Down To The Wire: Skinny

By Quintin Smith on June 24th, 2011 at 2:08 pm.

Red sky at night, robots are tight.

How long has it been since we posted a browser game about colossally sad robots? Entire weeks. No good. Skinny (found via the IndieGames blog) is a gentle platformer that rewards you at every turn with imagery and audio that both oscillate rapidly between being beautiful and sinister. The audio actually won the game a $25,000 prize for Best Audio at the SXSW Interactive Festival, and since Microsoft quietly pinched Limbo as an Xbox Live exclusive, the silhouette visuals are welcome, too. Go play! Or watch a video of creator Thomas Brush talking about the project (over some footage of it) after the jump.

Thomas Brush also made Coma, which you may remember Kieron directing you towards around this time last year. Although if you do remember something as small as that, have you considered the fact that you might be a replicant? Just sayin’.

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18 Comments »

  1. keith.lamothe says:

    All I could think of was:

    “There’s this terrible pain in all the diodes down my left side.”

  2. Alexander Norris says:

    Just on the basis of the still from the video: holy crap, Thomas Brush is young.

    • Inigo says:

      I am discomforted by the hollow, empty stare he has in the preview image.

  3. MonkeyMonster says:

    well goodbye mr friday afternoon…

    • Zyrxil says:

      It’s actually quite short.

    • StranaMente says:

      Yep, it ends on the verge of the third act. That’s not indie, it’s just stupid.
      EDIT: actually the game is good, and the story unravel in a whimsical and eerie way. The end is stupid, trying too hard to be indie.

    • MonkeyMonster says:

      true, I imagined it would be longer but nicely put together all the same, little bit portal overladyesque?

      perhaps more will come on the xbox version?

  4. Dr I am a Doctor says:

    Why are there stupid timed color-coded gate puzzles? Things like that hurt the game. And the player.

  5. starmancyrus says:

    I remember.

  6. SpinalJack says:

    “wait for e-mails” might be alright for students but I have rent to pay and a family to feed

  7. Mhorix says:

    This game is similar, and very pleasing.
    http://www.fastgames.com/littlewheel.html

  8. tremulant says:

    I ran up against a bug on my first attempt, i think i spoke to the people requiring batteries too much before actually collecting them, and supplied said batteries in the wrong order, whatever the reason, i got stuck in the fourth, couldn’t move after handing over the batteries and had to restart, space only made a ringing sound, was i missing something?

  9. Fameros says:

    Nice little game, thanks for the tip. If the author completed the story and added content, it could easily be sold for $5 on Steam.

  10. Hotblack says:

    @tremulant

    Same thing happened to me. Pretty good game, though.

  11. tremulant says:

    Yeah, really rather nice, certainly a massive improvement over coma, let down only by the pretty noticeable artefacts in some of the backdrops and the total absence of a massive earthworm bumhole from which to be shot.

  12. JackShandy says:

    Fantastic game, but the ending really isn’t right. Unless it’s going to be continued, he’s just stopped in the second act! Understandable, though- I can imagine when a single guy’s been working on something he’s not even sure is good for ages there’s a point where he just wants to release it.

  13. Lars Westergren says:

    Limbo is on the way to the PC too… with that and LA Noire ported there aren’t many console exclusives I’m jealous of anymore. Red Dead Redemption and the Uncharted series, maybe.