Hey, Let’s Inspect Rage’s Arsenal

By Lewie Procter on July 14th, 2011 at 4:01 pm.

hot inventory action at 3:05
Rage’s continuing series of video trailers continues today, with a new trailer showing off some of the weapons in Rage. I’m sure they’ve been showing off the weapons for a while now, it’s not news to me that the game has a shotgun in it anyway. Click onward for the video.

I get a little hot around the collar every time they use the word “economy”, and the wing-stick looks rather tasty to me. Hey did you remember that id made Doom and Quake?

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100 Comments »

  1. Teddy Leach says:

    So they show off more aspects of the game in a trailer that’s supposed to be dedicated to weapons?

    I’ll still have to wait for a demo, if Rage is having one.

    • Bilbo says:

      Well, in so much as the trailer is titled “The Arsenal”, and an Arsenal is defined as a collection of weapons, munitions, or other military equipment. Soooo, I think they’re golden. http://dictionary.reference.com/browse/arsenal

    • Teddy Leach says:

      You’re completely missing the point. In a trailer called ‘The Arsenal’, one would expect them to focus exclusively on the arsenal. Not that it matters, I’m just remarking on it.

    • Bilbo says:

      It focuses on weapons, gadgets, ammo types, and where to find them. The Arsenal.

      You’re right, I am missing the point. What is your point?

    • FakeAssName says:

      fuck all that, all I care about is that this is actual PC footage being played with a keyboard and mouse!

      they could be talking about jacking off lab rats for all I care just so long as it’s footage of the game being played the -right- way.

      this video is an infinite improvement over the first one, however with all the fast cuts the this video may be a little misleading because while this video looks really fast paced the other videos with extended gameplay footage looked more like cross between “slower” action of Borderlands and HL2 than the high speed trigger twitching of past Id games.

    • Bilbo says:

      I think it’s being played on 360, actually. The UI’s covered in colourful buttons, and the perspective movement looks decidedly thumbsticky

    • Radiant says:

      Is this about football?

    • notjasonlee says:

      @bilbo

      yeah, just let me find the “E” button on my xbox controller.

    • FakeAssName says:

      yeah, and look at how the camera floats around smoothly while aiming: controllers jerk and twitch when not being moved in direct lines up/down or left/right.

      on top of which notice that it’s actually Anti Aliased and running in at least full 1920×1080 (instead of up scaled from 720p).

    • pmh says:

      Every demo I’ve seen them do has been on a PC with a 360 controller. They’ve mentioned this a few times in various interviews with the reasoning being they want to make sure it feels good with a controller (since they’re id and can thus do KB+M in their sleep).

  2. Cooper says:

    What I want to know:

    Can you talk to the mutants?

    • jti says:

      They say you’ll know it is an iD game, so I guess that means no no no no, heavens no.

    • golden_worm says:

      Leave Wulf alone, ya big bully.

    • edgeblend says:

      Sigh…

      I started the whole ‘Leave X alone, ya big bully’ thing ages ago. Now I literally can’t go anywhere without seeing it on Forums, Tshirts, Youtube videos, TV. I even hear 4chan are having a whip around to get it engraved on the surface of the moon. For heavens sake stop perpetuating this tired mime.

      PS. ME!

    • DrGonzo says:

      Leave the whole ‘Leave X alone, ya big bully’ thing alone, ya big bully.

    • edit says:

      Leave the whole “Leave the whole ‘Leave X alone, ya big bully’ thing alone, ya big bully.” thing alone, ya big bully.

    • TsunamiWombat says:

      Leave the whole “I started the leave x alone you big bully meme, so leave x alone you big bully so leave x alone you big bully so leave x alone you big bully so leave x alone you big bully” alone, you big bully. Bully. BULLY!

      http://www.batrock.net/images/bully.jpg

      brain has melted.

    • edgeblend says:

      Leave the whole “Leave the whole “I started the leave x alone you big bully meme, so leave x alone you big bully so leave x alone you big bully so leave x alone you big bully so leave x alone you big bully” alone, you big bully. Bully. BULLY!” thing alone ya big bully.

      Oh no, the satire has become reality!
      Someone protect the moon, quick!

    • FakeAssName says:

      so your Chris Crocker?

    • notjasonlee says:

      man this is just like when i made the first ever sandwich

    • TsunamiWombat says:

      So how are the royalties on that? Do you get paid in ham?

  3. Cooper says:

    At 1:12.
    The double barreled shotgun…

    Pre-order bonus only.
    Only in North America.
    http://bethblog.com/index.php/2011/04/18/the-early-bird-gets-the-double-barrel-shotgun/

    Welcome to the future people.

    • seattlepete says:

      Make it a BFG9000 for the pre-order bonus and they might get me…

    • Bilbo says:

      “For folks pre-ordering in Europe, we’ll have more details soon.”

      So, not NA only.

    • Cooper says:

      Except they haven’t given anymore details, and that post is from April.

      Also, missing the point entirely.

      id, by their own self-agrandisement in the above video, make guns fun.

      Making somthing like an double-barreled shotgun in an id game pre-order only screws over consumers. It means those of us who wait to listen to reviews, find out from friends or even wait for the price to go down miss out.

      Which is fine if the pre-order additions are cosmetic. But this is a doble-barreled shotgun in an id game.

      Imagine if someone bought Doom 2 today, and found it didn’t have the double barreled shotgun in it because they didn’t buy it in the summer of 1994 from Babbages, Texas…

    • mwoody says:

      Ugh. Well, we can hope that it’s one of those Fallout-like packs, where you just start the game with items you could easily get within the game world, rather than these being completely unique to preorders.

      But hey, maybe those of us who don’t preorder will get lucky, and we can buy these packs later as DLC! …I just threw up in my mouth a little.

    • torchedEARTH says:

      Pre-order only now-a-days means x months down the line we’ll sell it to everyone else to make even more bucks.

      You mark my words.

      Mark them! Shakes fist

      sorry – I see mwoody has already got this. Nice mention of sick there.

    • Bilbo says:

      Cooper, just because I didn’t restate your point verbatim doesn’t mean I “missed the point entirely”. You don’t get to just say that. I don’t like game-affecting preorder bonuses any more than you do – I was just calling you out on your blatant lie. Seemed like that was probably of more relevance as a comment than just saying “Yes, I hate that thing everyone hates too, look at me!”. “Soon” is not specific, so the date of the announcement is not and will not be a factor and the statement will be sound until the game is released. And even then, as has been stated, it’s perfectly likely the gun will show up as optional DLC later on.

    • Protagoras says:

      Bilbo, what’s with all the… rage?

      Sorry sorry I’ll back away now :)

    • Cooper says:

      Bibo: In what way does that make me a liar.

      The pre-order bonus for rage, which includes the double barreled shotgun, is available ONLY in North America.

      That is not a lie, it’s fact.

      It MAY be available in Europe in the future. This has not been confirmed.

      I tend not to base my empirical knowledge of the world on as yet unfulfilled promises form Bethesda’s blog. Nor what may or may not be likely in this skittish world of horse-armour.
      But that may just be me.

    • Bilbo says:

      Well, we all choose our own silly rules, at the end of the day

    • Anton says:

      For rest of the world, pre-order bonus is a Triple-Barreled Shotgun.

    • Arglebargle says:

      In the film UTU, there’s a four barrel shotgun! Handy for mowing down waves of screaming Maori with axes. Also useful as a means of a quick retreat if you fire all barrels at once. Does this mean NZ may get a special 4barrel discomboobulater as a pre order bonus?

    • FakeAssName says:

      you whipper snappers!

      back in my day a sawed off double barreled was called a “supper shotgun”.

  4. Jason Moyer says:

    That looks like fun.

  5. Moni says:

    Massive inventory, yes!

  6. Sinkytown says:

    Looks incredibly slick. The return of Id?

  7. Bilbo says:

    Certainly has all the prereq id elements. Goofy-looking machine gun? Check.

  8. Pod42 says:

    Sorry but I feel like they’re trying so hard to sell this for some reason.
    I mean it’s nothing new or exciting but in the last video and this one they talk like it is.

    It still looks pretty cool though and that’s why I’m getting it.

    • Premium User Badge liquidsoap89 says:

      The impression I get from this is that they THINK they’ve created all these really cool gadgets and guns and toys for the player to use. But it seems like they’ve been living under a rock for 5 years and haven’t yet noticed that there are many other games that already have aspects of what’s in this game. Having a vehicle to travel around in – done. Various guns and ammo types – done. “Economy” – done.

      And seriously… Adding money to a game does not count as an “economy” in your game.

      I’m still pretty excited about this, if only for the facts that the graphics, animations (at least the dynamic death stuff), and borderlandsesq gameplay all look quite good. Plus I’m having a hard time remembering the last time guns in a game really felt good to use, and this game definitely looks like it can achieve that goal.

    • Stochastic says:

      Yeah, I’m getting that feeling too. It’s as if they think that if they just make another well-executed, traditional iD game it won’t be enough. They’re really emphasizing that you can play the game in whatever style you wish (i.e. not just a gung-ho shoot ‘em up) and that the game has new features like an “economy” and vehicles. From these promotional trailers and previews, however, it sounds like this IS a standard iD game, albeit with a few accoutrements tacked on to keep things fresh. There’s nothing wrong with that at all and I wish that iD would advertise the game as such.

    • Protagoras says:

      +1

      I feel the exact same way, though you put it more clearly than I could – it’s like hearing stereotypical sales people trying to push off a shit product. But:

      A. This doesn’t look/feel/etc like a shit product – it shines with polish like the leather shoes of a high class gentleman after getting a spit-shine from an orphaned boy.

      B. They are doing so in a way that just insults our intelligence – nothing they’re pushing is new, and giving hyperbolic names to simple mechanics is just plain silly. I could make a game with a mechanic where you trade pieces of petrified pterodactyl shit for weapons, but calling it “ancient feces based trading simulation” won’t make it more impressive.

      Wait, I think I may have failed in that last analogy..

  9. Metonymy says:

    Batman is cool because of his villains. The enemies that he overcomes make him a badass, not the tools on his belt. Games that have a lot of weapon types, but only a few types of enemies, are almost invariably terrible.

    • Sinkytown says:

      I agree. Sorry, Bioshock!

    • ResonanceCascade says:

      I don’t see any evidence that there aren’t going to be tons of enemy types in rage. Judging from what I’ve seen, they come in all shapes and sizes. It’s gonna be a veritable Quake-fest up in here. I hope.

    • Walsh says:

      There were like 6 different enemies just in the opening video montage.

    • DrGonzo says:

      It’s variety in fighting the enemy that matters, not lots of enemy types. You can have 100s of enemy types that are incredibly dull. Or only a handful that are diverse and satisfying to fight.

    • Burning Man says:

      Batman had what… 3, 4 types of villains? Normal Thug, Normal Thug With Knife, Normal Thug With Baton, Normal Thug With Gun. Oh and Titans. So five types.

      Admittedly, they all have to be fought completely differently, and having all of them in a fight together can be quite taxing to one’s quick-fire reflexes. But the real winners in Batman were imo the fluid combat system and the brilliant environments. What’s the fun in fighting Normal Thug if you can’t string him up under a gargoyle? And beyond a point, where’s the fun in trying to string someone up if the gargoyle you’re on isn’t booby trapped? Every fight was set in a new location, with new crawling/leaping/diving mechanics set up and each had a whole new set of ways to approach it.

      Damn that game was good.

      Unlike The Last Remnant, which I’m struggling to play now, where all you ever do is select an option that says ‘Eviscerate!’, and then watch a mini cutscene of your character doing the exact same thing he did the last time that strange creature wanted to explode into a million glass pieces. Did I mention that it has a bazillion enemies?

    • mejoff says:

      Uhm, I think Metonymy is referring to Batman in general, not Arkham Asylum.

  10. Anarki says:

    “If we didn’t have a shotgun, a lot of fans would be upset” and that’s why we decided to make it a US only pre order bonus! LOL!

    • Premium User Badge Tom De Roeck says:

      didnt say double barrel!

      that, and the double barrel gun in the video looks more like a pistoly thing rather than a “real” sawn off double barrel.

    • Ahnteis says:

      RE: Tom
      Surely you mean “sawed-off double barrel”. :P

  11. The Innocent says:

    Lots of shots of doors getting blown open. Which, given some recent games’ paranoia about letting the player open doors for themselves, seems appropriate.

  12. DSR says:

    Now this is seriously impressed me.
    Judging by previous videos I’ve seen, it looked pretty bland(DooM3 meets Borderlands while putting all the bad stuff from both games together)…
    But now…
    It reminds me of NOLF.
    Perhaps, ID will be able to break that circle of sub par games(Basically every game they’ve released past Q1. Q2 was “nice”, though).

    • Premium User Badge Tom De Roeck says:

      Splash Damage’ Enemy Territory and Quake Wars was pretty neat, though.

    • DrGonzo says:

      RTCW was also excellent. I don’t think I’m aware of any games they have released that were sub-par. Possibly the new Wolfenstein that I haven’t played, but was that even developed by them?

    • viverravid says:

      So I shouldn’t need to point out that RTCW, ET and ET:QW were all developed by someone else, with id just providing oversight.

      But by “everything sub par since Q1″, you must really mean “everything single player was sub-par since Q1″, as there is the not-so-small matter of Quake 3.

  13. Protagoras says:

    Stay awhile and listen?

    Seriously though, I can’t say I’m very excited for this – while it looks polished as hell, and it may turn out to be fun, it just feels boring to me.

    Weapons? done already (and obsessing over the boomerang thing? that shit is old). Gameplay so far seems like any other oldschool FPS (atleast it’s better than the more modern cover based shit). The enviroments seem beautiful, but no where near unique.

    I know taking a concept and polishing it till it shines will make a decent game. But it won’t be great. It won’t be unique. Just..idk, stale. And that saddens me.

    Then again, it may turn out to be great, so lets stay positive :D

  14. King Kong says:

    iD, you know you want to ditch the assault rifle, pistol and shotgun in favor of the rocket launcher, lighting gun and railgun

  15. Inigo says:

    Hey did you remember that id made Doom and Quake?

    Well, no. The people who worked at id made Doom and Quake.
    And then they all left.

  16. MadMatty says:

    Looks a bit meh to be honest- nothing i havent seen before, but it does seem to have a full complement of it!
    whats this stuff about megatextures anyway? the walls look less grainy?

  17. wccrawford says:

    At first, I thought they meant it would have a real economy, where supply and demand would affect prices and availability… But by the end, I’m pretty sure they just meant that they have stores and you can sell things you don’t want to get things you do. So not really and economy. :(

  18. jonfitt says:

    Check out the arsenal on that. Phwooor!

  19. Bobic says:

    It’s gonna be shit.

  20. YourMessageHere says:

    All the enemies seem to be animated husks filled with pressurised jam. No meatiness to them at all.

    That aside, looks highly derivative but potentially great fun.

  21. magnus says:

    I think I’ll winge at every availible opportunity about how bad it is because the version of Rage in my head is far better than the real one will ever be, so of course it’s going to be rubbish.That nearly makes it the worst game ever, like every other gamer that I’ve played in my head before I’ve got the finished product! (head-desk/face-palm/head-desk)

  22. Nardom says:

    It looks a bit to much like Borderlands to me. Just polished up a little. At first I was excited about Rage, but I guess after the long time of marketing hypes and, playing “king of brown-castle” Borderlands, which left me disapointed in the end, I can’t get excited for Rage anymore. I know i can’t base my expectations for Rage on Borderlands, but my brain just connects the two anyway. :(

    • Premium User Badge emotionengine says:

      Methinks the same. Even the music at the end of that trailer had a serious Borderlines vibe to it. I’ve still got some high hopes for Rage, though.

    • Premium User Badge Tom De Roeck says:

      The music in Borderlands had a Firefly vibe to it for me.

    • mejoff says:

      Yep, looks like all the things I liked about Borderlands, with all the bists I hated taken out. Happy days :)

  23. LennyLeonardo says:

    Hey, look: the rightmost tab in the navigationy bar at the bottom of the screenshot is Sylar’s symbol from Heroes.

  24. I LIKE FOOD says:

    “You decide how YOU want to play the game”, “YOU decide what ammo type to buy”, “giving the player options so they can…”

    Yeah… How impressive…. It´s not like we´ve had tons of these games recently.

    Then they talk about the defense turret (Borderlands rip-off) like it´s the awesome sauce.

    Lol ?

  25. Rii says:

    “Oh, the aesthetic is kinda like that other brown game I played. Oh, it looks like my PC might actually be able to run it. Oh, it isn’t Citizen Kane.”

    Fuck that. It’s id and it looks to be stuffed to the gills with a wide variety of polished content. You pick up the shotgun and pull the trigger: BLAM!

    Kids these days.

  26. allthingslive says:

    Man this game looks soooo good! It look’s like it’s going to be what Fallout 3 should have been + Borderlands + Bulletstorm + Some kind of RPG game! Definitely going to be picking this game up when it comes out.

    • Bilbo says:

      Hmm…

      Fallout 3 *was* an RPG.

      I don’t see much of Bulletstorm, other than guns and people to shoot at with guns.

      It *does* look a lot like Borderlands though, I’ll give you that.

  27. Iskariot says:

    I want this game. The sales talk in the trailer is not very convincing. It is not as innovative as they try to portray it, but I do not care. Everything I have seen so far makes this look like a very cool entertaining game.
    I hope the player character has upgradeable skills. And I also want to be able to improve/mod my weapons during the game.

  28. Mist says:

    Gameplay looks entertaining enough, but for some reason the blood/gore on (almost?) human enemies is somewhat off-putting to me. A trait shared by many other modern shooters btw. When making sniper headshots on the baddies in Far Cry 2 I didn’t go “yeah awesome!”; instead, some part of me felt repulsed and I had to remember myself “ah, it’s just a game” in order to pull the trigger. The footage in this trailer of the sniper headshots had the same effect on me. (edit: granted, some of the enemies were more “humanoid” than “human”, but still)

    I just hope that in the future there will still be shooters of games with clearly non-human enemies (like I had no problem killing Infected in L4D because their behavior/appearance clearly showed they weren’t “normal” humans) or extremely stylized graphics like TF2, because otherwise I fear the FPS genre is not going to be for me (which is a shame because I really enjoy the gameplay). Anyone in the same situation?

  29. SpaceAkers says:

    I’m glad they informed me that when you go to new levels, you get new items to keep the game fresh! Does the Left Mouse Button shoot?!! Maybe they’ll reveal that in the next trailer! I’m also glad they stressed the fact they are id, when the last good single player FPS they made was…Quake 2 maybe?

    Almost nothing they have shown looks that interesting and none of it unique. I’m certainly not looking forward to all the dreadfully dull exposition the boring looking characters they’ve cooked up are gonna spout at me when I meet them. I mean, maybe they’ve come up with an interesting cast and story, but I really doubt it.

    With that being said, I hope it’s good! If it has good weapons, good levels and good enemies, then nothing else matters. I especially hope the levels are good…COD etc has butchered FPS level design…

    (could it look anymore like Borderlands? I expected a Clap-Trap to show up at the end of that trailer…)

  30. coldvvvave says:

    Is it me or Rage looks really really boring and bland? They are showing a crossbow like it’s some cool new thing even though it was in a million FPS’s already. It’s just another sci-fi FPS arsenal, no need to make a video out of this. And those buggy-cars. I hope Gabe Newell see this and say ‘Maybe we need to come up with something else in Ep3 because id already made an Ep3-as-it-might-have-looked if we made it three years ago’. I don’t even know who is more stagnant now – Valve( Half-Life team) or id.

    • Chorltonwheelie says:

      Valve or ID?
      Portal2 went down quite well you know. It is, in fact, ace.
      Whereas ID have done what in the last few years?
      Go on though, I’m intrigued. Explain the Valve stale.

  31. jay35 says:

    This video is listening to id talk about game mechanics that have been around for years now as if they’ve just discovered them and are implementing them for the first time. Granted, some of the footage is top-notch and will make this game desirable and hopefully fun, but other aspects of the footage seem bulky, clunky, and the facial animations of the shopkeeper look positively 2005-ish.

  32. golden_worm says:

    If you ask me calling it a wing-stick is a glave error.

  33. magnus says:

    Does anybody here buy games anymore or just moan about them and does every game have to be The Best Game Ever?

    • MadMatty says:

      Yes, From Now On!

      Seriously tho, put Carmack back on, and bin the sales pitch indefinetly.

  34. Zarunil says:

    I watched this video and was left with the feeling that Rage brings nothing new to the table. They talk like they invented new game mechanics.

  35. Jharakn says:

    They talk about all these cool weapons but as far as I can tell there’s only 5: Pistol, Machine gun, shotgun, crossbow and a rocket launcher. Ammo types only cause people to die with a slightly different particle effect.

  36. magnus says:

    Why don’t you lot stick with the (obviously) superior version of Rage in your heads. Oh, but you obviously ‘like’ complaining. And there’s actually only one type of gun, the one in ‘Spacewar’.

  37. Premium User Badge TheTourist314 says:

    Whoa! id remade Borderlands this fast? Awesome! I love driving cars, making turrets, selling guns and using electricity to kill my enemies!

  38. Premium User Badge Vandelay says:

    I think they need to stop the talking heads. I don’t normally have a problem with it, but here they are trying to sell things that other games have had for years as something new and incredible.

    The footage itself looks awesome though. It looks like what I want from a shooter, instead of the large set pieces that play out in front of me or enemies popping in and out of cover.

  39. Longrat says:

    looking very uninspired and uninteresting. Sorry id, you really didn’t capture my attention.

  40. Angel Dust says:

    The talking heads are rather embarrassing (really, just let Carmack do all the talking; I might not know what the hell he is talking about most of the time but he doesn’t sound like he’s trying to sell me something and his passion is infectious) but the shooting looks pleasingly meaty.
    The constant Borderlands comparisons are little off too. I mean, obviously there are similarities but they are mostly cosmetic and the fact that they are both FPSes. RAGE’s focus on crafting, creating a world and story (even if it turns out to be pants) as a complement to the action means that in the end it’s probably going to feel like quite a different game from the breezy, shoot ‘n’ loot of Borderlands. It has to be said too that RAGE’s driving looks more fun than Borderlands was, with the added depth of upgrades etc. Ultimately, RAGE isn’t going to feel like some ‘totally new experience’ but I bet that it won’t be Borderlands that the general experience feels like.

  41. othello says:

    I think they’re trying to make themselves a bit too attractive, especially to the console crowd. It definitely sounds forced. For a game to be good, it needs just one thing that defines it — that sets it apart from the rest. Focusing on too many things can make the game not feel cohesive. I get the impression that id doesn’t quite have a good idea of what they’re trying to achieve, at least from the marketing department. I really think they should stick to what they’re good at; if they just told everyone “screw Call of Duty and Halo, we’re going to make an amazing fps,” then I would 100% buy this game. Not everything has to be innovative to be good.

  42. MD says:

    I don’t care about any of this, just get the mechanics right! Give me speed, fluidity, freedom, and console settings so I can tweak it how I want it. Failing that, put Carmack up to talk passionately for hours about stuff I don’t really understand, and the afterglow might make me buy the game against my better judgment.

  43. NegativeNancy says:

    A merchant saying WELCOME STRANGER? you have got to be shitting me.

  44. Brutal Deluxe says:

    Looks OK. I particular like that you have a spiderbot. Makes me think of crusader: no remorse. Ah, those days.