Id Detail Rage’s Open World, Again

By Jim Rossignol on July 22nd, 2011 at 9:35 am.


“Open, but directed,” says Tim Willits in this latest look at Rage, referring to the way the player will have scope to explore the wasteland, while being directed down particular paths to complete individual missions. That seems to be generally how folks like their open world, too. Some scope for poking about and exploring, but generally a storyline to follow, too. In fact, the more we see of Rage, the more this seems like Id really know what they are doing.

This latest bit of footage also previews the multiplayer vehicular combat, which looks pretty solid (although personally I’ve never found a vehicular combat game that I’ve stuck with for any length of time, no matter how amusing it initially might be.)

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75 Comments »

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  1. CaspianRoach says:

    Some days I dream about a new Carmageddon game.

    • CaspianRoach says:

      When did this happen! Oh boy am I excited!

    • ffifofu says:

      I wish that screenshot was for Fallout 3 remake. Not even a DLC story.

      I think it would be desired by gamers more than it is by movie watchers, but only sports franchisings and counter strike are doing clear remakes? Games have been so recycled, it could be good to do a honest art and tech remake.

    • Kolchak says:

      Why would you want to remake a game that just came out 3 years ago? And of all the games you could pick you picked Fallout 3 which had a very lousy story. I just don’t get it.

  2. Starkoff says:

    So… Graphic – cool. Gameplay – don`t know.

    • Turin Turambar says:

      It’s the other way for me. Graphics looks fine, but they aren’t the graphical powerhouse from before, there are games like BF3 and Crysis 2 that look better. But the gameplay looks very interesting. Great shooting, craftables, racing, seems varied enough.

    • treat says:

      Nope. Insane amounts of bloom and blur do not make a better looking game.

  3. empty_other says:

    The world feels like Borderlands. I didn’t like Borderland because of the boring wasteland theme.
    Compare to the Fallout games, which has wasteland, but not that boring kind of generic looking wasteland all the time.

    • arienette says:

      I love the fallout games, but are you sure you’re remembering them right? A lot of repetition and genericism in the wastelands.

    • CJ says:

      To me this looks exactly like Borderlands meets Fallout3. Which is all good from where I’m sitting.

    • Tei says:

      I think you can get a boring theme ( medieval, post apocalypse wasteland, etc… ) and make a good story with it. A boring theme is just a start, is more important what you built on it.

    • Premium User Badge

      thesundaybest says:

      Wife just walked by: “Hey, Borderlands.”

      Read the comments before watching the video, thinking how much can it look like Borderlands? Apparently, the answer is a lot. But I’m all for a polished, less insanely repetitive Borderlands.

  4. negativedge says:

    mid 90’s id would have taken out an ad in gaming magazines to make fun of 2011 id :(

    CHARACTERS STORY IMMERSION INVENTORY GUN SIGHTS VEHICLES

    it’s like

    Tom Willits, is that really you?

    not that this is news or anything

    • Corrupt_Tiki says:

      I feel exactly the same.

      Hopefully the world will end in 2012, because this is shit.

    • mejoff says:

      OH MY GOD A COMPANY ISN’T MAKING THE EXACT SAME FUCKING GAME FOR 20 YEARS THIS IS BAD AND WRONG AND I FEAR CHANGE

    • Premium User Badge

      Lars Westergren says:

      >CHARACTERS STORY IMMERSION INVENTORY GUN SIGHTS VEHICLES

      Sounds awesome to me.

    • Corrupt_Tiki says:

      @mejoff,

      I have a spare caps-lock key you can have if you want.

    • ScubaMonster says:

      I’m glad they are trying something new, what’s wrong with a new IP from id? They mentioned work on Doom 4 and Quake 5, so I’m perfectly happy.

    • seattlepete says:

      I feel like this is iD playing catch-up. Trying to make a story driven blockbuster for the consoles. Based on the direction Brink went I’m holding out very little hope for Rage.

    • oasisisthewin says:

      @seattlepete

      How does Brink, made by Splash Damage, have any bearing on Rage, made by id Software? Brink was Doom 3 tech, Rage is not. If your only connection is they have the same publisher then… I guess Skyrim is going to suck too.

    • negativedge says:

      I don’t know where you’ve been if you think there’s anything new about this, mejoff–or if anything in their history suggests id is equipped to do this kind of game. So what do we want from id–the kind of no-apologies action game that they were the best in the world at making, and which is no longer being produced by anyone anywhere, or the 4367565 “AAA” blockbuster immers-o-railroad quest generator with “story” and “characters” that would flunk you out of an undergrad writing program?

  5. Corrupt_Tiki says:

    So are people excited for this? It gets a lot of headlines, and internets space, but I really find it quite generic looking, prove me wrong ID, but imho, you messed up Doom and Quake, so you can not be forgiven.

    • Pinkables says:

      It’s ok, everything since Quake 3 have just been practice games. This is the real game.

      In reality though, any news about Rage prompts the internal mantra of “Please don’t be shit. Please don’t be shit…”

    • puaemerson says:

      id didn’t make the 2 most recent Quakes – the last Quake id made was Quake 3. The last game they made came out 7 years ago; chances are that’s enough time to make this game great.

  6. starclaws says:

    AKA … There’s a couple dead ends but only one main path. I miss original FPS level design.

    • Corrupt_Tiki says:

      You mean where there is only one direction, and keycards for all the doors, and switches which lead to death. Ahh, I do miss those – some of my most favourite moments have been running through Doom Coop, just flicking all the switches I could find, as quick as I could, not shooting anything, and hearing my mates whinge and bitch about how I made a hellspawn appear right in front of them.

    • inertia says:

      @Corrupt_Tiki: ‘Doom Coop: The Chickens From Hell!’ would make a good film.

    • bildo says:

      I miss it :( Apparently people like Tiki are either too stupid to to admit they miss it, or he’s just too young to appreciate it; ignorance. Keycards are just fine. Herp-a-derp it’s old and I’m against it.

    • Mad Hamish says:

      Yeah I always thought its funny the way the whole key cards and switches to open doors are absolutely reviled now by all reviewers. Yet any other way you are going to open the door is pretty much identicle anyway, just better hidden. Now it’s usually just a character you meet “hey thanks for doing that fetch quest for me, let me just open this door/unlock this area for ya so you can progress. Lemme just use my key card or press this switch here and away ya go.

      And it’s gonna be that way til they can think of a better way to progress though a game other than “this area is blocked, you must do this to unlock it ad nauseam”

      Mind you Rage hasn’t really piqued my interest until this trailer, looks damn good. Haven’t liked an id game since Doom2.

    • apollyonbob says:

      There’s also the possibility that some people are blinded by the rose tinted glasses of nostalgia.

      If you want to play “Linear Corridor Shooter 2012″ it’s incredibly easy. Just go grab any linear corridor shooter from the last 5 years, and blast away. It’s not like they stopped making those games. These games are in fact so baked into engines, you could probably make your OWN version of Linear Corridor Shooter 2012 with the UDK.

      Not to mention the fact that you could continue to play old games, if that’s what you like.

      “I miss old FPS level design.” Some free advice: never take up archery, because if you can miss something that big, you’re liable to kill someone.

      Also, first FPS I played was Wolfenstein 3D. I remember it quite clearly. This is not “oh it’s old it sucks” it’s “Oh it’s old so I have played it MANY MANY times in the past.” Someone who doesn’t get that either didn’t actually play old FPSes nearly as much as they claim, or is very, very easily entertained. Me? I’m not. I’ve grown up. And since sometimes a man loves the meat in his youth that he cannot endure in his age, I appreciate it when a company matures along side of me, instead of being stuck in the past.

      Or go with the “you’re too stupid to get old stuff herpaderp” argument, you know, whatever.

  7. Bungle says:

    As far as I can tell, this game will have competitive driving but the shooting side will be co-op only. An Id game with no competitive shooter multiplayer is just wrong.

    • mejoff says:

      I agree. Id must stick to formula and never change grow or experiment, it is wrong for them to do anything slightly different from other games they have made.

    • Pinkables says:

      Fair point, but i don’t think it would have deducted significantly from the game to have a deathmatch mode as well. Since the game is shipping with mod tools, i estimate it’ll be a matter of hours before someone puts out a decent deathmatch mod.

    • puaemerson says:

      The game has Deathmatch and other similar modes, but you do it in cars instead. Similar to Twisted Metal.

  8. Skaaven says:

    Those barrels on 2:26… feels… ehh… bit ugly.

  9. DazedByTheHaze says:

    Ah crap, the only thing missing in id games was a town to buy ammo and stuff. Really, I love the parts of today’s shooters where … I … don’t … have … to … shoot. Oh, wait. Fuck this, I’m out, SeriousSam I’m coming.

    Seriously, if we need to have this towncrap, do it right. I wanna be able to shoor the bloody merchant, steal all his stuff and get killed by town security. That’s what I hated in Boderlands too. I wanna shoot the story characters, I don’t wanna be able to get a sodapop out of an machine. I wanna use the main way to interact in shooters to work on everything. I wanna be able to shoot anybody.

    • mejoff says:

      Fallout 3 then :P

    • DazedByTheHaze says:

      Fallout3 turned me off with an 30min Intro scene with nothing to shoot, never got past that crap and I wont. Tried it a few times but it’s just too much pain in the ass. I mean, comeon, I get it, fallout, bunkers blabla I played Fallout1 AND 2 till the end for fucksake.

    • somini says:

      Wow, you seem to have some king of ADD.
      30min in Fallout 3 turned you out from the game? Even if it’s a sequence where you are born and relive the worst parts of your adolescence?
      I admit I didn’t like the game, but the beginning is not that bad.

    • DazedByTheHaze says:

      Nothing diagnosed… yet. So, if I recall it right, the developers admitted themselves that it was a stupid intro and that about 5-10% of players never got past that. It also destroy’s the replay value completly, 30min intro… before I can jump in with a new charakter/build, fuck that.

    • Pointless Puppies says:

      You might want to go to a doctor, then, because repeatedly saying “MUST. SHOOT. EVERYTHING. NO. TIME. FOR. ANYTHING. ELSE. SHOOT. EVERYONE. SHOOT. ALL. THE. TIME.” isn’t healthy, nor does it foster varied or particularly deep gameplay.

    • DazedByTheHaze says:

      Not beeing able to shoot everything is just lazy by the developers. And sorry that I can’t sit trough an 30min INTERACTIVE intro where I know the story allready because… it’s them same like in the 2 games before it? I can’t skip it, I can’t leave the PC alone because some clicks are needed here and there. Drives me bonkers, sorry.

      And yes, I want varied and “deep” shooting, nothing more. If you think that dosn’t exists or you don’t know what that means, you probably never played a shooter competitive.

    • Thants says:

      If you play an RPG and want nothing but shooting it’s your own fault.

  10. Pemptus says:

    Man, all these dev diaries have the same interchangeable marketing babble that doesn’t really mean anything. Player choice, the player experience, story immersion. You can use elecro-bolts to electrify baddies standing in water, how immersive! You can also choose to just shoot them in the face with a shotgun, there you go – player choice!

    Not saying that it will be a bad game, just gushing over things that are standard nowadays irks me somewhat.

    • inertia says:

      “Each of the missions does, kind of, surround the story; for instance, we have an electro-bolt, for the crossbow weapon — electricity, water, that makes sense. Wellspring sits on top of a well, so the obvious gameplay thing here is, can you shoot the electro-bolt in the water, it electrocutes anyone in the water and they die.” — Matt Hooper (at about 1:50)

      DOES THIS QUOTE EVEN MEAN ANYTHING IN ENGLISH? Even IN-context it’s hard to grasp. You get the feeling something was lost in editing here, but maybe when they sit the developers down in those darkened rooms they just put their mouths on autopilot, and they genuinely do spout this rubbish. I dislike ‘Making Of”-style trailers.

    • Strangineer says:

      I think what he means is that the story leads the player on to levels that lets them demo a new game mechanic/tool/weapon in the appropriate order.

    • soundofvictory says:

      I’m kind of surprised there haven’t been more comparisons with Bioshock on this one. I remember reading an almost identical discussion on this site four years ago right before Bioshock came out. We were worried that player choice would be limited to shotguns vs. rifles or ice plasmid and fire plasmid.

      Rage is a bit different because it doesn’t have a ‘magic’ system, but it does have a fair amount of little toys which could be seen as a parallel to Bioshock’s plasmids. They really are two very similar sort of games.

    • puaemerson says:

      I watch it to see the game in action. Turn off the audio if it bothers you.

  11. skyturnedred says:

    Geez, enough with the electro bolts already, we get it!

    Anyhow, I’m still bummed about the sound of the shotgun. The firing sound should make you shit your pants because it’s just so damn ballsy, but instead it sounds like your shaking a box of screws or something.

    • Pemptus says:

      Want a satisfying shotgun? Pre-order now and get the double barrel as a bonus, otherwise you’re out of luck! Id Software – bacause we care.

    • Rambal says:

      With the preorder you will listen two boxes.

  12. Warth0g says:

    Not sure why but the graphics seemed to be completely underwhelming which can’t be right for an Id game. I watched it at max res, but it still looked average at best. Character models were particularly clunky which is a shame when you think back to the animation in Doom 3. Blew my mind at the time – this, not so much. Still worth a look though as I suspect it’ll be fun,

    • inertia says:

      Looks pretty shiny to *me*, which is worrying. That means I haven’t been practicing my ‘jaded, indifferent’ air enough.

    • somini says:

      Console-toy footage maybe?

    • Acorino says:

      Yeah, it looks alright. I think the art direction is lacking somewhat. But then, it’s placed in a wasteland, so what do you expect…

  13. hamster says:

    Surely they have a marketing/PR guy that can do something about the promo video? Guys keep describing these very obvious, very simple things, and call them big and revolutionary. I mean there’s a bit of an art to dressing up nothingness and they really don’t disguise it well. Especially that bit about the electro bolts and water…for god’s sake. It would’ve been a reasonable gimmick if you could dynamically puncture water tanks and fill up bits of levels with water or something but just by itself – you know what? There seem to have been a fair number of games that have had godawful promotional trailers but actually end up alright in the end. Whereas if you look at the trailers for movies and console games, they typically have very slick, very good looking, very well directed trailers which may or may not be representative of the experience. Maybe ID should find someone who has a bit of directorial experience, somebody who can package together a nice piece of media. Coz right now it just looks like a bunch of guys yabbering about something unconvincingly. Obviously I like the candid honesty of the whole thing but surely it shouldn’t be detrimental to the perception of the game.

  14. GallonOfAlan says:

    Borderlands crossed with Fallout 3, I could sort of live with if it was 20% Borderlands and 80% Fallout 3.

  15. Burning Man says:

    God this game needs a better marketing team. It looks great and seems to handle well, but they keep spouting garbage keywords like ‘open but directed’, ‘immersion’, ‘world’, ‘characters’…

    STOP TALKING IN CLICHES, DAMMIT! Leverage what’s unique to Rage, what defines it’s character. Or am I supposed to interpret this business-speak as a lack of character?

    • DeanLearner says:

      Burning Man, you need to read between the lines here because at the end of the day it’s a game of two halves and rage does exactly what it says on the tin.

    • Sidorovich says:

      You know what they should do? The should keep the same script but force the creative director bloke etc to adopt the voice of one of their crazy post apocalyptic denizens. “Hell yeah goin’ shoot me electro bolt into that puddle of water and fry those critters yee haw!”

    • mejoff says:

      Dean, I’m over the moon to hear you say that, an I’ll be sick as a parrot if this game isn’t a dream come true.

  16. eightbitrobot says:

    I love it, easily my most anticipated game of the year.

    • magnus says:

      So do I, but shouldn’t I be cynical just like everybody else and their dog here just because Rage may not be the best game ever, that it just happens to resemble something else? And another thing how many games out there,games that are COMPLETELY unique in concept,execution and design? You may as well be criticising any game with shooting in as a rip off Space Invaders.

  17. Premium User Badge

    BathroomCitizen says:

    id, throw me the new Doom and the new Quake, please.

    I’m tired of damned Wastelands, I’ve been exploring them for three or four years!

  18. sergio.schuler says:

    The Rage logo soundtrack is also the Bar Karma soundtrack?

  19. Fadobo says:

    Sorry, but if in a video that was supposed to talk about the open world the only thing said is “open but directed” and “we allow you some freedoms to kinda explore different things” = no real open world at all.

  20. hydra9 says:

    Wow, people are miserable.

  21. Wooly Wugga Wugga says:

    Is it wrong to be really, really excited about this? Because I am really, really excited about this.

  22. wodin says:

    My least favourite of the vids released so far…it looked average and abit old hat…I mean electric and water…hmmm..Bioshock anyone…I also hope that was the console version aswell…

  23. matrices says:

    Well to be fair, there’s only so much the communications team can do here – they can’t very well say, “Listen. just buy this game because it’s going to be an awesome amalgamation of Fallout and Borderlands topped with id polish and graphics.”

    The game looks like it will be fine for what it is, but it’s kind of sad to see id Software merely playing catch-up. Even something like faction warfare would conceivably make things much more interesting.

    • Acorino says:

      Indeed. It feels like id fell behind the rest of the industry and now they try so hard to get back at the front.

      They pronounce in the video how varied the experience will be, but you could also describe it in the negative as unfocused. It’s like anti-Doom.

  24. fenriz says:

    build a shanty town, load it with some mob and a generator to reactivate. Now scatter in 3 rooms a stick and a metal splinter that combined will open the generator, an oil pump that needs a spring from a wheel to be fixed and a book called “power to the people” or something that’s actually a science book and will tell you how to connect the wires inside the generator. Balance how hidden/indirect the connection between the objects and the visibility thereof, give it a skilful stir. You just made a tasty game.

    How hard can it be? But nono, players only want to shoot and drive.

  25. MadMatty says:

    Looks great, crisp.
    Design seems a little too formulaeic, too much of the same thing right now, these days to make me really interested.
    I´ll get it in a sale.

    EDIT:
    maybe im being unfair, it all comes down to the feel of it, ill see when it comes out- I did enjoy all of Doom 3 and Quake 4 (by Raven).
    Just got a little too much corridoor shooter- i wonder why they dont use the new tech to open the gameplay up a bit, like in GTA: San Andreas, with territory control and gang warfare for instance. Or add live deformable terrain, so you can knock down a few walls.