Rock, Paper, Shotgun

Archive for June, 2011

The Sunday Papers

By Jim Rossignol on June 26th, 2011.


Sunday! At last! All these years we’ve been waiting for it to be Sunday and it’s finally here. A whole day off. If only it could last forever. Well, we’d better make the most of it. There’s no telling we might get another one. It might not even be in your lifetime. And that’s factually true! A relaxing way to spend a bit of your morning could be to read some things about videogames, but then that’s not vital or anything. Just a suggestion. I’ll leave these links here for you, just in case.

  • Richard Cobbett has been a busy boy of late, and you should probably read this sprawling, hiarious Police Quest edition of Crapshoot: “I’ve never been an American beat cop myself. I don’t even really know how American cops work outside of TV and movies, not just because I’m far too boring to ever have gotten on the wrong side of the law, but because – as you can probably tell from my accent – I’m English. Yes, from England. God Save The Queen, and all that. It means I grew up with a very different kind of police force. Our police don’t usually get to carry guns for instance. We don’t have many donut shops. Instead of Miranda Rights, our officially approved caution is “You’re bloody nicked, mate!”, to which our villains admit “It’s a fair cop…” and resignedly hold out their wrists for the cuffs… “
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LulzSec Over, Release Battlefield Heroes Data

By John Walker on June 26th, 2011.

So hopefully this is the last lot.

LulzSec, the hacker group who have claimed responsibility for many of the high profile attacks on gaming companies, publishers, and even the CIA, have declared their work is done, their time is up, and they’re off. Apparently it was always intended to be a 50 day voyage aboard their Lulzboat, and it has come to an end. They believe they have revitalised the Antisec Movement, and entertained themselves along the way. Which they claim, albeit in hindsight, was always their goal. But whatever their reasons, their goodbye comes with perhaps their biggest release of data yet. It’s going to be messy. This one contains 550,000 Battlefield Heroes Beta users’ details, and the details of 50,000 users from “random gaming forums”.

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The RPS Bargain Bucket: Best Things In Life

By RPS on June 25th, 2011.


This week, Lewie is away at Glastonbury, so once again, the SavyGamer B Team of Will Templeton and Tony Heugh has stepped in to pick up the slack. At first, we were really thankful for Lewie going away this particular week, because it meant that our advice was just going to be, “Open up Steam and play TF2, because even if you did buy anything this week you’ll not play it because of the siren call of all that fresh meat.” It was basically a half-day. Then Jim told us that wasn’t good enough. Apparently you lot “won’t stand for that sort of thing,” and we should “have some goddamn integrity.” Well, fine. If you’re going to be that demanding, here’s a roundup of the best deals for your computerbox that aren’t only available gratis through your primary direct downloadatron. As always, to make sure you’re always up-to-date on the best deals as they happen, visit SavyGamer.co.uk.
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CCP Defends Eve’s Crazy Clothes Costs

By Alec Meer on June 24th, 2011.

Following a fairly vague response to the uproar around Eve’s frankly ridiculous prices for in-game avatar vanity items (e.g. a shirt requiring virtual currency worth $25 of real money, or alternatively enough in-game money to buy several very large spaceships) introduced in the new Incarna expansion, CCP have addressed the issues head on. The latest blog from Eve senior producer Arnar “CCP Zulu” Gylfason is probably one of the more extraordinary developer comments I’ve ever read. Case in point: “People have been shocked by the price range in the NeX store, but you should remember that we are talking about clothes. Look at the clothes you are currently wearing in real life. Do you have any specific brands? Did you choose it because it was better quality than a no-name brand?

And there’s more. I’m just going to have to quote most of it verbatim, because… well, essentially he’s trying to argue that Eve’s in-game clothes can be directly equated to real-life clothes, both in terms of value (or lack thereof) and of self-expression. It’s a fascinating talking point for sure. It’s also almost definitely going to make a lot of Eve players very angry.
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No New Hope: Star Wars Galaxies Closing

By Alec Meer on June 24th, 2011.

Actually, that looks amazing

A long time (well, eight years) ago in galaxy well, right about here, SOE launched a Star Wars MMO. It was… odd. To say the least. It was also extremely beloved by a significant few, thanks to being something of a sandbox with complex and ambitious features such as player-made cities and pet Rancors. WoW and its many followers might be a whole lot slicker than Galaxies, but they just can’t hold a candle to its crafting and virtual economy. Sadly, an attempted relaunch as something more action-centric in 2005 made the dwindling Galaxies faithful love it a little less, and subscriber counts have continued to drop since then.

It’s amazing it’s kept going for so long, quite frankly. But now, its Jedi will return no more – Galaxies will close for good on December 15, 2011. Many Bothans died to bring us this information.
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Guild Wars 2′s Underwater Worlds

By Jim Rossignol on June 24th, 2011.

Bubbles!
Well, I wasn’t expecting this. Guild Wars 2 apparently has a “huge” amount of underwater content, including unique underwater weapons and abilities and – according to developer Jon Peters talking in this Gamespot video, embedded below – entire underwater cities. The twenty minute shows some huge aquatic creatures, lots of combat, and some extremely atmospheric underwater and coastal areas. It’s fairly impressive, and certainly makes other MMOs’ brief dabbling with submerged areas look pretty, uh, shallow. Go take a look.
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Hellgate: The Returnening: The Open Beta

By Alec Meer on June 24th, 2011.

It's like 2007 all over again

As the less forgetful among you will recall, the guns’n'demons MMO is being resurrected despite a broadly unhappy reception and an early demise, with Korean dev T3 transplanting a free to play heart into it. While a select few have been allowed in previously, the unwashed masses (hullo!) will also get to peer suspiciously at it in just six days’ time, when the open beta lands. It brings with it brand new modes for Hellgate’s below-London adventuring. One of them, you may be unsurprised to hear, involves zombies.

Anyway, this open beta sounds a bit like one of those betas that’s actually a launch. Damn you Google, you ruined the word ‘beta’ forever.
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Take On Helicopters Taster For Op Arrowers

By Jim Rossignol on June 24th, 2011.

A light chopper, yesterday.
Op Archers? Owners of Operation Arrowhead, anyway. If you are one of those people – as you should be if you like soldier simming – then you are entitled to a preview version of Take On Helicopters, the forthcoming commercial chopper game from Bohemia Interactive. It looks like this is a sort of add-on for Operation Arrowhead which demonstrates the new flight model and pilot animation using a “light chopper” (pictured). Perfect if you were wondering how you were going to be able to get through another weekend without some simulated hovering.

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Crytek: Crysis 2′s Direction “Backfired”

By Jim Rossignol on June 24th, 2011.

Tessellation makes pretty stuff more pretty, it seems.
Speaking with Gamasutra, Crytek bossman Cervat Yerli had this to say about the Crysis games: “Crysis 1′s intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players. So with Crysis 2, we took a different direction, and it backfired a little bit.” Yerli explained that the forthcoming high-end 1.9 patch for Crysis 2, which will introduce clevers such as tessellation, realistic shadows with variable penumbra, parallax occlusion mapping, and “Sprite Based Bokeh Depth of Field”, is a “gift” to the PC high-end community. “It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future,” says Yerli, “If you support a high-end preference.” I totally support a high-end preference. That sounds like some kind of innuendo, right? Eh? Guys? Mm.

The high-end patch is out next Monday, June 27th.

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Winter Is Coming: Winter Voices Get A Demo

By Quintin Smith on June 24th, 2011.

She probably just needs a nice cup of tea

Alright, I want you lot to listen up. I’ve just noticed that indie RPG Winter Voices now has a demo available that you can either grab on the official site or using Steam. I don’t want you lot to run off and download it, because I’m positive that most of you would enjoy it about as much as having having smoke rings puffed in your face. Just have a listen of what I have to say and see if the game sounds like it’s for you.
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Team Fortress 2: Why Go Free?

By Alec Meer on June 24th, 2011.

Come to me, my money

Team Fortress 2 has gone free to play, in a typically Valvian rug-from-under-our-feet move. While superficially a bit of a shock (albeit one a few people guessed), at the same time it makes perfect sense. Some four years down the line, ongoing sales of the game were surely pretty minimal, making the only real options to restore Team Fortress’s big money-making potential either to move onto a sequel or larger, paid upgrade packs. Neither of these would have been popular with the fanbase (which isn’t the same as saying the fanbase wouldn’t have bought them, of course. You know you would have).

The other reason for the free-to-playisation, I half suspect, is getting there before someone else did.
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