Rock, Paper, Shotgun

Archive for June, 2011

E3 2011 Secret Diary: Sunday

By John Walker on June 5th, 2011.

This is why you read RPS.

Sunday 5th June, 7am:

Woo! E3! There’s nothing better! If you enjoy heat like being in the core of the sun, volume levels as if a thrash metal band and their sub woofers have been installed in your brain, and so many people that genocide starts to look like a merciful choice, it’s the place for you!

Thus once more I arrive into LA, ready to face the thrills, spills, and potential of seeing Hulk Hogan, to gather information about PC games. For you. I do this for you. It’s your fault. So in the coming week you can expect RPS to be bursting with all the exciting announcements, freshest trailers, and worst puns. And I’m going to entertain myself by writing this diary on occasion. It will contain NO useful information. You have been warned.

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Total Biscuit – Hamilton’s Great Adventure

By Quintin Smith on June 5th, 2011.

Ruined.

WTF is Hamilton’s Great Adventure? I couldn’t tell you, but bubbly UK games commenter Total Biscuit can and he’s waiting for you just after the jump in this week’s Spotlight On Biscuit. Also, I finally giving in to a veritable mosh pit of popular demand and post a few thoughts on the Custard Cream.
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The Sunday Papers

By Jim Rossignol on June 5th, 2011.


Sundays are for doing everything slightly later – and marginally slower – than usual. It’s okay, it’s just a Sunday. There’s no rush. Why not call the whole thing off and sit down to read what the internet had to say about videogames and related issues? Yeah, that’s probably a better idea. Make yourself a nice cup of something hot, and we’ll begin.

  • Kirk Hamilton wrote this: “The Unsung Secret of Great Games—and How Some Games Get It So Wrong“. In it he says stuff like this: “Other people think about games in terms of their graphics, others concern themselves with their stories; still others focus on game mechanics and design. But when I close my eyes and think back to my favorite games of the past few years, I remember the way they feel: the heavy-metal crunch of God of War II, the gliding flow of Flower; the irrepressible bounce of New Super Mario Bros. DS and the impeccably timed slip and slide of Super Meat Boy. Each of those games had its own unique rhythm, an irresistible tempo that hooked me and kept me coming back.” Hey, it’s that feel thing from last week being elucidated.
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Gaming Made Me: Colossal Cave Adventure

By RPS on June 4th, 2011.

Young Leigh herself, and an Apple IIe

This week in Gaming Made Me, our series of highly subjective game retrospectives, Leigh Alexander documents the profound escapism and giddy cartography offered by Colossal Cave Adventure, aka Adventure, aka ADVENT – aka the first-ever adventure game.

I’ve lived in New York City for nearly nine years now, and yet I still can become so easily disoriented in the grids of Manhattan. Nearly every time the subway stairs eject me blinking into the aboveground sun, I don’t know which way is north; I stagger for landmarks, and I am shaking my iPhone to dislodge the compass interference that will tell me which way to turn. My map reading skills are horrific.

It wasn’t always this way. As a child I was a cartographer of imaginary worlds, drawing maps by hand for my best friend Charlotte and I to play with.
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The RPS Bargain Bucket: Socially Engaged

By Lewie Procter on June 4th, 2011.


It’s probably too hot to stay inside playing games today. What am I saying?! I’m no Mother. Games are often more fun than the outside world anyway, you don’t even get a HUD or re-mappable controls going for a walk in the park. If you still want more cheap games, there’s always bargains to be found across all platforms over at SavyGamer. Here’s your deals for this weekend: Read the rest of this entry »

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Prototype 2 Has Tentacles And Blood

By Jim Rossignol on June 4th, 2011.


Prototype 2 is a game about some dude is made of tentacles or something like that. You can check out the general use of tentacles in the trailer below. Tentacle Boy DOES NOT like helicopters, no sir. Also he’s going to have a fight with the protagonist from the previous game for some reason.

Whatever, I still want a decent Hulk game. (And yes, Radical’s Ultimate Destruction was the last good one, but imagine what destruction tech could do now.)
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Darksiders 2 E3 Trailer Is Pulp, Predictable

By Quintin Smith on June 3rd, 2011.

I AM BECOME DEATH, DESTROYER OF MEDIOCRITY

Jim posted this yesterday, assuming it was a leak and that it would be pulled down quickly. He was right on both counts, the smooth little genius, but now the same trailer’s been officially released and awaits you below. Seeing as this is a video of a video game you might possibly play down the line, in watching this trailer you are, essentially, gazing into your own future. You ever think of it like that?
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Ears Of War: Star Trek – The Co-Op Manshoot

By Alec Meer on June 3rd, 2011.

Mass Etrekt?

The pre-E3 announcements are hitting faster than a man cycling down a slightly steep hill, with one of the latest concerning yet another attempt to restore Star Trek as a viable gaming franchise. One-time Epic best-buds and current Darkness 2 handlers Digital Extremes are the studio Paramount’s given the job to, coming up with something based on the JJ Abrams movie reboot of Rodenberry’s finest.

As in the movie/original series, Flight Commander John C. Cork and Professor Speck are the stars of the game. Wait, did I get that right?
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Tomb Raider E3 Trailer Is Dramatic, Gorgeous

By Quintin Smith on June 3rd, 2011.

Ryanair's latest cutbacks left Lara somewhat frazzled

Alright. Okay. I’m not sure there’s any conceivable way that Crystal Dynamics’ forthcoming reboot of the Tomb Raider franchise could be half as arresting and gorgeous as this trailer. Tell you what, though. I’m looking forward to seeing them try.
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Hail To The Thing: On The Duke Nukem Demo

By Alec Meer on June 3rd, 2011.

All those years and they couldn't create two different character models? Oh, wait, I see.

Duke Nukem? He’s a goddamned wimp. Gets wrecked on just one can of beer, can’t push a cart up a small hill unless he takes everything out of it first, can’t travel across a desert without his precious car, and he plays with human excretion. He’s back, in a 1.5Gb, two-level demo released today but only to people who preordered Duke Nukem Forever or bought specific editions of Borderlands – and apparently he’s a massive wuss.

Wait. Waiiiiiiiiiiit. I just played Duke Nukem Forever. What is this I don’t even
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Win GoG Games Via The RPS Forums

By Jim Rossignol on June 3rd, 2011.


The chaps at GoG.com have offered to sponsor our forum relaunch with a little competition. It’s going to work like this: we want you to go to this thread and post a capsule review of any game you like. It has to be shorter than one-hundred words, but can otherwise take on any format. The funniest, cleverest, and most inventive ten review authors – as decided by the RPS team – will each get to choose any single game from the GoG.com line-up (The Witcher 2 excluded).

You’ve got until Midday UK time on Monday. Go.

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