. They are also dumb and impulsive animals. You need to make sure the people with the least ability to buy an extensive catalog of games don’t waste 1 of their 3 games a year on something utterly terrible that will drive them to do terrible things like turn PC’s off and go outside.
19/05/2011 at 18:50 Deano2099 says:
Was going to say “no, because I don’t buy games on release day” then remembered that I just bought one on release and there’s another one I’m going to do the same with. But why?
The Witcher 2 and Deus Ex: Human Revolution
What do they have in common? Well they both released huge chunks of the game (around 10 hours) to the press for ‘preview’. I don’t need a Witcher 2 release day review as I know I’ll like it because RPS gave it a big thumbs up based on those ten hours. This idea of ‘honest’ previews, where journos can give their impressions on a large part of the game that they get to take home and play without anyone watching over their shoulders and aren’t under instructions to not be too negative or whatever is worth it’s weight in gold. I wish more games would do more of this (though I imagine it’s tough when a game is only 8 hours long).
Other than that: day 1 impressions posts are good as we also get the impressions of a bunch of other people who have played it in the comments, having a post up to act as a place for a conversation and discussion of the thing is great.
But, you know, that only really applies to RPS and its legion of intelligent, erudite commenters.
19/05/2011 at 18:50 Rikard Peterson says:
Short answer: No.
I don’t buy that many games these days anyway, due to a sizeable backlog and a general lack of time, and the games that I do buy are rarely bought quickly after their release. I don’t always wait for a price drop, but I don’t have a need to get the games as soon as they’re available. (Come to think of it, I don’t think that ever was the case for me.)
And as others have said already: If I’m so excited by a new game that I have to get it quickly (if Double Fine would release something for PC that might be such a case) then I’ll probably avoid reading reviews until after I’ve played it anyway. Partly to avoid even mild spoilers, but also to avoid getting my opinion of the game coloured by the review.
19/05/2011 at 18:51 Cross says:
I see early reviews as a sign of confidence from thedeveloper and publisher. If they’re willing to risk letting the review cat out fo the bag before release, it must mean they’re confident that their game is good. Reviews are an important buyer’s compass for me. It saved me €50 on Brink, for a start. Definately not getting that beofre price has dropped, but earlier, i was literally prepared to preorder it.
19/05/2011 at 18:53 CapeMonkey says:
Day one reviews don’t matter to me; I look more for the reviews by sites whose judgement I value. Generally I’ll either pre-order a game because a) it’s popular and I know I’ll like it or b) I expect a low print run (something which, these days, only really matters to me for DS games). Otherwise it’ll keep until I can read those reviews by reviewers I trust.
19/05/2011 at 19:01 Kismet says:
I’d probably be for the post-release discussion, but in no small part because nowadays the only title I buy at release or pre-order are indie titles, which don’t suffer embargoes, are generally more likely to sell on original or interesting concepts, are lower priced, more often than not comes with better customer practices and I’m in general more willing to buy as pure endorsement regardless of my games backlog.
Also, while before buying I definitely look for reviews / opinions, I find day-one reviews rarely reliable or informative enough.
Overall, I’d settle for a release-date honest “hands-on”, possibly of the same build that players will get, with all the caveat that are generally omitted from reviews about things devs have said will be fixed for release (or the reviewer assumes they’d be), followed later on by a more comprehensive review, when the game is *ready* and the person reviewing it had the time to play it extensively.
19/05/2011 at 19:02 Taverius says:
I only ever really care about early review if the preorder happens to have nifty bonuses, otherwise I buy _after_ release, sometimes months after … too many games and not enough time, anyway.
19/05/2011 at 19:03 vandinz says:
Nothing against you chaps but I much prefer the opinions of people in “the real world”. Not saying your opinion doesn’t count, I wouldn’t be here if it didn’t. I just prefer to let the game get out there, settle down and then see what the masses are saying about it, rather than the opinion of one or two people.
19/05/2011 at 19:04 pepper says:
I dont care fo early reviews at all. I dont buy any game on release day anyway so it doesnt matter that much to me. I would rather see a good review with maybe a community reception added to it, so that when I reference them a while later I can get a good sense of what the game is about.
19/05/2011 at 19:04 Fameros says:
Post-release discussion is more valuable, and the reason is I never buy games on release. On average I play 2-year old games, which are still awesome, and may cost a fifth of the release price if you keep an eye on the Steam promotions. Now excuse me while I get back to Arkhan Asylum.
19/05/2011 at 19:05 Feste says:
I mostly agree with the majority of people here who seem to be saying that early reviews aren’t useful. If it were simple that publishers were simply locking down access to their games that would be one thing, but the problem I’m finding is that they’re also loading more of their game into pre-orders. The most egregious example recently is Deus Ex putting a quite interesting mission into the pre-order bundle.
In large part it’s this hard sell that’s driving my apathy towards the larger publisher and their games. Having recently heard the PCG staff geeking out so adorably to the first 10 hours of DX-1, I’m sorely tempted to pre-purchase but am resisting because of a niggle in the back of my head wondering how much more work those 10 hours have had over the next 20/30.
At the other end, the ongoing stories around RPS’s voxel-based overlords or the Fire and Steel diary do more to show me how a game plays than any quick review. As an extreme example Bruce Geryk’s brilliant diary about War in the East has sorely tempted me to invest in £60 massively grognardian wargame. So no, I don’t care about early code previews or exclusive access to gold code.
19/05/2011 at 19:09 sinister agent says:
Essentially, while I basically never buy games on release, I think that journalists should absolutely be allowed to release reviews of games before they’re out – provided that it’s clear when the expected release date is, and that it’s not expected that the remaining work to be done on the game is significant.
The fact that publishers might be unhappy with a bad game selling less is their problem, and their own damn fault for making bad games. Refusing to let the press review their work (again, except in cases where significant work is still do be done on it) is simply a deception of the public.
19/05/2011 at 19:10 ChampionHyena says:
Two words: Preorder Bonuses.
I’m a completionist. I have this pathological need to have as much game content as is humanly possible. I buy DLC. I craft weapons by the cartload in TF2. If the core game is solid, I buy expansion packs pretty much regardless of quality (hey there, Dawn of War: Soulstorm). I am spoiled by decades of PC gamerdom–I adore OPTIONS.
Basically, if a game has preorder bonuses, I need early reviews so I don’t miss the content boat. Brink had preorder stuff, but the review embargo was up. So I waited, and waited, and waited until the backlash finally exploded. Brink has problems. I’m not gonna get it. I don’t need to care about preorder bonuses. No sweat.
But Worms: Reloaded? I didn’t know much about it, and T17′s last few titles (Worms titles in particular) had been lackluster. There were preorder bonuses, and because I didn’t have a decent sense of what I would be getting, I didn’t buy it until reviews had come in. And of course the reviews are positive, and now I have the game and I like it a lot. But I DON’T HAVE THAT CONTENT. Thank Mormon Jesus T17 actually released all that stuff as DLC, but that’s an uncommon happenstance.
Meanwhile, DiRT 3′s coming out, and I’m interested. I liked DiRT 2, and this looks like a good’un. But there are no preorder bonuses, so as far as I’m concerned, reviews can come out whenever. I can aggregate a half-way decent consensus, see what people think, and buy it if I’m still interested. Ahhhhh. So much more comfortable.
In the end, though, holding back reviews seems a little crass. I have this nagging sense that profit is the only thing that drives it. There are exceptions, of course. The Witcher 2′s preview code was not whatsoever its retail code, and the retail code is what needs the review. The result, however, is that reviews for The Witcher 2 are coming out AGONIZINGLY slowly and I STILL don’t have a good sense of whether I’m buying it or not.
In short: it’s complicated, but early reviews–provided they’re careful and thorough instead of rushed out in the name of exclusivity–put me at ease as a consumer.
19/05/2011 at 19:13 der jester says:
I don’t really read reviews. I like reading previews to see what a developer wants to do with a game so I can see if it’s worth my time to pay attention. I rarely preorder like most people here, only preordering games I know will be awesome (Portal 2) or games I anticipate to be awesome based on preview content (Deus Ex Human Revolution). I was sold on DE3 long ago when I read interviews with the developers and how much they loved the original, and didn’t talk about the second one.
I read a lot of post launch reviews, post mortems, Wot I think, etc. These give a much fuller review of the experience, and are more honest. Without all of the post launch talk here on Stalker I wouldn’t have given the experience a second thought and would’ve missed out on what I consider one of the best games I’ve ever played and still play. I didn’t replay Mass Effect as much as I’ve replayed Stalker.
Since I started reading RPS I don’t trust reviews that assign numbers.
19/05/2011 at 19:13 Rii says:
I don’t care for early reviews, as they are usually rushed and often obviously so. Indeed, I wish Mr. Rossignol had taken rather more time to bring out his Witcher 2 WiT than he did. Despite the praises inexplicably heaped upon it, it was more a checklist than a coherent piece of writing. Not exactly the standard I’ve come to expect from RPS, and then there’s the fact that Mr. Rossignol apparently half-killed himself to get it out when he did.
19/05/2011 at 19:24 Duoae says:
I really like to know how a game is forming up before release. I feel that the convergence of removing the ability of consumers to understand and know about a product before launch and the increasing pre-order bonus culture is pushing a lot of people to buy games that they otherwise wouldn’t.
It’s just one more step down the long road of publishers treating their customers like crap.
19/05/2011 at 19:26 The_B says:
Here’s what gets me about Day One reviews. Shops almost force many of us into them, thanks to these “GET THE NEXT BIG GAME FOR REALLY CHEAP IF YOU TRADE IN THAT GAME THAT ONLY CAME OUT LESS THAN A WEEK BEFORE.” – that, I feel only exacerbates the situation more, as people feel they have to buy and complete and get rid of the game quickly before the next one comes. To me, that practice – although not at all as prominent on PC, granted – devalues both games and reviews, because the shops are almost forcing the consumer into a purchasing decision before even getting the chance to read a review.
19/05/2011 at 19:29 bit_crusherrr says:
I care a lot considering PC games cannot be taken back for a refund.
19/05/2011 at 19:31 Jumwa says:
I rarely buy games on release day, and when I do I suppose it’s probably a 50/50 split on whether a review will be something to influence me at that point. Half the time it’s likely a game in a series I have full faith in to entertain me, so a review, I fear, would just colour my take on it instead of helping me make my decision.
But when I am torn on whether to get something, a first day review is rather important to me. It can make or break my decision in those cases. Though only when it’s from a source I trust to review it well, such as the RPS here.
So to answer the question: it matters a great deal, but not often.
19/05/2011 at 19:32 Om says:
No mention of slippery slopes? I don’t buy games on release but nor do I like developers having so much control over the review process. What if they want you to wait for 1.1 – a week or two after release – to get the ‘best experience’?
At the end of the day a review is essentially a buyer’s guide, telling people whether or not I should shell out cash for this. If this review is not available until after release then it is a disservice to readers who do rely on them to make Day 0 purchases. Frankly, its limiting your own role in the purchasing process to the benefit of the developer
19/05/2011 at 19:35 MattW says:
I place a lot of value on approaching games sight unseen. I never read reviews until after I’ve played the game, and I generally avoid previews. My purchase decisions are all based on “buy/don’t buy” signals from friends, a few sites such as RPS, and when all else fails a metacritic average. I’ll only buy games on launch day (or soon after launch) if it’s either a big cultural event (I don’t regret buying Spore on day one even though it turned out sub-par), or if I’ve got very strong signals pre-release (I decided I was definitely going to buy Witcher 2 a couple of weeks ago based on the amount of positive headlines it was getting here). Otherwise, I have plenty of games lying around waiting to be played, so there’s no point in picking up new stuff unless it seems like a very safe bet. Waiting a few weeks after release for reviews to snowball on a game I’m uncertain about is a blessing in disguise most of the time.
Personally I would be very happy if long-form reviews died a quiet death, and were replaced by real spoilers-assumed criticism of games after release.
19/05/2011 at 19:39 StingingVelvet says:
Personally I do not, though when I say that I referring to the typical number at the end review. RPS reviews are actually quite good in that they allow me to hear about the day one experience without the air of finality that other sites put on. Follow-up articles then modify the Wot I Think with news of patches and more features, and if anything I would want to see more of that.
Sites with reviews that use a final number and then refuse to consider changes made after that to the game are old and pointless if you ask me. By the time PC Gamer magazine gave Magicka a 60-something for its bugs the game had like 10 patches applied.
19/05/2011 at 19:47 thesundaybest says:
As someone who has come very late to PC gaming (on a Mac no less), I’ve been choosing games based on reviews that are in some cases several years old. I bought the Witcher 2 because I loved the first game, but I wonder if I would have if it had reviewed as poorly as Dragon Age 2.
But should these “first day sales” figures that seem to dominate the entertainment industry really inform the market as much as they do? Games are not like movies, especially PC games that are moving so steadily to digital distribution. They can be profitable long after the initial craziness has died down. A game like Minecraft trundled along happily before the reviews and influx of sales. Mightn’t PC games be a market that can, and should, enjoy the long tail effect?
My short answer is – no, I don’t find immediate reviews very useful. In fact, as I read and listen to sources that take more time with games, I have come to value them much more. A series like Quinns on Minecraft or the current look at Mount & Blade are far more likely to get me to buy a game than a review based on a manic playthrough.
19/05/2011 at 19:47 Museli says:
I won’t buy most games until at least a few weeks after release, so a later review from a trusted source is preferred as it allows the reviewer to get a better grip of the game. If I’m sufficiently excited by a game to buy it on day one, an early review isn’t going to change my opinion either way.
19/05/2011 at 19:54 dethgar says:
There was a time when I preordered games based on gaming magazine reviews. I don’t remember ever being burned, at least not the way I have in the modern era. Dragon Age 2, Crysis 2, Homefront, and too many others have left me feeling like I just bathed in fire.
I think early reviews would hold developers to be more accountable when it comes to the release state of a game. There would be many more polished day one releases, and a lot fewer buggy messes to deal with(Fallout 3/NV). I guess instead of making polished bug free games, the industry counts on less than honest marketing to sell their games now.
19/05/2011 at 19:55 suibhne says:
Yes, Day One reviews are important to me. I won’t pretend that’s for good reasons, however. Stuff I’ve already pre-ordered…well, I’ll keep my pre-order. Stuff I’m unsure about, I probably won’t buy at launch anyway. Mostly I enjoy reading Day One reviews as entertainment/edification, and I feel like I’m missing something of the overall game spectacle if they’re not available.
On the other hand, there’s nothing in game “journalism” that irritates me more than an early review which turns out to be judging a product I don’t get, as a consumer – or an early review that rides the hype train and gives a game 10/10, only for the publication to acknowledge 6 months later that there were tons of problems with the game. (I particularly hate when publications praise a game to the heavens, then later review a different game and praise it for being better than the first game – yet give it the exact same score. I’ve seen some of this with Dragon Age 2 and The Witcher 2.) Taking more time with reviews would obviously help mitigate this issue.
In a nutshell, then: I like Day One reviews, but I’m not sure I have good reasons. And I hate the problems that can crop up from rushed reviews.
19/05/2011 at 19:56 gwathdring says:
I don’t care if the review comes out before the game. That said, I won’t usually buy a game until I’ve researched it properly, which for most games includes reviews. By not having early reviews, they don’t encourage my purchase by causing me to guess whether or not I want something without enough information, they just postpone my decision until I do have enough. There are very few games I’ve bought on release day …. actually, there are no games I’ve bought on release day, and there’s one game I’ve pre-odered. There are a some games I’ve been fairly sure I wanted by release day, but didn’t buy because of money, or the possibility of someone getting it for me as it was very near to my Birthday … but even counting those, I just don’t buy many games out of the gate.
I have such a large collection of replayable games, too, and my laptop is falling enough behind that I’m buying games longer and longer after their release, irrespective of reviews.
19/05/2011 at 20:00 Zwebbie says:
As much as I appreciate RPS for its humour and news, I prefer its commenters over its editors when it comes to opinions, because they’ll allow for more perspectives. Even when multiple RPS chaps discuss the same game, they tend to have a rather unanimous opinion. Not the comment threads, they’ll contain anything from praise to bile, from comparisons to days of yore to other games that came out this month, from in-depth analysis to lighthearted stuff. I appreciate its variety. I can find someone who thinks like I would think, while the editors are sometimes far off from me. For example, I don’t know what to make of WITs on RPGs, since RPS tends to like BioWare games and I loathe them. But there’s bound to be someone like me in the comments, and his or her opinion I feel I can trust.
As a result, the best time for a review would be after a lot of people had a chance to play – a week, at least. A month or so afterwards wouldn’t be bad, since I personally tend to view games differently after a while (games like The Void and Vampire: Bloodlines have risen in my esteem, FarCry and Halo have gone down).
But hey, last time I bought a game for a full €50 was in 2007, and I’ve never pre-ordered a thing, so I’m hardly representative :) .
19/05/2011 at 20:05 K. says:
Ok, to be honest – These early reviews DO influence my buying decision. More in a social than an economical way. It is the old “But EVERYONE” is playing it!”
“You can engage in the dialogue, and offer far more commentary and insight because you’ve got the same source material as us. It’s more fun that way for us hacks, too – a chat with folk who’ve run their hands and brains all over the same game can be much more rewarding than just a lecture.”
The time around release is actually the one point where I can be sure to have a group to communicate with. And that this group is on mainly equal standing. There is still a lot of figuring out going on, cursing about the hard early parts and conspirative hushes and spoilerspoilerspoiler mutterings that make me even more curious. Hell, I can use quotes from reviews in conversation with friends that are currently playing. (“Is it as bug-ridden as the review states?” “Maybe you should try and use more potions in combat?”)
Weeks after release, I cannot find these discussions anymore, cannot participate if I did not go out and buy the game at that time. The following reviews all go heavily into detail or erect large “Spoiler” signs at their front. Your promised “in-depth” review is a piece of writing I will avoid.
…And I will be that guy, months later, who comes to the party completely excited about that cool game and runs into a wall of indifference and condescension.
Short version: Reviews and discussions around release do satisfy a need (for me). So if you choose not to offer them here, I will simply seek them elsewhere.
19/05/2011 at 20:07 Feisty Cadaver says:
Ahh, I remember the good, old days when developers actually stood behind their products and released a demo ahead of time so people could gauge for themselves if the game suited their tastes. (I’m looking at you BF1942) Although, since the rise of the consoles and the modern practice of porting games to the PC, my yearly game purchases have dropped by about 75%, and that’s including the ridiculously good Steam sales. I just don’t take chances anymore. For non-Valve games, I will always scour reviews first, but not to get an aggregate score or someone else’s opinions on value. I read between the lines to try and discover details, such as FOV, tightness of controls, player limits in MP, and just generally if it’s a “consolized” pile. If my spidey sense starts tingling, I avoid it or wait for a $5 sale. So yes, I definitely check reviews and previews before I purchase a game. Ideally a full “review” pre-release would be awesome in lieu of a demo, but hell, I’d honestly prefer a simple bullet-point list of how it’s going to play on a PC. Fun and value are completely subjective, I’d rather know if it’s going to play like I expect a PC game to play.
19/05/2011 at 20:12 db1331 says:
I don’t rely on reviews for my game purchases. I have been playing games for 20-some years now. I can tell if a game is something I would enjoy just by watching some videos of it. I do look at reviews, but only because I like to guess which scores a game will get from a site ahead of time. I do think that the practice of review embargoes is sleazy as all fuck. It’s basically like admitting that you know your game is shit, but you don’t want anyone finding out about it before they buy it. If I made a game it would be something I would be proud of, and I would WANT sites to tell their readers how awesome my game was before it goes on sale, so they can all be ready to go out and buy it.
19/05/2011 at 20:15 Nicholas Totton says:
I couldn’t care less since I don’t read reviews. I watch some trailers, maybe read a dev diary or two and with that I can tell if I’m going to like the game or not.
19/05/2011 at 20:16 Zelos says:
Early reviews are almost meaningless to me; if I’m considering buying a game day 1 a bad review isn’t going to stop me.
19/05/2011 at 20:24 mpk says:
I’m old enough and ugly enough that I have to work for a living, and I also have a young son to spend time with, so the days of me spending all evening playing games are far behind me. I rarely buy a game on release – in fact, a quick look at my Steam account shows that before Portal 2, the last full price game I bought was GTA IV in December 2008, and my decision to buy those games was never going to be based on a review as they were both must haves for me.
Back in the day, when I bought more new games, reviews meant more to me. Now I’m more likely to get them after the fact, and after lots of positive word of mouth.
So, no. Day 1 reviews don’t matter to me, especially not in this day and age of Day 0 patches. At the moment I’ve still got both Mass Effects and Dragon Ages to play though, as well as STALKER: CoP and AvP 2010. I’ll get round to Bulletstorm and The Witcher sometime in 2014.
19/05/2011 at 20:24 dan23e says:
Day 1 reviews for ‘triple a’ titles mean little to me.
I’ve had a think about why this is.
I am an oldish gamer. I’ve played games since the 48k spectrum all the way through. In my spectrum days you had to wait for reviews. I was a kid with no job and very little pocket money. So if I was to buy a game on release I had to be sure it would be worth it. The purchase of He Man before the reviews were out still haunts me to this day.
Added to this is in the days before t’internet, yes it wasn’t always like this. Games coverage would at most consist of a news article, then a preview and finally a review. So, much less was known about the games. These days there is wall to wall previews, reams of text, gameplay videos, trailers etc. You know all about the game before it’s released if it is a blockbuster. Also blockbusters these days are all the same. You know what you are essentially going to get with modern warfare 7, Starcraft 4 and Civ 13. Therfore I know whether I am likely to enjoy the ‘blockbuster games’ before release and my purchasing reflects that. Only occassionally do previews stop me buying games I think I already know about and will enjoy prior to release. Homefront is an example.
In the old days I didn’t really know what to expect from lots of games. I needed the Crash reviews to explain what Everyones a Wally, Tir Na Nog etc. was like to know if i would like them.
Where I find reviews useful are for indie games and lesser known titles (Super meat boy, Kings Bounty, Torchlight etc.) Which without reading the reviews I would have been unlikely to have experienced.
They are also useful when a game gets a bit of a shoeing and you think it needs to be avoided. You pick it up cheap six months later and are pleasantly surprised because your expectations are lowered. Hello, Singularity.
In a nutshell years of experience and disposable income mean day one reviews rarely if ever influence me. Although I still read them because I enjoy reading other gamers opinions.
19/05/2011 at 23:28 Chopper says:
Ah, Tir na Nog. Check this out:
http://www.luny.co.uk/sinclair/gargoyle/tirmap.jpg
20/05/2011 at 06:38 dan23e says:
Ahhh, brings back memories.
A quick google search found this preview from Crash as well. Happy days.
http://www.crashonline.org.uk/08/tirnanog.htm
‘You play the hero Cuchulainn, a figure standing 56 pixels high and animated through no less than 64 separate frames.’
19/05/2011 at 20:26 DrazharLn says:
I’m here for the quality articles.
Less sycophantically, while I do use RPS as a buying guide, I rarely buy games anywhere near release and would not miss day 0 reviews. I think impressions within a week of release (or ideally before) and further thoughts later should the game deserve them are perfectly fine.
19/05/2011 at 20:30 Arodin says:
I pay no attention to early reviews, because I know some kind of special “arrangement” had to be made for the website or magazine to be able to publish that early review. That throws the whole review into doubt, IMO. You never see an exclusive early review that’s very negative. I’m sure the website or magazine has to promise to “be nice” in the review in order to secure the rights to release the review early, and that makes the review utterly useless to me as a gamer. Case in point: PC Gamer’s early review of Dragon Age 2.
Even if I give the reviewer the benefit of the doubt and believe he is trying to be truthful in his review, there still has to be that voice in the back of his head saying “if I blast this terrible game now in this review, we may never get another chance to put out an early review for this developer ever again.”
Reviews in general are not as useful today as they used to be. I’d rather see what real gamers are saying on forums. They may not be as eloquent as a journalist and are probably more prone to exaggeration, but at least I know for sure that the gamer has no motives beyond sharing his or her opinion.
19/05/2011 at 20:46 manveruppd says:
Emphatically no, it’s very rare that I buy a game on release, and if I do it’s because I’m so hyped about it I won’t have bothered to read any reviews before buying.
19/05/2011 at 20:54 RP says:
I care about the impressions/opinions of sources I trust (RPS is included in this), whether that’s on Day 1 or Day 11. There is an extremely short list of developers or titles that I ‘m excited enough about (Mass Effect, Obsidian) and more importantly, trust enough to purchase on Day 1. The rest of the time I’ll wait to hear what the “general consensus” is, pros and cons-wise, and make a decision whether it’s an early/wait til a sale/or never buy for me.
19/05/2011 at 20:56 Big Murray says:
Back in the days of magazines when they were our only source of detailed information in many ways, I cared more about them. Now it’s much easier to get impressions of the game from not only internet journalism like RPS, but socially from people who’ve already brought the game.
19/05/2011 at 20:58 jonfitt says:
If you can get early pre-release code and get a review out in the time before a game is released, that would be useful. It would allow people to make last minute pre-order desicions.
A Day 1 review is of no more use than a Day 7 review to me. The opportunity for pre-order bonus is gone either way. so we might as well all be grown ups and make a measured judgement.
I also see too many reviews elsewhere which waste time talking about release woes which really don’t matter at all in the grand scheme of things.
In all cases I would rather hear a review of a 40 hour game from someone who’s had a week to play it, rather than someone who crammed for 18 straight hours and posted asap.
19/05/2011 at 21:03 Inglourious Badger says:
Aye, I would say pre-release critical reviews were much prefered and would probably see me pre-purchasing many more games than any of these silly ‘exclusive in-game materials’ nonsense make me buy. I was considering preordering the Witcher 2 thanks to some very reasonable deals but wanted to wait for your and other opinions on the game before buying. Now the favourable reviews are out in force but the prices have shot up, so I still don’t want to own the game.
What I’d prefer is:
1. Critical review in a magazine by a trusted journo just informing you if it’s good or not.
2. If I like the sound of it buying and playing it.
3 Followed by a more open forum, a la RockPaperShotgun’s discussions, where you all get together and chat about your thoughts on the game, and we all get to chip in with our opinions in the comments having now had the privilege to play it too.
As it is that order is pretty much in reverse due to publishers holiding back review code. Stop this nonsense now! Etc.
P.S. In fact what I’d REALLy like is to be a games journo and get early release codes. What do you say RPS???? Pleeeease? I’d write, like, proper long words about them and everything once I’d finished playing?
19/05/2011 at 21:06 JohnnyMaverik says:
I’d rather get a thorough and fully representative of the game at the point of release review, a week after the game is out, than a review based on unfinished code that could well highlight issues that are no longer apparent in the final release.
As others have said, the only time I’ll pre-order or buy day 1 is when I’m as close to certain as is possible that I want this game, and that it’s going to be some kind of good. That’s rare, very rare, this year I’ve done so with a Portal 2 and The Witcher 2 pre-order, I have however bought a lot more than 2 games, it’s probably more like 15-20, at least 5 being 2011 or late 2010 releases that I got based on glowing recommendations from both friends and reviews, for example Gemini Rue, which I was aware of long before release, but didn’t pick up until a month after the fact, and Magicka, which I bought 2 weeks after release because lets be honest, how couldn’t I after that coverage and that demo.
I’d go as far to say that if I haven’t pre-ordered it’s because I don’t want it day one because I’m not sure and/or particularly bothered about the game, and am more than happy to wait for reviews from outlets I respect, such as RPS, PCGamer, TotalBiscuit or Yogscast first impressions/review, a Giant Bomb quick look or ideally a combination of some or all of the previous.
Your ideas about the discussion rather than a lecture are interesting, and I do love the RPS discussions on new releases that you post now and again, but only in combination with the lecture style review, which I certainly wouldn’t be happy about being abandoned.
19/05/2011 at 21:08 The Hammer says:
A Wot I Think or an RPS Verdict is, to me, a buyer’s guide. A buyer’s guide can in itself be a thoughtful piece of critical writing – look at your cousins in film journalism for that.
Considering games cost money, and new retail releases cost big money, I really wouldn’t want to see RPS’s reviews being treated as though everyone already has the game. Unless I read a review of a game, I ain’t gonna buy it. I think I’ve only ever preordered the WOW expansions.
Ideally, a game RPS and its readership want to talk about would be the subject of four pieces of games criticism: preview, release day impressions, proper review (whether in WIT or Verdict form) and then a post-release beardstroke. Obviously this is demanding, and the PRBS would only apply when there are interesting things to discuss in regards to the game, and if there is the hunger for an extended article and comments thread about it.
Previews ought to be harsh. I’m aware that savaging a game in its preview stage is a terrible tactic if you want to get coverage of the publisher/developer’s future games, but I do think previews ought to point out flaws and not just repeat developer-spoken fluff. If a game is going to be a dud, I think gamers should find out as early as possible.
I do rather like the quick Impressions posts, though. They’re quickly informative, and can flag up any amazing/abysmal games. Snappy semi-verdicts like these can be very helpful.
Contrastingly, don’t like the prospect of holding off reviews so that post-release patches can be applied. I think that this is an unethical approach. I’m not sure what RPS’s stance on it is (and I do realise that Jim phrased himself wrongly in the Witcher 2 Impressions article about this very subject), but I think if a developer is going to release a commercial game that they expect money for, then they are saying it is appropriate for the public to play – if that is so, then surely it is also appropriate for review.
19/05/2011 at 21:13 KaiserJim says:
I really like reading reviews, or W.I.T before buying a game, much more than forum comments because:
1) The review presents all the information in one place, rather than me having to trawl comments
2) Comments can be very biased one way or another, a review is done by some one who is better trained to be impartial
I don’t mind waiting for reviews after the game has been released, as these days games are never finished when they are released anyway – they always need a good few patches before being ready.
19/05/2011 at 21:23 Hypocee says:
In this age of preorder infrastructures, if I’m so frenzied about a game that (say) a week would make a difference then I’ve already bought it. I care more about pre-release coverage, retrospectives and personal critical analysis than a synchronised buyer’s guide, which is why I read so much RPS. I appreciate the embrace of subjectivity in Wot I Thinks rather than checkbox reviews, and I’m happy to wait a week or two to hear Wot You Think.
19/05/2011 at 21:29 MonolithicTentacledAbomination says:
I don’t care much about reviews, whether early or late. What I’m after are impressions and opinions, which I don’t feel necessarily need to be based on the exact version number of the game down to the last decimal.
If you are going to do a comprehensive review of a game, I would actually prefer it some weeks after the game’s release, to let the release fervor die down a bit and to allow for some perspective on what the game is, how well it does what it sets out to, and where it slots into the landscape of gaming as a whole. Rather than have a man rush through 50 hour game just to beat some arbitrary clock, I’d prefer more thoughtful pieces, such as episodic play diaries like you see on Quarter to Three or some such.
19/05/2011 at 21:35 Sunjammer says:
I don’t care about early reviews. Post release i expect reviews in the following week.
I know we live in a buyer-beware world, but a big part of me misses the times I’d pick up Uprising without knowing a THING about it and being pleasantly surprised, or buying 7th Legion and being totally weirded out by it.
Reviewer/journo precedence is a product of a bygone era. We’ve reached a point where peer hearsay matters as much if not more than professional reviews, and to be honest, while you lot are great writers, I don’t actually value your opinions more than anyone else’s. When you post a WIT, you’re just another voice in the choir. A loud, eloquent one, but still. The loud voice of an established reviewer serves more as a nexus around which end users discuss their personal experiences with the product, and frankly, that discourse is more valuable.
I for one welcome a world where masses of short, punchy customer reviews offer an average metric you can take as a heuristic for your buyer’s instinct to work off of.
19/05/2011 at 21:39 Frye2k11 says:
I prefer a thorough review no matter how delayed. In fact, thinking about this, I don’t really care about most previews either. Haven’t read a single one of the Deus Ex threads. I much rather read about bizarre indie stuff, interviews, technobabble, mods, patches, that sort of thing.
19/05/2011 at 21:40 icupnimpn2 says:
You guys ought to implement a quickie poll feature for answers to questions like this. Many of the people above have expressed my sentiments exactly.
-I rarely buy day 1, anyway.
-I wait for reviews from trusted sites for AAA titles and full-priced games.
-Impressions are usually fine ahead of purchase for lower-priced games and indies.
19/05/2011 at 21:43 Heria says:
A most interesting article, which finally made me create an account – long over due I might add.
As to answering your question, no – I couldn’t care less about early reviews, I base initial interest on screen shots, films and or developer notes early in the development cycles. After that, the only thing, and the most important thing, I might add, in influencing my choices of buying computer games, is reviews based upon the code we can all expect to play ourselves. To add to this, reviews seems to be more nuanced and a little more pleasant to read once they have had a little time to brew.
19/05/2011 at 21:44 Groove says:
I care about early reviews.
The two reasons are pre-order deals and wanting-it-right-now-damnit. I like being able to buy a game straight away, but I really dislike taking a risk without a review.
19/05/2011 at 21:50 Carra says:
The only games that I’ll pre-order are games made by Blizzard.
Else? I’ll wait a week or two and read some reviews. And unless if it’s really, really good I’ll just buy it in a bargain bucket.
19/05/2011 at 21:50 Vandelay says:
Honest previews are probably my preference to early reviews. Too often we hear over excitement from the games journalist as well as the developer/publisher about a game that fails to deliver what it is touted to be. RPS is particular good at being up front with its opinions on things pre and post-release, but many others are not.
I mainly come to RPS for the opinion pieces, as I could get the news bits anywhere else. I respect the opinions of you guys and always want to hear what you have to say about a game. So the WITs and round table discussions interest me the most. In addition to that though, some fallout on a game after it has been around for a week or two would be great. Something like Brink (or any MP game) would really benefit from that.
Not so fussed on day one reviews. Having said that, it is nice when you are psyched by a game to check out all the early opinions on release day.
19/05/2011 at 21:54 Nicholas Lemarr says:
I don’t trust anyone’s opinion but my own.
19/05/2011 at 23:39 Marijn says:
So you basically buy every game that’s released? Wow, I wish I had your time and money.
19/05/2011 at 22:02 TheTourist314 says:
I feel like from the developer/publisher standpoint, the fact that not as much enthusiasm is generated based on early reviews is bad for them but I personally like having a review of a completed product rather than a tidied-up dev build sent to the reviewers. I do miss the early-reviews as part of the hype process. Most of the time, whether or not I pre-order a game is based on early coverage (usually quirky and interesting indie titles) or if it’s a known and loved developer with an interesting idea.
19/05/2011 at 22:06 Kaldor says:
I’ve often made up my mind beforehand or at least have general expectations about a game that can only be swayed by very insightful and not too subjective reviews. If I have doubts left, I’m assessing reactions by different reviewers, depending on their attitude towards the game. I buy very few games, actually, and it seems I’m just hanging around games review sites out of habit and for unexpected announcements. At that, I’m always interested in the clime of game “evolution” and reviewer standards. I’m ignoring most mainstream reviews, as they’re often as standardized as the products they review.
19/05/2011 at 22:10 The Sombrero Kid says:
If a game doesn’t have any reviews before release I assume it’s because it’s crap and write it off, even if those reviews are glowing I don’t always bite, as my perception of the game has been tainted, I don’t like to be so obviously manipulated.
19/05/2011 at 22:12 MadMinstrel says:
It doesn’t matter to me how late a review is, it’s the quality that matters. On a related note though, I’d love it if there was a more convenient way to access past reviews. The search doesn’t really do it for me. I type “Borderlands WIT” and I expect the review to pop up. That doesn’t happen – instead it gets me some irrelevant stuff about Duke Nukem among other things. A simple page with alphabetical links to published WITs would do just fine.
19/05/2011 at 22:29 Om says:
“It doesn’t matter to me how late a review is, it’s the quality that matters”
Except that surely it does. Say you’re interested in a game that’s released on the 1 June and you’re considering buying it shortly after the retail date. In this case a review arriving at the end of June, or even sometime in July, is of limited use in informing your purchasing decision in the first week or two of June. Your choice is essentially to postpone your decision until the WIT appears or to forsake RPS’s advice. Either way the site has failed to aid your decision; the quality of the review (aside from its literary merits) is strongly time dependent
Now this might not be an issue if you *never* buy games on release but there are always some people who do. I am, for example, giving serious thought to breaking a habit of recent years and buying the new Deus Ex game soon. I’d like a review as promptly as possible to help me decide whether or not its worth the price.
20/05/2011 at 06:48 MadMinstrel says:
I do purchase some games on release, but I find that in those cases I have made up my mind very early. I need a review most when I’m ambiguous about buying a title when, say, they appear in a nice Steam sale, or a friend is asking me to join in on the multiplayer. I understand this is not the case for everybody, it’s just just my personal opinion.
19/05/2011 at 22:34 sabrage says:
In the capacity that I’m impatient to know how a “AAA” title turned out, I do, but I never buy a game until the release price is at least halved anyways so it’s not a big deal.
19/05/2011 at 22:40 Hmm-Hmm. says:
I don’t mind early reviews.. as long as they’re reliable. Which, as we know, can be not quite the case. More than early reviews, I like an early showcase or preview (basically the same only not a final review). I mean, if I can choose between either an early review or a late review, I’ll pick the late review.
That and things like trailers with actual gameplay footage, demos, interviews with the developers and relevant screenshots.
19/05/2011 at 22:50 ffordesoon says:
From gaming websites, I personally like to see highly critical impressions pieces (“this, this, and this needs to be fixed before release”; “this doesn’t work as well as advertised”; etc.) and thorough reviews written as close to the release date as is comfortable for the reviewer (i.e. not day-and-date or prior to release, necessarily; just long enough for the reviewer to complete the game at his or her own pace, and to collect and solidify his or her thoughts on the game as a whole, as I don’t care for “checklist” reviews), along with some “Let’s Play” pieces and some postmortems. RPS does a better job at this than almost any site around.
So, um, more of that, please. :)
EDIT: Oh, and the reason I like the aforementioned highly critical impressions pieces, particularly close to release, is because they act as a sort of “early review” that tells me which issues will be particularly egregious in the final release, so I can decide whether I’ll be able to forgive a given game its faults or not.
19/05/2011 at 22:54 propjoe says:
Day-one reviews are borderline useless to me. Many times major issues don’t stand out until the public gets its hands on the game. As Ben Kuchera of Ars Technica recently detailed, many reviewers take part in very controlled, staged rounds of multiplayer. Elaborate press events can skew pre-release reviews. And most important to me: Prices are always highest on day one, so I’m not likely to buy a game until at least a year down the road.
19/05/2011 at 23:00 Jesse L says:
What you do now works well for me. In fact I think RPS has the best games coverage format around.
Long answer: I pre-order a small handful of the big, quality games that have been extensively previewed – this year it’ll be Skyrim and maybe nothing else – and for everything else, even for games I’m very excited about, I try to wait at least two days after the release to buy. That way I can avoid the buggiest releases, the overheated XBoxes (wtf LA Noire, that’s a new one), and the games that somehow manage to fake-out the previews (where’s my ending, KOTOR 2???).
That’s a must in these days of post-release patching. Plus I can often save 20% off the purchase price, at least, just by waiting two weeks. “Wow, you mean I can pay LESS to play the fully-patched game right out of the box!” Hard to turn down. I’m a grown-up, I have a little patience now.
Previews and post-release forum comments are more important to me than reviews now. And RPS generally has great preview coverage. I had a good enough idea of what you were going to say about the Witcher before the Wot I Think came out to make an informed buying decision, between the previews and the (highly appreciated) quick pre-W.I.T. impressions you usually turn out. Plus, the pre-W.I.T.’s give the commenters who’ve already bought the game a place to sound off about bugs and their own early impressions. That’s all I need! I wait for the full review when I’m on the fence about a game, but honestly, even a review rarely pushes me one way or the other. Because nobody’s review can tell me definitively whether I’ll enjoy the game or not. I know enough from the previews whether I want to give it a shot.
Your W.I.T.’s are still very valuable, and irreplaceable, as game criticism, rather as game review. I like criticism more than reviews. So take your time. Write one for the ages. Also, I think most of the readers here have sympathy for you guys, waiting and waiting for something like the Witcher 2 to come out and then having to bang straight through upon release without savoring it. I say, take an extra day or two, post your developing impressions as you play, and give us a good wrap-up at the end – say five days after the game is out. If more than one of you has an opinion, please post it, even if it’s just a two-paragraph counterpoint.
19/05/2011 at 23:05 Hunam says:
I think the day 1 reviews have their place. In fact Brink proved that pretty fantastically.
19/05/2011 at 23:12 Kakrafoon says:
I don’t want early reviews. I want sizable, well-written and razor-sharp Wot-I-Thinks based on some real hours of playtime, and if I have to wait three weeks for them, then so be it. Early reviews are, for the most part, little better than press releases.
BTW, I like what you did with Geralt and his adventure – feed us impressions, and come up with a good, solid WIT when you feel ready.
19/05/2011 at 23:20 Derpington Hurrrrrrr says:
Given the fact that there are several pages of comments and responses before this one, and that no one will ever get this far to read my lines, I’ve decided to speak my mind freely and say that I do care of all reviews, previews and other forms of games representations, because those silly things really affect my purchase decisions and habits.
The more important issue though, is not information control imposed by the publishers and developers, but the fact that the majority of review sites (Rock Paper Shotgun EXCLUDED) are a putrid pile of fuck, filled with false praise for shit games (Yes Escapist, I am looking at you, you shitty dirtbag of terrible lies and spunk).
Big review sites (again, Rock Paper Shotgun EXCLUDED) have long since been bought off by the advertising cash and shaped into mindless praise drones of big studios and their failures.
They don’t need gamers to be informed, they need them to spend their cash so that the whole parasite-host system can endure another year.
Rational people NEVER purchase games ahead of time or impulsively, especially not in the growing influence of corporate culture where all games tend to be a pure clusterfuck of failure and masochism. Rational people read RPS (and maybe bit-tech) before making a purchase, so yes… reviews matter.
19/05/2011 at 23:25 Legionary says:
I want reviews as early as possible, to aid my buying decisions. Reviews later might be interesting in their own right, but lose that ‘buyers’ guide’ part.
19/05/2011 at 23:27 appropriate touching says:
Reviewers should buy the game post-release with their own money like a regular punter. This will put a sharper edge on the fundamental “is this worth it?” question, better reflect the user experience and dodge the ethical issue that getting the game for free is pretty much a bribe.
Instead of (or as well as) a score we could find out if they choose to keep the game or hand it over to their mag/site and claim the money back on expenses.
19/05/2011 at 23:33 Marijn says:
I almost never buy a game that doesn’t get favourable reviews from the three sources I trust (RPS, Eurogamer and Edge – oh, and lately, KillScreen). The only exception I make to this rule is when I’m absolutely certain that the game is going to be worthwile (games like Portal 2, The Witcher 2 and Uncharted 3 fall into this category). Mostly though, reviews are always available before the game comes out simply because most games arrive in the US three days before they’re available over here in Europe.
There sure is a lot of crap floating around in the reviewosphere, but I really don’t understand people who say they prefer user reviews. Why on earth would you trust some random schmuck when you make a purchasing decision? Find a reviewer you often agree with and stick with them (which is why staff changes are always so deeply upsetting to me).
19/05/2011 at 23:39 Dobleclick says:
BOTH AS WELL!
I trust RPS, otherwise I wouldn’t come back to it regularly. If I can help pressing devs in releasing decent code to you soon enough, let me know!
19/05/2011 at 23:44 trjp says:
If the gaming industry were serious, it would include key reviewers in the development process – both for publicity purposes and to get decent, impartial feedback (some people do this already, of course).
This means that as well as bringing news about games in-development, we’d be getting a decently impartial opinion of the games we’re about to drop real money on.
This would obviously need to be people at the top of their craft and who’ve proven they’re impartial and not just being used as ‘PR puppets’, but it should serve to ensure that we have enough information on which to base a purchase.
Who these people would be – how they’d be chosen – what people would and wouldn’t think of their ‘working with’ developers, are issues which would have to be ironed-out ofc.
The idea that reviewers should buy a copy and write their review as-and-when it stupid tho – people can do that, sure, but do you really want to know nothing about a new release other than what a press release said???
19/05/2011 at 23:49 Radiant says:
An early review as bestest as a review for the illiterate as you can write and then later, after it’s sat and been understood/patched/loved/ignored/extended/moulded/multiplayered, a nice leisurely lovely bit of writing reassessment that I can read on the toilet without furtively looking for a review score first.
I think Brink could well do well have done with an approach like this.
19/05/2011 at 23:52 Radiant says:
Also couldn’t you mostly just write about games?
Not everything has to be a bit of news a review a preview or consumer buy by buy related.
I really come here to just have a good read.
19/05/2011 at 23:51 Marijn says:
Oh, and to answer the article’s question: I want both, obviously> Day 1 reviews aren’t really important – I can wait a few days if I’m still on the fence, and if I DID splurge already I’ll still enjoy reading the inevitably glowing review because it’s going to be thoughtful and well-written.
Then, a week later, you might post articles focusing on specific themes/elements of the game (clearly marked for spoilers obviously). I don’t much care about being able to join the conversation, so a thorough examination of a brilliant title is still good to me weeks later.
But that brings me to the enormous need for a good archive search function on this site. Can you please, please improve on the current situation? There’s far too much good writing here for it to be this ridiculously inaccessible.
20/05/2011 at 00:00 The Hammer says:
I’ll echo the last paragraph. I end up just using Google’s “site:” function now, if I ever want to find anything on RPS. Pleeease do something about this!
20/05/2011 at 01:11 Fumarole says:
A page with all of the tags used on this site would not only be highly useful in this regard but would probably make for a good read in itself.
20/05/2011 at 00:13 Veracity says:
No. I almost never buy really recent releases, though, and the question feels like it’s relevant only to people who do, even though people who don’t might still matter if you’re trying to gauge what’s of most consequence to your readers.
If you’re Which? Video Game, since you use a blog format that doesn’t really care how long or short or frequent posts are, though, you can do a brief post that, say, warns people Magicka is in no fit state to be asking for anyone’s money but might be later on, and still leave off a detailed review until you’ve actually played it without foregoing sleep and food for two days, maybe even until it’s actually had some of those patches so you’re not reduced to speculating about how far it’ll stop being broken. That seems to be roughly what RPS does already.
20/05/2011 at 00:16 Tyrone Slothrop. says:
Early reviews don’t matter, good reviews matter; detailed, long, analytical reviews that importantly have been contemplated with more sober second-thought once the initial excited and metastasized hype over a game has worn off.
20/05/2011 at 00:17 MadTinkerer says:
I think Minecraft has already effectively destroyed the concept of a release date by selling over a million copies over a year before it’s release.
Also, what Pakoito said.
I do pre-order some games I’m pretty certain I’m going to like, and there are no “day 1 bonuses” other than sometimes 10% off on Steam for the first week, and then not always. Thus, there’s rarely any particular incentive between the launch day and a review of a particular game to buy it. So I don’t mind waiting for reviews.
20/05/2011 at 00:29 Fumarole says:
In my current cash-strapped situation I can wait for any game purchase. So no, early reviews are not important to me. Reviews and WITs will still be there when I get around to making a purchase decision; in fact there will be more of them so I am able to make a more informed choice.
20/05/2011 at 00:32 mueti says:
I don’t care about early reviews, no. Because, honestly, separating games by my buying behaviour there’s pretty much two types of games: the ones I am excited for, buying either way, and probably on day one (The Witcher 2). Those are few and far between, if there’s more than one a year of those it’s a lot already. In that case, I don’t much care for any review, discussion is much more interesting then.
The others are just that: the others. If I read an article, review or whatever about a game I didn’t particularly care about/wasn’t aware of and it sparks my interest, great! And since I didn’t care before that, whether that review/article was posted on release date or not doesn’t matter at all.
[x]quality over ‘punctuality’
20/05/2011 at 00:39 Dirtyboy says:
The main problem I see with review embargoes is it gives game companies control over the media, which does nothing to help the “oh they were paid to say that” perception a lot of people have. It’s pretty much turning into Hollywood where a movie the producers know will get panned doesn’t pre-screen for reviewers.
20/05/2011 at 00:59 WaveOfMutilation says:
These days the only reviews I read are from RPS. I’d be really happy if your reviews came out quicker and closer to the release date, only because that would mean I’d be able to enjoy them sooner. But I’m perfectly aware that would probably ruin the quality of your reviews and I’d stop reading them.
Keep doing what you want to do. As long as you keep writing what you want and not what you think the fanboys or publishers want I’ll keep reading.
20/05/2011 at 01:08 HeavyHarris says:
I don’t need early reviews since I never purchase games day one anymore. I feel a day one purchase can be an impulse kind of thing, clouded by hype and the excitement of a big new release, and I just don’t have money for that anymore. Portal 2 and LA Noire were both games I was excited about, but I didn’t buy either right away and I’m glad I didn’t. After reading a few reviews I came to the conclusion that for me personally, Portal 2 wasn’t worth $50, and LA Noire is apparently breaking PS3s so I’ll wait until that’s sorted out.
As for what I’ll do in the meantime, I just finished up MoW: Assault Squad’s campaign on easy the other day with a friend and now we’re going through and doing it on normal (my god is it satisfying when you fight off a counter attack and really bring it to the enemy.) And then there’s the backlog I’ve accumulated through Steam sales so I’ll have no shortage of new content to play through. I’ll probably end up picking them both up when they’re on sale or something like that,
20/05/2011 at 01:25 FRIENDLYUNIT says:
I like to think of RPS as the thinking persons’ gaming site… So I reckon the (core) readership isn’t typical of the industry.
So, yeah, I’d rather RPS is able to retain the things that make it special, including some semblance of integrity.
So, yeah, no I don’t care about a Day One review. I’d rather wait for a considered, proper WIT (as someone said after a quick first impression where possible) – especially in the case of games where it is even more sensible to wait – like with the Witcher 2, or indeed Brink.
20/05/2011 at 02:08 Torero says:
I don’t mind to wait a few days to read your thoughts about a game because I have lots of them to play.
The only situation where I don’t like to wait, is when I want a game and I’m not sure if you are going to review it or not in a reasonable amount of time (let’s say weeks).
20/05/2011 at 03:30 bill says:
Not at all important to me.
But then, I almost NEVER buy games in the day of release*, and i’ve never pre-ordered a game. It seems a very strange thing to do, and I don’t really get why people feel the need to rush out and grab games instantly. But judging from the comments on RPS I’m the odd one out.
So the Witcher review doesn’t seem remotely late to me. Infact, it seems like an indictment of the current high-speed internet age that a review 2-3 days after a game is launched is considered late.
BUT, on the other hand, I think review embargos are both ridiculous and anti-consumer. Frankly I think magazines and websites should tell them to go take a running jump. If they want publicity from the website then they need to let the website release it’s honest review. Two way street and all that. Review embargos make reviews worthless, as the reviews you read before launch date are often totally different to the reviews you read later.
Which brings us back to RPS reviews – I think there’d be more value served in a more honest later review, once the situation has become clear – and that the review could enjoy at his leisure like a gamer. there’s already dozens of sites doing launch day reviews – so it’s an overcompetitive market.
Do an HONEST preview (not an advert like most previews), and then do a quick FIRST IMPRESSIONS. Then enjoy the game properly and come back and post about it properly a week later. That’ll be more useful to me, as it’ll be a review of the real situation, not a review of how the game appeared on launch day (before any flaws were found or bugs were patched).
I won’t buy it until 6 months later anyway…
*Only exceptions being Jedi Knight (yay!) and X-wing vs Tie-Fighter (returned next day) – but that was back when i was a student and had enough free time to do such things.
20/05/2011 at 03:42 Dimsey says:
I don’t really care about reviews period. I know what I like, random reviewer guy doesn’t. Not to say I don’t read reviews, but I don’t put a lot of stock in them when it comes time to make a purchasing decision.
20/05/2011 at 03:59 poop says:
I dont care about any reviews really, I just read forums and listen to a balance of idiot fanboys and nitpicking trolls to try to understand if a game is good or not
20/05/2011 at 04:00 Sinborn says:
For MMOs or anything with a remotely competitive ladder, I demand early reviews. Most MMOs don’t have demos either, so the importance of the gaming press is pretty paramount as a means of providing insight that a potential buyer simply doesn’t have. Everything else, I can wait for a significantly later reviews. Of course, I do not have a lot of friends who are launch day purchasers either, so I’d imagine that the requisite day one review is a little less important given my cloistered existence.
20/05/2011 at 04:01 Tyshalle says:
Honestly, I’d prefer an early and/or day 1 review. I go through games pretty fast, and have enough of a disposable income that I like to buy a fair number of games the day they come out. For the vast majority of games, I can tell whether or not I’ll like them before they ever come out, such as The Witcher 2, LA Noire, Portal 2, etc. But there are a lot of games on the fringe for me. Like Section 8: Prejudice, Magicka, or Brink, which either look sort of interesting, or don’t look all that appealing, but I’d like to get an idea of what other people think before I put my money down.
Sure, I could wait a while after the game comes out to do this. But I wouldn’t want to have to, nor would I like to have to risk buying a game that maybe is too buggy or too shallow to be worth it. There have been quite a few games I bought that I really regretted, that I think I probably wouldn’t have purchased had I seen some of the reviews ahead of time.
So my point is, early/day 1 reviews are very useful to me. I just looked up early reviews of LA Noire the other day to figure out whether or not I’d be buying that game, for instance.
20/05/2011 at 05:32 bill says:
Not to be critical, but if you keep buying games on launch day, and there are quite a few you regret buying – maybe you should wait a few days. It’s unlikely to make any difference.
20/05/2011 at 14:34 Tyshalle says:
Like I said, I don’t think I should have to. The question was whether or not day 1 and/or early reviews are useful to us, not whether or not we can make due with reviews that come out days/weeks after the game comes out. And I think you may have misinterpreted how many games I’ve bought on day 1 without a review that I regret buying. There have been quite a few, but we’re talking about quite a few over many years. It’s not like every time I buy a game there’s a 50/50 chance I’ll hate it. And usually the kind of games I’m talking about are games that you would assume would be good based on all the previews, that wind up being inexplicably terrible. Like Mafia II, or Fallout New Vegas, or Call of Duty: Black Ops (okay, probably a lot of people assumed that would be bad, so sue me).
20/05/2011 at 04:05 Frank says:
“is this post-release discussion more valuable to you than getting to read our/whoever’s opinion before purchase?” Yes, much
20/05/2011 at 05:11 Kent says:
Problem with gamer “journalists” is that they ignore the flaws in the game. Or promote games that they like. If you have any love on the computer game market you should be very demanding, in short: a real critic. If not over 50% of your reviews are negative then you’re doing something wrong!
20/05/2011 at 07:47 Lars Westergren says:
> If not over 50% of your reviews are negative then you’re doing something wrong!
No, this is not a zero sum game. If (hypothetically) a year comes when all the games are mind-blowingly good, they should all get good reviews. The hard work of the developers shouldn’t be treated unfairly to fulfill an arbitrary quota.
20/05/2011 at 05:45 Gabbo says:
I generally don’t care about early reviews for any game. I’d rather read comments/critiques on a game’s themes and various presentation failings (ie parts of this: http://www.g4tv.com/games/wii/61992/Metroid-Other-M/review/ or the RPS feature on Pathologic, for instance) after the hype and buzz has worn off than I would see money-hated exclusives prior to or on launch day. I don’t buy a lot of games on launch, so I don’t need to know how big a reviewers game-boner is when he gets his hands on the review code (to steal a term from Robert Ashley).
Barring that, I’d rather more retro-reviews, where a reviewer goes back to a game after a short period of time to see how a game holds up to initial impressions (and I don’t mean graphically). How that’s accomplished is up to the people reviewing.
20/05/2011 at 06:00 Yosharian says:
Here’s what you could do, RPS. Do two reviews. First one could be ‘initial impressions’. That’s your ‘buyer’s guide’. And then do a final Wot I Think or whatever, a week after the game has been out.
20/05/2011 at 07:18 Lars Westergren says:
Care not at all about early reviews for myself. I generally decide quite early in the development process if I’m going to buy a game and preorder it, based on if I’m impressed with what the developers are trying to achieve (a story driven game, great art design, or trying to push the boundaries of what games can be).
In some cases I can get convinced after released that a title is worth getting (like your awesome Bioshock 2 review), but then it takes a well written in-depth article to do so. And you tend to write that, which is why I love you guys.
On the other hand, I have seen some great titles that get poor initial reviews from other sites that don’t take the time to play them in depth. And this early word of mouth carries a lot of weight and might save or doom a title. But maybe we shouldn’t play that game, opt out of the “5 minute attention span” society, and focus on quality reviews and articles instead. That way RPS gets the quality readers, and in the long run can inspire others to do the same. “If you build it, they will come”.
20/05/2011 at 07:35 Oozo says:
Nothing new to add – but have my voice as support for the majority nevertheless:
You seem to have the luxury of a readership that is in a different position than the average, say IGN-reader: In short – the majority might be a bit more relaxed when it comes to the hype bandwagon. (Being older, maybe having a bit more income to spend on games etc.)
While I sometimes treat myself to the thrill of riding said wagon and do day one purchases, I mostly ever play games I bought on sales, or games I never got around to play when they came out, but built a fellowship of supporters after their heyday – I bought a PS2 last year, for example, along with dirt cheap copies of most of the games that stood the proof of time and became “classics”.
I also rely heavily on the critical blogosphere, where it happens often that my interest in a game simmers until the one decisive voice points out why it was made for me, thus moving me to purchase it (see Chris Thursten’s Metro 2033-piece, for an example). In short: I treat games much like literature and movies – I don’t care too much about whether a game is “new” or not, just about whether somebody points out to me why it will have an impact on me. If this is years after it came out – so be it.
Lately, it could be felt that you seemed to struggle a bit under the pressure of being there on time; Quinn’s article upon release of Terraria was a strange one, for example, and yeah, The Witcher-WIT seemed to be less focussed than usual as well (looking forward to Jim’s further thoughts on it).
tl;dr: Play to your strenghts, guys. The pieces I enjoy most are the diaries, the features, the Games of X-Mas (and what Quinn’s used to do with Battle Klaxon). I come here not because you’re the fastest men on earth, but because you’re so damn good at putting words and perspectives on games that I can’t find anywhere else. I really don’t care too much about when you come up with them.
20/05/2011 at 07:39 telpscorei says:
Just to add my two cents to the 4 pages of comments (which, I’m sorry to say, I’ve not had time to read through); I like the in-depth reviews. I never buy a game unless I’ve read several reviews on it (ever since I bought Alpha Protocol, prior to which it was “rarely”). I don’t especially care when the review is, so long as it’s actual review / release code.
What I did like was the early impressions for The Witcher 2 that RPS wrote up. It’s a nice bridge between the previews and a proper review that shows the general feelings towards the game, at least from an early standpoint. I would like to see more of those.
20/05/2011 at 08:33 Darkelp says:
A bit late in the thread but here is my opinion.
Personally one of the main reasons I read RPS is for the impressions and WIT to help motivate my buying decision. The recent impressions of Deus Ex: HR has made me pre-order, yet the lack of a WIT of The Witcher 2 leading up to its release held me off from pre-ordering it.
But at the end of the day, I think people will generally make their own mind up about when to put money down. The internet has created this vast pool of public opinion, where people’s personal views are always validated. Looking through these comments, you have people who never pre-order, people who generally pre-order, those that wait for budget release and even those who pirate. So the impressions and WIT’s don’t even have an effect on some people’s opinions.
My view is that I love reading the opinions of RPS on a game. If that consists of an early impression, then a WIT around release, then a further discussion piece later on, then brilliant. If there isn’t anything about a game, then I know to avoid/wait for budget. The more RPS I can read the better, plus this type of coverage convinced me to buy Men of War.
So I guess I only care about early/day 1 review on RPS. Plus the RPS community’s discussion of a game in the comments also influences me.
20/05/2011 at 08:48 Ravenger says:
I’m more inclined to listen to user reviews these days. I’ve been misled by too many reviews which fail to mention obvious faults in games. I’ve virtually given up preordering games due to major issues at launch including DRM and activation issues, major bugs, and day one paid DLC. It’s got to the point now where I feel we get punished for buying at launch, because you pay full price for a buggy, incomplete game, whilst if you wait for the inevitable “GOTY” or “Ultimate” version six months to a year later you get a fully patched up game with all the content for half the price.
One thing that really annoys me about PC game reviews in particular: Is it beyond the ability of reviewers to actually review PC games, as, you know, PC games and comment on usability issues such as keymapping, aspect ratio and other PC centric features? Those are just as important to many people as the gameplay, because an otherwise excellent game can be soured by lack of – or poorly implemented – PC standard features.
20/05/2011 at 09:02 Deadend says:
I like reviews that are done ahead of time, mostly in large numbers so I can skim the poor rushed things to see if there is any reason to suddenly change my mind on a game that I already know about.
I wanted early/day-0 reviews for Witcher 2 to know if the game lived up to the first (yes) and how buggy it would be (apparently, quite) and if LA Noire was capable of living up to the hype (yep). But most games, I’d rather have deeper impressions when I’m hearing about games.
Mostly, I want less previews that try and abstain from an opinion. As why not just let the PR write the article if you aren’t allowed to say anything?
20/05/2011 at 09:04 Milky1985 says:
I care about early reviews in the sense that i don’t think certain publications should be able to release the review early just because they are gonig to give the game a good score.
I hate the fact that publishers are able to hold back the bad reviews and only show the good ones before the games release, because the good ones tend to read as if they were written by the publishers anyway (but the general public won’t know this).
Thats why i care about early review, it shoudl be a everyone or no-one scenario, not the current publisher pick and choose.
20/05/2011 at 09:12 Baboonanza says:
I really like the way RPS does it. A brief ‘First Impressions’ is fantastic just to let people thinking about buying a game at release know that it is or isn’t a steaming pile of poo, and then a more definitive review later once the dust has settled on the hype a little.
20/05/2011 at 09:29 Sussexgamer says:
I tend to know pre-review whether I’m going to buy a game (eg Dragon Age 2) or not be fussed about buying it the moment it comes out (eg Deus Ex 3) due to my own distate for the high release prices of games.
I can wait for new games until the price has dropped, so I’m prepared to wait a little while for reviews to come out.
20/05/2011 at 09:29 Kdansky says:
I force myself to never buy on release day, because I’ve been burned badly by shitty games with great marketing. I do like to read a decent review about a week after release, but usually a short “first impressions” is enough. One doesn’t have to finish a game to know if it is any good anyway.
20/05/2011 at 09:29 Tom Camfield says:
I would like:- initial impressions in the first week, a short spoiler free WIT a bit later, and then a thorough spoil-em-up multifaceted post-mortem some time after that.
I can’t see the point of reviewing something like COD’s multiplayer before it’s released, for instance, and neither can I see the point of reviewing something like One Chance where you can’t discuss the ending or the choices you made along the line without spoiling it for everyone; you’re basically left saying “go play this, but I can’t really tell you why”, it’s nonsense.
Also, I never buy games until they’re under £5, a year or so after release, so the race to publish a review is lost on me. I would rather read post-mortem’s about Half Life 2 that actually ask: “were there too many exploding barrels? did anyone else feel like a God throwing enemies around at the end?” then have someone gush about it on the day of release, ignoring some of the problems and unable to celebrate some of the highs.
Some of the best stuff you do is in the post-mortem, while a lot of the WITs are kind of equivocating and I-would-love-to-mention-this-but-can’t…
20/05/2011 at 11:27 Symbul says:
I care about thorough and honest (so not 8/10 minimum for being an EA game) reviews, not release-day or sooner ones that don’t accurately portray a game’s merit.
A review of a multiplayer manshoot that makes little or no attempt to gauge the worth of the multiplayer and instead pans it for a subpar single player experience is not a valuable review to me. Same with a review of an MMO (although I realise these are hard to review traditionally) that only covers the early levels and attempts to extrapolate from there.
20/05/2011 at 11:33 MajorManiac says:
I read this website primarily for the buyers guide aspect. Though there are many other reasons, mostly involving wit (as opposed to W.I.T.).
Personally I think the RPS team have struck the right balance between previews and post release reviews. I also like the way you sometimes go back over older games to highlight classics that I’ve potentially missed.
20/05/2011 at 12:18 somnolentsurfer says:
Unless it’s a real bolt from the blue surprise hit, I’m very unlikely to buy games on day 1. I totally fall for pre-order bonuses, so I’m either going to buy in advance of release, or much later when they’re cheeper or I have a PC that can run them. So day 1 reviews as such don’t bother me. If they’re going to be early, they need to be in advance of release while I still have time to catch the pre-order discount.
20/05/2011 at 12:31 Makariel says:
There are a couple of types of games for me right now:
* Games that excite me so much that I will get it right away and play regardless of what some reviewer might say (e.g. everything connected to Starcraft, the upcoming Dark Souls and Deus Ex 3)
* Games that have an interesting premise but I’d like to learn more about before buying
* Hidden gems that I overlooked (can also be older titles that just went past the public eye)
* Games I’m just not interested in and no review could convince me otherwise (e.g. Homefront)
Apart from the first category I usually don’t buy games on launch day anyway. Thus I wouldn’t mind waiting for a review a week or two. With so many games having major issues at launch I happily wait for the first couple of patches before spending my cash. A good balance between extensive previews/hands-on reports and WIT serves well I think.
20/05/2011 at 13:30 Theonar says:
I prefer the discussion between people after a game’s release, though their are certain people’s tastes from the blogging “press” community that I also trust. So I’m kinda in the middle.. Print magazines and the major web sites are people I refuse to listen to as a whole because I do not trust them and their advertising/marketting based income.
Also, by waiting for the blogging community after release, I can be sure (most times) that the review was not a rushed affair. The game is already out, so there’s not as much of a rush to get through the game and get that review out instead of actually.. you know… playing the game.
20/05/2011 at 14:04 Dontdrop says:
Personally don’t care how long you take as long it’s not rushed.
20/05/2011 at 14:31 Shadowcat says:
Am I interested in early reviews for my own purchasing decisions? Absolutely not. I have built up a huge gaming backlog over a great many years, and have absolutely no need to buy anything on release day. I would much MUCH rather see a review from someone who has had time to play the game at their leisure with no deadline, taken the time to explore the game properly, and only then tell me what they thought. If they don’t do that, it’s not going to be representative of a customer’s experience in any case.
Am I interested in early reviews for any other reason? Actually, one does spring to mind — this modern reliance on and expectation of patches needs to stop. If games are raked over the coals for their pre-patch bugs, then maybe it would encourage developers and publishers to hold off until the game was actually ready.
20/05/2011 at 20:45 Alegis says:
I read RPS for the quality of the written articles (its outstanding asset distinguishing it from about everyone else). Speed is not an issue.
Early impressions + proper WIT week(s) late works fine for me.
21/05/2011 at 12:57 RegisteredUser says:
IMHO at the point where the “pirate scene” gets to play a game, so should you guys.
If you can manage a first look within 5 work days of that, it’s fine by me. I just like to have some kind of idea what game X is about.
My purchase decisions tend to wait until the next x-mas or easter steam sale anyhow..the gaming industry to me no longer deserves prices over 10-15 EUR per game or game pack to begin with thanks to all they have done(console-ization, bad ports, sequelitis, DRM, suing people).
21/05/2011 at 18:20 Hatsworth says:
I don’t, and I feel day 1 multiplayer reviews are laughable for the most part.
I also feel rushed reviewers on strict deadlines is part of the reason why games with any semblance of challenge are met with such harsh criticism nowadays.
23/05/2011 at 03:03 Miidgi says:
The main issue that inclines me to want early reviews of games is preorder discounts; while that 10% won’t amount to another month’s rent, it is money that I get to keep. Other than that, I really don’t care. In fact, I really dont like buying games for full price on release day, because like everyone else is saying, I don’t mind waiting for the inevitable sale. There are notable exceptions (where I want to be able to play the game along with my friends, for example), but this is for the most part true.
23/05/2011 at 08:14 luckystriker says:
Couldn’t care less really, if the review is a few days late. Because:
1- I’ve been following games that I’m really interested through previews so I have a pretty good sense whether it’s a buy or not. In these cases, for example Starcraft 2 or Civilization V, reviews can’t change my purchase decision.
2- For games I’m on the fence about, I simply won’t be making a day one purchase anyway, so a late review is a non-issue.