Seedy Looking: Blacklight Retribution Trailer

By John Walker on June 30th, 2011 at 12:42 am.

Volumetric rebuffered polyvinyl lighting!

Blacklight Retribution is a strange name for a game. Is it about some creepy serial killer who was caught when his semen showed up in a victim’s basement under the investigator’s blacklight, and now – having escaped from prison – he plans to destroy every last ultraviolet bulb in the world? No – insanely it is not. It is in fact the sequel to Blacklight: Tango Down, the futuristic shooter that didn’t warm our cockles. But interestingly, this one is to be free-to-play – the buzzphrase of today. Perfect World, publishers of half of the free things in the universe, have released a trailer showing off its DX11 features, which I’ve kindly placed below.

While all the boasts are certainly true, I think the other problem is that it’s Future City D4, and no matter how detailed, we’ve been there rather a lot. None of this, of course, is to comment on the game, which I’ve not even smelt, let alone played. And here’s hoping it’s top-notch stuff.

I do rather love this quote from the emailed press release:

“With the recent free-to-play related announcements of Team Fortress 2 and World of Warcraft, Blacklight Retribution is a shining example of how top-notch PC games are now following the free-to-play model to offer the best experience to all the gamers.”

Cheeky chaps.

We’ll find out more come this Winter when the beta appears.

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32 Comments »

  1. SpinalJack says:

    They only wish their money pile was the size of Valve’s or Blizzard’s

  2. buzzmong says:

    Er, what is it? A shooty-mong (aka fpsmmorpg)? Or just a straight up MP shooter?

    • passingstranger says:

      Unless it’s a total departure from the first, it’s most likely going to be a very CoDish, slightly sluggish shooter.

  3. Premium User Badge

    Daiv says:

    It doesn’t have enough ambient phong blitting. It needs more subsurface anisotropic particle subdivision.

  4. djbriandamage says:

    Blacklight Retribution? Sounds like the ravers are revolting! (moreso)

  5. Linfosoma says:

    “DirectX 11, bringing you the same visuals for half the frame-rate” (TM)

    • Bungle says:

      That was DX10. DX11 actually works.

      And if you must know, DX11 is basically what DX10 was supposed to be. Nvidia’s 8800 GTX was not up to the DX10 spec, but they bullied the market and Microsoft never said anything. DX10 was a failure because Nvidia is evil and Microsoft is spinless.

  6. Retribution says:

    Blacklight was an awful game, and it makes me laugh to see these guys compare themselves to Blizzard and Valve

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      Diziet Sma says:

      I read it the other way around. Like ‘We made f2p first and now even the big boys are doing it… see our model works.”

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      Malibu Stacey says:

      Uh what? Their first game cost money & was shit by all accounts.

  7. Raziel_aXd says:

    DX11 semen tessellation will surely be in.

  8. simonh says:

    A strange choice to combine high-end graphics with free-to-play. I guess they’re aiming for the demographic that can afford expensive graphics cards, but then can’t afford paying for their games?

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      wengart says:

      I think they’re trying to show that their game isn’t “cheap” by including high-end graphics. IMO it speaks to some amount of competency and care in the product to have them.

    • Kolchak says:

      Well as we see with games like League of Legends and TF2 you can be Free To Play and not be cheap. Hell at the end of the day a $60 game can be less expensive.

      http://www.penny-arcade.com/comic/2011/6/10/

    • Bungle says:

      I’m sure they’re just using the UE3 engine like they did in their last game. They didn’t actually create any of the DX11 or lighting tech – it comes with the Unreal development kit. This also means their game will scale very well to old, cheap hardware. UE3 has turned into a great PC engine.

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      Malibu Stacey says:

      Nice to see still no-one cares about how the game actually plays. Especially after the first one which they charged people money for was apparently shit (looked good though from what I could tell).

  9. Jumwa says:

    “Blacklight Retribution is a strange name for a game. Is it about some creepy serial killer who was caught when his semen showed up in a victim’s basement under the investigator’s blacklight, and now – having escaped from prison – he plans to destroy every last ultraviolet bulb in the world? No – insanely it is not. ”

    That should’ve been the plot.

    • absolofdoom says:

      Someone needs to make a game with that as its plot, since these people clearly don’t see the genius.

  10. wazups2x says:

    Seriously, another F2P game? Stop with this madness!

  11. Khann says:

    FSAA = MLAA?

    • P7uen says:

      RIAA = MPAA?

    • Bungle says:

      No, MLAA is new. Metro 2033 uses it. It’s “good enough” AA without the performance hit of the older methods.

    • LionsPhil says:

      MLAA is ridiculous blurring nonsense. It doesn’t actually do any oversampling from what I remember thus doesn’t strictly solve alising problems. It just rubs petrolium jelly on your jaggies.

      You can see why this matters at about 30 seconds in, with those railings down the far end of the alleyway. Notice how thickness “swims” along them as the camera turns, because the aliasing problems are still there.

  12. TheLastBaron says:

    “Blacklight Retribution is a strange name for a game. Is it about some creepy serial killer who was caught when his semen showed up in a victim’s basement under the investigator’s blacklight, and now – having escaped from prison – he plans to destroy every last ultraviolet bulb in the world? No – insanely it is not.”

    I fully believed that this was what this game was and as soon as you said it wasn’t I lost interest.

  13. returntonull says:

    I’m kinda surprised none of the commentors remember the first Blacklight game. It hasn’t been that long ago. Hint: It was bad. (Well mediocre, which in the FPS market is just as good/bad as bad.)

    What other bigger name FPSes have failed this year… Homefront, BRINK… hell BRINK was pretty much dead in less than a month, which has to be some kind of record. I’m more interested in how they’re going to improve the lackluster gameplay, and not be just another janky F2P FPS, because if it’s similar to Tango Down, then they’ll pretty much be the very definition of janky F2P FPS, except they spent more money to get the same amount of income.

  14. Bungle says:

    TF2 is a shining example. I doubt a Blacklight game is going to be a shining example of anything positive.

  15. killmachine says:

    what i find interesting is that when you only watch the stream in 360p in window mode, the game looks like the graphics can easily be achieved with dx9 as well.

    so, why bother to throw out a few hundred bucks for marginal difference? i think computer graphics are currently at its peak. we stick to polygons and we kinda like reached a point where no improvement can be made.

    im interested to see what the future brings. maybe we’ll see a ressurection of voxel tech? there are some nice videos on youtube showing what you can do with voxels nowadays.

    all these glowing and reflection effects look nice, but they dont impress me anymore. crysis2 in dx9 mode looks equally good. if you play the game, in the end, things like tesselation dont really matter. in the next 1-2 years you turn it off either way, because hardware that runs it good enough is just too expensive.

    • nubbuka says:

      I totally agree with you, the only interesting thing that I have noticed in “Crysis 2″ is the level design, well not exactly the level design itself but the details they have added to simulate a real city that has gone through hell with all the alien thingies everywhere.

      I really am interested in the future of graphics because I cannot imagine it going past this point by fat, except for the concept of “Battlefield: Bad Company 2″ with destructible environments that truly do
      break apart on their own weights and etc’. We’ll just have to wait and see :P