Dragon Age 2: Legacy DLC Footage

By Jim Rossignol on July 8th, 2011 at 5:45 pm.

This dude just wants to be friends, I reckon.
Ooh, EA have announced that Dragon Age 2’s first big bit of story-driven DLC is nearing. Legacy, which features Hawke going into a Grey Warden prison to deal with a particularly unpleasant darkspawn nasty, is going to arrive on 26th of July. Needless to say, magicks which imprisoned the unpleasantness have worn out, because magic sort of “goes off” if you leave it in a dark dungeon for too long, and Hawke will have to deal with the consequences. Will it be any good? How much will it cost? I don’t know, but one of our sinister agents has seen Legacy and talked to the team behind it, so we’ll have more on that stuff soon.

In the meantime, you can watch the trailer, beloooooooow.

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106 Comments »

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  1. Inigo says:

    But is it romanceable?

    • pizzapicante27 says:

      What are you talking about?
      Its ahorrendous 2000 year-old Darkspawn.
      OF course it is romanceable and bisexual!

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  2. Calneon says:

    If only it was on sale on Steam for a reasonable price then I may be interested in this DLC.

  3. Zepposlav says:

    Shit.

  4. Premium User Badge

    lowprices says:

    Grr, arrg, Not as good as Origins.

    OK, now that obligatory bit of griping is out of the way (I preferred DA2 to DA:O in spite of its problems, but that’s just me), is the going to be a post campaign thing, or will I have to replay the whole game to play this does anybody know? I have a couple of saves at the end (Dude, Rogue, Gay) and one when you first reach Kirkwall (Dudette, Warrior, Also Gay, but for Ladies this time). Dunno if I feel up to running through it again just yet.

    • Theodoric says:

      Other websites ahve said that this DLc is eccessable anywhere during the storyline.

    • Betamax says:

      Indeed, although one of the devs on the forums seemed to indicate the DLC will reflect the point of the game you are at through dialogue or something. I hope so at least, it seems a bit crazy that Hawke would even have time to go off and handle this stuff when so much is going on in Kirkwall in most Acts.

      They should have just made the DLC playable at any of the breaks between Acts (you finish say Act 2 and get a pop up or similar that asks if you would like to go on this adventure in the gap).

  5. Aemony says:

    Are anyone genuinely interested in this?

    • Tuor says:

      No. Even if DA 2 were on Steam (which it no longer is) I wouldn’t buy it. And I don’t buy DLC either (I do buy GotY editions and take advantage of pre-order deals sometimes). So: 0 * 0 = 0, which is the percent chance of me buying this product.

    • Gar says:

      DA 2 is still on Steam (at least it is for me)…
      http://store.steampowered.com/app/47900/
      But the fact you don’t buy DLC still makes it x * 0 = 0
      Carry on :P

    • Kaira- says:

      @Tuor
      I don’t know about you, but to me it would seem that DA II is on Steam.

      Edit: Too slow. :(

    • Premium User Badge

      Carra says:

      Sure it’s on steam. For thrice the amount I paid.

    • Tuor says:

      Ah. My bad about it not being on Steam. My mathematically derived answer still holds, though!

    • Lobotomist says:

      Only Bioware game I never even bothered to finish

    • Nithy says:

      Nope — not that interested. I still haven’t finished DA2, which is unheard of for me regarding BioWare games.

    • TariqOne says:

      I’m in. Despite what the grumpygrumps would have you believe, DA2 was a solid, fun cRPG.

    • Velvetmeds says:

      Of course. DA2 was a pretty good game. A milion times better than The Crapper 2, which is on my personal Hall of “Shame”

    • Kadayi says:

      Yes I’m interested. I don’t think DA2 was perfect, but I think there’s way too much ‘noise’ being made about it’s shortcomings (especially from people who by their own admission barely played or never played it). Yes the repetitive dungeons was a mistake, but hardly the end of the world in a story driven game, and truth be told no one has ever yet made a truly believable living breathing Fantasy City/town. What passes for a fantasy ‘town’ in most games is generally a couple of dozen shacks/accessible doors with a bunch of wandering NPCs a few dozen static quest givers and if you are lucky a day night cycle. It’s up to the player to fill in the gaps in their imagination to turn that paucity into a living breathing environment.

      I mean where’s the uproar at the Witcher 2 over the fact that every house in La Valette Castle is clearly 2 or more stories yet when you go inside any of them there’s no upper floors? Clearly CDProjekt must of ‘rushed’ the game, or perhaps they took those upper floors out and are going to sell them to us as over priced DLC? What about Flotsam? All the prettiness of the game engine can’t disguise the fact that as ports go it’s titchy, and that there’s no where near enough houses to support the towns population (though at least with flotsam we did get upper floors this time). Now my point is not to rubbish TW2 here (it’s a great game), just merely to highlight how gosh darn easy it is to find flaws within a game if that’s your agenda.

      I think storywise DA2 suffers one terrible beat towards the end, but otherwise it was entertaining for what was clearly designed to be a chapter of a ongoing story. The way the game starts it foreshadows how events conclude (terrible catastrophe, Hero of Kirkwall sought) so I’m kind of bemused that so many people are up in arms about the final act. That you earn your title by the end of the second act, should be reason enough to see things are heading to the catastrophe at the third.

    • The_Great_Skratsby says:

      @Kadayi
      TW2 let alone Gothic 2 has world building far exceeding the bland quest hub which was Kirkwall, their respective developers actually put time into developing a.i. patterns, reactivity and animations to make their environments feel genuine – in contrast DA2’s were no better than giving the illusion of a poor set (as strong as Kirkwall’s aesthetic was).

      Otherwise the introduction was an absolute joke, it was nothing short of horrendous. The tone swings ridiculously and there is zero opportunity to create gravity or character empathy in what is supposed to be a pivotal turning point for the protagonist and their family – by introducing them at that moment and attempting to fabricate some sort of player choice. It was woeful.

      It did get better though, the Quanari stuff really stood out, shame the writing swung wildly, even by game standards, and responsiveness to player choice wasn’t a very well maintained facade at all.

      This coming from someone who enjoyed playing it for what it was.

  6. DaFishes says:

    Okay, I’ll bite. Are all the companions going to be totally silent throughout the DLC, as they are in Mass Effect DLCs?

    • bleeters says:

      From the rumblings I’ve heard regarding tiwtter comments by companion voice actors and the like, it seems like they’ll speak. I hope that’s the case, I really do.

      [edit] – oh, actually, this turned up:

      “All of the followers have brand new lines, and the new party banter is as good or better in some cases (in my opinion) than the main game – same writers, same VO talent, etc. In particular with the Family/Carta/Wardens connection, there are also unique scenes with followers like the siblings, Varric and Anders. Also, depending on which point in the game you begin there are also scenes with Mother.”

      Sounds promising, then.

  7. RaytraceRat says:

    no thank you, I would rather pay to get back that 2 or 3 hours I played in DA2.

    • Premium User Badge

      Diziet Sma says:

      Then err.. you didn’t really play DA2 then. :)

    • RaytraceRat says:

      I’ve watched it from the back seat when my girlfriend played it, she got bit more patience for it, it was enough to confirm my worries.

    • Zenicetus says:

      Ordinarily, I’d agree that two or three hours isn’t enough to get a good handle on a “AAA-grade” RPG. In this case though, with the repetitive environments and cookie-cutter combat, and choices that have no impact on the world…. yeah, two or three hours tells you exactly what you’ll be doing for the rest of the game.

      And yes, I did play the whole game to the ending. But only by setting combat to Easy about halfway through, to get there more quickly through the boring combat to see how the plot wrapped up. If I had known how it wrapped up, I would have bailed sooner.

    • Arglebargle says:

      @Sma “Then err.. you didn’t really play DA2 then. :)”

      Lucky him! Her, it, as the case may be….

    • GenBanks says:

      most of the flaws I found with DA2 came with more extended play for me… still, i’ll probably buy this

    • Kadayi says:

      “Then err.. you didn’t really play DA2 then. :)”

      Seconded.

  8. jealouspirate says:

    Dragon Age DLC bothers me. The games don’t seem to be written with the DLC in mind. In Origins I gave up my life for Ferelden in a tragic and touching moment of anguish, but then could just magically come back to life to do more stuff. With DA2 my game ended with Hawke just disappearing, leaving on this “Oh, where could she be?!” cliffhanger. Now I suppose I can just return with no explanation whatsoever, or even acknowledgement I left, to do some random DLC story?

  9. atticus says:

    I think that the only way Bioware really can come back from all the rage and negativity associated with DA2, is to release the already semi-announced Dragon Age 3 by Christmas 2011.

    6 months of development is long enough.

    The setting: The insides of an estate in Kirkwall. Launched with a $50 day1 dlc entitled “Basement”, which is the same as the 2nd floor of the estate, only with some doors sealed off. All npc-interaction is either a positive or negative response to something, and all positive responses leads to instant sex.

    That way people will look favorably upon DA2, saying it was a masterpiece of game design, as some people now do with DA:O.

    Afterwards, Bioware can say: “OK, now that’s done with. Here is our new IP which is great and well thought out and will be long in development and will the answer to all your prayers!”

    And then, EA releases “Dragon Age 4: Angry Wardens”, an Apple-store exclusive mega hit.

    The End.

    • Bhazor says:

      “interaction is either a positive or negative response to something, and all positive responses leads to instant sex.”

      Thats just silly. Why would I want to roleplay my daily life?

    • KingJason13 says:

      …or Dragon Age Tower Defense…

  10. Premium User Badge

    Carra says:

    I enjoyed DA2. But not enough to be enthusiastic about any DLC.

  11. Nick says:

    Quality of DA2 + quality of Biowares DLC = lol

  12. Premium User Badge

    HermitUK says:

    I bet everyone you meet is a blood mage.

    • pizzapicante27 says:

      Well one of the wardens was a mage, and she was out of the circle, so by DA2 rules she is surely a demon-possesed bloodmage.

    • Doug says:

      And bisexual.

    • KingJason13 says:

      And we’ll save them and they’ll try to kill us later…

  13. phylum sinter says:

    Well i liked DA:O and DA2 (though the differences were jarring at first)… i’ve played 2 twice all the way through and would very much like a well-designed DLC pack, thanks.

    There, now the rest of you haters can go on hating both below and above this comment. Just wanted to switch it up for a minute. Carry on, gents.

  14. bleeters says:

    I’ll be buying this. Chances are I’ll extract an appropriate level of entertainment from it, as I did with DA2, which I reasonably enjoyed and have played through more than once.

    Sorry to buck the trend, guys.

    • Premium User Badge

      Diziet Sma says:

      I agree, I’ll get it too as I did enjoy DA2… see my comment further down though. It’ll be interesting to see how they justify Hawke doing this as opposed to a proper Grey Warden.

    • Kadayi says:

      I’m with you. Certainly DA2 suffered some flaws, but they weren’t earth shattering. I preferred the revised combat system. With DAO the mages were so OP versus the other classes that they tended to overshadow everybody else. Also the move to a voiced character make things a lot more personal. Everyone constantly addressing me as ‘grey warden’ ( ‘Mr Policeman..what do you think?) or dancing around using my name got pretty tiresome after a while.

    • bleeters says:

      Heh, yes. That got annoying. More so since every origin came with a fixed surname (Mahariel, Cousland etc) which DA2 characters address Hawke by anyway. It wouldn’t have been at all hard to have DA1 characters do the same.

    • Kadayi says:

      bleeters

      That might well have been the original intention, but was probably dropped because it would of used up too much of the games space having all that extra recorded dialogue, esp for the 360 version.

  15. Bureaucrat says:

    Feels like Bio is taking the wrong lesson from DA2’s relative disappointment. By that I mean thinking that the problem with the sequel was that they tried to push a few envelopes in their narrative approach. Their execution of such was not especially deft, but that doesn’t mean that the best way forward is to crawl back to the cliched “fight darkspawn and defeat an ancient evil” yawnfest that was DA:O’s core storyline.

    • Gormongous says:

      This has been my fear since the first rumble of vitriol appeared on the message boards about DA2. It’s only grown since Bioware’s recent statement on how they’ve learned to listen to the fans.

  16. TillEulenspiegel says:

    I maintain that a Dragon Age: Episodes could be really interesting. Normal DLC that integrates with the main game is a bit annoying, because it means I have to go back and play the whole thing if I don’t have a save game. If it’s not a full expansion, I don’t care.

    But with something like Leliana’s Song, I could just jump in and play. It was lovely, and it played to DA’s relative strengths. The world they’ve created isn’t the best, but I can still imagine a series of independent episodes, 3-5 hours long, which tell a variety of stories that help to flesh out Kirkwall and the rest of the game world.

    In my crazy dream land, you could even keep it going for a few years and work it like a TV series.

    • Erd says:

      But has episodic content really ever worked? You’d be hard pressed to argue that Valves episodic stuff was even episodic to begin with.

    • runtheplacered says:

      @ Erd,

      Pretty much every Telltale Game ever says that yes.. it does work.

    • phylum sinter says:

      I’m with you good sir, there is a problem inherent in trying to tack on another tale to any narrative-based game – how do you get around the fact that MY version of the lead already saved the world? Leilana’s song was done well, and didn’t stub any continuity-branded(tm) supertoes(R) because it just barely brushed on what the rest of the world was up to. I would think, as a developer, Bioware is keen on this and is READING THIS VERY THREAD FULL OF WORRY.

    • Kadayi says:

      I kind of like the cut of your jib there TillEulenspiegel. Like you I thought Leliana’s Song was well done. There would be quite a bit of opportunity to explore different facets of the game world taking that approach, possibly exploring not only the past events of your companions, but possibly also those of significant NPCs such as Meredith or Orsino.

      @phylum sinter

      Where you see worry all I see is relatively empty whining I’m afraid. Sure DA2 is not a game without flaws, but repetitive dungeon layouts and the odd mis-managed story beat don’t undermine the positives of a more rounded class/combat system (The gulf between fighters & rogues Vs Mages is less obvious) & more rounded characters. Sure the story railroads you towards an inevitable conclusion at the end (after all the game is a chapter in a larger story), but that was obvious from the start if you paid attention to the dialogue between Varric & the Seeker.

  17. Jim Reaper says:

    Ugh, after slogging through the main game, I have absolutely no urge to ever play it again, much less pay for extra bits of it…..

    • JohnH says:

      I’m with you on that. I don’t plan to dig out DA2 again anytime soon.

  18. Anders Wrist says:

    Bioware has failed me for the last time.

  19. kikito says:

    I hope at the end of the campaign you can convince the Wardens to install Linux on their magic hardware. Windows is just for games.

  20. Wizardry says:

    I’m actually struggling to think of a worse CRPG than Dragon Age II. I mean, Oblivion could probably rival it, but at least it had mods. So basically, overpriced additional content for the worst CRPG ever? No thanks!

    • Kaira- says:

      Surely you joke, this is no True cRPG™!

    • Jim Reaper says:

      No, it’s a CARPG! Consolised Action with a bit of RPG (talkie bits & a few meaningless choices that have little impact on the story) thrown in for good measure….

    • Kadayi says:

      Wizardry given you’ve neither played DAO or DA2 I’m surprised you can make any actual claims about it’s value at all. Then again you rubbished the Mass Effect series and you never played that either.

    • Wizardry says:

      I actually pre-ordered Dragon Age: Origins thinking it would actually be the spiritual successor to Baldur’s Gate. I finished it, but never bothered with any DLC or expansions. I did play Dragon Age 2 but only got around 1/4 of the way in before abandoning it for a DOS game.

    • Gormongous says:

      Troika’s Temple of Elemental Evil? The Pool of Radiance or Ruins of Myth Drannor reboots? Any number of Eastern European offerings?

      We don’t even know what the price is, so how can it be overpriced? Your hyperbole stinks, man.

    • Wizardry says:

      Temple of Elemental Evil kicks the shit out of Dragon Age II. It has a fantastic combat system but with boring encounters, which beats Dragon Age II’s shit combat system with boring encounters.

      Pool of Radiance? It’s one of the finest RPGs of all time. Fantastic combat, tonnes of quests, some absolutely epic battles and a compelling main quest to go with it.

      Ruins of Myth Drannor? It’s a terrible game alright. Slow, boring, buggy and unfinished. Is it worse than Dragon Age II? Perhaps. Good suggestion!

      Eastern European offerings? Such as?

    • pizzapicante27 says:

      Im no fan of old-shool crpgs (they dont agree with me, not even BG2) but franquly its one thing to want to return to the days of olde and another one to have to sit through this streamlined crap,
      And @Wizardry, I beg to differ, DAO was perfect and if it wasnt,… well theres a toolset :)

    • Kadayi says:

      Really Wizardry? Yet I distinctly remember (as do others) that you didn’t have a clue how the dialogue system worked in DA2 at all, and in fact it required a few patient souls to explain to you on the old RPS forums how the system worked at length, and to point out how dependent on earlier choices the dialogue shifted in tone and opportunity. Given the fact that Mass Effect uses a similar system (there are slight distinctions) and you likewise claimed to have played that in its entirety, that you couldn’t get your mind around the entire thing seems rather incredulous tbh. Also given by your own admission on our present forums that you barely managed an hours gaming a week over the past year when the hell would you of found the time to play it at length? As liars go, you put Tim Langdell to shame tbh.

    • Wizardry says:

      Stop lying. You’re the one who had no clue how the Dragon Age II dialogue system worked. Just like the rest of us. Once we found a good enough source (the Dragon Age II wikia) to explain it to us all, even you were surprised. Your inability to tell the truth is a sure sign of you being a troll.

  21. db1331 says:

    Witcher 2 DLC will be better.

  22. Robin_G says:

    Bioware, or maybe EA DLC in general seems to be hit and miss. I wasn’t really impressed with anything that was tacked on to ME 1,2 or DAO. It was also a pain to mange the add-ons on PC. Get a code, make a Bioware account, tie it to your EA account, enter code, download and install several separate executables. On top of all that I felt DA2 was one of the weaker games Bioware has made, so I’m not hugely interested.

  23. Premium User Badge

    Diziet Sma says:

    Interesting idea but I find myself wondering why Hawke is doing a grey wardens task when she isn’t one.

    • Kadayi says:

      Fighting Darkspawn isn’t the exclusive domain of the grey wardens based on previous events. Judging from the trailer it seems to be a case of you acquiring a sword (no doubt a staff or pair of daggers dependent on class) that enpowers/assists you.

  24. Coins says:

    Will it have the same dungeon for every encounter?

    • Malawi Frontier Guard says:

      Will it be set entirely in the deep roads?

    • pizzapicante27 says:

      Will I have to choose two options to see the exact same outcome?

  25. Lazaruso says:

    Will there be blood(stains permanently embedded in people’s skin) ?

  26. derella says:

    DA2 was a mixed bag for me. I liked a few of the characters, (most of)the story, and the sped up combat… But I disliked the re-use of areas, the repetitive combat(a problem with every Bioware game as far back as I can remember), and the horrible “waves” of enemies. Unlike Origins, I only made it through DA2 1 1/2 times.
    Still, I’ll give them the benefit of the doubt with this DLC. It’s only $10 — I’ll brown bag my lunch on the 26th, and it’ll be like it’s free!

  27. Grim_22 says:

    Why did they even bother putting Anders in this? They should’ve just assumed that everyone that played this game enough to be bothered with DLC killed him.

    • Kaira- says:

      But then again, BioWare seems to think that which is dead can eternal lie, or in this case, be brought back even though you might think you’ve killed him/her/it.

    • Kadayi says:

      @Kaira

      I’m fairly sure that in The Witcher I chose Shani over Triss as my long term love interest, yet rather bizarrely CDProjekt opted to rewrite history with The Witcher 2, and change that decision for ‘storyline’ reasons.

      @Grim_22

      The DLC is clearly supplemental to the existing game in terms of being set adjacent to the DA2 time line, rather than being after it.

    • Kaira- says:

      @Kadayi

      Yes, I do think CDProjekt dropped the ball there, but I don’t quite see how Witcher 2 is related to this discussion.

    • Burning Man says:

      @Kaira

      I don’t think I’ve ever seen Gaider fall on his face and contradict himself so many times in one sentence.

    • pizzapicante27 says:

      Hey! Gaider has always stick to the lore he created, in DAO youre specifically told that magic cannot:
      1) Bring back the death…for example when I beheaded Leliana in DAO… oh!
      and
      2)Magic cannot transport you through space…for example when Morrigan used the magic mirror in that DLC…oh!

      Nevermind then…

    • Kadayi says:

      @Kaira

      Simple, that was a key decision choice in the Witcher (same as whether to let someone live or die) which the developers chose to ignore in favour of storyline. I’m merely pointing out that other RPG developers do these things.

      With these games Bioware monitor player activity in terms of decision making. If less than say 1 or 2 % of players kill off a character in a given situation, is it really worth carrying that decision through as a heavy consequence? It’s a case of diminishing returns in terms of development time doing so tbh.

  28. UnravThreads says:

    Anyone else notice The Architect in there?

    Good ol’ BioWare, bein’ original and shit.

  29. Geralt says:

    I wonder if this DLC brings any new bisexual party members.

    • pizzapicante27 says:

      You obviosly missed the part in wich the “Ancient evil” proclaims:
      “if I cant live with you I will live through you!”

  30. groghog says:

    Did that dwarf just call him ‘Malcolm Hawke’? whaaaat?

  31. Kaldor says:

    Be it as it may, it’s the best DA2 footage ever. It’s like a game I could start up and say “yep, that’s a real game”. Not just some marketing farce.

  32. Betamax says:

    Looking forward to this! It seems futile to worry about the price of these things, and it seems like a good chunk of content. Plus new stuff to explore only helps DA2.

    I do wish they had designed it so that the Genlocks got seeded throughout the game though. One of my major gripes with DA2 is that it didn’t feature Genlocks, Shrieks or female Dwarves.

    Also a little disappointed that it isn’t actually cointuing the main plot (in other words, it isn’t set post game). However I think games like these get stuck in that regard quite often, they want bridging DLC but also want DLC that is accessible to new players (and thus it is playable at any point in the game). I’m not a fan, but I get why it happens.

    Just hope that there is suitable dialogue to reflect some of the stuff going down depending on when you play it. It really should take place in between Acts as well. Hawke seems far too busy during them if you ask me. *hrmpf*

    • KingJason13 says:

      Any new areas will probably be made of the same recycled areas from DA2.

  33. Lazaruso says:

    Will awesome things happen every time I press a button?

    • pizzapicante27 says:

      Yep, the game will crash and unistall by itself, its a new community-requested feature.

  34. KingJason13 says:

    Dragon Age 2 was a crap sellout. Bioware soldout. They are now the corporate slaves of EA. I could barely finish that barely finished game… WHo gives a *%#% about any new DLC…

  35. sudol says:

    I know I’ll end up playing this dlc… but I don’t feel like it right now… maybe later…
    I preordered DA2 as soon as I could and now I’m not buying this DLC. THAT’S what bioware got with DA2 and some crap DLC on ME2/DA:O.