A Smurf In Terraria: Part Two

By John Walker on June 22nd, 2011 at 4:36 pm.

All my new pictures are on my other PC!

It may have been a few weeks since my first Terraria entry. But that doesn’t mean I haven’t been playing. I’ve been playing in all the spare time I’ve had (which admittedly mostly occurs when I’m stuck on a plane without internet access). And so it is that I bring you part two of the adventures of a young blue man called Smurf, and his desire to hit at squares with tools.

My plan for a next part to my Terraria adventures was to tell details of the first of the new terrains I’d explored. Oh, the fun we’d have – how Smurf survived the Underground Jungles, a story of crafting from meteor rock, perhaps even my first visit to a Dungeon. But it seems that’s not quite how Terraria works. Because if you want to move on from the initial (enormously entertaining) stages, you need to kill some bosses. And I haven’t been ready. But I have been on aeroplanes.

Copper, Iron, Silver and Gold I have coming out of my ears. Piles of the stuff in my chests at home. A pirate’s plunder. It’s just, to dig at stuff I’m interested in requires something more powerful – things I can only get if I start on a long chain of interlinked discoveries, none of which seem to take place within the game.

Instead, at this point it seems essential to be enjoying the efforts of those who have created the wiki. (Big thanks to those who pointed me away from the somewhat porn-infested unofficial wiki and toward the official one.) Why can’t I mine these darker blocks with the purple snow? Why can’t I survive more than ten seconds in the Corruption? Why is there a giant eye attacking me in my own home?

It’s a peculiarity of the current version of the game, in perhaps a way that’s even more exaggerated than in Minecraft, that it’s not really possible to know what’s going on without reading the user-created information.

Let’s say you want to mine Hellstone, found in the game’s lowest regions. A gold pickaxe is not good enough for that, it seems. You need a Nightmare pick for that. But to make those you need Demonite Bars and Shadow Scales, the wiki tells you. So Demonite Bars – that requires Demonite Ore, which is dropped by the Eye of Cthulhu or Eater of Worlds bosses that will occasionally appear. So that’s problematic.

Then we need Shadow Scale, also from Eaters of Worlds. So that’s some major boss killing to get started. Trouble is, Hellstone isn’t so easily mined. It’s too dangerous. It requires the use of an Obsidian Skull, which again you’ll have to make. Obsidian, as we all know now, is formed when lava and water meet. And it’s difficult to mine. You need something like a Nightmare pickaxe.

There are ways through this mire. Dynamite can also be used to get at Obsidian blocks, and then you can crack your way into the maze. But so often it can feel like butting your head up against a wall that doesn’t want to let you in. So the next plan is, venture deep, deep down, with dynamite. Then there will be progress. That will be next time.

But brilliantly, that really didn’t bother me during my recent plane journey. The eleven hour flight to LA is a horrible one. Being sat in one place for eleven hours is so impossibly inhuman. While I realise that concept may be difficult to grasp for WoW players, even they are able to get up to go to the toilet without having to apologise to nine other people. But gosh, Terraria made it so much better.

Idly mining is a strangely engaging experience. I never knew I liked mining games. I’m not sure reality had given me a chance to find that out until recently. But dig-dig-digging my way through vast caverns proves to enrapture me, and for minimal reward. The incentive I require to continue surprises me by being so little. And all Terraria need offer me is the occasional pot of coins, and the hope of a buried chest, to keep me making tunnels for entire flights.

But those chests really are quite the reward. Containing completely magical items, things you can’t make for yourself, here the game is best played without having read too much of the wiki. I discovered a magic mirror that lets me teleport back to my current spawn point! What a treat. (Although I now have three of them.) If only I could get one that would let me teleport between two distinct points I would be a very happy man.

And for those who couldn’t keep their excited mouths shut when I lamented the lack of double-jump, I have now discovered the means for that too. Hooray!

Oh, and a grappling hook! During that flight I finally found the skellington hooks I needed for such a tool. Which means Terraria has now entered the hallowed territory of containing double-jump, grappling hooks and zombies that can break down doors on certain moons. (I admit I wasn’t aware that all games should have that latter feature until recently.)

I’m still completely bemused by mana. I have four mana stars, and absolutely no clue what they’re for. I’ve seen reference to spell books being in Dungeons, but then that accessing a Dungeon requires having a certain item that requires mining a certain ore that needs a particular pick made from a substance I can’t touch because I haven’t made the right item formed from a mineral I can only get by killing an enemy that’s too powerful for me. Which is perhaps frustrating.

Not frustrating enough, however, to stop me from digging and digging and digging and digging and digging. Forever. Deeper down. Wider out. Finding chambers. Channelling underwater streams through passages dug to drain chambers, in order to tap another silver seam, for no reason other than that it’s there. And I saved up enough for that miner’s helmet, so I don’t even have to lay torches everywhere when just randomly exploring! Oh, such joy. Why I am stopping playing to write this? What’s wrong with me?

Next time! GETTING SOMEWHERE!

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58 Comments »

  1. MCM says:

    There is a huge bottleneck in the game at killing your first Eater of Worlds or two. It’s quite a bit easier once you can do so and make some better gear.

    They should do something about that.

    • Premium User Badge

      Luringen says:

      Agree. Used a lot of time searching the wiki and flattening an area in order to fight the Eater of Worlds. To get better stuff you must kill him, but to stand a good chance against him you need better stuff. Hard.

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      Maltose says:

      Better yet, use your magic mirror to teleport back to spawn (eater will follow you) and whittle him down bit by bit.

    • Mr_Initials says:

      I got lucky on a friend server when he ran home with the eater chasing him. We died a few times but i got bars and scales out of the deal so i was happy with that.

    • Mad Hamish says:

      Any demonite weapon will do. You should have one if you kill the eye of cthulhu. Even a gold sword could do it. I find the most necessary thing to kill it is a lot of health potions.

    • MCM says:

      Agree with the Mad Hamish: you mostly need a good supply of health potions, and a decent number of hearts.

      Maneuverability items like cloud in a bottle or red balloon don’t hurt, either.

    • Abundant_Suede says:

      I’ve found that with the first couple bosses, there are few strategies that can’t be made to work as long as you have two or three stacks of healing potions. Assuming of course you’ve been mining crystal hearts and have a reasonable health bar, and some mid-game weapons. I didn’t really feel gear-limited in those battles, although certain weapons will certainly make them easier. Now, the third guy on the other hand…

      Might want to explore some meteor crashes for some good stepping-stone gear before going after bosses or hellstone, though. Hellstone is basically end game gear.

    • PyreLight says:

      I personally would suggest when you fight the eater of worlds, since the best you’ll have is gold armor, maybe jungle if you want to be crazy patient, is to pack grenades. As long as you don’t get surrounded, you’ll be able to do lots of damage quickly with them. (Also get the full life revive accessory if you can find it)

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      Museli says:

      I got a bit lucky when it came to Eater of Worlds, in that my first shadow orb contained a flail. By standing in an enclosed space (such as one of the shadow orb chambers), and spamming the flail off the wall as the Eater passed, I was able to hit it multiple times on each pass, chugging health pots whenever I had a free second. It wasn’t the most elegant of fights, but elegance is a luxury we often can’t afford in our pixellated battlefields.

    • Abundant_Suede says:

      Speaking of potions, did I see that potion hotkeys are a feature expected in the next update? If so, that in itself should make boss battles considerably easier, allowing much easier use of pots in those fights, and just making it easier for anyone to wear down a boss over time as long as they’re prepared for it.

    • JWill says:

      I actually really like the eater of worlds boss. It’s a ridiculously difficult boss if you just try to kill it like you’re in a normal side-scroller. However, if you stop to think, and create a special area to fight it, the boss becomes very easy.

      A wooden shelf bridge over a deep/wide pit is the most efficient way if you’ve got a ranged splash weapon like vilethorn or ball o’ hurt.

    • adammtlx says:

      You want a super effective Eater of Worlds strategy? Ok. Here’s mine:

      1. Acquire a Vilethorn. If you can’t get one of these before you break your third shadow orb (which summons the Eater of Worlds), then you can still beat him, it’s just a little tougher.

      2. Block off all chasms to minimize the annoying flying dudes while you work.

      3. Build a fighting area. What you want is something you can stand on that’s high enough that the Eater can barely reach you, but low enough that you can hit him when he tries.

      I built the following: Just enough above ground level that I could still see the ground, I build a solid platform about a 20-inch screen width wide. Up above it within an easy jump’s distance, I built a platform of wooden planks, and then another approximately the same distance above that. I enclosed the entire structure in solid blocks so that no floaty guys could bother me, and it wasn’t so wide that anything could spawn off-screen.

      I set a spawn point nearby, destroyed my third shadow orb, used my mirror to escape and climbed up into my structure and from there I was able to poke at the Eater to my heart’s content. Without a Vilethorn, you’ll have to build lower and it’ll probably take longer and you might get more hurt, but hardly impossible.

      It was.. easy. I didn’t mind the lack of challenge because I was proud of my fighting arena I’d built so well.

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      Devenger says:

      I didn’t fancy looking at the wiki, so I beat Eater of Worlds by using a Magic Mirror to drag him back to a specially crafted fighting area (essentially lots of wooden platforms, many of which effectively floating – originally built for the Eye of Cthulhu), then throwing masses of purchased Shuriken at him for a very, very, VERY long time.

      Shuriken did a whopping 3 or 4 damage a hit to that boss back then (though they do claim multiple hits at favourable angles, you’ll chomp through a fair few pieces of the boss given time). Since the Eater of Worlds has been buffed, this may have decreased further. I don’t recommend it as a strategy… but if you’re VERY patient, anything can work. The enchanted boomerang is also mildly effective if you have one, and if you can do trick shots that land hits on the boomerang’s return journey.

    • Brutal Deluxe says:

      Good grief! I don’t think I’d have the patience for all that. I shall just stick to collecting dirt I think.

    • Synesthesia says:

      there are a few comfortable ways to kill it. My favourite is killing it with friends.
      then, as someone mentioned before, use a weapon that attacks an area continuously, like the vilethorn or that dust you make from mushrooms. Just spam them where the eater of worlds is moving through, and it rapes him.
      In the ass.

  2. farcry15 says:

    i rec recommend you craft a set of gold armor, and searching for heart crystals near the border of the dirt/stone layers

  3. Kirioth says:

    We’ve run into the same issues. Without researching what the hell you’re supposed to do, actually getting anywhere in the game is a royal pain in the arse.

  4. squareking says:

    If you have a full gold armor set and a bow + flaming arrows and/or a few dozen shuriken, you’re ready to beat up that big ‘ol eye.

    Also! Save up 10 of those shooting stars and you can craft/use something special.

  5. slick_101 says:

    Also, if you manage to find a floating island on your world ( as the name suggests they are in the sky), then you are able to get a sword that uses mana, as it brings down shooting stars(which if you manage to get all 4 stars and the swing hit onto an enemy it is roughly 70 damage which is pretty much 1 hit K.O. on normal mobs). But if your ever in need of some guidance or some spare ore just ask, I have pretty much got all the gear I want, Crafted all the “light sabers” and well. Bored of it in solo player

  6. Turin Turambar says:

    Well, the need of wiki in Terraria is bigger than in Minecraft because one have actual gameplay and the other no :D :D.

    Ok, being serious, both are in-the-works games, they still need clearly more ingame help, tutorials, better explained mechanics instead of obscurity, etc. It’s a new model of development, where you buy a game which won’t be finished for months or even years.
    Meanwhile, you have to use Wikis. Hell, needed to use wikis is a small flaw only, other games (Minecraft, Project zomboid) are really pre alpha versions in comparison.

  7. Alex Bakke says:

    *Spoilers – Can ruin experience of game

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    You combine 10 shooting stars to make one mana star, which you consume like one of those life heart things to give you an increase of 20 mana.


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    End spoilers.

  8. Premium User Badge

    AndrewC says:

    It is a bugger that a game ostensibly about discovery can only be enjoyed through others spoiling those discoveries, no matter the pure and helpful intentions they have while doing the spoiling.

    Perhaps there’s an argument about group-discovery and the breakdown of inside/outside the game distinctions when talking on the forums is actually a part of the game. Perhaps, but it still feels like big smelly spoilers to me.

    • Alex Bakke says:

      Was it me? Sorry if so :(

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      AndrewC says:

      Oh, I’m not playing it, you can spoil the Dickens out of me. I was just talking about game design mostly.

      Also John used this line: ‘And for those who couldn’t keep their excited mouths shut when I lamented the lack of double-jump’, which sort of encapsulates the failing*.

      *design-decision-I-do-not-agree-with

    • DJ Phantoon says:

      I think really all talk of it should be very very nebulous as to not ruin new people. Such as you will need to collect many fallen stars, and keep a lookout for chests. You can get a better grappling hook later on, etc.

      Rather than telling someone the purposes of mana, what to do to get to a point where they can kill the Eater of Worlds easily (get lucky with dynamite) and the like, it’d be nice if the guide offered more tips about the structure of the game rather than “GO GET TEN LENSES. FOR A REASON. THAT I’M NOT TELLING YOU.” considering you can progress through the game without ever doing so, as you only ever really need a demonite pickaxe.

      Surely would’ve helped to know something like where a certain pair of boots are found, even nebulously, rather than having to look it up on the wiki (no I still don’t have them).

      Also, aaaaaaaaaaagh random drops.

  9. jonfitt says:

    ENQUIRY: John, what did you play this on that lasted an 11 hour flight?

    • John Walker says:

      My netbook plugged into the in-seat power doodah. Buying the insane adaptor for those was one of the best things I ever did.

  10. LazerBeast says:

    This game is way to addicting.

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    Diziet Sma says:

    I found the need of a wiki far far higher in minecraft than in terraria. Crafting in minecraft being one example. Both are excellent but to me utterly different in what they provide.

  12. The_B says:

    If you want to get bosses when you want them John, it’s time to literally get crafty. I’d advise on a night (moreso if it’s a blood moon) killing a few Demon Eyes to get ten lenses from them. Combine those lenses at a demon altar to make a ‘Suspicious Looking Eye’, then prepare a large flat area slightly above ground at night. Then use the Eye to summon the boss.

    It’s a really good thing I think, that the first two bosses you mention you have control over specifically when they come (although I think there’s a tiny chance of them coming randomly) as you can prepare properly for them….almost:

    I recently broke three Shadow Orbs in the middle of the Corruption, which summoned an Eater of Worlds. The nearest flat space I could get to was still in the Corruption area so I was still fighting Devourers of Souls and the like, and during the battle I’d managed to split the boss into three smaller but no less deadly bosses, which was a bad move.

    Then a Blood Moon happened IN THE MIDDLE OF THE FIGHT… “Oh sh-” didn’t quite cover it.

    • magnus says:

      If you fight the eye of Cthulhu underground, it doesn’t matter if the sun comes up, the fight goes on.

    • The_B says:

      Aye, but you can’t summon it unless it’s night, can you? If so that’s quite a useful tip.

  13. DarkFenix says:

    A particular kind of arena is suitable for beating the Eater of Worlds. Flatten a reasonable-sized area, then put loads of wooden platforms (the kind you can jump up or drop down through). Stage them at slightly less than your jump height from one another, maybe 5 or so tiers.

    This gives you the ability to move freely in two dimensions, very useful for staying clear of the boss.

  14. CHABOXERS says:

    The thing that really helped me/us move forward in Terraria was playing with a bunch of friends. If you’re playing alone, it’s true that you need tome pretty sparkly gear to take down bosses. If you have two friends with you, you need a big pile of arrows and a sense of humor.

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    Matt_W says:

    Been playing Terraria off and on for the last couple weeks, alternating with Minecraft (I finally broke down and bought it) and The Witcher 2. The Terraria developers seem very very excited about the potential for the game and, more than most other developers, seek to actively solicit their fanbase for ideas. The pending 1.0.5 update looks like it will totally change the nature of the game and they’re just getting starting.

    Regarding the necessity of the wiki: I long ago decided that games should be fun, not frustrating. If at any point, I feel like throwing my controller or mouse against the wall simply because I cannot figure out how to move forward in a game, I have no qualms about consulting a walkthrough or spoiler or wiki. I try to keep this to a minimum, because what I like most about gaming is discovery and exploration.

    There are many games that are unplayable without a wiki or guide. (I recently spent a few months playing Nethack and Dwarf Fortress for instance.) I actually like it — the developers don’t have to waste time writing an intro that introduces the game mechanics, nor do they have to spend development energy on a manual — they crowdsource these things and the player makes the decision how much or how little they want to consult them. Particularly for these indie games with a tiny development team, freeing them from having to spend time on the game opening allows them to do more gameplay development, with the result that you have these really meaty updates, like Terraria 1.0.5 or Minecraft 1.7. It’s easy to forget that electronic gaming itself has conventions that are impenetrable to people who don’t play games. This is driven home to me every time I try to teach my 4 year old daughter how to play something — the idea of a sidescroller makes no sense to her intuitively; controls that feel natural and are effectively invisible to me are awkward and totally unintuitive for her; musical and visual cues that I don’t even notice, but that provide information about gameplay are totally missed by her; and the ubiquitous death/save/respawn convention is confusing. I’m reminded of playing an MMO for the first time and being totally bewildered by the lingo: DPS, tanking, griefing, camping, mobs, grinding, farming, etc. This wiki-reliance is just an acknowledgement that players are smart and will seek out information that they feel they need, but don’t have, just like every other part of life.

    • gwathdring says:

      Well put, sir. That’s similar to how I feel about it. It just makes sense for a small team to make use of the audience to put together a manual, as long as there are individuals willing and able to do so.

      At the same time, I understand the frustration coming from people who aren’t excited at the prospect of cracking open game files and such to figure out how the game works in a way that satisfies them, when many games explain this information up front. Once the wiki exists and is updated, I don’t see much reason to be frustrated. But what about the early adopters and beta testers?

      I guess where it becomes a real issue isn’t even so much in the absence of a manual or the crowd-source customer support. The issue is unintuitive design that requires weird leaps of logic. Exploration is wonderful and it’s great to try to discover new things in a game and be rewarded by gameplay you were unaware of until you happened across it. The concept there is wonderful. But when the game only rewards you for 1 out of 100 attempts to unravel the mystery, you’re going to get tired and figure there isn’t some big secret answer waiting on the other side of the exploration. A good example of this is Minecraft’s crafting system. It’s a cool idea: figure out a shape similar to what you want to build and see if it works. But there are leaps of logic not necessarily fair to an exploring crafter given the sheer number of possible combinations in that little crafting window. What, for example, would logically compel you to build a furnace without the achievement system or a “How to Survive Your First Night” video? Putting random things into the crafting window, I suppose. But the thing you’ll have to most of if you’ve just been randomly digging is probably dirt, and there aren’t any crafting recipes involving dirt. Or gravel. Or sand without a furnace.

      This is where the achievement system in Minecraft becomes rather essential to a new player who wants to explore. This is also where both Minecraft and Terraria hit their lowest points for me. Terraria, specifically with respect to the boss-battle thing. I figured out pretty much everything I had to do in the game with very little help from the wiki until I started wanting to mine hellstone. The leap of logic needed to carry ten lenses to a demon alter is just a bit too much in my opinion.

    • Tacroy says:

      Actually, gwathdring, there are classes of players who enjoy the challenge of what I guess you could call “game science” – figuring out how the game works either by poking through the game’s code, or by actual scientific experimentation (which is useful for the more complicated effects).

      For instance, I spent about an hour the other day fiddling around in the sky, making grassy platforms and planting acorns, in order to figure out exactly what the requirements were to grow a tree – the wiki stated that there needs to be some space on the sides, and that they wouldn’t grow indoors. Turns out the area in a 5 block wide by 15 block high rectangle centered around the sapling needs to be clear, and there can’t be any background walls – and, IIRC, pretty much nothing except bombing out the ground underneath it (or chopping it down, of course) will deconstruct a tree, so you could totally give the dryad an indoor grove.

      Then I started doing some experimentation on what the most likely distribution of height for natural, grown trees is, and while putting it all into a spreadsheet realized that I was being silly and went to kill monsters. Maybe I’ll finish that later. (it seems to be uniformly random between 5 blocks and 15 blocks though)

  16. Deman says:

    Btw to find the dungeon you dont need a better pick to enter -.- Just talk to the old man that is at the dungeon entrance.

  17. Abundant_Suede says:

    Re: Blood Moons

    I very much enjoyed this event the first time it happened, having to be highly mobile to put out fires and protect my NPCs, as zombie hordes crashed through the doors of terrified villagers. Not so much the next few times when it kept happening, usually when I was well underground trying to get my dig on.

    It forced me to take some fairly horrific measures to ensure that I didn’t have to worry about babysitting my NPCs any more. I’m afraid personal freedoms were forced to take a bit of a back seat. It was for their own good, though. At least, that’s what I told them over their cries, as I sealed them in their living tombs…

    • PyreLight says:

      Um sir.. Monsters only spawn near you , if your on a deep dig into the bowels of the world and a blood moon happens, you don’t have to worry about your town. You can dig your town out now. (Oh, and don’t fight near your town when summoning bosses, they ignore walls)

    • Abundant_Suede says:

      Now you tell me. Apparently I entombed my entire village for nothing. I suppose I’ll have to make everyone a nice new flower pot for their hovels to apologize for burying them alive.

    • Coins says:

      You know, a single block of dirt (or anything) in the middle of a doorway keeps anything out (and in). It’s what I use!

  18. screeg says:

    It’s certainly true you need to read the wiki to know how to do what and in what order, but the Underground Jungle is a much better place to start collecting exotic loot, and it doesn’t require a special pickaxe to get there. And don’t build a staircase in your house (like in John’s screenshot), or anywhere else come to think of it. Cut a 2-3 block wide gap in the ceiling and put a platform in. Jump up/jump down.

    I built all my structures five blocks off the ground too so when I’m rambling back and forth I don’t have to jump over them.

    • Koozer says:

      Staircases look nice. That is the only criteria for a house.

    • magnus says:

      I put loads of platforms down like a ladder without any rails, that seems to work

  19. passingstranger says:

    Just a tip: It’s definitely possible to mine hellstone without an obsidian skull. It just takes some careful positioning and mud laying. Mining in hell gets significantly easier if you dig underground as opposed to staying up top where every imp and its terrible, terrible imp mother will take shots at you.

    Crafting lots of health potions is suggested. Also the first few boss kills will likely lead to you dying a good amount, but that’s fine as you just respawn and continue killing.

  20. Koozer says:

    You only need the obsidian skull to stop burning when standing on it, you can still mine it.

    Dynamite can get through corrupted stone too. I recommend bringing a hammer.

  21. Pointless Puppies says:

    Well, it’s because most AAA titles are regurgitated crap more concerned about following generic gaming tropes “because our marketing team said they were good” rather than making a game interesting.

    At this day and age I have very little expectation of novelty or innovation coming from anything remotely mainstream. Even the stuff that’s purported to be new and innovative is safe and conservative.

  22. DBG says:

    Bring dynamite and a hammer to the corruption. Get an Orb of Light from there. Mining Helmet is useless waste of money.

    Defeating Eater of the Worlds is actually not that hard (just a matter of time) and you’ll have to do it anyway, because it doesn’t really like to de-spawn once it appears.

    Can you add actual screenshots of your stuff? I don’t believe that you don’t have a furnace.

  23. utherdoul says:

    I feel I cheated with my first Eater of Worlds. I died in the Corruption, spawned at my nearby house and kept swinging my sword, dying, re-spawning, swinging, dying, re-spawning… until it died and made a mess of my bedroom.

    Now I have the Nightmare axe, but feel I got it unjustly.

  24. aacid says:

    What really made the jump for me was Thorn Chakrum…
    if you have some firearm (I had musket) or enchanted boomerang you can visit underground jungle and kill some bees and take few flowers from the ground.

    I really liked enchanted boomerang and this is like boomerang just doing sooooo much damage…
    I managed to get Eye boss to second stage without using a pot.

  25. BigJonno says:

    I went from gold to meteorite. I used dynamite to get to the shadow orbs and cracked those open to spawn meteorites, which I mined with my gold pickaxe, dynamite and immense amounts of patience. Full meteor armour, a space gun and a phaseblade makes those bosses a lot easier.

  26. Anathem says:

    Bathroom breaks during WoW raids often involve apologising to nine other people.

  27. DJ Phantoon says:

    Team Fortress was remotely mainstream, and it’s so innovative that people complain more about its hats than the actual game.

  28. Lightbulb says:

    Which was based on a multiplayer mode from Half-Life. Which was based on a mod from Quake 2!
    If Valve make a version of Terraria that makes it mainstream I guess but the original idea was new*. Like Valves version of DotA could make it mainstream – but it wasn’t an idea generated by a marketing department.

    *If you can call a 2d sidescrolling fighting platformer ‘new’. I guess crossing it with Minecraft was new.

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    Malibu Stacey says:

    Which was based on a multiplayer mode from Half-Life. Which was based on a mod from Quake 2!

    Almost but no cigar. It’s the sequel to a mod VALVe released for Half-Life to show what could be done with their modding tools which itself was a remake of a mod some VALVe employees made for QuakeWorld.

    I seem to have similar taste/experience to frightlever. I’ve got loads of games to play and yet excepting TF2 I spend my PC gaming time in S.T.A.L.K.E.R: Shadow of Chernobyl, SpaceChem, AI War etc. & I’m finding it increasingly difficult to justify not purchasing Terraria as everything I read about it makes me think “this game is definitely for me”.