Bioshock Infinite: The Full E3 Demonstration

By Jim Rossignol on July 8th, 2011 at 8:38 am.


That’s a fourteen minute look at what’s going on in the flying city of Columbia, via GameTrailers. If yesterday’s huge interview with Mr Levine was anything to go by, this is worth paying attention to. The “tears” stuff – where things are dragged through from another reality – are shown off here, and they’re quite the thing. There’s so much in here: combat, airships, the skylines, crazy contraptions, decisions being made in an almost-RPG style, and lots more Elizabeth.

Frankly it looks insane and fascinating, and leaps forward Bioshock. The buildings bobbing up and down is quite a disconcerting thing, though. Hmm.

Clearly this is VERY SPOILERY, so beware when watching it. That said, holy crap…

Thanks, GameTrailers.

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121 Comments »

  1. magnus says:

    I’m trying my best to not overdo the pre release info, I managed with DE:HR, now this and Rage? Oh dear! So does that mean there’ll be a Building/Head bob slider in the options?

    • alice says:

      Same with me, I really want to avoid pre-release spoiling and unnecessary expectation building but the more I read about this game the more I want to watch too. What to do.

  2. coffeetable says:

    The the trailer starts (and the hack shuts up) at 4:30.

  3. Tyrone Slothrop. says:

    It looks fucking stunning in every way. That is all.

    • Blandford says:

      Yep. Q2 2012 can’t come soon enough.

    • varangian says:

      It does indeed look stunning, leading me to one worry, not about Infinite itself, but about when one Gordon Freeman finally gets off his backside and gets round to finishing his job. Because, having seen some pretty awesome combat in a wide area using three dimensions and a protagonist who actually talks to his sidekick, silent Gordon and his loading screens might not look so great. Would be such a shame if HL goes the way of Duke Nukem and finds the world has passed it by when it eventually gets released.

    • reticulate says:

      That’s actually a really good point with regards to HL3/Ep3/Whatever Gabe Calls It When It’s Finally Released.

      I’m sure it will be polished to the nth degree, the gameplay will be pitch-perfect, and we’ll finally see some closure but I wonder if it’s going to appeal to anyone other than us who just want the bloody thing finished. It’s a straight-up shooter with physics puzzles and a dystopian atmosphere. Those are not unique concepts to Half Life, and some of them have arguably been done better in the interim.

    • Tei says:

      Valve can always cheat. Like introduce a totally new enviroment, a “alien internet” where you can instantly travel from a citadel to the other visiting multiple different world (read: different background skybox). I think is what Portal 2 do. You are in thick corridor, but you don’t notice much, because the backgrounds are soo pretty and epic. It will still be a workaround, not a solution.

    • HeavyStorm says:

      It would be a shame, but, there’s this risk. BS:I looks like the endgame.

      Meaning, I don’t fuck believe I will ever be impressed again after playing the fucking thing. I’ll probably try LSD after that. During a BASE jump.

  4. MuscleHorse says:

    At last, a game with a busty damsel in distress and a gobby prick of a protagonist.

    • coffeetable says:

      I wait for the day there’s a mainstream action game with an average-looking woman in everyday clothes as its protagonist, and a sculpted hunk in tight leather as the needy companion. And there to be no opt-out with respect to the romance.

    • Gnoupi says:

      @coffeetable – Half Life 2 fits the description for the most part?

    • coffeetable says:

      Gnoupi: HL2 isn’t actively misogynist like a lot of games are, and I’m grateful for that, but what I really want (and will never get) is something that flips the gender roles and portrays men in the same way women are portrayed in the rest of the genre – ie, embarrassingly badly.

      I’d also be happy with a gay leading couple or an attractive, kind female companion who rejects Mr. Action Hero’s unsubtle advances in favour of a pacifist third party.

      (Yeah I know games are supposed to be escapism but c’mon give me some variation from the cliché)

    • Cunzy1 1 says:

      I’m sure there is a mod for oblivion whereby unless you hold down Shift and Y your characters attention is drawn to zooming in on the nearest male genital area. Filling the screen with a poorly animated and non bouncy cock bulge.

    • yutt says:

      Edit: I don’t understand why my reply comments seem to get placed in response to a seemingly random comment rather than the one I clicked reply on.

    • studenteternal says:

      The Longest Journey jumps to mind, as does Beyond good and evil. Although not exactly I admit. Hrmm How about No one lives forever? The protagonist only dresses kinda silly and the male co-lead is played pretty er.. Unflattering :)

    • Ralphomon says:

      @coffeetable: Beyond Good and Evil?

  5. reticulate says:

    Given Kieron’s interview yesterday, can one hope that RPS is getting the band back together?

  6. pyjamarama says:

    Infinite marketing started pretty early given the fall 2012 release. The explanation according to Ken Levine on the GWJ podcast is that Bioshock despite the success never managed to make itself visible to “casual” gamer, and points to a talk he did on a college and people that play games never heard of it. So they are going to repeat Infinite message several times in every channel they can go on to, to make sure is known, of course for gamers like us the Infinite message is going to be to much, so I’m going to try to avoid any oversaturation on the game. The alternative I guess was to have a 100M dollars marketing campaign in only 4 months like CoD games do now. This way is probably cheaper.

    • MuscleHorse says:

      The question is do we want to pander to this demographic? Trying to please everyone only produces mediocrity and while the setting and art direction of this game does impress, I can’t help but feel dismissive of how scripted it is, much like how a Call of Duty game plays. The people that are happy to play Call of Duty (and there’s nothing wrong with enjoying that game/not caring about gaming as a whole) don’t want something new. Watering down otherwise exciting prospects hurt it for the people that care and those who you may have reached probably won’t play it through to completion or especially appreciate what you have innovated in.

    • Jim Rossignol says:

      It’s not scripted in the same way that a CoD game is though, is it?

    • UncleLou says:

      Oh. I haven’t followed this too closely, I had no idea it was a (late) 2012 release.

    • MuscleHorse says:

      No, but we’re still essentially required to walk around and take part in set-pieces that we have next to no control in. I’m failing to see much of an actual game in this. I’ll hope for the best and certainly buy this, but I’m not expecting much more than the first Bioshock – stunning setting, mediocre gameplay, uninstall and left to languish in my Steam list.

    • pyjamarama says:

      It’s not a question of of pandering in terms of gameplay, is a question of name awareness, is hard for us to understand but some people you have to show them lot’s of times and put it in front of their faces so they acknowledge the game even exists, and they are probably going to enjoy it if they try it. CoD does this like Hollywood blockbuster absurds amount of marketing. They are going to spread the message on every media channel they can find before going the heavy marketing route.

    • thebigJ_A says:

      What on Earth did you watch? Set pieces we have no control over? Everything in that, from what weapon to use, to where to go, to which skyline to hop on, was a choice. Hell, that entire sequence didn’t even have to happen. The girl asked whether to go straight to Comstock, or take a detour. The detour ended in what we saw.

      He didn’t need to go to the zeppelin, he didn’t need to interrupt the execution, etc. Choices. Agency. That’s everything I’ve heard them say about this game, and the trailer shows it off.

      Aside from the story beats (few and far between), I didn’t see an instance of scripting.

    • Muzman says:

      Well, there would be a ton of scripting. From where Elizabeth stands, where she walks, where she hides when the shooting starts, what you and her comment on, the tears, where the songbird appears and what happens when it does. It’s all scripting.

      What I still can’t tell from that (and you wouldn’t be able to really in anything) is what your options actually are most of the time. It’s intriguing because it could be a very restricted game except for a few open battle sections (not necessarily a bad thing) and they manage to disguise it well, or they’re implying its this fluid miracle marriage of half-life2-episodes-ish set pieces and moving gameplay. Which would be insane. I’d almost want to get it just so I can try and break it: “Ha they can’t possibly have thought of this…”. Which is an intriguing sensation. Maybe it’s why it’ll take a year to finish.

    • thebigJ_A says:

      That’s hardly the sort of scripting people are talking about when they refer to a game being too scripted.

      People complain about “scripting” in the sense that the campaign of CoD is scripted.

      Same word, but referring to two very different things.

  7. McDan says:

    Oh ma word. Thus is looking so good! I hope the interaction between Booker and Elizabeth stays constant and feels normal (for humans conversing kinda thing) when they’re together. Can’t wait!

  8. Coins says:

    I am so dissapointed. I read ‘demo’ and thought that we’d get an actual demo, not some video.

  9. Jams O'Donnell says:

    I am developing a videogame crush on Elizabeth, and it’s not just because of her giant [eyes].

  10. Vivian says:

    Jesus christ, -10 credibility pts for the massive fake tits. They look ridiculous.

    • Rii says:

      Hi guys wut is corset?

    • Seb says:

      I get the impression that, from all the footage that has trickled out of Irrational thus far, they are struggling with the design of her character. And it’s obvious from this video that she isn’t quite ready yet. She doesn’t look right, and she doesn’t sound right. Her body is awkward, borderline malformed, and her lines ring dissonant, overacted.

      The game overall looks fantastic, and brilliant, and I will be all over it and play it through multiple times, as I have everything else that Ken Levine’s giant head has been involved with since the dawn of this industry. But Elizabeth is a far cry from Alyx Vance, and it may not be acknowledge today while everyone is over the moon about Infinite, but I’m willing to bet that she will be the sour note in most reviews come release.

    • yutt says:

      @Vivian

      Apparently females with >B breasts are now “fake.” I’ll have to inform my wife and sister they are no longer allowed to consider themselves human. Thanks, Internet.

    • Vivian says:

      They are spherical! That’s what surgeons who haven’t thought it through properly make! Or horny devs. Actual boobs are more teardroppy.
      PS Yutt, people with boob-jobs aren’t human anymore? Noted. Thanks for the heads-up.

    • Raye says:

      One, she’s stylized, not intended to be 100% realistic. Two, corsets did that to breasts, they shoved them way up high.

      http://www.oocities.org/ther_over/tight-victorian-tn.jpg

      http://www.oocities.org/ther_over/19thcent.htm

  11. fenriz says:

    It looks extremely linear but decisions can partly undo that.
    Thing is tho, uhm, decisions seem to be limited to what to shoot. Isn’t there anything else in a FPS beside running and shooting? Didn’t system shock have technical interaction? I like “touching” things around(and not just to throw them), will i not be able to do that? Yes i like adventure games, i think any game should have adventure-like actions. Does that hurt the fascist “genre discrimination”? YEs i hope so.

  12. Jams O'Donnell says:

    Other observations:

    1) The gunplay looks as floaty as it did in Bioshock. I get the impression I’m in the minority in not liking Bioshock combat, though.
    2) Booker should have been voiced by Nathan Fillion.
    3) Bird creature thing is amazing.

  13. jezcentral says:

    I wish there was a way to filter out articles from the RPS main feed based on the tags? I’m already sold on this game from the original Bioshock, and don’t want to know anything more about Infinity.

    I don’t want to approach the game knowing lots about it (with some games, I feel the devs/publishers are so desp[arate to show their game is worth buying that they will show everything except for a couple of plot-twists or gameplay set-pieces), leaving the game feeling like a revisit, rather than a new experience.

    And yes, I appreciate the irony of clicking on a report to say this, but I didn’t read the article, or any previous ones, but I already know about the “tears” concept from images posted, which I was peeved to have found out about. I’m not whining how unfair life is, I was just wondering whether the tags could be used in this way, as there are plenty of games that I DO want to know more about, and the writing in RPS is too good to miss out on.

  14. Hidden_7 says:

    Oh dear, is that a two weapon switching scheme? And respawning health? I’m getting entirely too tired of these mechanics in shooters. I understand the reason they exist, how they work around some issues, but I always feel like they are lazy workarounds, and their presence in a game usually suggests to me a game I’m not entirely too interested in.

    Oh well, much of the rest of it looks, so I’ll reserve judgement, still, disappointing to see those elements crop up.

  15. Alexander Norris says:

    Ken Levine is so dreamy.

  16. Theory says:

    Someone wake me up when there’s an HD version that doesn’t play adverts at you (I mean beside the one for Bioshock, obv). I’m not putting up with the bastardised viewing experience embedded above.

    • hotcod says:

      go gametrailer for a HD version. It will play ads but if it didn’t you wouldn’t be seeing anything at all so grow the hell up.

    • Theory says:

      Thanks for the tip (it’s not on their PC page for some reason), but work on the attitude. The whole trailer is already an advert, and the sub-adverts are just third party baggage. If it weren’t for the TV ads…we’d be watching it on the official website instead.

    • Rich says:

      “The whole trailer is already an advert”
      Indeed.

      The publisher produces trailers to promote their game. The sites get paid to host the trailers. We watch the trailers and maybe buy the game, thus giving the publisher the money to promote their next game.
      It’s not a privilege to be advertised at.

  17. Haggai Elkayam says:

    Awesome! Although, you know, it is actually a console demo, with auto-aim and all… :)

  18. ZIGS says:

    Why are people with wrenches running towards a guy with a shotgun?

    • Jams O'Donnell says:

      * Because wrenches have a very short range?
      * Because they want to dismantle the shotgun?
      * Because the owner of the shotgun needs assistance in disassembling the shotgun and they’re helpful souls?
      * Because there’s a steel girder just behind the man with the shotgun and they figure if they can loosen it it’ll crush him?

    • Tei says:

      Because are soo angry, that his vision has turned into a red tunnel, are blind by fanatism and hate.
      And yea, need to walk to ::MELE_DISTANCE before running .mele_attack()

    • ZIGS says:

      Let me rephrase that: Why are people with wrenches running towards a guy with a shotgun with such little disregard for their own lives?

    • Rii says:

      Because they’re likely not aware that the player is near-invincible. If he’d been an NPC he would’ve been dead fifteen times over during the course of that demo.

      Also on the subject of combat, I’m disappointed that they’ve gone with the ‘throw dozens of enemies at the player’ route for this game. That works for Serious Sam and mindless soldier mook games, but these folks are meant to be people. Mowing them down like cattle doesn’t sit right with me.

    • John P says:

      Because it’s a Bioshock game and therefore the combat sucks? It’s disappointing. I was hoping they’d fix the shooting, because the repetitive in-your-face enemies were a big problem with Bioshock.

  19. thebigJ_A says:

    After getting a real good look at her, it’s apparent that her proportions are NOT ridiculous. She looks how any petite, moderately well endowed girl would look in a corset.
    But then, The Flying Spaghetti Monster forbid a female form be attractive. That’d be sexist, right, white-knights?

    • DiamondDog says:

      Oh please don’t tell me this “white-knights” is a thing now. Is it a thing? Has the internet chosen that as its default defensive position? It’s really silly.

    • Dominic White says:

      Anyone who isn’t angry and offensive all the time is now, by default, a White Knight, because clearly they’re terrible because they’re… not angry and offensive.

      It is a thing and has been one for several years.

    • thebigJ_A says:

      Referring to the last Bioshock Infinite post, all the people who were extremely angry and offended thst the girl character was pretty.
      White Knights are usually angry and offended. IDK what internet you’ve been on.

    • CMaster says:

      “She looks how any petite, moderately well endowed girl would look in a corset.”
      No, she doesn’t. Her waist is indeed as Vinrath says, impossibly thin. See the screenshot at the top of this thread for example. I’m not sure that this whole thing is anything like as significant as all this debating, but claiming she looks realistic isn’t really on the cards (nor is she of course intended to).

      And yeah, the phrase “White Knight” has been being misused for a long time now.

    • Rii says:

      Elizabeth isn’t particularly attractive. She is clearly calculated to arouse the Male Protective Instinct but that’s something else entirely. Indeed, I suspect it’s the combination of those aspects of her depiction with her cleavage – the latter read as sexual – which is causing difficulties for some people.

      So here’s my problem with that as an intellectual rather than instinctive response: it’s the viewer’s fault that they can’t get past her cleavage. It’s period-appropriate dress, she is not unreasonably well-endowed, and she is not otherwise sexualised. The fact that many of us are bringing baggage to the game to the effect that exposed flesh = sex is our problem, not the developers’. Just like the controversy over Resident Evil 5 daring to use non-white zombies was our problem, not Capcom’s. Arguing that simply because Elizabeth is showing some flesh that the game is depicting her as both childlike and sexual runs uncomfortably close to the ‘if she didn’t want it she shouldn’t have worn…’ line of argument.

    • DiamondDog says:

      I don’t personally have any problems with the way the character looks, but branding any male that does as a “white-knight” is just kind of pathetic.

    • Spider Jerusalem says:

      @ thebigJ_A

      That, sir, is not the proper use of “white knight”.

      Subtract an appropriate amount of internets from yourself.

    • thebigJ_A says:

      I’ve seen that picture, both times Vinraith posted it, and now a third. It’s a normal girl, viewed at an angle, at a distance, and in a corset (the entire purpose of which was to enhance the bosom and make the waist look small). You can see her far better, and up close, in the video.

      I will admit to apparently having used the wrong terminology. White Knight, in internetese, does not mean what I thought it did. For that, I beg forgiveness.

      But as Rii put it so eloquently above, the girl’s character design is fine. People taking issue with it have their own problems to work out.

    • Basilicus says:

      The giant mechanical bird was also unrealistic. Its proportions were way off. Birds also can’t burn through and lift roofs, or carry full-grown human beings. I’m rather offended. Birds are people, too.

    • Berzee says:

      I wish she had on enough clothes to cover all the bits, yes, but I think it’s not too relevant to me because this game appears to have way too much *ugly shrieking* from the enemies, for my tastes — so I would probably not want to play it even if it was modest.

      Which is too bad, because the world is just beeyootiful before they get all “people like shrieking, right? zeppelins and just the ugliest screaming you ever heard, constantly forever?”

    • yutt says:

      @Berzee

      Yes, women should be ashamed of their bodies. I am *appalled* she is revealing her face to a man she is not wed to without a veil. Disgusting!

    • Ed123 says:

      I concur with thebigJ_A – her proportions are entirely within the realms of possiblity. Plenty of contemporary dresses…uh…”empowered” a lady’s bust enough to look like that, and whilst her waist is a bit too thin, it’s not that far from some of the more extreme examples I’ve seen women slip into (ex was into period clothes and the like). As for the “white-knighting”, I find it irritating but then that’s kind of the whole point of a comments section.

    • Muzman says:

      Her waist isn’t all that thin for the period
      http://en.wikipedia.org/wiki/File:1898Das_Album6.png

      see also Megan Fox in that stupid Jonah Hex movie

    • Berzee says:

      @yutt — How surprising can the world really be when you only hear people saying what you expect them to say, and to blazes with what they really said? I can’t imagine it is all that surprising a world, nope, nope I can’t.

      But your violent misinterpretation is not without redeeming qualities, because it allows me to ask a tangential (interesting) question…

      do you believe shame is the only reason to cover a thing?

  20. Rii says:

    Hmm, Elizabeth is very ‘damsel in distress’, isn’t she? It works – or rather, I can see it working in the course of the game – but I hope there’s rather more to her than that.

  21. Shazbut says:

    I hope the different factions get fleshed out a little bit in terms of what they actually believe. It would be nice if there was a smidge of actual identifiable politics going on instead of a lot of “Hur huuhh hurr! Kill him!” from all the supposed faction members. Even the most fascist and xenophobic organisations in the real world have a lot of people who can eloquently argue their position and are intelligent. I expect we’ll get a bit of mindless rhetoric from the leaders and everyone else will be a mindless and evil drone who you wouldn’t think twice about shooting.

    There was some with Andrew Ryan in Bioshock, but it could go further than that, and of course all the splicers were comic book villians. “Hereee’s summa that tasty Adam!”.

    Otherwise, the game looks stunning. What incredible imagination on display!

  22. Narretz says:

    Omg, you can’t just shoot the horse, you have to press a button for that. This is really bad.

    • Proximity says:

      What on earth were you going to do, shoot the horse by NOT pressing a button? I wonder how you’d manage to pull that off.

      Clearly, the meaningful portion of that pseudo-QTE was the fact that you have only a few moments to make a decision.

    • torchedEARTH says:

      @Narretz
      Don’t buy the game then. Don’t even go near it.

    • Dave L. says:

      The problem is it’s representative of the same immersion breaking interface design that plagued the original Bioshock. Why does there need to be a new interface element with a freaking countdown timer to perform an action that should just as easily be accomplished by just shooting the damn horse with the established ‘shoot’ button/trigger. Diegesis is apparently unheard of at Irrational.

  23. Forceflow says:

    And this is running on current-gen Xbox 360 hardware? Well, color me impressed.

    • Okami says:

      It’s probably running on a high powered pc. The chances that they’ve optimized everything to such a degree that it’s running smoothly on a box are rather slim at that stage of development.

    • UnravThreads says:

      If Okami is correct, that suggests that we could be looking at a GfW or GfWL game with regards to the prompts, although some games (e.g. Rainbow Six Vegas 2) aren’t GfW related but do resort to the 360 interface when using the 360 controller.

      This is quite interesting, me thinks.

  24. torchedEARTH says:

    ZO MY GOD.

    Forget any day one bonuses – this game doesn’t need them, you can have my money now.

  25. DK says:

    2 Weapon limit. Hurrah, because if there was anything wrong with Bioshock it was that you could have too many weapons at once, am I right?

    Fuck you Levine. You can’t gripe about how you gave people all those weapon choices in Bioshock and they never used them and then limit them to two weapons, which will always be the ones needed in the encounter, since you are placing them to fit there.

    • Marijn says:

      Yes, go right ahead, say “fuck you” to one of the most imaginative game directors in the business because you dislike one of his design decisions.

      Alternatively, get some perspective.

    • DK says:

      You mean Has-been who keeps getting good press and publisher money running on old accomplishments. His so praised “vision” keeps getting smaller and smaller and smaller with every game. Instead of trying to do more, he’s doing less and less.
      The two weapon limit is just one more example of him talking big and DOING small.

    • Acorino says:

      You say that with a certainty that presumes you already played the game.

  26. Iskariot says:

    This game is a winner.
    I have never before seen a trailer even remotely fascinating like this one.
    I want to experience this game.

  27. KillerB says:

    I’ll but that for a Dollar. Or retail price at £34.99. Whatever. Looks awsome, and i for one loved both the Bioshocks.

    (Who wants to bet there is already a ‘Nude’ mod for Elizibeth in the pipeline :-D)

  28. el_Chi says:

    The Vox Populi remind me of the Lost Boys from Hook. I can’t work out whether this is a Good or Bad Thing

  29. GHudston says:

    I need this like I need oxygen.

  30. Turkey says:

    I bet it’s more like Elizabeth is escorting you in the sense that she’s a character designed to keep you distracted from that there’s this huge open city and there’s only one path to follow.

  31. Bhazor says:

    Dear GT

    Oh God stop talking and just show the video.

    Sincerely
    A Reasonable Man

  32. kyrieee says:

    I can’t deny that it looks spectacular but I’m not interested in playing it. I guess that’s not saying much anymore because I can’t think of any other single player shooter I’m interested in playing either.

  33. Eidoloclast says:

    Yikes. Booker’s one hand fits all the way around her neck with room to spare. That was pretty unsettling.

    • Rii says:

      It’s difficult to tell what with the video’s buffering system and all, but I think you’re exaggerating a bit, and for my part I can fit my (small) hands around my (not particularly small) neck such that when viewed from the front it would appear much as Booker’s hand does around Elizabeth’s throat. That her neck is unnaturally thin I’ve no doubt – it’s part of the stylisation of her appearance – but he’s not gripping a pencil or anything.

  34. yhancik says:

    Do they ever shut up?

  35. Moni says:

    I like the bit where they make a new hole to walk through instead of going through the one that was already there.

  36. gummybearsliveonthemoon says:

    Is she … I mean, uh, is she a Garbage Pail Kid all grown up? Her face is just WRONG.

    Yeah. I dunno. Bioshock was really nice, but I missed the more RPG and exploratory options in System Shock 2. And the months of technical hurdles (soundcard, video card, mouse acceleration, etc.) that I encountered before actually being able to play it soured me. I bought it and upgraded my PC for it only to discovered that it worked like a console game until the patch.

    Bioshock 2 was, sure, not Irrational/2K Boston but someone else, but boy oh boy did it sour me on anything named “Bioshock” ever again. It could be “Bioshock Free Beer, Gold Coins, and Flirty Goth Girls” and I’d pass on it.

    Tell you what, Ken, when BS2 is actually fixed like promised, I’ll buy your games again. Not til then.

    • Thants says:

      Bioshock 2 was Bioshock but better. I don’t know what all the bile is about.

    • gummybearsliveonthemoon says:

      Oooh, is that a Howard Moon icon?

      Thants, did you play it on PC? Because my bile stems from that.

      Specifically, from the fact that the game, like its predecessor, would CTD and wipe the entire user INI settings to default.

      Also, that the in-game screen videos (Lamb on a screen talking) would sound like Shodan with laryngitis, stuttery and with half the audio skipping and dropping out, due to the Bink files being encoded for Windows 7/64 or some such and not being properly backwards compatible.

      Also the fact that the mouse slider in the game menus would default to “warp speed”, and if you changed the mouse speed, the game would reset to “warp speed” every single time you loaded, quickloaded, or even loaded a new map by entering a new level. Every time. No matter what. Save a setting? It forgot it. The fix was to manually edit the speed not in the normal place in the INI, but to change what “middle of slider/3.0″ meant in a convoluted workaround. It was to be fixed, then they cancelled the patch for months and months, then claimed to fix it but folks (me included) still had the problem.

      Looping sound errors that would cause boss fight music to stick and loop until quit and reload.

      Promised DLC cancelled, patch promised, then cancelled, then only uncancelled after months of user complaints.

      They dropped the gamepad support, which I could give a toss about, but lots of folks did, and it being the same dame engine as BS1, why drop it? It was there in BS1.

      The keybinding menus neglected to allow certain commonly used keys to be rebound – they needed rebound in the INI. And some of those? Yeah, they couldn’t be rebound. At all. And the UI didn’t even bother to tell you “Press Fire to Hack” only meant “Press what Fire was originally set to in our defaults, not what you have set as Fire now, and while you hit keys trying to figure out what key it really is you time out and lose”.

      Colorblind? Hacking wouldn’t work for you out of the box. I’m not, but my friend is, and he was pretty cheesed off.

      Not all, but many users had a problem where the HUD / helmet wouldn’t show up right. I had it for awhile.

      Also, here’s a fun one, they fucking forgot to put in some of the in-game music and sound in stuff like vending machines and the main screen menu Bink files. For the PC version anyway. And while a developer discovered this a week or so before the game hit the stores and said it would be fixed soon, it wasn’t. Potentially due to the fact that it would take some huge files to do, and since they were tied to that crapfest that is Games For Windows Live, they couldn’t release a patch over a certain size for free. Still, another case of “Hey guys we promise we’ll fix it if by promise and fix we mean not fix and also shit all over you for asking”.

      Primarily, the sheer callous hostility the publisher had toward its user base, the ineptitude of the support, and the snottiness of the company in general in the face of customers asking to be given what they paid for, made me the living avatar of bile.

    • Thants says:

      It is Howard Moon indeed :)

      Fair enough, that all sounds pretty bad. Lord knows I get pissed off at all the shoddy ports companies put out. I did play it on PC and I didn’t have any of those problems. It was recently, so maybe they fixed it since the release. Or maybe I just got lucky.

  37. TsunamiWombat says:

    Oh no. oh no no no no no no no.

    TWO. WEAPON. LIMIT. ARGH

    • TsunamiWombat says:

      Two Weapon limit AND regnerating health.

    • TsunamiWombat says:

      Not that that makes this game horrible oh no it still looks awesome but it’s dissapointing.

    • gummybearsliveonthemoon says:

      Pathetic. The Two Weapon Limit must end. Wouldn’t it be neat if some game company came up with an idea like, oh, I don’t know, an on-screen grid of squares representing your backpack, and different weapons were different sizes, and you could move them around to fit them in, so you could carry more than two, but if you wanted to carry a plasma cannon and a rocket launcher you ran out of space but if you chose to carry a small SMG, a shotgun, and a pistol, and some grenades, you could?

      Oh, wait, that was System Shock 2, and Ken L. now worships at the altar of the console gods of UI dumbdown.

      Ya know, why not go for a one weapon limit, guys? Or just a pencil and a quick time event pencil sharpener for ‘reload’ that requires hiding while your shield, health, ego, and armpit hair regenerate?

      Mass Effect had a four weapon limit. And that is the lowest I care to drop to.

  38. Sander Bos says:

    Man, I hate those levels in games where you have to protect the stupid NPC…

    Seriously tho, this is looking spectacular (I actually watched this one http://www.youtube.com/watch?v=kEBwKO4RFOU that gets more direct to the action). I cannot really believe that they managed to wow me more with this second demo than with what came out last year, but they sure managed that.

    Can’t understand though why people say this won’t scripted like COD-games. Looks highly scripted to me, especially when the action heated and then especially the part on rails (pun intended), that must be scripted how on earth would you otherwise know what rails to jump to. Yes there is choice, but choice like COD I think, the game just waits until you hit the button it wants you to hit or move to the position it wants you to move to.

    And her boobs look fake as everybody says. But I think people overlook a very simple explanation for that, the demo shows that the reality ‘tearing’ is actually time travel, so obviously she was uncomfortable with her looks and briefly came to our times and visited some silicon-doctor.

    • Marijn says:

      Actually, I don’t think the rails bit is scripted at all. If you look closely, you can see a reticule that shows you were you’re going to land.

    • thebigJ_A says:

      The whole point of the rails is that you can hop on and off whenever and wherever you like.

      The OPPOSITE of the enforced linearity you so despise is staring you in the face, yet you guys refuse to see it.

  39. Muzman says:

    Surviving a fall of a hundred meters by grabbing a rail is apparently the new surviving a fall of a hundred meters by landing in 15cm of water.
    Heh.
    At least they changed the rail rider apparatus to be slightly more substantial than the hand held can opener it used to be.

    • Rii says:

      @Muzman: “Surviving a fall of a hundred meters by grabbing a rail is apparently the new surviving a fall of a hundred meters by landing in 15cm of water.”

      Yeah, but if you could carry more than two weapons at once it would be unrealistic.

  40. Acorino says:

    Reply fail.

  41. UnravThreads says:

    She sounds like Mila Kunis without the OMG I AM SO ANNOYING factor removed.

    My jaw was on the floor for most of that demo. Want so bad <3

  42. UK_John says:

    “Decisions being made in an almost ADVENTURE game style” is what you should have said.

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