Rock, Paper, Shotgun

Archive for June, 2011

The Duke Nukem As-I-Play LiveBlog

By Alec Meer on June 10th, 2011.

Boom!
Update: that’s it for now, folks. I’ll try to do some more over the weekend. I must be honest and admit I don’t want to though. So far it’s a bizarre, often witless mess of scatty, wasted ideas, clunky writing and surprisingly little action. Here’s hoping it improves now I’m out of the backtrack-heavy casino bit, though.

Eventually, via dark magicks, I have made Duke Nuke Forever on Steam work. I’ll be playing it on and off during the day, and sharing my thoughts in the below liveblog. No need to refresh the page – just watch and let it happen. And, hopefully, laugh and think about how clever I am. Or how witless and inaccurate I am. That can happen too.
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Codemasters Hacked, First Details

By Jim Rossignol on June 10th, 2011.


Earlier in the week John noticed that all Codies websites were pointing at their Facebook pages. But why? Well, Codemasters have been hacked by miscreants. The British company has started contacting affected persons, and the details of that missive are posted below.
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Amy Looks Beautiful, Tender, Grim

By Jim Rossignol on June 10th, 2011.


IGN are reporting that Amy, Vector Cell’s game that had previously only been confirmed for PSN, has now been spotted on the radar of other formats, including Steam. It’s a game about a zombie contagion and Amy, a little girl who is resistant to it. You play a woman intent on rescuing the titular zombie survivor, who must lead the little girl through dangerous environments. But this woman is not resistant to the infection: she is slowly turning into a zombie and have to deal with it by scavenging medical supplies or hugging Amy herself to stave off the march of zombification for a few moments. There’s a video below.
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This Is An Arkham City Batarang Controller

By Quintin Smith on June 10th, 2011.

It glows, because it's from the future

I’m too good to you lot. First of all I ease your aching need for a $200 Star Wars keyboard, and now I point you towards a promotional Batman: Arkham City controller designed like a batarang and lit up like some kind of high-tech bat… controller.
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RPS Asks: Game Servers?

By Jim Rossignol on June 10th, 2011.


Hello all. I keep having stabs at this, but right now we – the daily hivemind RPS types, rather than our excellent but unofficial Arma 2 and Minecraft communities – only have a TF2 server and a couple of Brink servers. We can probably get a bunch more going, but what? And why? And who? This will be a bit of a straw poll, of course, but let’s hear ideas and suggestions. The more outlandish the better, probably.

And yes, we should certainly have another Air Buccaneers revival before too long. We totally need a UT3 update for that mod, mod people.

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144 Comments »

Alienated: Some New Xcom E3 Screens

By Quintin Smith on June 10th, 2011.

We have a map like that in the office, but it shows movements of Melton Mowbray pork pie vans

Xcom, then. Irrational’s upcoming re-imagining of a strategy classic, transplanting all those government men and sinister aliens into a tactical FPS. Will it be any good? We couldn’t say. Alec broke our crystal ball years ago because he thought it was a trackball. Maybe you can help? We had a trailer earlier in the week, and now we have some new screens you’ll find after the jump. Gaze into these screens, reader. Run your hands over your monitor. What do you see?
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Driver: San Francisco Has An E3 Trailer Too

By Quintin Smith on June 10th, 2011.

Cars: like small living rooms with minds of their own

There hasn’t been a decent Driver game since the original, twelve years ago. We know this. At this point a game breaking that curse would be like an oak tree sprouting from an active landfill, but maybe, MAYBE Driver: San Francisco will manage it anyway. Alec was pleasantly surprised during his hands on, and the new ‘Shift’ mechanic that lets you jump between cars like a ghost with ADD sounds excellently mad. Plus the E3 trailer below made me laugh more than any other trailer this week.
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It’s Here (Or Is It?) – Duke Nukem Forever

By Alec Meer on June 10th, 2011.

Congrats, man

Today’s the day. Today is the day. The day that over a decade of abject silliness is finally resolved: Duke Nukem Forever has been released. Good grief! It’s actually happened. It’s available in shops, whatever they are, right now, and also on Steam. Unfortunately, a number of players, myself included, are experiencing a problem wherein over 100 game files – including the main .exe – are not downloaded, thus preventing access to the game. (Yes, I’ve tried validating and redownloading; no, it didn’t work). Graaaaaaaah! A final, cosmic joke perhaps? I hope you’re not prey to it, but it does mean my plans to run an as-I-play liveblog have been denied for the time being.

So, anyone fired it up yet? How’s it seem? And how does it feel, to be playing this game of such infamy?

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108 Comments »

Wot No Blue Milk? SWTOR’s Tatooine

By Alec Meer on June 10th, 2011.

Like a legless robotic ostrich

The Star Wars: The Old Republic intro movie may have been so monumental that we entirely deliberately and definitely, definitely not accidentally posted it twice, but it sure did get a few backs up. All very pretty and very Original Trilogy, yes, but what on Earth has all that pre-rendered willy-waving got to do with playing an MMO? Fortunately, Bioware are now letting us a little closer to their multi-million-dollar baby, with a guided walkthrough of whiny Luke’s adopted homeland – the desert planet known as Tatooine.
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E3 2011 First Look: Skyrim

By John Walker on June 9th, 2011.

But no infinite bears.
The largest issue with reporting on what Skyrim is like is I’ve only watched someone else play it. While that’s the norm for the vast majority of what’s shown behind closed doors at E3, in this particular case – a vast, elaborate game with an enormous non-linear world – watching someone else play it is a bit like being on one of those kids’ cars at a themepark. There’s a steering wheel on the front, but it’s going to stick to the track. Short of heckling, “GO LEFT, NOT RIGHT!” in front of an impromptu theatre of journalists (Bethesda always have the most elaborate booths), we were along for a prescribed ride. But a damned fine looking one.

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Ships Of The Rainbow: Sword Of The Stars II

By Jim Rossignol on June 9th, 2011.


A few weeks ago I ate a genuinely delicious sandwich – it was amazing – and soon after I took a look at Sword Of The Stars II, and that game looks in fine 4X fettle. It and that sandwich will forever be intertwined in my mind. Sword Of The Stars II is the most delicious 4X game I have ever pre-eaten. It also has the most colourful spacecraft I have ever seen. No need for drab camoflage in space: paint your ship coalescent purple and make the forcefields neon green. No one is going to care. This trailer (below there) shows off some of the fleets that will soon be at your disposal. Ranbow unicorn spacefleets! And what’s that flash of crazy space-snake thing at the end there? Spooky.
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