Rock, Paper, Shotgun

Archive for June, 2011

Ocarina of Mine: Zelda Adventure

By B Caldwell on June 21st, 2011.

How I Learned to Stop Worrying and Love the Bone
Legend of Zelda Minecraft! GameInformer gameinforms us that Minecraft modders Gary520 and Spirale have been working on a Zelda mod that is as close to a proper game as anything yet made in Notch’s blocky world. The trailer after the jump promises familiar locations, eight dungeons, over 10 hours of play and 20 weapons. There’s even a shield for batting away baddies.

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Indie Game: The Movie: The Trailer

By B Caldwell on June 21st, 2011.

Levinim Font: The Movie

Indie Game: The Movie has been in the making for a good while now and all the bits we’ve seen so far have been fairly interesting. The filmmakers are into the final stretch of post-production now and to rally the hounds of publicity they’ve released an official trailer, which I should warn you contains footage of some intense-looking young men in thick-rimmed glasses.

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Radical Changes For A Valley Without Wind

By Jim Rossignol on June 21st, 2011.


Arcen send word that their procedurally-generated adventure game, A Valley Without Wind, is taking a new direction, as you can see in the video I’ve posted below. Rather than being top-down, it’s now a side-scroller. Developer Chris Park explained that the changed had been discussed for some time, and really came about after seeing previews of the game in a top-down perspective, and the reactions people had to that. He also argues that the side-scrolling perspective fits perfectly with the game’s exploration and survival, as well as the evolving combat mechanics. The Arcen boss says: “The result of this side view switch is something that looks incredibly better, that’s orders of magnitude faster for us to create, and that’s more fun to play. It also helps give a much stronger sense of place: partly it’s seeing the sky when you’re outside, but it’s also the varied terrain height, long falls, poison water, and so on.”

It’s a major change, and it seems like an odd one to me. It might not have been the prettiest game in the world, but the perspective was certainly distinctive. This is… less so.
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Pulling Mobs: TF2′s Über Update, Day One

By Jim Rossignol on June 21st, 2011.


Good morning, world. Speaking of Team Fortress 2, how about some actual Team Fortress news? It’s a fine day for the first details on the “most ambitious update in the history of Team Fortress 2″. The first part is a free weekend (starting now, for some reason), and an initial Mafia themed update, complete with a new Payload map. But what else? Valve say:

We don’t want to ruin it, but we’ll give you four clues to get you guessing:

1.) It IS a “Meet the” short.
2.) It involves ONE of the two remaining classes.
3.) It’s NOT the Pyro.
4.) It’s the MEDIC.

So it’s anyone’s guess. More news on this as it happens. I guess I’d better get the RPS TF2 server online, eh? Right, let’s do that.

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Final Combat: Team Fortress Too

By Alec Meer on June 20th, 2011.

Wow! Wherever did they come up with the idea of using Rockwell-style art?

Whether or not there’s any weight whatsoever to the theory that Team Fortress 2 might turn free to play, it appears someone else got there first. You might find Final Combat to be just a little bit familiar. Just a little. Or a lot. Yes, an awful lot.

This video? This is quite the video.
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With Fire & Sword – Captain Smith, Pt. 4

By Quintin Smith on June 20th, 2011.

The Knights of the Steel Moustache were some of history's most fictional warriors

My adventures in Mount & Blade: With Fire & Sword arrive at their grand finale! Last we saw Captain Smith he was recovering from the indignity of being shanked clean off his horse by some sordid enemy of the state styling himself Barnabas the Squint. Dropping his servitude to the Polish kings like a hot stone, our hero heads East, towards the territory of the Cossacks. It is here that Captain Smith would finally find his place.
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Tragedy And Tourism In Tropico 4

By Alec Meer on June 20th, 2011.

The colour, it burrrns

Tropico! We can all get behind a spot of sun-drenched dictatordom, right? Not to mention a timely reminder, in this ‘social’ age of limited moves per day and microtransactions, of city-building unbound. After a brief delay, Tropico 4 is due in just two months, and appears to push ruling an island wannabe-paradise to extremes both good (rollercoasters, giant spires with eternal flames at the top) and bad (apocalypse-level natural disasters)…
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King When You’re Winning: Fallen Champions

By B Caldwell on June 20th, 2011.

I just can't wait to be King.

I was just about to get my daily ten-minute stroll in Castle Shotgun’s sewage pit – my only respite – when Master Quinns told me to post about this announcement. King Arthur: Fallen Champions follows on from Paradox Interactive’s King Arthur (which Jim was fond of) but takes place before King Arthur II (which has dragons). Here are some pretty words about this and some Irish ones, which are not pretty.
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Strong Presidents, Strong Gamers

By B Caldwell on June 20th, 2011.

Fun fact: Lincoln had maaaad CS:S skills

President Obama wants fathers to encourage their children to “turn off the video games and pick up a book.” Books are good, but games are also good. So we want presidents to play more games. (As well as reading books and ending poverty and promoting equality and stopping terrorism and that sort of thing, obviously).

Good afternoon,

I grew up without a President around. I was lucky enough to be raised by a wonderful 90Mhz Gateway who, like so many heroic computers, never allowed my President’s absence to be an excuse for me to slack off or not always do my best at Quake. But I often wonder what it would have been like if my President had a greater presence in my gaming life.

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Wot I Think – Alice: Madness Returns

By Alec Meer on June 20th, 2011.

The semi-sequel to American McGee’s Alice arrived last week. A timely return to a gothic wonderland, or is too late, too late for a very important date with our hard drives? Come on, down the rabbit hole with you and let’s find out…

Alice 2 is, I think, pretty much what an only casual observer of videogames believes almost all videogames are like. Mad monsters, lurid colours, cartoonish characters, slightly unconvincing voicework, a steady diet of jumping and thumping… Alice could be The Videogame incarnate, evoking so many of the tried and tested values and mechanics that have come, gone and repeatedly come back again over the last couple of decades, and in theory polishing them into a fantastical sheen you could see your own distorted face in. If someone showed me this game out of context, I’d have a very hard time guessing when it was released. 2011? Maybe. 2007? Quite possibly. 2001? Turn those visuals down low and yeah, this could have been a launch title for the original Xbox or Dreamcast or something. This is not necessarily a criticism.
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Heavily Engaged: Ignorance Is Bliss

By Tim Stone on June 20th, 2011.

While those who don’t read history are, allegedly, doomed to repeat it, they can at least sleep easy knowing they’ll never find themselves on wargame forums grumbling about infantry AI, ballistics modelling, and uniform accuracy. There have been occasions during my long career as a bedroom battle orchestrator, when I’ve wondered whether I wouldn’t have been a much happier player had I steered well clear of history books, documentaries and message-boards. Read the rest of this entry »

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