But! Dragon Age May Be Back On Track

By Alec Meer on June 14th, 2011 at 10:19 am.

Run, Hawke! Run from all the thousands of men who hate you!

EA may not have given Battlefield fans the answer they wanted to hear, but meanwhile, back in the kingdom of Ferelden, things might be looking a little rosier. Eurogamer had a chat with EA bigwig Frank Gibeau about the reception to Dragon Age 2. He was careful not to actually slag off the game or its makers, but he did imply that the negative feedback has very much been taken on board.

“We were clearly disappointed with some of the response from the fanbase, because we want them to be as excited about it as we are,” said Gibeau, who’s the head of the EA Games label. “We’re very proud of the game. We tried to innovate and do some different things with the combat system and some of the way we told story. For some fans it worked well. In fact, we brought a lot of new fans into the Dragon Age franchise. But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we’d done.

“We understand that and we’re listening. As we think about where we take the franchise next, we’re going to take that into consideration and really engage them.”

A FACT: the word ‘innovation’ does not mean the same thing to everyone.

In terms of where they “take the franchise next”, perhaps reckless tweeting means we already know it’s Dragon Age 3.

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148 Comments »

  1. Olivaw says:

    I would have been more excited for Dragon Age 2 if you had given it more than eight months of development time, Mr. EA Games Person.

    Every problem people had with that game would have been solved if they just had more time to, you know, actually make content.

  2. oceanclub says:

    I really don’t want to sound like Mr Elderly Curmudgeonly Bloke, but the DA2 demo left me completely cold; perhaps it was because I chose to play a rogue and found I ended up playing a human version of Sonic the Hedgehog on speed. No real desire to play it, but must pick up “Awakenings” at some point (I think the 80+ hours I put into Origins did leave me all DAed out to be honest).

    P.

  3. Rantimony says:

    DA2 Haters need to take a chill pill

    DA2 Sympathizers need to get off their moral high horse.

    Oh, did I insult you? Sorry, just my observations reading the comments here. How dare I give an objective opinion! Moving on!

    DA2 is not a good game. It’s not a bad game.
    It’s a poor game. Below average. C-, 70%, 3 stars, 70 out of 100. Depending on your conceptions of average (for some it’s abysmally high).

    I didn’t like DA2 one bit. I hated it. But I can see objectively that the game itself has it’s merits. Sure, not nearly as good as it’s predecessors, but not something you should totally ignore buying. If it was priced at $30 or if it wasn’t called “DRAGON AGE 2″ I would be fine. Dragon Age: The Hawkening of Kirkwalling, would have been more appropriate. /sarcasm

    The “improved” graphics/art style were crap. They looked pretty. Like FF13. Pretty as in so bleached and clean it looks like something that came straight out of the dry cleaners. Dragon Age isn’t clean. It’s mature. The gritty and dare I say “brown” tinge of DA:O fit the setting and atmosphere perfectly.

    You saw some pretty damn grim stuff in DA:0 (Can someone say cross-racial rape in the city elf origin?), and the art style fit the things you saw. DA2? Not so much.
    LOOK, SHINY. SHINY SHINY. SHINY EVERYWHERE. SO CLEAN. Oh, by the way. Something about slavery. Oh, no… We only talk about mages here. -.-
    But look! CLEAN! Look how much we’ve improved!
    I understand the need to become more “cinematic”. But here’s the thing, I don’t want a movie. I want a game. A GAME. If I wanted to see a movie I would walk the 10 minutes down to my local theater to see one.

    Everything else about combat (imo worse) and story (Better in terms of detail, worse in terms of everything else such as pacing and quality) has already been said.

    I borrowed a friend’s copy for the 360 and beat it. Why should I buy it for the PC? If Bioware had earned my money through the 360 version I would’ve gladly paid full price for it on Steam. Alas, the game didn’t.
    Fool me once, shame on me. So let’s see if Bioware fools me twice.

    Edited for the eyes.

    • Avish says:

      I also played on a friends copy (for PC) with intentions on buying it when it’s cheaper (60$ is too much for a game, especially this one).
      Maybe I’ll do so for 10$, more or less…

      My problem with the game was that it had some nice ideas, a few good moments, a few interesting companions and I am one of those who liked the improved fighting mechanics… But I think that the overall delivery is terrible: It’s start without any proper introduction, Kirkwall is empty and static with too few locations to visit, recycled dungeons , story is very weak and poorly developed (and at some points not making too much sense ) and a horrific railroading ending…

  4. gforgrenade says:

    Good thing I never played Baldur’s Gate because it seems it set the benchmark way too high and everyone who played it is doomed to despise every western rpg that came after it for not being Baldur’s Gate. I am playing DA 2 for the first time, got it off amazon for 20 euro, I am really enjoying it much more so than Origins which I uninstalled half way through the dwarven area because the grind was relentless and dwarven politics were boring. People will blast JRPGS for rehashing the same old mechanics over and over again but any change to the western rpg formula is sacrilege.

    • pizzapicante27 says:

      Not really I hate Baldurs Gate and love DAO, then hated DAII for butchering everything I loved about the original, but youre right, the Deep Roads section IS abismal, but its a shame you unistaled it because of that you lost the best pieces, and its not true people dont like change in CRPGs:
      - Fallout 3 was really good, and as far as I know it wasnt turn-based.
      - ME was a hit if memory serves me right, and it wasnt really traditional.
      - In its own time Diablo was a departure from traditional CRPGs and people loved it.
      - I dont see a lot of class selection in the Witcher either, and thats not being bashed either.
      And another thing youre playing it for the FIRST time, give it a few hours or try to play it again, then talk.

  5. _nderscore says:

    More and more, the crowd gathers underneath the dark storm-cloud staining this world.
    Developers decide whether or not the game is well developed. Game designers decide whether or not games are well designed.
    Critics explain their views and opinions on the game, with a hint of knowledge and self-dictated ‘refined taste.’
    Gamers explain their views and opinions on the game.
    For quite a while it seemed Critics would be the only ones who felt they had enough power to defy this natural order and begin declaring games poor by concept left, right, and center… But it was not so.
    Gamers fractured, leaving the calm and down-to-earth to accept game genres they don’t enjoy as well-made, and dragged in the high entitled gamers far, far below in what I maliciously refer to as the “Gamer schism.”
    Explain your taste. Explain your experience. Decide whether or not you wish to play it more, or wished you played it less.
    Do not blame a good game for your poor experience. Do not blame the developers, do not blame the critics. Don’t even dare blame yourself. It’s just another one of those things that just is, and will be. Your personal taste.
    For something as complex as Dragon Age: 2, I’d assume gamers would recognize easily they can’t comment on how well it was designed and developed, much the same way they should be able to appreciate how it was developed. I was inaccurate in my assumptions, to say the least.
    Remember to be gamers, gamers.

    • _nderscore says:

      I figured I might as well express my views.
      I’ve got well over 350 hours in DA:O, and 120 hours in DA:2 (My farthest save-game is 30 hours in, and barely in year 6 – err would that be 7? ’round there), which explains my immense love for these two games. These games allow you to role-play (The combat is really as unimportant as the graphics to me, when I think of RPG). Which used to be an enormous part of ‘Role-playing Games.’ Now it’s practically at par with a level-up system, or sleek interface. Personally I despise Isabella, though one of my characters loves her. This, explaining that it’s rare to see games with heavy role-play, expresses my elation for these two games. Sadly, some people (Even game designers) are unaware of their bias against role-play, not wanting to have any weak characters, or any absolutely inevitable sequences, for rushed example.
      I’ve enjoyed DA:2 so far, and I know the ending, but it doesn’t bug me at all. Depends on my character, and whether or not they’d feel guilt, or like they failed.
      That said, this game has failed my expectations in that if you have a Blood Mage, and use Blood Magic openly and consistently, nobody’s the wiser. A stubbed toe doesn’t ruin my day, though. Just stings for a bit.