Driver: San Francisco Has An E3 Trailer Too

By Quintin Smith on June 10th, 2011 at 10:25 am.

Cars: like small living rooms with minds of their own

There hasn’t been a decent Driver game since the original, twelve years ago. We know this. At this point a game breaking that curse would be like an oak tree sprouting from an active landfill, but maybe, MAYBE Driver: San Francisco will manage it anyway. Alec was pleasantly surprised during his hands on, and the new ‘Shift’ mechanic that lets you jump between cars like a ghost with ADD sounds excellently mad. Plus the E3 trailer below made me laugh more than any other trailer this week.

“To hell with lanes, or even roads. There’s only one thing I need. A car that can handle my rage.”

“Experience the real side of driving!”

Don’t know it! Dialogue like that worked for Chronicles of Riddick.

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36 Comments »

  1. sebmojo says:

    tO HELL WITH LANES

    AND EVEN ROADDS

    LAWS SHMAWS

    ALSO FORGET GRAVITY

    AND STRONG NUCLEAR FORCE: FUCK IT

  2. Premium User Badge

    Joshua says:

    “traction control, never heard off it”

    Hell yeah!

    • DevilSShadoW says:

      that made me particularly giddy
      they probably spent some time thinking that one up

    • Alexnader says:

      Metal Gear?

      Also please tell me I’m not the only one who burst out laughing when he said “All I need is a car that can handle my rage!”

    • Davee says:

      ROAD RAGE, RAOD RAEG, AAAARGH!

      Game looks okay. Played the first one quite a bit.

    • Dhatz says:

      sont say “hell yeah” before its confirmed to support G25/7.

  3. Premium User Badge

    Nero says:

    But does it have on foot action QTE? If not then, I’m not interested….

  4. The Tupper says:

    He better watch out for his wishbone suspension or his big end’ll go.

  5. Premium User Badge

    Richard Beer says:

    Man, I’ve spent AGES looking for a car that could handle my rage. Autotrader doesn’t even have this as a category, it’s ludicrous.

  6. aircool says:

    I take it then, because of the music (22-20′s), that he’ll be driving a Vauxhall Astra? No wonder he’s raging…

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    Harlander says:

    Should that be “don’t knock it”?

  8. The Tupper says:

    Remember, readers: big car – tiny wee-wee!

  9. The Tupper says:

    I HEREBY ANNOUNCE A DAY OF RAGE ON ALL RPS POSTS!

  10. gohemis says:

    Experience the real side of driving… is that from the left side or right? Maybe he drives in the middle.

  11. paterah says:

    Cockpit view in open world game…sold!

  12. sonofsanta says:

    In a world…

    Where hyperbole has had its day…

    One man…

    Is about to dial it up… to 11!

    • Ogun says:

      lol@sonofsanta :)

      The footage has me sold so far (maybe, just maybe it will play a little like the original/driver 2) but that was some downright diabolical dialog – I remember reading (here I think) that they were going for cheese but that didn’t have enough funny and the music was limp.

  13. Iskariot says:

    “and the new ‘Shift’ mechanic that lets you jump between cars like a ghost with ADD sounds excellently mad.”

    It is exactly that what puts me off. It sounds like a lame and cheap excuse for not being able to exit your car.

    • Raiyan 1.0 says:

      And provide QTE running sections!

      Because that’s exactly what racing games need.

    • Magnetude says:

      Iskariot: I suspect you have not played any of the Drivers since 1. They all tried and failed to make not being in a car interesting. Driver is for Driving. If anything, it’s a little insulting that they’re trying to justify the car-swapping mechanic as a narrative device. It implies that it matters.

    • StickyNavels says:

      Casually exit your car right before an impact at 300mph into a tank truck, commencing a Looney Tunes legs-spinning-in-the-air and dive into another vehicle kind of exit?

      I don’t think they’re excusing themselves out of the venerable Realistically, Exit Your Car genre, but rather want to take on familiar territory from a different, amusingly skewed angle. One that takes the best part of the Drivers series – the car chases, and creates a method to inspire creativity, a way to allow players to turn their mistakes (horrible crashes) into opportunity. There’s so much potential here and I really hope they capitalize on it.

    • Iskariot says:

      I suppose you guys are right. If it is going to be ‘just’ another racing game, than that is fine with me. I get bored very quickly with those kind of games, but I know there’s a huge crowd who like them.

  14. fallingmagpie says:

    He sounds like the kind of guy who beats his girlfriend.

    Also why is the footage from Burnout Paradise? Hmm?

  15. Betamax says:

    Nice to see someone out there remembers the 22-20s, at least.

  16. RightOnTime says:

    Am I the only person in the world who loved Parallel Lines? Damn, the driving mechanics in that were perfect.

    Taking the Life On Mars influence a step further, I’d love to see a Driver set in 70s Britain; it’s always bloody San Francisco or New York. I loved The Getaway because the setting seemed so much more immersive….even though the cars handled like roller skates.

  17. Scandalous_J says:

    I thought this was a peasant only release. Glad to see I was mistaken.

  18. Navagon says:

    If it wasn’t for the voice over I’d almost be convinced that Ubisoft knew what it was doing for once.

  19. PedroBraz says:

    No. I want to experience the FAKE side of driving…