Inevitable: Call of Duty: Modern Warfare 3

By Jim Rossignol on May 24th, 2011 at 7:52 am.

Hello!
Morning! And yes, there’s this game, too. Trailer below.

FIRST THERE WAS MODERN WARFARE, AND NOW THERE IS THREE OF IT.

, .

243 Comments »

  1. rayne117 says:

    I’m sure this is going to rouse some rabble.

  2. poop says:

    3ngland
    franc3
    g3rmany
    thi4f
    driv3r
    f3ar

  3. Kominaut says:

    Mmm can’t wait for a blockbusting fps.

  4. Shinan says:

    Already out in August! I don’t really care about Modern Warfare but keeping it so much “under wraps” so close to the release date is fairly impressive. Leak or no leak.

    • poop says:

      cod games come out in november, its using the american silly mm/dd/yy

    • Keilnoth says:

      Oh yeah, mm/dd/yy is so odd. It’s like driving on the left side of the road… Can you imagine that ? The l3ft side !!

    • Bret says:

      Which is good, since I’d hate to have Deus Ex have sales leeched away by the latest boring impossible Russian fighter.

      If you’re going impossible, have more robots. And I stand by that remark.

    • adonf says:

      “its using the american silly mm/dd/yy”

      You mean like this site ?

    • woodsey says:

      WordPress is an American bloggy-thingy-majig.

  5. konrad_ha says:

    Cool, when does it open in cinemas?

    • jon_hill987 says:

      It is direct to DVD this one. You also have to hold down the play button to watch it.

    • Keilnoth says:

      A = back
      S = stop
      D = play
      W = forward

      And left mouse button ejects the DVD when you are tired of watching the movie.

    • Premium User Badge Lars Westergren says:

      jon_, you are quickly becoming one of my favourite RPS commenters.

    • tomnullpointer says:

      konrad_ha says:

      Cool, when does it open in cinemas?

      ^^ best comment ever

    • StranaMente says:

      I want to hug you all.

    • gwathdring says:

      I wonder if inappropriate media mixing is going to come from the other side too …

      Interactive Blueray DVDs are the first step. One day, movies will contain quicktime events.

    • gwathdring says:

      Hell, they already put pop-ups on television.

    • Valvarexart says:

      I might recall having played an interactive Cluedo DVD game at a family dinner…It was on the same level of interactivity as Call of Duty.

    • Premium User Badge T4u3rs says:

      @Valvarexart

      You’ll enjoy this:

      http://youtu.be/QdD83tua4Wc

      And … yes. I have numb3rs in my us3ern4m3. L0ng st0ry.

  6. Araxiel says:

    What’s up with the Inception “Bwooong” that you can hear during the entire video? I hope that it’s not becoming a new trailer-craze

    Also, I smell lots of MON3Y.
    Anyways, s33ms to be again a rath3r dumb and unr3alistic but incr3dibly cin3matic approach to manshoot3ry. Som3body call Mich3al B4y

    • mundox says:

      They are certainly not the first ones to copy the inception “horn”

    • Mashakosha says:

      It’s more they took a leaf out of Inception’s music book… then forgot to actually look at it.

    • baby snot says:

      Can you say BRRRRRRRRRRRRRRRRR

    • Premium User Badge hexapodium says:

      The big offenders here are probably DICE in Bad Company 2, for their BWOOOOONG superweapon. Then again, the whole singleplayer was a pisstake on MW2, so maybe it’s OK.

      Predating Inception by a few years though, I’d point to HL2 and the Striders, as the first use of awkward booming noises to unsettle the player. They must have incepted Gabe.

    • Duffin says:

      My toilet makes that noise everytime I lift the lid.

    • Moni says:

      I would have said it was the broam noise from the Terminator 2 soundtrack when the T1000 is moping about. I guess I associate that sound with apocalyptic type thingies.

    • HermitUK says:

      Well, Hans Zimmer was the composer on MW2′s soundtrack, it’s entirely possible they asked him to come back and do 3. Also, see Crysis 2′s soundtrack, which is incredibly Inception-esque at times, and again Hans Zimmer had his hand in that one.

    • jon_hill987 says:

      @hexapodium: The Tentacle in the original Half-Life made an equally unsettling bwooming noise.

    • McDan says:

      If you remember Shutter Island started this craze, with literally about 10 minutes of nothing but BWOOOONG at the beginning, then Inception took it and made it “mainstream” ugh.

    • Deccan says:

      Mr Wells and his Martians would like a word.

    • Donjonson says:

      I’d have to agree with Moni, it puts me in mind of Terminator 2. Anyway, can’t beat a good

      BWRRAANNGGGGGGG

      BWRRAANNGGGGGGG

      BWRRAANNGGGGGGG

    • nSwarm says:

      Battlefield 3 trailer did this kind of thing too, although it was a bit more TRON than Inception.

  7. razgon says:

    “Look, we have toppling buildings as well!”

    • McDan says:

      Ha, this was definetely on their box of things to have in the game. As well as the obligatory london underground level to make people even MORE afraid of terrorists down there.

    • Premium User Badge Colthor says:

      Never mind terrorists on the tube – it’s full of Londoners!

    • medwards says:

      Don’t forget the dangerous pathogens that are released every day in the Tube. And in the game!

  8. Premium User Badge Darkelp says:

    It looks really good, the idea of World War 3 sounds like a lot of fun and could have some interesting ideas.
    Only thing holding it back is that it’s a Call of Duty game, which means pretty scenery, same old shooting mechanics.

    • TillEulenspiegel says:

      It does look marginally less crap than its predecessor. With all those pretty set pieces, it might even be longer than five minutes.

    • Lack_26 says:

      Perhaps not, I’m guessing we’ve just seen about 90% of the game.

    • Daniel Rivas says:

      Oh, come on. MW2 took me about a day to get through, though admittedly that bloody Rio level took longer than it ought.

      I’m quite looking forward to blowing up Europe; it’ll be fun. Hopefully no impossible difficulty spikes.

    • suibhne says:

      @Daniel: A day as in “24 hours”?

    • Daniel Rivas says:

      A day as in, I started in the morning and finished in the evening.

  9. ceebux says:

    BWAAAAAAAAAAAAAAAAAAAARP

    BWAAAAAAAAAAAAAAAAAAAARP

    Where the hell is Gthreermany?

    In Threeurope?

  10. Sinkoristo says:

    Strange.

    I swear I’ve seen the exact game before. At least a couple of times.

  11. innociv says:

    Lam3

  12. mundox says:

    1 w4s n0t 1mpr3ss3d by th1s…

  13. Mashakosha says:

    More shootey. More explodey. Hang on, wasn’t that *throws main character a mag* scene in the BF3 trailer? Or am I thinking of the newest Medal of HonoUr? Or BlOps? I can’t tell. And that’s sad. *sigh*

  14. Shazbut says:

    Huh….what…..oh yeah, so anyway CARMAGEDDON 3! Wooooo!!!

  15. Blissett says:

    Despite playing all the previous releases, my interest level for the new COD game was precisely zero before seeing this trailer. But I’ve got to admit, seeing the London based section and the familiar police car livery has at least tempted me to pay attention again.

    • Tams80 says:

      O the police car livery, brings back memories…

      Seriously, that was almost the only thing that perked my interest, well maybe the mention of 3urope as well.

    • The JG Man says:

      While I thought it was cool to see what looked like a fairly well replicated London, the underground sequence struck me as being hilariously awful. Maybe it’s being a Londoner and knowing the underground system, it made me scream “TUBES DO NOT WORK THAT WAY!”

      I thought the trailer suffered from action overload. It became boring quite quickly. Polished, but boring.

    • YourMessageHere says:

      I could swear I saw a train doing exactly that sort of sideways roll through supporting pillars etc. (a barrel roll?) in a crap film called Money Train.

    • The JG Man says:

      Wasn’t the same thing done in Speed? Although to be fair, there were no jeeps driving alongside it. Although, to be more fair, there isn’t space for them in the underground!

  16. Premium User Badge AndrewC says:

    Is it my memory or were these games once sold as ‘realistic war games’ – not Arma style simulations, but definitely relying on the frission of being juuust about plausible and real-world?

    Coz you could intercut this with the Duke Nukem trailer and not notice the difference. A subtle shark-jumping moment for the franchise, maybe?

    • Zanthoroctu says:

      Considering the original MW jumped the shark few times itself, with MW2 upping the ante to full blown jet-propelled shark-jumping lapses it logic and authenticity, MW3, in a logical evolutionary process, will be something akin to maintaining geosynchronous orbit over said shark. I’m sure MW3 will be a fantastic showcase of all the magnificent technological wizardry the IW fraken-studio has mastered, and beat you in the face with constant action like a crazed chimp, but it will lack any ability to truly grasp and immerse the player.

      Maybe they can find a way to make multiplayer interesting while they are at it. Maybe make the man-shooting fun again would be a fair start.

    • gwathdring says:

      I very much enjoy the geosynchronous orbit about sharks, both as a metaphor and an image. :)

    • Dances to Podcasts says:

      I believe the original CODs were sold as letting the player experience the action up close as it was way back when, in the same way Saving Private Ryan did. No one remembers those games, though…

    • Teddy Leach says:

      I remember Finest Hour’s assault on Stalingrad. It was brilliant.

  17. Morlock says:

    Roland Emmerich meets Call of Duty.

  18. SpaceAkers says:

    why would anyone care about this game over Battlefield 3?

    • mundox says:

      fanbois?

    • razgon says:

      ‘i think you’ll be surprised… as far as I remember, CoD is the biggest selling franchise ever but I suspect it caters to a different audience than many of RPS’s readers.

      Kids mainly…not that there’s anything wrong with being a kid, you just see things differently. I know I was an annoying prick back in the days

    • Rii says:

      MW3 is already one-up on BF3 by virtue of not being set in the Middle East.

    • Duffin says:

      You mean the ‘Middl3 3@st’?

    • Rii says:

      Consisting of such nations as 3gypt, Isra3l, and, err, umm…

    • Zanthoroctu says:

      Yes, because heaven knows there is no military conflict in the middle east, presently. So, of course it doesn’t make sense for a modern military shooter to be based there. Of course.

    • Rii says:

      I’d much sooner support the portrayal of an entirely absurd conflict than the insidious glorification of real-world American imperialism.

    • Valvarexart says:

      Why can’t someone stand up and make a shooter that glorifies the talibans? Medal of Honor got lynched and didn’t even use their proper name…I mean, it wouldn’t really be illegal in any way, would it? Or is it in these Mod3rn D4ys illegal to portray a different political viewpoint? I’m not a muslim supporter or anything, but hey, shouldn’t the taliban parents be whining about the use of american soldiers in games?Many taliban soldiers died at the hands of american soldiers, right?

    • Daniel Rivas says:

      Press X to splash acid on a woman’s face.

    • YourMessageHere says:

      I’d rather play CoD than Battlefield. It’s just more fun to play, the engine is more solid, movement and sound is nicer, there are no artificially vision-obscuring graphical filters, the guns feel less like airsoft replicas, and given that I don’t want to drive tanks or fly planes, CoD is a better choice for me. Of course, I’m talking about multiplayer, and I’m talking about Black Ops in hardcore vs. BFBC2. In both cases, the singleplayer was acceptable, and I played it through once out of curiosity. I found Black Ops had quite a good story, in fact, for this sort of game, while BFBC2 singleplayer was, while remarkably good for Battlefield generally, pretty crap.

      If I get MW3, it will hinge 100% on how the multiplayer side works, something I have yet to hear anything about. I suspect that most players are the same, which makes the marketing focus on singleplayer a bit incomprehensible to me.

    • Felixader says:

      Movement and Sounds is nicer… what?

      One out of my endlessly long list of reasons why i prefer Battlefield before CoD is the physicallity that the Battlfield games have much more well done BY FAR.

    • Valvarexart says:

      You know that they recorded real gun sounds etc at a military base when they made BFBC2, right?

  19. Tyrone Slothrop. says:

    Sur3ly I can’t be the only one tired of all this ironic, externalizing, posturing about CODs/FPSs which has become as obnoxious as this series itself. It became old 94 FPS stories ago.

    So I must say to you as to Bobby Kotick’s internally rotting body, I beseech you; please stop.

  20. KauhuK says:

    This will be breaking the sales record for any game ever released. And what a sad day that will be.

  21. Radiant says:

    If you speed up the fog horn to 33 1/3 speed you hear the clink of money and whiskey.

  22. Radiant says:

    Also stop hating on Bobby Kotick.
    He’s saved Activision [and all the studios and people it supports] from bankruptcy about 4 times.

    It’s children who are buying the fucking games.
    We need to start hating children.

    • TheSaddestSort says:

      Activision doesn’t stifle developer creativity. Children who buy Activision games stifle developer creativity.

    • patricij says:

      I don’t care about Activision – their games are overpriced (no way I’m paying 40quids/60 dollars/euros+), overhyped and mostly without innovation. Many publishers turned into some kind of gaming equivalent of Tesco..

    • poop says:

      they are both at fault ya dingus

    • brulleks says:

      ‘We need to start hating children.’

      What do you mean, ‘start’ ?

    • gwathdring says:

      Consumer free will is a something of a misunderstood fairly tale. We’re taught the Disney version, that companies just sell us what we want and we just buy what we want. Some people preach the Grimm’s version which is just as propaganda filled and aimed at manipulating people though it seems more honest simply because it is darker (sometimes darker than the original stories, sometimes far less so): that we don’t have a choice, and we’re being manipulated by corporate masters who know our every desire and twist it into money. Then there’s the … damn … ok, the metaphor is stretching a bit thin here … I don’t know Perrault well enough to be sure of that connection. Screw it.

      Then there’s an equally laughable competing myth, that consumers are mindless and foolish slaves to desire, leaving companies no choice but to pander to their stupidity to make money.

      The truth is both between and beyond the later two myths, as neither the companies nor the consumers are beyond the various psycho-social pressures that compel the consumer market. But the power is in the producers. Supply and demand fits when you’re talking about food, and certain commodities (diamonds, furs). But even ignoring the complex give and take that forms demand and assuming demand rests wholly in the minds of consumers … supply and demand doesn’t work when people demand a general luxury but are faced with too much variety, possibility, and conflict to demand specifics. The simple mechanisms of supply and demand simply can’t account for the complexity of something like “I want my first person shooter to have fewer chest high walls.” It barely manages to adequately explain how “I want a first person shooter” or “I want video games” can effect video game development, and that’s much closer to what supply and demand is designed to model.

      In brief … consumers can only be directly blamed for preferentially buying certain types of games over others (complicated by advertisements and peer group pressures). And despite all of the complex phenomena that alter the decisions that companies make with respect to designing games, ultimately the producers have the power here. It’s a delicate power, that depends on the consumer. But it is a position of power nonetheless. I’d agree we should stop blaming Bobby Kotick for everything Activision does that we don’t like. He has survival of the company to worry about first. But kids are not the commandants of their own tastes as often as we or they think they are, or anywhere close to it. So lets not blame the kids.

    • Hellraiserzlo says:


      ‘We need to start hating children.’

      What do you mean, ‘start’ ?

      Start hating harder.

    • Gonefornow says:

      A game studio makes a bunch of games.
      One of them sells well.
      Studio gets bought by a publisher giant.
      Publisher wants sequels.
      Studio makes sequels.
      Those who liked the first one buy the sequels.
      Those who didn’t, blame the studio/publisher/CEO,president, and/or director of the publicher/consumers who consume/fans/fanboys/girls/andwhatnot of being evil/greedy/immoral/avaricious/malevolent/rapacious/andothersynonyms.

      Maybe it’s the human nature to make up culprits for fun, but we all know what the legit scapegoat (nearly) always is:..
      Money.

      The developer needs it to not go under, the publisher needs it because that’s what it needs and the cunsumers spend it ’cause they can.
      So if you think money is evil, then this whole shebang is most definitely work of the devil.
      Money, it’s a gas..

    • Iokanaan says:

      right you are. on the other end of the spectrum there’s (innovation because of) balls and enthusiasm. the capitalistic vs. the artistic mind. or is there a middle ground? no, there isn’t.

  23. Bungle says:

    Kotaku took my commentar star away for making fun of that transvestite video reviewer. So fuck them. I’m done adding my witty comments to their undeserving site.

  24. Lobotomist says:

    Oh nice! I can not wait for my highly scripted – playbyitself shooter

  25. Piispa says:

    Wouldn’t it be, like, awesome, if we replaced some of the letters with numbers? Totally sweet!

  26. jon_hill987 says:

    From the director that brought you “Transformers: Revenge of the Fallen” and “Pearl Harbor”.

  27. mondomau says:

    It’s probably going to burst something vital in my head typing this, but I was actually quite impressed with those set pieces (particularly the London shots) – providing you treat them like a vaguely interactive cutscenes, rather than actual games, the MW installments can be quite good fun. I just stay fuck away from the multiplayer.

    • Gnoupi says:

      Yes, they are obviously the equivalent of the big, noisy, action movie blockbuster on consoles and PCs.

      So it will of course have its public, just like the movies it’s inspired from.

      Hopefully what makes me happy with comparing movies to video games is that “indie” for us is usually something fun and original, whereas in movies, it’s often… well, you know.

    • Premium User Badge Joshua says:

      I actually like the game for this. Sometimes I just don’t WANT any tactical planning. And the set pieces are quite cool.

    • subedii says:

      I agree with what mondomau said, even if I personally don’t like the series.

      The problem I have with it though is that it’s become a freaking black hole for the games industry. Every publisher and every developer and their Nan saw the ridiculous sales numbers it was making and decided they HAD to have those numbers, why aren’t WE making those numbers?

      So many major FPS releases have gotten sucked into the event horizon of Modern Warfare, trying desperately to mimic it in any way possible, make some of that “magic” happen and give them the same numbers. It’s largely resulted in dross quite frankly. The gameplay model wasn’t something I wanted to see copied, even worse that they’ve all done it badly.

      With singleplayer FPS’s its lead to the trend for ultra linear corridor shooters punctuated by cutscenes and enemies only intelligent enough to act as prairie dogs.

      With multiplayer, it’s lead to “locking” off whole swathes of gameplay functionality, and the requirement to play 20 hours, 50 hours, 100 hours, just to unlock the way you want to play. Multiplayer gameplay stopped being about how fun the actual core gameplay experience was, and instead became about having to work to gain access to the fun parts. It’s why ridiculous things like spawn issues and completely broken “perks” and weapons were happily accepted by the devs and even the larger community. The gameplay wasn’t about that, it was about earning your next flipping unlock.

  28. Pop says:

    WARFACE!!!!

    • patricij says:

      W4RF4C3?

    • DevilSShadoW says:

      I actually have to agree that for what it is, COD is a good game. Sometimes you just want to shoot things whilst being carried around various nice looking set pieces.
      EDIT:
      also, failreply
      was aimed @ Joshua

  29. KikYu0 says:

    auuuuuwwwwwww i want it xD

  30. Olero says:

    What I don’t understand, if they replace the letter “e” with a “3″, their game is suddenly pronouned “mwe(h)”. Surely that’s not what they planned, 3h?

    • gwathdring says:

      But they were getting you all pumped about the number 3, subtly forshadowing it’s existence by cleverly hiding it in the background. It had to have it’s big reveal. Just like they were building up the mole hiding among the W’s for the entire trailer. They had to show you the plot twist there, otherwise you wouldn’t come to see the film. I mean, who goes to see a film without first watching a story trailer that explains every last twist during the previews of another film?

    • Icarus says:

      I’ll certainly be pronouncing it ‘meh’.

    • Felixader says:

      Hahahar, genius. Mwe! it is then. ^.^

  31. Rii says:

    That was pretty awesome. I might be in the mood for this.

    << hasn't played CoD since the original.

  32. Emperor_Jimmu says:

    I predict dialogue trees and loot.

    • Andrei Sebastian says:

      totally

    • Mr_Initials says:

      I predict quick time events. Press a to catch ammo. Aww you missed? Death.

    • disperse says:

      They should make MW3 a sim game where you follow your soldier around dressing him in new outfits and making sure he bathes and uses the toilet.

  33. Premium User Badge Lars Westergren says:

    Lots of “awesome” death, but not a single human face to empathy with. So clinical.

    “It is a tale, told by an idiot. Full of sound and fury, signifying nothing.”

  34. Shadrach says:

    Morning… *yawns*

  35. Zarunil says:

    Looks like a good movie. When is it showing?

  36. WaveOfMutilation says:

    When did Michael Bay start working for Infinity Ward?

  37. conqueso says:

    I’m going to cry if this game sells half as well as Activision thinks it will. How can people buy these games over and over again when there are so many other games out there with great ideas that fail sales-wise everyday. It’s so depressing.

    • Zanthoroctu says:

      Fate is cruel.

    • gwathdring says:

      The same reason they buy a new washing machine instead of fixing the old one. It’s partially because the company designed it to seem more daunting and futile than it used to be so you’ll buy the newer products and possibly even spend more money by upgrading exponentially instead of linearly. And it’s partially because we have both sauntered into and been shoved into a world where newness is an end of itself. Gaming is full of it almost more than a lot of mediums, both for logical reasons (Portal is a tough one to enjoy as much the fifth time through) related to the type of experience … and for illogical ones possibly in turn linked to the heavy conditioning evoked by gaming.

      I don’t know how to explain it. I fall victim to wanting the best gadget, and I’m an unfortunate sucker for the “it’s on sale, so you’re saving money by spending money” fallacy but I’ve always been pretty resilient to new versions of technology, movies, books, and games I already own that don’t add enough spark to feel new. A lot of people want to feel excited like they did during game or movie X, and here comes another one! But when I want to feel more of that same feeling, I go back and experience the same thing again without buying the latest version. I can watch a good movie thirty times and still cry at the same places (well, then there are those films that feel different at different times in your life, but that’s another matter altogether).

      It’s not my thing, but I see it all over the place, and I think it’s just part of modern life. To me it is a somewhat regrettable part that has some negative consequences and has skewed our idea of progress to focus on new, incremental features rather than breakthroughs. Yet I cannot see a way to separate it from the ideas and attitudes that dominate the most recent generations. It’s part of the package so central to the culture that reads facebook and continually updates twitter. I don’t see it as surprising, difficult to interpret, or going anywhere anytime soon.

      This is a somewhat bleak idea for me, as I think there’s a lot of value to a culture that saves, reuses, repairs and then innovates when that is no longer enough; the copy and teak method of living really alters a lot about a society, and I’m not sure I really fit into that mold. It’s not that my way of thinking is better, or that my way of thinking necessarily fit any better in the past (so many other elements of my ideology clash with the center of previous decades … and even the quest for newness has been around for a while, just not in the same way).

      It’s just not my thing. So I’ll be over here replaying and rereading until something really special comes along. Or until I break stride during a steam sale and end up twenty bucks poorer with five games I’ll never play and one I’ll play a ton for the next few years.

    • mpk says:

      Replace “Activision” with “EA” and CoD with FIFA and it’s 2001 all over again…

    • Dervish says:

      Please, tell me about all these other FPS games with “great ideas” that could succeed if only people weren’t blinded by COD.

    • The Colonel says:

      Ah this is why I love RPS. So many of the comments are actually intelligent conversation or ideas. Most of the rest are brilliant humour and the remaining minority are pricks who haven’t realised they’re not in similar company.

      Keep thinking.

  38. Kieron Gillen says:

    Those men sure are shooting.

    KG

  39. doktorfisch says:

    I smell DLC..

    • Zarunil says:

      3D SUPPORT DLC for only €14.99!

    • Quinnbeast says:

      Mouse and keyboard support should be around the same price I guess.

    • Andrei Sebastian says:

      Yes.

      They’ve put a lot of effort into implementing mouse support.
      So show some respect you ungrateful children!!!

  40. MrTambourineMan says:

    Trail3r’s cool and all but as w3 all know, probl3m is that wh3n you stip it down of all 3D(or should I say eD) skybox3s it is incr3dibly limit3d corridor shoot3r, I can’t think of a singl3 FPS that is so limiting as p3r fr33dom of mov3m3nt. Truth b3 told gam3play r3minds m3 more of Wii shooting gall3ries than say Doom, Quake, DukeeD, l3t alon3 Stalk3r. It’s lik3 s3x with a ch3ap whor3 in Amst3rdam.

  41. l1ddl3monkey says:

    Flog that dead horse until it can’t be flogged no mo’ , Activision. Yeah, flog that carcass.

  42. Icarus says:

    In3vitable.

  43. RakeShark says:

    Considering there are 3 studios flogging themselves to death to make this game, it better damn well have a spiffy trailer.

    • poop says:

      i just came to a realisation that the halo games are actually better then cod games because even though they are both gneric console garbage the halo games got nice trailers

    • Teddy Leach says:

      The characters in Reach also have legs and it has bullet physics. Well, the sniper rifle does, I don’t know about the rest of the guns.

      What? I enjoy watching the weekly dose of fail from Rooster Teeth.

  44. Theory says:

    When DICE said these guys were treading water, they certainly meant it. (Also, the tube does not have big open underground areas like that!)

    • gwathdring says:

      Well, for all we know DICE wants to put themselves in a position where they, too, can comfortably fill a pool with money and tread in place. Until they reestablish their franchise, they can say it’s new a new stride for the studio while they’re at it.

      Of course, this is the studio that did Mirror’s edge, so I wouldn’t be surprised if they still had unique ventures up their sleeves. But Bad Company wasn’t exactly dying for sequels, either. And EA has the added nasty edge of killing servers to fairly recent games (possibly in part due to licensing with sports labels) in expectation of sequels.

  45. mbp says:

    I suggest that we should start the boycott group now (we can think up a reason later) because the member ship of the boycott group will be a useful sales planning tool for Activision.

  46. Zanthoroctu says:

    Huh, can’t say I have a clue what is going on really from that trailer. Did Russia get bored, just being at war with America, and decide to just go after everyone?

  47. mkultra says:

    I wish this were a more accurate representation of future World War 3, in that it would be a series of short, thunderous concussions followed by death and nuclear winter.

    • Svipur says:

      Oooh, here’s hoping the trailer’s fake and ‘MW3: Mh3n th3 Mind BloMs’ might turn out a granny simulator.

  48. Daniel Rivas says:

    I thought that all looked rather jolly.

  49. Cradlejoe says:

    That trailer looked pretty piss poor to me

    • Premium User Badge Lars Westergren says:

      Well… technically impressive. Just incredibly poor when it comes to any form of originality or creativity.

  50. WMain00 says:

    Pass.

    No i’m serious, I couldn’t care at all about CoD anymore.

    • Wilson says:

      But you do care about not caring. I can respect that position. Principled apathy.

    • gwathdring says:

      That reminds me of this group of kids at a nearby school that burn an “effigy of apathy” every year. You know, to show the apathetic people the world gives a damn about them not giving a damn. They also got arrested blocking vehicles from leaving a Caterpillar depot because Caterpillar buldozers have been used in the amazon and the west bank and so obviously the local branch was a great place to protest in order to show support for the disadvantaged Palestinians and ecosystems.

      I’d find them hilarious if they didn’t make it damn near impossible for my friends there to drum up serious interest in more legitimate and on-message protests and political action for similar causes.

    • WMain00 says:

      A man has got to have principles Wilson!