By Brendan Caldwell on June 20th, 2011 at 6:08 pm.
I was just about to get my daily ten-minute stroll in Castle Shotgun’s sewage pit – my only respite – when Master Quinns told me to post about this announcement. King Arthur: Fallen Champions follows on from Paradox Interactive’s King Arthur (which Jim was fond of) but takes place before King Arthur II (which has dragons). Here are some pretty words about this and some Irish ones, which are not pretty.
“Sir Lionel, a brave knight from Britannia on a quest to rescue a damsel in distress. Lady Corrigan of the Sidhe, a creature of the twilight seeking the secret pathways that could lead her back to her lost home of Tir na nÓg.”
It’s looking to be the same welcome mix of strategy and RPG. Throughout the game you’ll follow the paths of (and no doubt level up) three different heroes, Sir Lionel, Lady Corrigan and that shaman looking fellow from the top, called Drest the Chosen. All of their stories will meet and intertwine as you play until your characters “become champions of a forgotten battle that began long, long ago.” You can look forward to it sometime in the third Q.
There. And now I’ve missed my only chance for a stroll, when the Quartermaster isn’t looking. Master Quinns said that I should be the one to post about this because I am a lowly serf boy and so was the young Prince Arthur at some point. He said I was “relevant.” Nothing to do with the fact that he was slacking off in the tavern.
One day I’ll murder Master Quinns.