Rock, Paper, Shotgun

Archive for June, 2011

Victory! US Politicians Fail To Outlaw Games

By Alec Meer on June 27th, 2011.

'Sup, court?

Enormously important news from the US just moments ago. Don your most gaudily-coloured party hat – after six long years, the Supreme Court has overturned a Californian ruling which banned the sale of games to minors… and essentially held that violent games were obscene publications.

In the case of Brown v. Entertainment Merchants Association, colloquially known as ‘the Schwarzenegger law’ due to Herr Arnie’s major role in bringing about a State-wide ban on the sale or rental of violent games to minors, the Supreme Court ruled 7 to 2 that the ban contravened the First Amendment, which concerns freedom of speech. Yep: games are now officially protected in the same way art and literature is. The entire games industry just breathed a sigh of relief.
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Public Service Announcement: Play Proun

By Alec Meer on June 27th, 2011.

I keep writing 'Pround.' Every time.

I don’t have any particular Proun news to share with you, but nonetheless felt compelled to post about it again. Sometimes, we RPSers are off playing different games and are too distracted to all flock around delightful surprises en masse, like poorly-shaven moths to an indie flame. And so it was with Proun, with the boy Quinns sent front and centre to happily announce this beautiful abstract racing game’s release while the rest of us stayed quiet and fiddled with our watches or something.

Until now!
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Bounce Upon A Time: Basketbelle

By Quintin Smith on June 27th, 2011.

That guy on the right looks like a dribbling idiot.

Michael Molinari’s browser game But That Was [Yesterday] brought an actual tear to my eye, an act not incomparable to summoning a squirt of lemon juice from a pebble, so I’m pretty excited to have just found out what he’s working on next (via the Indiegames blog, of course). It’s a project titled Basketbelle, a game of flashbacks and “good old 1-on-1 backyard basketball action” that “does not have [brackets] around its title”. You can watch the debut trailer below. If you can get past… ME!

C’mon, small fry! Whaddya got! Huh! Watch out!
Here you go!

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Wot I Think: Dungeon Siege III

By Alec Meer on June 27th, 2011.

The third siege of dungeons arrived a little while back, with Obsidian taking the reins of the Gas-Powered Games-created loot’n'kill fandango. I’ve been frantically clicking my mouse button at it for the last few days – an act which I have now transmuted into some words.

First point of interest for me in any dungeon crawler: can I summon animals? Silently beating up monsters in rock corridors gets pretty lonely, after all. Also, I’m really very lazy – if there’s some companion animal doing half the damage for me I don’t need to press so many number keys. Get to it, my furry friend.

Dungeon Siege III delivers on this front, at least. My stocking-wearing gunwoman can summon a spectral hound to antagonise foes while she snipes them from afar. On top of that, one of the AI-controlled companions (only one of which you can have with you at any one time) can summon a flaming hound. It’s doggy carnage out there.
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The Old Republic: Alderaan Mission Trailer

By Quintin Smith on June 27th, 2011.

Surely running all that way with your light saber out is a bit vulgar.

The hype-train for Bioware’s upcoming MMORPG Star Wars: The Old Republic is trundling along nicely now. All aboard! Next stop: a two minute trailer walking you through what looks like one of the game’s instanced missions. Population: The Internet. If you wanted to get off at Tatooine, you’ve missed your stop, but I can let you off here.
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Hitman: Absolution Details Talk “Variety”

By Quintin Smith on June 27th, 2011.

Is he getting older? I think he is. Awesome.

Ripten‘s only gone and harvested a entire picnic of Hitman: Absolution details from the latest issue of Edge, including the following bombshell- “47′s voice actor will not be returning.”

An era is over, my friends. A weird era, but one that did, at least, perfectly capture the voice of a psychotic man raised in a jar. 47′s agent and only friend, Diana, is being played be someone else too- Lost’s Marsha Thomason, aka Naomi Dorrit from Lost. But there’s lots, lots more after the jump.
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Adventure Denied: Minecraft 1.7 Rethought

By Alec Meer on June 27th, 2011.

Is that actually a piston? I thought they looked like... no, better not say. I'll only be mocked.

Boo. Boo! BOOOOOOOOOOOOOO. We’ll have to wait a little longer to go adventuring in Minecraft, for the absurdly-anticipated patch that adds more ‘game’ to the, uh, game has been delayed. Well, sort of. Minecraft 1.7 is still due very soon, but the Adventure Update has been pushed to version 1.8, which will “take quite some time to finish.” Aargh!

It’s not all bad news though – in the meantime, we’re getting pistons added to the game hopefully any day now.
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Byte vs Brick: This Week’s PC Charts

By Alec Meer on June 27th, 2011.

I will happily repost this picture until the end of time

I KEEP saying I’ll do this regularly, but something about numbered lists makes me curl into a tiny ball and weep for mother. Anyway, let’s do it this week and maybe I’ll be a better boy again next week. Here’s the top ten best-selling released PC games on Steam last week, in comparison to the top 10 at UK retail. As always, there are some verrrry interesting variations, which have much to say about both Steam and retail’s own peccadilloes…
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Charted: Unearthed Announced

By Quintin Smith on June 27th, 2011.

He's either a rougher Drake or an effeminate Alpha Protocol character, I'm not sure

The critically acclaimed Uncharted games may have never made it to our fair platform, but I have some good news! Saudi Arabian studio Semphore has just announced Unearthed: Trail of Ibn Battuta (following modern trends, I can only hope the sequel will be Unearthed: Trail of Ibn Ba2ta), a 3rd person action game that sees you picking up the trail of famous Muslim explorer Hajji Abu Abdullah Muhammad Ibn Battuta. Debut trailer and in-game footage await you in the dusty crypts below.
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Eek Online: CCP Apologises

By Alec Meer on June 27th, 2011.

Actually, a real cybermonocle would cost much more than $68. What's everyone complaining about?

CCP hasn’t been making Eve players terribly happy of late, first by introducing microtransaction vanity items broadly perceived as being about as affordable as Ferrero Rocher made of real gold, then by suffering a leak of an internal discussion about how to make even more from microtransactoins, and most recently by a blog from their senior producer which tried to wave away these issues with some rather peculiar arguments. In the wake of a fan uproar, they’ve now held up their hands and admitted to making a bit of a boo-boo.
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Not Cardboard Children: Two’s Company

By Quintin Smith on June 26th, 2011.

YOU! SHALL NOT! PASS! I THINK! Hang on let me do the maths

Last week I said that this week’s Not Cardboard Children was going to be a roundup of great board and card games that work great with just two players (and then I taunted you with a game that needed more friends and a bigger table than you’d need for a respectable wake).

I wasn’t even lying! Come, take my hand. We’re going on a magical cardboard tour. Wait- what are you doing?! Don’t actually take my hand. What are you, eight years old?
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