A Killing: Assassin’s Creed: Revelations

By Jim Rossignol on June 16th, 2011 at 1:27 pm.

A beautiful fiction about to be ruined by bad sci-fi, yesterday.
It bothers me that I am so uptight about the Assassin’s Creed games. They look utterly fabulous, they’re all lovely and open and alive, and then that ridiculous memory-world techno-gibberish claptrap drags me right back out of them. Why did they do it? Why not use that amazing tech to make a perfectly good historical action game? I should grit my teeth and get past it, but I just can’t. Every time I encounter that nonsense I just want to slap someone.

See if you can spot the point at which I did a big sigh in this (otherwise spectacular) Assassin’s Creed: Revelations footage.

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117 Comments »

  1. billyblaze says:

    >See if you can spot the point at which I did a big sigh in this (otherwise spectacular) Assassin’s Creed: Revelations footage.

    UBISOFT.

    • simoroth says:

      This. I’m currently trying to play Assasins creed 2. But 3 times the DRM has broken at patching and required a full reinstall. I’ve also had the DRM server go down twice for hours at a time and stop me from launching the game.

      Not to mention, the two times it just lost all my saves for no reason.

      And to top it off, unlike the first game there are no proper graphics options, not even in an INI file so the game looks pig ugly.

    • zergrush says:

      Just use a crack, really. The only thing you’ll lose is the dumb DRM.

    • Petethegoat says:

      The bit where you should have sighed would be where the guy gets on the flamethrower. And everything after that.

    • Valvarexart says:

      A flamethrower? I mean, c’mon, I thought you were going on about how great the game was historically a while ago, and now this…

    • metalangel says:

      The moment is probably the first time we see The Assassin. He’s dressed so ludicrously out of keeping with everyone else around him that he stands out a mile. People criticized 47 (Hitman) for being a giant bald guy with a barcode tattoo’d on his neck but that at least could be concealed. An ostentatious getup like that can’t.

      (and for those who haven’t seen it yet, http://www.youtube.com/watch?v=Xc8JwTfDtA4)

    • mouton says:

      @simoroth

      As others said, crack really. You paid for the game, you are hereby morally absolved. A friend of mine *cough* played the cracked version on a dated PC and had no issues whatsoever. I hear even performance is better.

    • Kdansky says:

      And on top of that, I still believe that cracks are not illegal to begin with. Show me a case where someone was actually declared guilty for using one. I can buy books and write whatever I want into them. And I claim that I can buy executable code and write whatever I want into it. I might arguably void the warranty, if there was one.

      As for clauses like “not allowed to make any copy whatsoever”: How is that supposed to work? My disk surely will not delete everything that is loaded into RAM, Disk Cache, Level 1, Level 2 and Level 3 CPU cache, CPU registers, GPU RAM, GPU registers and so on and so forth.

    • Petethegoat says:

      We all know the Ubisoft just steal cracker’s work anyway, in the long run.

    • Munkefaren says:

      Flamethrower = Greek Fire

    • Gormongous says:

      Yeah, I’m pretty sure naphtha doesn’t squirt out of a gatling-gun mechanism. That was a huge facepalm, and then again with how scripted the escape seemed, and then again with the sci-fi nonsense.

    • confuzzledraven says:

      Flamethrower…you guys need to be educated http://en.wikipedia.org/wiki/Greek_fire

    • fakesaadm says:

      I call shenanigans on Simoroth. I’ve been playing this game on steam w/o any issues. Also, DRM — really? http://en.wikipedia.org/wiki/Assassin's_Creed_II#Controversies_and_criticism — “The DRM was modified in December 2010 as the game no longer requires a constant Internet connection while playing. Instead, the player has to be connected to the Internet every time the game is launched.”

  2. Alexander Norris says:

    I actually like the sci-fi bits most.

    • ynamite says:

      Yeah me too, that’s what makes it stand out and special. I wouldn’t have minded an exclusively historical setting, but the sci-fi just adds to it methinks. I like the idea of an age old conspiracy and of other worldly beings being responsible for many unexplained myths and phenomena of the past. Even though not historically accurate, I think it’s a very interesting thought. What if some of it was actually true concerning the Spear of Destiny, the Arc of the Covenant, the Holy Grail and other similar artefacts and mythical events and people. I love this kind of shit :)

    • Eschatos says:

      I was ok with the scifi until I got to the end of AC2 and it went from semi plausible to straight up “WHAT THE FUCK THIS IS RETARDED.” I’m sure there is a better way to express that but that is literally what went through my head. Plus saying more would spoil stuff.

    • TheApologist says:

      I reckon the sci-fi bits are good fun. I don’t like disagreeing with the Hivemind though. Deep down I know I’m wrong.

    • ynamite says:

      I kinda agree, but I haven’t written it off yet. I’m curious to see what they’re going to do with it now. It was a lot more interesting in AC1, but I do wonder how they’ll explain Minerva and her goons.

    • AndrewC says:

      Yep. That’s when it got really good.

    • mouton says:

      The sci-fi parts weren’t bad. Kind of unoriginal once you get to the core, but served in an interesting manner. I guess it is servicable.

    • abremms says:

      the modern day sci-fi arc is one of the big reasons I play the games. I wasn’t sure about it going in, but now I’m hooked. especialy with that wtf cliffhanger at the end of AC:B.

    • skinlo says:

      I enjoy the sci-fi bits, and how they worked with the historical bits.

      But I’ve never been a fan of history, always preferring the future than the past.

    • Christian O. says:

      Me too. It’s tremendously stupid and was that from the beginning, but I like the “everything and the kitchen sink”-approach with conspiracy theories.

    • soulblur says:

      Yes, I’m agreeing with this. The sci-fi coating is cool. Very WTF!!?? I like that in games. It needs to happen more often.

    • Davie says:

      Yeah, the sci-fi bits are actually great, although I too think that

      SPOILER

      The bit with the magnetic pole reversal causing the apocalypse was ridiculous. There were plenty of apocalypses they could have chosen from that were more plausible, i.e. actually going to cause lasting damage. A pole reversal will just make trouble for migrating birds and fuck with our cell reception, not cause earthquakes and general worldwide devastation. Hopefully there won’t be any more ludicrousness like that, because otherwise it’s all quite good.

    • Urthman says:

      The sci-fi parts in the first game seemed kind of lame, but in the second game when I started finding symbols on fifteenth-century Italian buildings that contained puzzles that involved scrutinizing photos of JFK and Ghandi for hidden messages, the whole thing became crazy awesome and I love it.

      And I’ve come to think that the simulation conceit is a pretty brilliant way of dealing with all the inevitable video game conventions (limits to where you can go, dying and restarting, collectibles, requirements to do objectives a certain way because that’s how your ancestor “really” did it). I’d say it’s almost as good as the story-telling frame in Prince of Persia: Sands of Time.

    • studenteternal says:

      Add me in this group. I can see where it may be off putting but I found the sci-fi bits fun and a nice way to handle mechanics, transitions, etc..

      though I will admit, I was kinda done with Etzio after brother hood. I was really hoping our next AC could find a new ancestorera to play in.

  3. Walsh says:

    Most likely because a historical action game wouldn’t have a single guy end the lives of dozens of historical figures.

  4. HerrKohlrabi says:

    I’d say 2:06 is the first major immersion-breaker for me.

  5. Epsilon Naught says:

    I don’t get why people are so harsh on the whole futuristic part of the story. In my opinion, the story development of Desmond and co.’s situation is infinitely more interesting than the string of “Let’s go kill that guy we literally just introduced” that makes up the Ezio portions of the game.
    Of course the main benefit of the animus as a framing device, that it lets them justifiably jump to any time period, seems to have been abandoned. Like, Ezio’s solidified badass and all, but like, three games in the renaissance seems like a waste. There’s so many cool places they could take it, but aren’t.

    • AndrewC says:

      Yeah, if you treat the future stuff as just an in-continuity way of justifying the gamier parts of the game, they just become rather elegant HUD extensions. The bits set in the present are either A: massively cut down since the first or B: entertainingly loopy.

      So while I yearn for a slower, more grounded Thief-y sort of a game in this beautiful world, leaping about chucking smoke bombs about is enormously good fun.

    • glix says:

      I know a lot of people seem to think the modern stuff is boring, which I can kind of understand, because for a while you never did anything in 2012, and Desmond and co. weren’t really developed. I think they’re trying to rectify that with this game, what with seeing Desmond’s past since Desmond is the main character and all this Animus business has been leading up to him savin’ the world.

      Also since Revelations is definitely not the last game of the series, there are still plenty of cool places they could take things. Even if each ancestor will be progressively closer to modern day, there are still lots of directions they could go.

    • Alexander Norris says:

      I wish they’d ditch the Renaissance setting now. There’s so many cool places they could go. Imagine an AC game set in Victorian London, or in 1920s Paris, or 17th century Japan, or even just actually delivering what the Desmond bits promised and giving us an AC game set in Mirror’s Edge’s city.

      It’d be much more fun.

    • briktal says:

      I’m not a huge fan of when a series gets stuck on a character like Assassin’s Creed did.

    • AndrewC says:

      Well done JKjoker, you continue to make the effort of criticising you unnecessary.

    • Alexander Norris says:

      JKjoker: nah, Desmond would still use the hidden blade, and you could just make the majority of enemies cops with batons rather than assault rifles.

      It’d still probably work better for any of the other three settings I mentioned though, true.

  6. kwyjibo says:

    I fucking hate the sci-fi bullshit too. It either shows a complete lack of confidence, or is a cynical sequel creation money grab.

    By removing it further from reality, it allows the developers to deflect any controversial elements and write it off as just a game. A game developed by a company of diverse religious beliefs as it desperately tries to tell you at the outset.

  7. DavidM says:

    I am guessing its the “Greek Fire” in the harbor.

    I know it was used during pre-medievel times but I thought the formula was lost.

    I also don’t recall such a delivery system-they just used catapults.

    • Alexander Norris says:

      Like AC2 and AssBro, the explanation here is supposed to be “Leonardo did it.”

      But yes, it’s not exactly a realistic game. Things you might also not recall: gliders in Renaissance Italy, a conspiracy between two factions vying for world control since the dawn of time, humanity being descended from a precursor race, wrist-mounted guns, people with the ability to fall one hundred metres down into a dinky pile of hay and not suffer anything.

    • marach says:

      Nope sorry but greekfire was used on dragonships where it was sprayed out of dragon headed pipes, flamethrowers have existed for centuries.

  8. SirKicksalot says:

    The Animus justifies all the “artificial” game elements, from the interface to the convenient architecture.

  9. Tunips says:

    Did I espy a single release date, along with tags for all three platforms? Do you think they might really mean it this time?

    • Matt says:

      I’m willing to bet no. But it would be damn nice if we didn’t have to wait 6 bloody months for our version.

  10. Nero says:

    I remember seeing the first trailer for AC 1 and was very excited, then all this sci-fi crap came and I have never really liked that. Though the story isn’t very exciting, the real world stuff really bores me. But the gameplay is fun so I’ve played and finished all the AC games so far but never bought them for full price and will do the same here. Never understood how some people praise the story so much for this series.

  11. McDan says:

    Is it the bit where no one notices or cares about a clearly heavily armed foreigner?

    • Vexing Vision says:

      He can’t be the assassin. An assassin would be more subtle.

      I mean the sword is fine, but the heavy crossbow is maybe a bit much, no? Looks a bit akin to someone carrying a sniper rifle nowadays.

  12. Jason Moyer says:

    I think the sci-fi elements are great, and the conspiracy stuff is the only reason I ended up finishing 2. I just tried to play Brotherhood and really can’t be bothered (I ended up playing Hunted instead, which was both more fun and compelling – that’s sad). At some point I wish the game would evolve beyond “press space and counter enemy attacks to win “.

    • Walsh says:

      Brotherhood changes combat slightly, you can chain counter kills now. It’s pretty fun actually.

      Some enemies you can’t counter kill until they are very weak too. And on top, there are some unblockable attacks by enemies now.

      The combat in Brotherhood kind of rubbed me the wrong way at first but I grew to enjoy it more than AC2 combat.

  13. Dworgi says:

    I like the sci-fi personally. I mean, Desmond could be less of a wet rag, but the sci-fi bits are what I like. What I don’t like is being stuck in Italy AGAIN. It was meant to be a trilogy in 3 different times and places, but now it’s been a trilogy in Italy. And I think Italy (and Ezio) are annoying.

    Give me a game set in Aztec times or feudal Japan or turn of the century London or ancient Greece or Rome or Byzantine times – I don’t even care, as long as I don’t have to go to bloody Renaissance Italy ever again.

    • glix says:

      Well I guess it’s a good thing the game isn’t actually in Italy then.

    • Vexing Vision says:

      “Constantinople”, or Istanbul as we call it since around the 15th century, is still European, but that’s the closest similarity it shares with Italy.

      But I’d love to play a non-sci-fi game in feudal Japan with the AC engine! Ninja’s Creed…

    • cjlr says:

      Actually, even under the Ottomans the city was still called Constantinople. Or, Constantiniye, or something a little bit turkified. The ottomans wanted to be a roman successor state, after all – Kaiser i Rum was part of their titles all the way until 1922.

      Istanbul (which is a contraction of a greek phrase!) was fairly common by the late 19th century but it wasn’t official until the Republic of Turkey.

      There were large Italian quarters in Constantinople in the late days of the Byzantines – Venetian and Genoan. Mehmet II and Suleyman basically did a do over on the whole city, though, so most of that influence ought to be erased by the era the game is set in.

      The more you know!

  14. razgon says:

    I assume Mr JR is sad about the obvious fact that its a console version being shown.
    Otherwise, it looks like fun, although the laserbeam is kinda silly.

    edit: oh, and of course the fact that you can see the one of the extras forgot to take off his wristwatch

  15. Moni says:

    Hmm, the game looks more interesting with the HUD turned off. I might revisit the other games now.

  16. Koozer says:

    “Is nothing I do a secret?”

    Well that sums up Assassin’s Creed. He’s a rubbish Assassin.

    • grimskin says:

      In fact he never was an assassin. Stabbing somebody in the middle of the street – he is just some bandit who is good at getting away.

    • unangbangkay says:

      I disagree. The REAL real-life assassins, i.e. Ismaili muslim agents, were pretty much medieval equivalent of suicide bombers, except with a knife instead of a bomb. They would infiltrate the entourages of targets, stab them in broad daylight, and then allow themselves to be killed by the guards. In that manner (i.e. broad daylight, public killings), Ezio and Altair were much closer to “the real thing”.

    • PeopleLikeFrank says:

      An assassination is a targeted killing, doesn’t have to be done under total stealth. Of course, many historical examples have occurred in daylight in full public view.

      I liked that about AC (only played #1 due to the DRM stuff) – the sneaky elements were about reaching the target, and there was a lot of excitement from having to make your escape afterwards with everybody in hot pursuit. Thief type games are cool too, but not every game featuring assassination has to be done in ninja-fashion.

      [edit] Just watched the video. Altair admittedly did at least blend in a little bit though. :p

  17. Dawngreeter says:

    I always thought sci-fi shtick was an awesome game design element. It does wonders to preserve immersion where games would usually break it. A live radar, icons and glowing items all over renaissance Italy? It’s Animus. And it works.

    But wait, UI justification is just scratching the surface. Replaying failed missions becomes replaying memories, which preserves immersion and just simply works. The ability to have plot-critical elements happen on cue regardless of whether you spend an hour or two weeks running around the city, robbing peasants and seeking minor hidden treasure chests is even more appreciated. You are running around someone’s mindscape or what have you and activating elements of importance. It’s awesome. And the fact that this roundabout immersion preserving system has a narrative of its own makes it even better.

    Let me put it this way. Jumping from tops of incredibly tall buildings with nothing but a bit of hey to break your fall, always hitting it square in the middle even when you can’t see it from the top of the damn building? It breaks realistic constraints of a historically accurate narrative. But it is a wonderful game design element that speeds you along to fun stuff without spending half an hour climbing down, once you finally managed to find your way to the top of the Colosseum. Plus, it gives you a great visual and a running theme for the franchise. It works. Just like the Animus does.

    In a story, you can ask your audience to believe the incredible but not the improbable. This rarely holds true in games where most game design decisions result in having the improbable all over the place. The Animus makes the game a much more viable piece of fiction.

    • Tatourmi says:

      I do agree 100% with what you said except one point in the last paragraph: Incredible is, by definition, that which is not believable. So no. You cannot get people to believe what is not believable by definition.

      You should develop the last paragraph.

      If I had to do it I would say that what an audience cannot believe is inconsistency, incoherence, whereas the improbable is perfectly fine, still being possible. The animus gives coherence to the universe, a coherence which would have been lost with the HUD and other gamey elements if not for the animus.

    • Dawngreeter says:

      Actually I just messed up the phrase I was paraphrasing. I meant to say impossible, not incredible. Impossible vs. improbable is a common way of phrasing the willing suspension of disbelief one goes through when presented with stories of amazing far-future tech, magic, fantastic creatures or assassins skilled in shallow dry-grass diving.

      EDIT:
      Forgot to note – the coherence argument is something I absolutely agree with.

  18. dreamkin says:

    Translation of the dialog between random street people in the beginning:
    “My wife has taken all my money. It turns out she has lost all of if in…” (the voices are drowned here by the other dialog)

    “Last night I met a woman. When I was passing by I said to myself “What a beautiful lady is this…” Then she wanted to talk to me. I was amazed really. You should have seen how beautiful she was”

    The guy who talks to Ezio greets him by saying “SAYIN AUDITORE” This is similar to saying Mr. Auditore, but without the gender implication. It’s not really common between common people to say so. People would more commonly use the title “Bey”, which does imply gender. Turks however are uncomfortable using the titles Bey and Hanim (could roughly be translated as Lord and Lady) with foreigners. Not because of disrespect but because they are not sure if it’s the proper way of adressing them. So using SAYIN would be accurate.

    It’s impossible to directly translate SAYIN to English. It literally means “he (or she… Turkish as a language is devoid of gender for words) who shall be respected.” So by saying SAYIN AUDITORE. He means to say “Auditore, who shall be respected”

    However a Turkish person would not call Ezio by his family name. The concept of a family name is was alien to Turks at the time. Even today people often refer to each other using their first names. SAYIN EZIO would be a more realistic way of adressing him.

    Overall the Turkish used in the game is incredibly modern and has almost perfect pronounciation except for that major character who says “SAYIN”. Just like the original AC, the characters who are speaking in Turkish are acting as if they are working as an anchorman on a news channel. For me it’s very distracting.

    Anyway. For those who were wondering then. This was the part of the trailer you could not understand…

    • Koozer says:

      “I saw a mudcrab the other day…”

    • Robert says:

      *Clicks the thank you-button*

    • Tatourmi says:

      Thanks a lot for the translation, not that necessary but still nice ;)

    • StickyNavels says:

      Very interesting stuff! Thanks for taking the time to type that up.

    • Gundrea says:

      Extremely interesting, thanks Dreamkin. I wish I could have studied linguistics outside its computational aspects.

    • cjlr says:

      I’m impressed that they even bothered with a good modern translation. So I guess it’s excusable that they’re not trying for 16th century dialect. Oh well. What a shame.

      If we had a +rep I would +rep that post so hard. You’ll have to settle for compliments, dreamkin.

    • Fwiffo says:

      It’s been justified in-game that the animus translates archaic languages into modern variants and English, but the software is a little slow at times, hence all the Itailian phrases that bleed through in II. Don’t get too wound up about it.

    • dreamkin says:

      Yeah as a Deus Ex Machina plot device the Animus justifies all errors. The reason why it sticks out as jarring to me is because Turkish is my native tongue. I’m not used to hearing Turkish dialog in video games. And since not many gamers in the world speak Turkish I thought I’d translate some stuff.

      Thanks for all your kind words though.

      Besides the language there are other inaccuracies. The Halich Chain for instance did probably not exist in an operational state at the time period of the game. The last recorded use of the chain was during the Siege of Constantinople. It was used to protect the Golden Horn against naval invaders. Having failed to break the chain using brute force, Mehmet II decided to circumvent the chain. The entire ottoman fleet was carried over land during a single night. This move was crucial in Mehmet II’s victory.

      After the fall of constantinople, the chain wasn’t destroyed entirely. In fact parts of the chain still survive and can be seen at the entrance of the Naval Museum of Istanbul, in the Besiktas district.

  19. groghog says:

    hang on, did he just murder a load of fisherman with a flamethrower?

  20. yhalothar says:

    Personally i would not mind a fully sci-fi AssCreed…

  21. Robert says:

    I actually prefer the overarching storyline to the individual storylines in the past. And I like the ‘validation’ for all the avoidable and unavoidable gamey parts of it. Plus it gives valid hooks to continue the series, which I appreciate.

    And what the hell was that with the fire? I thought Ezio was a semi-good guy. Not “BURNINATE ALL WHO STAND IN MY WAY, EVEN YOU INNOCENT FOLKS”

  22. Guiscard says:

    No silent assassin rating on that mission.

  23. Burning Man says:

    I see this game shaping up to be a rehash of several elements already well-threshed out in the first 3 and it disappoints me.

    Why Ezio? Again? And why Turkey? Personally, I wouldn’t be able to distinguish it from the setting of the first game, assuming that was set elsewhere. I know the weapons, the movement mechanics, the clothes and the man very well. And I don’t want to see him a third time. Taking my perfectly normal fight and adding eagle vision + smoke bomb to the mix, two things I am perfectly capable of using myself thank you, does not really change anything. I fail to see what’s ‘new’ here. Taking the white room and calling it the black room does not help my skepticism.

    AC2 was so many light years ahead of its prequel that it set the expectation bar at an all-time high for all sequels. Unfortunately, Brotherhood was a kinda expansion pack with multiplayer, so I was willing to let that go, but this game just lets me down.

    Also, I don’t think I can handle several more hours of a horribly fake accent going ‘Requiescat in Pace’.

  24. Bhazor says:

    With it’s painstakingly modeled cities and brilliant framing device (which allows the series to use any period in history) I so want to like Assassin Creed. But whenever I play the dull combat, repetitive missions and over simplified parkour (to quote Fat Ryan “It feels like I’m just click dragging my guy across the city”) just ruin it for me every time. These were done better in AC 2 but they both still feel undercooked to me. Also the whole secret society of assassins in the modern is really bloody stupid.

    I recently replayed the Prince Sands trilogy and it did the same combat and free running but it did it so much better it’s like night and day.

  25. itchyeyes says:

    I think if you go back to Sands of Time you can see that this team has a preference for giving the game q framework that explains certain gaming tropes, like lives and invisible barriers, within the narrative of the game.

    Certainly the Sands of Time method worked much better from a presentation standpoint, but the AC animus has a bit more flexibility in how they can apply it to the game mechanics. It also gives them a lot of leeway in what kinds of places the want to take the franchise over the long run.

    Personally I don’t mind it too much. The whole genetic memory thing is a bit silly, but the flash backs to the present, especially in Brotherhood, provide a good chance of pace in a game that can be quite long.

  26. reticulate says:

    Er, I for one want to hear more about Desmond and his world, not less.

    Further, I’m a big fan of the Animus as a framing device, because it means they can make more Assassin’s Creed games with an overarching theme. Yeah, we’re on the Ezio train at the moment, but it lets them reuse assets and give us more cool stuff every year. If Ubi are to be believed, this is the last Ezio game, and honestly, knocking around Constantinople sounds like a great way to finish his particular part of the story off.

  27. Inigo says:

    I should grit my teeth and get past it, but I just can’t. Every time I encounter that nonsense I just want to slap someone.

    That’s not so much “Assassin’s Creed needs less Sci-Fi” as it is “Perhaps I should lay off the cocaine for a little bit”.

  28. Dominic White says:

    But it IS a perfectly good historical action game. The sci-fi elements probably make up less than 5% of the total experience. It’s a framing mechanism and not much else. It seems to be building up to something more solid for the end of the series, but they’re nowhere near that point yet.

    Really, this is something of a litmus test. ‘Do I take my historical videogames too seriously?’ can be answered by ‘Do I get grumpy whenever the Assassins Creed series is mentioned?’.

    • Robert says:

      Personally, saving/loading is way more jarring to me then any other mechanic/thingy.

  29. Westmark says:

    Any one else thinking abt A Clash of Kings? :P (Game of Thrones), I mean… chain… burning ships?

    • Tetragrammaton says:

      Chains rigged across harbors were fairly common in the late medieval/early modern period – Although they were more commonly used by an attacking force to blockade a port. Also burning (and exploding) ships were a fairly common tactic: http://en.wikipedia.org/wiki/Hellburners

  30. Jahkaivah says:

    ….are we sure this is a video of an Assassin’s Creed game? Lets do a checklist:

    [x] Some guy in a hood.

    [ ] Climbing buildings.

    [ ] Running from guards in hot pursuit.

    [ ] Assassinating.

    Oh Ubisoft…. I do wish you could actually make that game you had an idea for once. I can’t help but feel you’ve kind of gone off on a tangent after not quite doing it right the first time round.

  31. bvdbijl says:

    There is a hidden message @5:54 :

    54:68:72:65:65:20:6c:69:76:65
    73:20:74:6f:69:6c:65:64:2e:20
    54:68:72:65:65:20:6c:69:76:65
    73:20:6c:6f:73:74:2e:20:54:68
    72:65:65:20:6d:65:73:73:61:67
    65:73:20:64:65:6c:69:76:65:72
    65:64:3a:20:74:68:65:20:67:72
    65:65:74:69:6e:67:2c:20:74:68
    65:20:77:61:72:6e:69:6e:67:2c
    20:74:68:65:20:72:65:76:65:6c
    61:74:69:6f:6e:2e

    This is hex which translates to
    Three lives toiled. Three lives lost. Three messages delivered: the greeting, the warning, the revelation.

  32. bluebottle says:

    The future setting can be a bit distracting, at first, but then after a little way into the game you realise just how preposterous and silly the historical sections are, and it to look a lot less jarring.

    Imagine a game where you, Thomas Edison, Mark Twain and Emmeline Pankhurst all traveled to Sub-Saharan Africa in order to thwart the evil plans of Cecil Rhodes.

  33. Velvetmeds says:

    For me the modern stuff also ruins the series. What were they thinking

  34. wodin says:

    Have to disagree…I love the story in the games…a fantastic plot line…my major gripe with AC2 was the timed tombs…god I eneded up not finishing the game due to the last two which was a shame as I loved it…brotherhood has done it a different way so AC R I’m really looking forward to.

  35. Nero says:

    I’m also annoyed over how in the English voices track they at times says one word in Italian just to make it authentic I guess. Either do full English or full Italian (yeah I tried a bit of the Italian voice track). Still silly.

  36. ceson says:

    Maybe the sigh was triggered by the brief highlight of where Ezio places the explosives. Shiny and glistening in the sun in it’s white glory. Or something…

  37. raptormesh says:

    The sci-fi elements just made for lazy storytelling. I was less immersed in the game when I hit that revelation, and as a result got a bit bored. It’s like playing a game where you play a game. Shrug.

  38. DK says:

    Insanity. The sci-fi plot is the only interesting thing about the series. The fact they’ve somehow got stuck with Ezio for the third game in a row makes me think they had absolutely no plan on where to take the series to the begin with and now they’re struggling to connect all the different plot points they dropped in over time.

    And get rid of goddamn Ezio already. Sick to death of “The Amazing Italian Assassino” and his neer-can-do-no-wrong attitude.

  39. Dozer says:

    Disappointed by the non-use of the Wilhelm Scream at 4:35.

  40. Vortigon says:

    The boat mounted flamethrower: weapon of a true assassin.

  41. Zwebbie says:

    Please, please, please don’t think that the science fiction bits are the only thing keeping Assassin’s Creed from being historical. It’s complete fiction, almost everything it says about history is flat out wrong.
    I did enjoy its story, in a Fahrenheit-esque how-can-grown-people-come-up-with-this-nonsense kind of way. Most video game writing is just bad, but Assassin’s Creed was spectacularly stupid.

  42. Grey Ganado says:

    Fun fact and probably spoiler: according to Wikipedia Ezio will find his own Animus and use it to relive Altairs memories.

  43. Antinomy says:

    This November, you CAN go back to Constantinople.

  44. deadsexy says:

    So we’ll ship the PC version in November as well?
    - Oh shit! No, no we won’t, why do we keep forgetting to mention that year after year, Luc?
    No biggie, we just tell them 3 weeks before release, hahahaha.
    - MWAHAHAHAHAHAHA
    HAHAHAHAHAHA ehe ehe eheeeee…

  45. Jimbo says:

    I love AC, sci-fi bits included. Jimbo’s Official GOTY for ’09 and ’10. They are in danger of wasting the potential of the series by sticking with Ezio, but then I thought the same thing last year too and Brotherhood turned out to be awesome.

  46. Gadriel says:

    I don’t mind the modern bits. Or at least the over-arching plot with the Animus and all the crazy conspiracy stuff and… that other thing. What I don’t enjoy is suddenly being ripped out of the main game that I’m enjoying to spend a few minutes being substantially less exciting Contemporary Man. Admittedly, it’s all building up to something cool and all that and like I said, I DO like the way it frames the gamey parts of the game. I was just particularly annoyed in AC2 when I was really getting to enjoy the game and suddenly I was dragged out of it to follow Love Interest around for ten minutes before being instructed to climb around on some boxes. For that sequence I was yelling “Damnit woman I don’t care about jumping around this warehouse let me go back IN I have shit to DO!”

  47. Juuuhan says:

    It could be mentioned, but personally I’m a bit worried about the running section. This was played by a person who clearly have done all this before, how annoying will such tasks be for players once the game is released? I fear alot of reloading and frustration by players. (Especially if the game is filled by several similar running sections)

  48. Radiant says:

    Jesus fellas, it’s a game not a real life simulation.

    Type ‘renaissance’ and ‘conspiracy theory’ in google and throw the resulting printout into a wood chipper.

    Get some glue and paste onto this plot:

    “There’s these !DUDES! and they’re against these other !CHAPS! it’s all very !IMPORTANT! and here is some !REFERENCES! and !MAIN CHARACTER! is in the middle”

    Repeat as necessary until you have… most modern airport novels; but more apropos add some ‘kind of fun’ but not ‘awesome fun’ gameplay and you have the framework to Assassins Creed.

  49. flexm says:

    The best thing they could do with the whole scifi thing is to make a new AC game that takes place all in the future, except the first thirty minutes.

    This first half hour would then be used for all pre-release marketing, screenshots, trailers etc, so people would go in expecting another standard AC game.
    Then shit hits the fan in the game-future and you’d have to do all the climbings and stabbings and such in a new awesome futuristic setting. Oh, and if you died you’d stay dead.

    That would make me care about playing AC again, except ideally nobody would tell anyone else about what’s actually in the game to not spoil the surprise, thus I would never know, and completely miss it. This might actually already have happened, I wouldn’t know.

    • deadsexy says:

      I’m not saying that it wouldn’t be nice but doesn’t the Animus just give you access to memories in your genes or something? Or did you mean the present time?

  50. geokes says:

    I just can’t be bothered with Assassins Creed anymore. They have just been releasing the same game with one or two new annoying gadgets and more crappy animus bs.