Rock, Paper, Shotgun

Do You Play League Of Legends? Speak!

By Jim Rossignol on July 27th, 2011 at 6:21 pm.

1.4 million summoners fighting, yesterday.
The League Of Legends noise machine has been loud this week, with a trailer for the new patch (below) which will nerf some of the more popular heroes, but also a big boasting stats release. Here’s what they said: “As of today, 15 million people have registered to become League of Legends players. Each month, over 4 million people log in to play. And on each day, 1.4 million summoners play League of Legends together.”

Four million! That’s even more people than read RPS each month. My startling powers of logic lead me to reason that this means that some of you lot must also play League Of Legends. You have one comment thread: explain its appeal to me.

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204 Comments »

  1. Phoenix says:

    Rarely. I play Heroes of Newerth instead. IMO it’s a better game.

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    • 153351 says:

      HON is much more difficult and the community is much more unforgiving. And for those who care, it’s not as colorful and shiny as League of Legends.

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    • Calneon says:

      LoL’s graphical style is awful, cartoony and childish.

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    • thristhart says:

      @Calneon why do you use “cartoony and childish” as if they’re pejoratives? see also: TF2

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    • Cooper says:

      LoL’s graphic style is vibrant, distinctive and fun.

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    • Wulf says:

      I’d say that I like LoL’s graphical style but it’s probably more that I just like Warwick. That said though, I do have memories of being pleased as to how they used their lighting. Now, when some people think of how colourful games are bad, they think of World of Warcraft before its recent changes, and they’d be right to think that WoW was completely shit. Even Torchlight currently still looks better than WoW, and a lot of that is for a few reasons.

      - WoW uses horribly low res textures for everything. (This has been remedied to a small degree.)
      - WoW uses absolutely no shaders. (This has been remedied to a much bigger degree.)
      - WoW has low poly models to the point where they could be out of the old SNES version of Star Fox. (They need to look at this. Trying to portray depth via textures alone when those textures have no normal maps just doesn’t work.)
      - WoW doesn’t make good use of light and shadow due to its old engine.

      The thing is is that an engine isn’t important, but an engine should be designed to bring out the best of your art style, which isn’t the case with WoW. They’re starting to finally fix it, but it’s too little too late. But if you look at Torchlight, or, as mentioned, TF2 then you’ll see this perfect harmony of engine and artistic aesthetics. And Torchlight isn’t demanding at all, yet it looks amazing due to its use of what it has.

      One thing I remembered being pleased about, as I said, is that the way LoL uses its light and shadow actually properly fits its artistic style, what this means is that they’ve properly married engine and artistic aesthetics to create a nice, clean, crisp, cartoony visual appearance. In that, they’ve created something that is much, much more Torchlight than it is WoW.

      I’m with Cooper in saying that the graphical style is grate, and they didn’t flub it either by either having a woefully inadequate engine, or simply not taking advantage of what their engine can do.

      I mean, if you want an example of an ancient game that marries limited technology to an artstyle for brilliant effect then look at Guild Wars: Prophecies. It looked far better than anything at the time and it still looks better than a lot of games today despite being colourful and despite being slightly cartoony (you might not realise it, but it is, it just looks more like a serious Ulysses 31 sort of cartoon rather than a more silly, exaggerated cartoon).

      So cartoony can be done incredibly well. Some people have done it badly, but this does not mean that all cartoony approaches are bad. Can we please stop saying that, now? LoL does look pretty good.

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    • El_MUERkO says:

      I play it, it’s fun, I used to play Demigod which was great but had a very small community.

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    • IDtenT says:

      Wulf, do you EVER talk about anything other than WoW and how superior GW is? I don’t even know how this is even part of the discussion. Really, I’m lost.

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    • Phoenix says:

      To each his own, but I find LoL’s graphics to be damn near ugly. I still would play it if the gameplay was good, but it’s very lacking compared to DotA/HoN.

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    • Psychopomp says:

      Why must every DoTA thread turn into LOL IS CARTOONY HON IS BETTER

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    • Ricotta says:

      I’ve played both, i play HoN regularly. If you’re into competitive gaming, HoN is the way to go. If you want to boot up once a week and play a game or two, LoL’s your game. HoN overall has a better progression for players, I tend to destroy LoL players in public games whereas HoN seems to be a bit more balanced.

      Always trade offs though

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    • Abndak says:

      @Psychopomp: Cause it’s important for the hon players and there still are some out there. It’s kinda funny how pure lol threads have forgotten about hon completely where as hon threads bring lol up constantly.

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    • Dances to Podcasts says:

      Like how GW fans always bring up WoW.

      *runs*

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    • Metonymy says:

      LoL vs HoN, FO3 vs NV, console1 vs console2, the people who start these conversations are aggressively trolling, or just got yelled at by mommy. A short timeout is the only appropriate response.

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    • cheboboh says:

      I like League of Ledgends because of the strategic moments, large roster of champions(wich are each amazing), the great team moments. But i also do find that the graphics are nice, they have really put a feeling into this game. The fact that every patch shows new sings of improvement and carefully adjusting the champions makes me a happy gamer. I would highly recommend LoL

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    • Thants says:

      “HoN overall has a better progression for players, I tend to destroy LoL players in public games whereas HoN seems to be a bit more balanced.”

      What does that even mean? There’s a matchmaking system, if you’re really that good you’ll just get matched with better players.

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    • InternetBatman says:

      Dota used such a serious and realistic art style.

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    • Farewell says:

      I’ve been “forced” to play a lot more HoN than I care for since all my friends play HoN and none of them play LoL. Out of the two I find that HoN has a more refined art style (it has utterly terrible animation though), but LoL has the better gameplay design. Since HoN is much more conservative in regards to DOTA (which both games are based on) it has a really rotten community.

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    • Robert says:

      For the love of Winter-een-mas, I cannot see what the hell is going on in HoN. It genuinely tires my eyes. It is probably the biggest reason why I play LoL and not HoN. Most the other differences I could probably adjust and get used to, and then get biased one or the other way.

      PS: one of the reasons HoN players are usually feeling superior is that the matchmaking in HoN is horrible compared to LoL’s. (or at least was). Rise up the ELO ladder and they have more trouble. Besides, it’s silly to generalize whole player bases.

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    • Snargelfargen says:

      I played it quite a bit last year, and have been considering getting back into it with some friends from work. I found it to be pretty acessible and fun.
      I have heard so much about how forbidding the communities are for other DotA-like games that I will probably never try them.

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  2. lightstriker says:

    It contains the “fun”

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  3. KauhuK says:

    Used to play sometimes with friends but not anymore. It’s a frustrating game full of whiners and other human scum. It’s no fun.

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    • fudgem says:

      While i can’t disagree with this fact i can say that i used to play the HoN beta, when it was f2p, and I the ammount of whiners there was just overwhelming, As well the haters in lol are mostly concentrated to mid-level unranked games.
      It’s still a fun game tho.

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    • thristhart says:

      The game’s great fun if you play with a full team of friends. Otherwise it’s usually a mixed bag, a coin-toss as to whether you’ll enjoy yourself.

      EDIT: as to the appeal of it, in the beginning it’s fun for the challenge of mastering it, and when you’re better at it it’s about trying out new things. There’s a lot of combinations of champion selection, item build and team composition to try.

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    • Malawi Frontier Guard says:

      I play the game because of the human scum. It’s fun, look at them go! I just can’t be angry at them, even when they call the enemy champions op and their own team noobs.

      I also only ever play pure support champions so nobody can ever complain about my play. Maybe that’s the trick.

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    • You misspelled winners.

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    • Xocrates says:

      @Malawi: I once had someone complain about my K/D as Soraka (as in: I didn’t have kills), so no, that’s not the trick

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    • Twirrim says:

      @Xocrates Heh, people complain about my kill ratio with Leona. I’m a tank, it’s rare for me to get kills, but I can really rack up those assists. I tend to just laugh at those who whinge about 2/4/20. I can guarantee most of those 20 are because I locked the opponents down.

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  4. skyturnedred says:

    I like it. It’s hard for new players (epsecially with the hostility towards noobs), but once you get into it more and start playing together with some friends, it becomes even more fun. Shame there are only two maps, though, which is odd considering they release new champions every week, despite the community begging for more maps constantly.

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    • skyturnedred says:

      Also, I love the fact that there’s no “deny”! (killing your own minions so the enemy doesn’t get gold from them)

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    • paintbox says:

      Interesting, lack of ‘denying’ is what turns me away from LoL and back to DotA, but I guess you’ve heard that a lot of times…

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    • DrGonzo says:

      I also much prefer it without denying. HoN and Dota are so slow and plodding in comparison. I prefer the more aggressive and fast LoL.

      I haven’t played in months mind you, the community is really crappy and has put me off a lot.

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    • anonymousity says:

      I used to be a denying mechanic first 3 waves denied every time etc when I played dota, but I’ve turned into a casual player who plays like 3 games of lol a week and I like the more dynamic style as that kind of player. However if I was still playing 12 games a night I would probably be frustrated by it and still play dota.

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    • StenL says:

      @DrGonzo

      That is just wrong. Riot staff have stated repeatedly that the relatively passive, overly long laning phase compared to DotA and HoN is one of the biggest problems with LoL and is the main reason for the upcoming jungle changes. HoN and DotA are far, far more aggressive in the laning phase due to the trilane metagame, as seen by the fact that there are pro LoL games where the first blood is given as late as fifteen minutes, while in HoN especially, first bloods tend to happen in only a minute or two after start.

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    • Quote Unquote says:

      @StenL: Riot also claims that creating an aggressive game was a primary reason for removing denying:

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  5. Mudkipz says:

    It’s free and easy to get into (but hard to master). I find it a good mixture of skill, strategy and teamwork.
    Started playing during the Easter holidays (as a game to play with my girlfriend) and have been enjoying it since (only ever play with at least one friend on my team).

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    • Melmoth says:

      That’s similar to how I got started. And at least one friend in the team is a must. Yesterday I met the first random teammate who wasn’t an asshole. My guess is, it’s the fault of the matchmaking system. You’re unlikely to ever meet one of these people again, so they don’t care what you might think of them.

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  6. Captchist says:

    Heroes of Newerth instead. League Of Legends graphical style puts me off.

    Should add – What is it about the HoN/LoL/Dota style of games which makes their communities so aggresive and vindictive? It’s not just online gamers, Starcraft is much better, but LoL etc have by far the nastiest communities I’ve come across.
    Any explanations?

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    • Jockie says:

      Partly because it’s so team focused, you can be having the best game of your life, but be doomed by a silly move from a team-mate, partly because it’s F2P (with LoL at least), meaning you get a lot of younger people who think it’s perfectly acceptable to spout horrible racism at any/everyone. Partly just because they’re intensely competitive games ( as is SC obviously)

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    • Azradesh says:

      Because someone sucking on your team can give the other team a massive advantage through feeding. And because people take winning far too seriously.

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    • Xocrates says:

      It’s a team game (emphasis on team) where one person can send the entire thing crumbling down. This means it’s very easy to blame other people for your losses (regardless of whether or not you were at fault) and it’s very hard for new players to get to grips with the game without harming their team.

      Ultimately this means that the “competitive” jerks tend to hang around while everyone else goes to play with friends or other games.

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    • Steven Hutton says:

      Maybe bad games tend to attract dumb players who act dumb. I certainly had a similar negative experience with Demigod.

      Honestly I’ve got a big rant in my somewhere about how the gameplay of the Dota-like genre (if it can be called a genre) is just fundamentally not very good or interesting. (Ironically in the last Dota2 post on RPS I had a comment below the article asking people to explain the appeal to me.)

      Honestly I think that people will obsess over anything if you frame it as “competitive”. Even if what you’re competing over isn’t particularly interesting.

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    • Xocrates says:

      @Steven: “the gameplay of the Dota-like genre (if it can be called a genre) is just fundamentally not very good or interesting”

      The problem is not that it isn’t “good or interesting” (you could argue that for any genre you don’t like) the problem is that it is very unforgiving with a very high entry point. I would love to see a game within the genre that’s a lot more accessible, although I suspect that would remove the main draw for most of its current players.

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    • Jockie says:

      The “it’s not very interesting” arguement suggest either it’s not for you, or you don’t really get it.

      Moba games are intensely team oriented games, that require a lot of individual skill and co-ordination to get right.

      The way the huge roster of champions and their abilities interact with each other, mean you’ll rarely play the same team make-up twice, every game is unique, and you constantly have to adapt and come up with effective combinations within your team to outwit or outplay the opposition.
      Couple that with twitch based skill-shots that require oh so precise timing, support characters whose purpose is to buff their teammates and tanks who throw around deadly cc and you have a very complex stategic game, that can be won or lost in a moment brilliance or madness.

      The way I view them is if MMO PvP wasn’t awful and the silly number of abilities were boiled down to a much tighter, more focused experience, but with 90 different character classes to choose from.

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    • Psychopomp says:

      Never solo queue. Ever.

      For your own sanity.

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    • anonymousity says:

      Do as psychopomp says and never solo queue or just be chilled out and zen and carry water off a ducks back mentality realising it’s just a game.

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    • TomA says:

      Although I can understand people saying over and over that it’s a team game, having played both LoL and HoN, I’ve not had a single piece of advice or help from any team mates whatsoever, I’ve been all over forums for both games trying to get to grips with the items and abilities. I dabbled with DoTA but never played it to any serious degree, and I really like both games but I’ve not played either for a long time because well, I’m not very good and theres no room for me to improve because all I get is a torrent of abuse for being shit.

      I can understand people being frustrated in losing a match because of my poor skill but the least someone could do is lend a helping hand and a bit of guidence to a fellow player and maybe so many cock ups wouldn’t happen. Like I said I’m willing to learn but theres just no place for someone doing that in either community, the bottom line seems to be you either played DoTA or you’re shite and get out.

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    • Psychopomp says:

      Hence why you should never solo queue. What server do you play on? I’m sure there’s a few RPS-ites who have some smurfs laying around that they can use to play with you.

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  7. skinlo says:

    Nope, never have, probs never will. Not really interested in this style of game. I’ll see what Valve can do with DoTA2 if they release a demo or its FTP.

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    • Brutal Deluxe says:

      This.

      I watched TotalBiscuit’s WTF to see What The Fuss is all about, but it looks very tedious to me.

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  8. jbalooshie says:

    Its difficult to get in to, but the developers have done a lot to make the curve less intimidating than DOTA’s. The game tries its best to match players up by relative skill level, and the game does have a few (very basic) tutorials. Learning the game and its heroes is difficult, but it does become fun and rewarding when you do.
    Its best to try to drag a few friends to play with along with you, so at least you personally know the players insulting your skill.

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  9. Jockie says:

    It’s great fun, it’s appeal lies in tight team-play, with enough room for individual skill to really shine and colourful character design.

    As ever with this kind of game there are balance issues, partly caused by the insane number of champions you can choose from, but played with friends and using vo-ip it can be hugely tense and andrenaline fuelled experience.

    The community is horrible however.

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  10. Xocrates says:

    Used to play a fair bit, but due to being a more casual player of it and not having friends to play with, now I only tend to dip back for some bot stomping just to mess around with my favourite champions.

    As for its appeal? It’s a more accessible, but about as deep, version of dota. Of course, not liking the genre means you won’t like the game.

    It’s also one of the few games that does the F2P model rather well.

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  11. Whole game centers around bullying other people. Thanks, I’d rather not.

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    • Thants says:

      Stay away from FPS games then. I hear they centre around actually killing other people with guns!

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    • Kent says:

      Bah, piss off. You never kill any players with guns, you kill the characters they represent. When you bully someone you’re usually doing it far more personally, otherwise you’re doing it wrong.

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    • Thants says:

      In that case I await an explanation of how the game centers around bullying actual people.

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    • JackShandy says:

      Because you are playing against real people. Obviously.

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    • johnadreams says:

      Caspian was referring to the culture that has developed around Dota-like games that basically says its okay to jump on everyone and constantly bully them for any actual or perceived mistake they make. He was making a joke about how horrible the community is and not actually saying that the game is about bullying people. (I think?).

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    • Dusk777 says:

      Have you actually played it?
      Yeah you get some dicks, but tbh 90% of the gaming community are dicks!
      There are pockets of lovely people here and there on EVERY game, but in general people are idiots. Prime example when TF2 went free to play, loads of people were all “Valve are bastards, i paid for this game, where’s my free stuff” instead of being ” well done valve, you’ve made one of the best FPS’ ever made available to everyone in the world, Yay, we can spread the love of this game and gaming in general to everyone”
      Gamers are elitist idiots for the most part and views like this do not help that fact. If you didn’t do things because someone might disagree or dislike what you’re doing then nobody would do anything!
      There are parts of the LoL community that are great I point you towards this:
      http://www.reddit.com/r/leagueoflegends/comments/j1hdi/hi_im_doublelift_and_ill_be_streaming_for_your/
      and this:
      http://euw.leagueoflegends.com/articles/The_Summoners_Code

      Now i’m not trying to have a go but LoL and MOBA games in general have a really bad rep when it comes to stuff like this and while some of it is justified for sure, the whole which game is better gets very tedious, (I play both but personally prefer LoL) we need to make an effort in the gaming community the not be elitist or have a go at things we have no first hand experience of.

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  12. rargphlam says:

    We’re all masochists.

    Also a part of the joy of these types of games is playing with friends, and not only pub-stomping, but pub-stomping with gimmick builds. Carry Janna, stacking AD Blitzcrank, tank Teemo, all of these and so many more.

    And Mundo. Throwing cleavers into bushes never gets old. Ever.

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  13. MaXimillion says:

    I don’t, I play HoN due to it having better features and gameplay.

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    • Thants says:

      Such as?

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    • MaXimillion says:

      On the technical side, HoN doesn’t have any Adobe Air bullshit that LoL does with it’s launcher, and has mac and linux support.

      HoN has features that LoL lacks or implements poorly such as replays, spectating and pauses that enhance both the normal play and especially the competitive scene.

      On the gameplay side, HoN has a much higher skillcap, due to a lot of things including denying, abilities being stronger but costing more mana and thus being far less spammable, and all players at all skill levels being expected to know every hero since they’re all accessible to them and don’t require any preparation of proper masteries or runes to play.

      Competitive HoN games are also far more interesting to watch due to the prevalence of trilane/roaming tactics, as well as lack of unlimited wards and the aforementioned stronger skills making the average match contain more kills and action than an average competitive LoL match.

      Of course, if you prefer LoL that’s your choice, and have fun with it. I simply think HoN is a better game, and enjoy it more.

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  14. Mayjori says:

    HoN is for Pro’s, LoL is for the rest.

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    • Jockie says:

      HoN is for people who accidently spent money on HoN, then felt pretty silly when a superior F2P version of the same game came out.

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    • LukeAllstar says:

      Felt silly for buying HoN? It was the other way around. I converted 4 or 5 of my friends from LoL to HoN, and we all felt silly for playing LoL for such a long time and even spending money on it
      It’s not a price tag, its quality assurance

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    • Psychopomp says:

      Seriously, every thread.

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  15. garlandgreen says:

    Got boring fast.

    If you were a stats geek on wow you will love it though.

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    • Thants says:

      Nope, not following an image link on a domain called 4fuckr.

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    • Buzko says:

      No kidding. “upload your shit | this site is a fan of Porn & Bitte poppen! Deutsche Pornos gibt es hier.”

      As it turned out, all I saw was the back top third of a young woman. However, I’ve got AdBlock and NoScript running so I may be missing something.

      The actual linked image was ~150 results screens dating from February this year, with about equal wins and losses. Lots of Urgot.

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  16. Slade says:

    This game never interested me. By the look on the forums, it seems ridiculously complicated at some points where a special dictionary would be required.

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    • Malawi Frontier Guard says:

      That was a mistake. First rule of LoL is to never ever read the forums.

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  17. teh_boy says:

    This game owned me for a solid half a year before Starcraft 2 came out. IMO it is the best of its kind, and while the community still has its fair share of whiners I found it to be much more friendly than HON. LoL is a game that rewards teamwork and dedication. The leveling system differentiates LoL from its competitors, and it is a little gimmicky but also effective because it encourages you to specialize in just a few types of character early on and rewards you the more you play, both of which you need to do in order to excel at the game. I think it also has great art direction, and a lot of really fun to play characters, some of which the most unique in the genre. I would recommend it for anyone who loves intricate but well-balanced games that favor teamwork over individual play.

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  18. Namos says:

    Well, bot stomping is a great way to relieve stress. It’s like a mini Diablo 2 – with the bots being minibosses.

    For me, it’s the allure of always having that new champion to try out or maybe tinkering with a build. It scratches that RPG character buildup itch rather well.

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  19. Gassalasca says:

    I play it every day. It’s teh drugs.

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  20. seventil says:

    Jim,

    Playing League of Legends is like dating a porn star. You’d think the sex was great, but she’s usually just worn out from ‘work’.

    Actually, that made no sense.

    I play LoL, but it really is some sort of love/hate relationship. It has a good hook factor (no pun), a simple-yet-complex playstyle and a changing meta game that makes the way a normal game go be somewhat random. You get attached to your favorite champions, and strive to do well with them – perfecting your builds, your playstyle, and getting custom skins for them that say ‘I like playing this guy, or at least this cool skin was on sale”.

    The main frustration for most players is relying on strangers to, franky, not be complete douchebags. This is especially true in ranked games, where you have people leaving, raging, letting their cat play, or whatever. Riot’s rating system “ELO” is inherently flawed, yet it’s all we have to show your pr0ness to other LoLers. The majority of my ranked playing time has been getting out of what’s called “ELO Hell” – that is, once you drop to a certain rating (about 900-1000 or so), the players you play with are mostly idiots, including yourself. To get out of this, you have to have someone help you out, or practice and get really good. My advice: play with friends. Having 5 people in a team that you know and can hold accountable for their actions makes playing so much more fun. Recruit people into this circle if you meet nice, normal and mature people while playing solo.

    It’s this challenge that appeals to a lot of people.

    The community is slightly more mature and welcoming than HoN, which last I played, wept for humanity at the inane drivel and outright hostilty in the game. It’s really just a crapshoot and luck of the draw when it comes to what sort of people you’ll play with and against. I actually liked HoN better as a game, as it felt more Dota-ish, but the community drove me (like many others) away. LoL has evolved and grown a lot since then.

    So, in a nutshell, it’s appeal is the same as DOTA, but it’s got an active community, a real publisher, and there’s tons of ways to strategize and win a game (and, more often, lose one). It’s fun to play with friends and rewards good teamplay. It’s not perfect, by any means, but it’s basically the best we’ve got at the moment until DOTA-2 Valve thing threatens it.

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    • paterah says:

      EDIT: Oops reply fail.

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    • LukeAllstar says:

      I’m allways curious about the HoN/LoL community comparison
      In my experience, both communities are equaly bad, just slightly different
      while there are a lot more kids in LoL (because it’s f2p and kids dont want to spend money), there are a lot more trolls in HoN
      but the rage is almost the same
      I normaly play HoN, but i played 2 games of LoL a week ago, and in both games i read “plz report ***”, for either beeing afk or flaming or feeding or whatever, but the reaction was to ask for a report on that player
      so i don’t think that the LoL community is better or worse

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  21. Daniel Klein says:

    So I kinda have to speak up here, I guess ;) Long-time RPS fan and commenter, also have worked for Riot for over a year now.

    We do everything we can to make LoL the least daunting game of its type. I see comments like “HoN is for Pro’s [sic], LoL is for the rest”, and I think, alright, I’m okay with that. That’s a perception that doesn’t suck (wrong as though it is on the pro side). We DO want to be the game that you can easily get into. Play our tutorials, play a few games against bots with your friends, graduate to intermediate bots, graduate to normal games from there, and if you feel like it when you’re level 30, play Ranked games.

    The big thing for me is that all of us here at Riot try every day to be different from other games companies, closer to our players, more receptive for complaints and suggestions. I believe that has a lot to do with our success.

    But it’s also a really fun game. I’ve not stopped playing it since I started in ~June 2009 in closed beta. I still play an average of 2-3 games a day, and even when I’m not playing, chances are I’ve got a livestream going (own3d.tv is basically the “LoL livestreams” page).

    It probably doesn’t hurt either that we do not sell power (no exceptions; even if you did spend over 9000 dollars in our game, we’ll ban you as quickly as we would the guy who never spends a dime) and that we somehow managed to create a free to play game that doesn’t feel cheap. The amount of man-hours we’ve sunk into development at this point is staggering, and the plan is to keep going for a long, long time.

    So that’s why I play. I may not be representative of a wider demographic though ;)

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    • seventil says:

      @Daniel Klein: Comments like that are exactly why League of Legends has grown exponentially in the past 2 years. Quite frankly, when HoN / LoL came out (roughly at the same time), HoN was a far better game in terms of polish, client, heroes, etc. I tried them both and, like many people I know, actually enjoyed it better. The HoN community, however, was (for lack of a better word) – vile. It might be better now, I don’t really know or care. Not that the League isn’t without its jackasses and tomfoolery (and I find it fascinating that a game like this can bring out such rage, myself included) – but there was almost an exodus of DOTA players like myself who made the move to LoL after finding HoN just downright bad.

      However, even after making this swap, the fact that LoL was free-to-play kept most of us there and playing, albeit casually, as Riot sorted their game out. After release, there was no matchmaking, balance was downright bad (fellow Ezreal players will know what I mean), tons of bugs, etc. It took time, and the growing pains are still there – but it’s what we have now. The free thing really is a great selling point, because you can test the game and play it just like everyone else for no monetary investment. With HoN, you throw down 30$ and hope that it’s ok. For LoL, if you like it, you end up buying custom skins, which look cool but don’t help you perform better (few slight exceptions, like the terrifying Cottontail-Teemo).

      Glad to see a Rioter that reads RPS! :)

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    • Devan says:

      League of Legends was the first and only MOBA I’ve played. I had heard of DOTA and the like, but for some reason never felt compelled to try any of them until a friend recommended LoL. I’ve been hooked ever since; it just pushes all the right buttons with its tactical, competitive, easy-to-pick-up-but-hard-to-master gameplay.
      It feels cool to be on the early edge of a popularity explosion of this genre, and I am excited to see what will happen in the e-Sports side of things if this continues.

      By the way, Daniel, what name to you stream under on own3d.tv?

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    • Daniel Klein says:

      So I’m ZenonTheStoic over in the Riot world. You may have seen me streaming with my better half Rivington from Dreamhack. I don’t (yet) stream regularly from own3d.tv, but I’m going to. Just got my shiny laptop, setting it up, and then it’s all a question of will I find enough tournament games to observe (because you do NOT want to watch me solo queue. I’m a 1400 ELO noob, even after two years of playing the game ;P)

      And I just love RPS. I don’t read any other games publication anymore. The style, the eclectic selection of awesome crap they write about, the commenters–it’s without a question the best video games journalism thingamajig on the innerwebs. So I want RPS to love LoL too, so we can all love each other :)

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    • pakoito says:

      If only you had spent less money on the looks and ads and more on game design all MOBA people will be fine with it, not only the OMGITSFREE ones :(

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    • Devan says:

      Wow, Zenon you’re like my favourite commentator at Riot. I like the insight you give and the humour you often inject (I always call it the “Best Friend Sword” myself now). No wonder your tastes prefer RPS ;)

      I guess you’ll have a much easier time finding matches to commentate when the replay system is rolled out eh? It’s so much better when the commentator has spectator mode with all its features and camera control. Looking forward to it!

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    • Jockie says:

      Since there’s a Rioter here, it would be remiss of me not to insert a token “Where’s Magma chamber?!?!!!” cry.

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    • 1wheel says:

      Great job casting at dream hack

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  22. WMain00 says:

    Used to play, but quickly stopped. The community is unforgiving, trollish and downright nasty. There’s only a few people out there that are polite and nice enough to help newbies or explain tactics. The rest growl like angry dogs.

    It’s more fun with friends, but solo it’s nothing more than a time-waster, and rarely a fun one.

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    • Psychopomp says:

      As far as it being a waste of time solo, you are more right than you can ever imagine. It doesn’t matter what level, or what ELO, if you’re not doing premades, you’re going to have to deal with idiots everywhere. The same goes with every multiplayer game ever, but DoTalikes are so team focused that there’s no just dealing with it.

      With a good team, ti’s easily one of the best game around today, IMO

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  23. Bob Moron says:

    I’v been playing LoL for a little more than year and a half, I guess I’ve played something like 1500 games. The vast majority of them were with two or three friends. It’s so much better to face the whining and the raging and the xenophobia and the homophobia of such a community when you’re not alone.

    One of the things I like about it is the fairly steep yet very motivating learning curve (as far as I’m concerned — I had never played a MOBA before I got into LoL). As for the reason why MOBA communities are so awful, I’d say that’s partly because teamplay is so very central to every game of LoL/HoN/DotA. Even better/worse: one person can completely fuck up and ruin the entire game on their own. Not necessarily because they’re griefers, but also because they might not be as skilled as the other players on their team. And obviously some people can’t deal with that. And that’s when the Angry Internet Men reveal themselves and call you a feeding gay douche nigger something something.

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    • jbalooshie says:

      On the flip side, it’s also difficult for a single player to single handedly win the game. There are heroes that can “carry” a team, but they need a good group supporting them early on so they can dominate late.

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    • Bob Moron says:

      Exactly. And I do happen to like a game that rewards good teamplay and encourages you to learn from your mistakes.

      Strangely, I usually find myself repulsed by the competitive side of video games, but somehow it’s not a problem in LoL.

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  24. enfin says:

    I gave it a go and just found the community too unpleasant to continue spending my time with.

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  25. Kid_A says:

    I play both LoL and HoN, but it frankly depresses me that the HoN crowd have come here straight away to bash LoL. It’s not something you see half as much in the LoL community about HoN, and the majority of it is centred around the idea that free and popular is somehow bad. Oh, and denying. Never mind how counter-intuitive or not that mechanic is, god forbid you take any side of the debate other than “eh, each their own”, because you will either be chewed out as an elitist or a noob who needs to l2p a “real” game. And as for the comments about the community – frankly, it’s the same as any other online game: the only guarantee of a good experience is with people you know. People just have more invested in a 30-40 minute game that will permanently affect their ELO/PSR negatively if you lose, than a 10-15 minute round of, say, Bad Company 2, where your K/D might go down a touch (if you worry about such things), but you’ll still get some kind of progression upwards. Not that that excuses some of the community’s reactions, but still.

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    • InternetBatman says:

      I get that denying is an important part of the metagame, I played Dota before LoL, but it absolutely does not make sense from the game perspective. Killing your own units does not make sense. That said, I wish they had kept Gangplank’s deny in the game, it’s a neat feature when one character can do it.

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  26. Pedanticjase says:

    I enjoy it because it’s a game that rewards skillful play. It also has a great back and forth to it, with a average match both teams will have periods of attack and defence. It’s also free (although I bought it on steam) so getting your friends in is a bit easier

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  27. Snuffy the Evil says:

    I’ve played a few games with friends, but it’s and it’s not a game I’d play without them, mostly because it seems a good bit of the fan base treats it as a very beginner-unfriendly religion.

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  28. paterah says:

    Absolutely. I have been playing for 1 year now and also haven’t spent any money on it yet. It’s a great game to play with friends. There were also 1-2 of them that used to play HoN until me and the rest convinced them that LoL is simply the better game with a much bigger competitive scene.

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  29. Atic Atac says:

    I have around 400 hours under my belt and often, especially with friends, it is the best PVP experience around. It’s a great and polished game.

    However it becomes apparent after so much play that it is also deeply flawed in one way which makes me not play it as much as I would anymore: Games are to long! Those that aren’t crazy one sided are on average maybe 40 minutes and that is just way too long. The first 20 minutes are most of the time uninteresting grinding and build up (with small fun exceptions) and these 20 minutes should be cut down to 10 and the game would be much better for it.

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  30. Mr Bismarck says:

    If you play five-person pre-mades with four friends on Vent or Mumble and type /ignore enemy at the start it’s mostly a delightful experience, with endless onion-skin layers of strategy around champion selection, skill order and item purchasing, modified by your teammates choices, modified by your opponents and their choices.

    And you’ll have to spend up to (and sometimes over) an hour with the mouse clicking enough to attract dolphins.

    Plus LoL has the least spiteful community of the popular DotAlikes. Engaging with it is roughly akin to being shot in the leg, instead of being shot in the face.

    So there’s that.

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    • Bob Moron says:

      Thank you, kind sir, for this delightful analogy. You win an Internet.

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    • Daniel Klein says:

      This quote has just been sent round to the Riot Games community team. Thanks for your kind words and sorry about the leg.

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    • Mr Bismarck says:

      I look forward to my royalty payments – I’ll accept the creation of a good skin for Alistar or some rune pages in lieu of my massive cheque.

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  31. TheTourist314 says:

    It’s free and I have friends who are really good, so if I ever feel like it, I can play and feel good about myself but not due to any skill I possess.

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  32. Jolly Teaparty says:

    It’s got the twitchy repetitiveness of Counter Strike and the neverending nerdcrafting of Magic: The Gathering. It’s also simultaneously very easy to get into and extremely difficult to be the best at. For me the only downside is that MOBAs attract the worst parental basement trolls the internet has to offer.

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  33. Berzee says:

    I like LoL :) I like the progression, and the new free characters each week, keeps things interesting. The actual gameplay I enjoy because it is tense and gives you lots of opportunities to be sneaky and momentarily unfair, and generally try to do unexpected things. And because you get to feel tremendously important (because everyone is in an a LoL match, as opposed to say TF2 or something). But I think these are just fun things about the genre — it’s just LoL is the only one I’ve played because it’s free and shiny and quite enjoyable. :)

    On the other hand, I haven’t played in months because I tend not to have hour-long chunks of time where I can be completely focused on a game. I am usually kinda busy and therefore alt-tabbing and stuff, and LoL isn’t what you want to be playing in that mindset.

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  34. Flappybat says:

    Played for six months. The game flips so much between fun and frustrating it will make your head spin but the high skill ceiling keeps us playing.
    The lack of some big ticket items, replays, spectator mode and filtering abusive players out of the player base make it a bit of a hard sell to my friends. Then add the crazy server problems EU had on top to annoy the few people who actually play it!

    Other comments are right about the game going on too long, it’s either 20 minutes or 45+ and the first ten minutes can be very dull if your opposition is strong or defensive.

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  35. Sensai says:

    I used to play it a while ago, quite a bit, actually. Was fairly good as were some of my friends (one of them, actually, now works at Riot).

    The game is fun if you’re playing with friends. And I’m not talking about playing with just one other friend; I’m talking a full on full team. Then, you have a team filled with considerate people who understand team roles.

    Not to say that playing with random people isn’t fun, it’s just that random people are usually bad (something that has never particularly bothered me really) and/or total jerks. They don’t understand that Shen, a tanky character, is not going to be able to deal damage. The concept of sticking together is alien to them, just as foreign as wards are.

    Oh, and no matter how good you are, you cannot carry a team in this game. The character I played most was Kassadin, a burst-mage type, and despite going 25/1 countless times, there is no way to fully carry an incompetent team. Couple this with the fact that each match, on average, lasts more than 25 minutes and you have yourself a rage inducing game.

    This comment has gone on long enough. The TL;DR version of my point would be that with friends, it’s fun but not fun enough to continue playing. Without friends, it can be fun…but generally it’s just aggravating. Regardless, though, you’ll never be able to carry a bad team to victory. I don’t dislike bad people (everyone is bad at one point or another), but to be stuck in a game you know you’re going to lose for no fault of your own is heartbreaking.

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  36. Fumarole says:

    I played it and could not get into it, though I have many friends who keep trying to convert me. I just don’t think this style of game is for me.

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  37. Wulf says:

    I play it against bots with friends just to have some funsies with Warwick. But I will never play it any other way. A recent Penny Arcade comic explains why (if you’ve seen it).

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    • Vinraith says:

      LoL has bots? I’ve no interest in playing something like this competitively, but a (free) co-op comp stomp has some actual appeal, thanks for the heads-up.

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    • InternetBatman says:

      Sadly you still have to play with other people on your team to get to the more challenging bots.

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    • Antsy says:

      Actually as of this morning you can create custom matches and populate your own team with bots too.

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  38. Retro42 says:

    Play LoL quite a bit. Almost 1000 games played now. Spent more than I’d care to think about.

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    • pakoito says:

      Like most LoLers, they’ll never assume they either play the game casually (which is ok and great cause of LoLs mass success, “casualness” of picking it up and leaving it whenever) or they smack hundreds of dollars to keep up with everyone else (what HoN people points, the field is equal for everyone).

      You will not see much TF2 comp gaming yet it is widely acclaimed, where CS:S is a paid game with worldwide renown players and tournaments. That’s the critic.

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    • Retro42 says:

      Think you misunderstand my dropping money on it. I am a “casual” in every sense in lol. No ranked games. Mostly play with friends for fun. Try fun builds. Aram. Etc.

      LoL keeps getting my money because I budget $ a week to entertainment. Me putting down money for rp almost biweekly is simply to get champs/runes/skins without the grind. Sure I “could” just buy HoN and skip all this but that community is just so tryhardish that my kind of casual play isn’t welcome.

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    • Evilpigeon says:

      Pak, you don’t have to pay a penny to play at a competitive level, if you’re playing the game enough that being able to fine tune your rune pages beyond the 3 complementary ones or you need to have all the champions then you’re playing enough to be able to afford it without spending. Well either that or it’s an excuse for doing badly when you start out at lol, despite being good at dota, this is a common occurance because people forget that the genre is all about game knowledge and you’re bound to fuck up a lot when you don’t have that understanding.

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    • pakoito says:

      Have you guys ever heard or “team won because they overpicked the other”? Well, I hate losing because my ELO mates paired by matchmaking all have to play either the same 10 heroes or the couple carries they bought. I know they dumbed it down so a lot of heroes can carry and get endgame but still…I cannot pick my great strategy good sinergy team because my mate or I didn’t pay/grind enough to buy a good team composition.

      Yes you can play casual and jillyjolly your way to lose the match and then make a new account and suck even more but I mean…what’s the point? you’re just getting worse with even less heros.

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    • Retro42 says:

      @Pako:

      Even normal games have a “hidden” elo rating. After you get enough games on an account you will tend to get matched with people having similiar win/loss ratios. At my current matchmaking level I tend to get a matched with alot of people like me. Either play fun champs or trying something that just won’t fly in ranked.

      I mess around alot in games and generally play just for fun. BUT, I still have managed to keep a ~45% win/loss ratio. That’s not even factoring ARAM into the mix where it’s probably closer to 50%.

      Guess the point I’m trying to make is that LoL is at it’s heart a F2P GAME instead of a F2P competition. More often than not people just wanna enjoy a game in LoL.

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    • pakoito says:

      I can understand as far as IT’S FREE (kinda: http://i.imgur.com/KXTMd.jpg) and IT’S CASUAL FUN. But poke me with “it’s a better game and evolved dota” and I’ll jump and bite.

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    • PFlute says:

      Umm, Pako, I hate to burst your bubble here, but most of that money is on skins. People buy skins. Because they like their characters and they like the game. I know folks who have been playing the game almost daily for over a year now, and almost every dime they’ve spent has been on skins. And they justify every purchase with the fact that the game endlessly entertains them, meaning they want to give Riot that money. Just because people dare to spend money on the game doesn’t mean they’re engaged in some kind of cash-fueld race to the top.

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  39. dartt says:

    I played it a fair bit before I started getting some nasty networking issues that made it unplayable but I think I’ll dip back in to it soon.

    It’s initial appeal to me was:

    - That it was free.
    - The fun contrast of vibrant and silly characters with the super-cool. Nothing more fun than beating something that looks like a bat crossed with a cruise missile using a little girl and her pet bear.

    What kept me playing was:
    - That I enjoyed the rotating roster of free-to-play characters, it encouraged me to try something new regularly rather than getting too comfortable with a single style.
    - The ebb and flow of battle as one team would surge forward before becoming overconfident and be ambushed by defenders who would then use stunning or slowing spells to halt their rout and run them down.
    - The moment-to-moment micromanagement of position and range and attacks was great for someone like me who is just incapable of applying that kind of attention to more than a single unit in other strategy games.

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  40. Antares says:

    Tried it a few months back. Even being completely new I could see some glimpses of how deep and competitive this game can get, but it would take a lot more than that to get me to bear with the “community” that has gathered around it.

    AFKing, ragequitting, raging, namecalling (often directed at teammates, too), you name it, I saw more of it in two days than I did in a year’s worth of TF2 playtime. I’m old enough to not let these petty attitudes get to me, but it makes the game no fun to play and gives me no drive to cooperate with these people.

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  41. Evernight says:

    I play LoL. Have since closed beta – still not bored with it.

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  42. mpk says:

    Played it quite a it with some former EVE-corpies and would definitely say that it’s worth a go. It’s a free game, after all. All you’re losing is the download time.

    I’d definitely second the notion that playing with a pre-made 5 makes the game better, as at least you’re going to be on comms with your team-mates and can co-ordinate attacks and defence. PuG games tend to veer towards the bloody awful and the only community I’ve experienced similar bile from is the World of Tanks lot.

    Easy to pick up, hard to master, lots of stats and theorycrafting. You can have one game where you’re the ultimate badass and then spend the next game repeatedly picking your teeth out of the ashtray – without any noticeable change in character build or play style.

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  43. lunarplasma says:

    I played it and couldn’t get into it. A few months later I tried again, and then really enjoyed it this time.

    Sites like Mobafire help because they have some good competitive builds there. While I don’t like cookie-cutter builds myself, I still find it a useful resource in terms of figuring out what direction I should take.

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  44. JonClaw says:

    Nope. The community is hostile towards newbies i’ve heard. I’d rather not become someone’s target for undue aggression.

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  45. GeorgeB says:

    People who complain about the other player’s attitude might have a point, but they are missing out.

    First of all, just ignore these whiners… lead by example instead of letting them get you down.

    Secondly, if you are losing the team match, then just dial back your focus and have fun with your own game. Try and get a ton of last hits, minimize your unnecessary deaths, /laugh at dead whiners.

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  46. Riotpoll says:

    Only game that makes you more angry than a DotA-like is Mario Kart. I’ve played quite a lot of LoL, only jump on for a bit of bot stomping now and then at the moment though.

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  47. Blain says:

    I’m not surprised their daily numbers are good. You get a hefty bonus for your first win of the day (and co-op against beginner bots counts).

    I concur that the quality of the experience is largely determined by the quality of people, but the game provides a decent platform.

    My problem was the reward structure. Learning all the terminology and roles and timing and item builds and hero specific stuff felt like more effort than it was worth. Combat lacks the punch and sparkle of Titan Quest, so the base experience went stale pretty fast. And the long term goal seemed to be getting into ranked competition, which I don’t care about.

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  48. pakoito says:

    Why I like HoN better than LoL? Imagine for one second playing Quake Live/Counter Strike where you can only play this week’s gun (Shotgun!) but your opponent paid to level up faster and get access to the Rocket Launcher/AWM. Maybe once you get to top level the field equals, EXCEPT every two weeks a new overpowered gun is released costing 10$ or ~3 weeks of grinding. HoN/CSS: Pay once, get everything, play the same game competitive players do.

    Or you play TF2 for fun instead.

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    • Falcon says:

      That’s a terrible analogy. You can’t say it’s like an overpowered gun coming out. It’s a hero-based game. The closest thing you could say is it would be like starting TF2 but not being able to play medic until you played so many games, but even then that analogy fails because Riot has a free champion rotation that generally covers all the bases. (Also, the new champs coming out tend to be pretty well-balanced, especially the last 4 releases or so.) I have no problem buying the new heroes as they come out with IP (the free stuff you earn by playing the game), no grinding necessary. You simply can’t compare the model to a game like CS:S, because in CS:S guns are power, and like they said, they don’t sell power (and they really don’t).

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    • pakoito says:

      Another terrible analogy: you’re forced to play Marvel vs Capcom but only 4 characters are available every week, and your opponent who smacked 50$ has 10 chars (Dante between them, who has never been free), +1000 initial HP, starts with one EX bar and regenerates EX twice as fast.
      Chars -> Heros
      Stats -> Runes
      “OMSFJGM pakoito, but you cannot buy runes.” No, but you can buy a boost to earn the ingame cash to pay for them at twice the rate.

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    • Thants says:

      Well, it’s more like +100 health and regenerate EX 5% faster. And you get additional champions that aren’t free and runes just by playing.

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    • Psychopomp says:

      And the slots are unlocked as you go. You get enough IP to always have all your rune slots filled up for your main.

      Plus, their effects are completely negligible until 20+

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    • InternetBatman says:

      That’s not quite fair. If you play just one game a day, it takes an average 3 weeks to get a champion. Most people stick within the same role and only have a few favorites anyways. I have well over half the characters unlocked and only really use four or five of them.

      Runes are quite easy to afford you have to save up for maybe three levels out of the twenty it takes to unlock the final ones, and they’re not critical until you’ve unlocked the third tier. I personally dislike the rune system, but I’ve found it more of a minor annoyance than a game changer.

      Experience is easy to get, but honestly it’s less of an advantage than you might think. Sure you have some token character improvements, but the increase in player skill and required strategy far outpaces the small bonuses you get. Buying potions, warding areas, getting buffs, avoiding overexposure, tower awareness, doubling back while escaping, and eventually counter-building are things that low level players don’t do and later level players learn to. Also the level cap isn’t very hard to hit, so exp boosts aren’t that useful in the long run.

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  49. wererogue says:

    explain its appeal to me

    Uh… isn’t that your job?
    :cheekygrin:

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  50. Heliosicle says:

    I would, but their crappy downloader won’t work for me any more, every time I download it it corrupts, which is a bit poo.

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  51. Coins says:

    I never got the apeal of DOTA games, so both HoN and LoL past me by completely, besides the odd video-play on youtube.

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  52. Gorechili says:

    I’ve been playing League for awhile now, usually with friends with a fair share of solo queue. The game is simply addictive. I feel like it compounds the same motivations in progression in an MMO into a 20-60 minute period. You kill things to get gold, you use gold to get items, you now kill things better so you can get more gold to continue the original process, and there is the competitive aspect behind it to throw some gas on that feverish famine feast we call a game. Had a bad game? You want to do it again, anyway. Had a great game? You want to do twenty more of those. The game has this unholy satisfaction to playing it.
    Your range of enjoyment of LoL will be very much tied to how many friends you can drag into the abyss with you. Having some buddies to make fun of or have make fun of you along for the ride is a good solution. Plus, being able to use ventrilo really helps with team communication since the game lacks something similar.
    Being a newbie in this game is not very forgiving. The more you die, the less likely it is not only for you not to win, but for your entire team. This is mildly stressful, especially with the emotional investment most players tend to reveal as you suck. It can be hard to blame, them, too.
    One of the negatives I apply to this game: it is, on average, a 40 minute time investment that you may have lost 20 minutes in. There is nothing more god awful than suffering through a hilariously lopsided game because you and/or your team did poorly at the start and refuse to surrender. This is usually circumvented by playing with friends, which seems like a running theme with multiplayer games these days. God help you if someone on your team is “being hilarious” and “feeding for the lulz” and is a “fleshy totem of societal failure.”
    It offers various levels of play, is “free,” and is actively supported. The color scheme and interface is easy on the eyes. We’ll see how this all stacks up when Valve unleashes DotA 2.

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  53. Sojha says:

    Because I am a masochist who likes constantly throwing myself into the walls of abuse from other players.

    Also really messy games with a ton of kills are a lot of fun where players consistently jump each other from bushes

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  54. Santiaguito says:

    I started playing it while they were on their closed beta, really sucked at it, got frustuated and left it. It catched my interest again when they entered season 1, and haven’t let go since then. It is a fun game, either with friends or without them you can have a good time. It’s true that joining the solo queve for both normal and ranked games is like playing russian roulette, but i have faith that those problems are going to get solved. Not too long ago Riot implemented their LeaverBuster system, and with ir they are cleaning the community from leavers. Their Tribunal system is very promising too, in which you get cases of summoners(players) reported and with the information from the match and the chat log you get to vote whether to forgive and punish the accused summoner. I really think that with enough time those systems will cleanse the community from both leavers and douches.
    About the comparisions with other MOBA games, i think LoL’s the best, based on their gameplay. It’s true that the first minutes can get boring, but let’s not forget that the early game of LoL is a lot more exciting that the one from DotA. As they feature on their site, they made the early gameplay so that players could play aggresively, using skills and such. If you try to do the same in DotA you’ll quickly find that it’s a lot more unforgiving. And as LoL has no “deny” mechanism, which i think only slows the game and make it more defensive, the pace of the early game’s nice.
    The other point haters usually complain about is LoL’s graphics. In my case i always loved the cell-shading-ish style of LoL, and even if you don’t like the cartoonish looks, you can still find champions that are not that cartoonish. Take Teemo for example, he is a true cartoon, with his big eyes and cute-ish clothing, but you can’t say the same from Urgot, a fat guy sitting on 4 mechanical legs filled with scars everywhere and bad-ass electrical particles on his back.
    I think LoL’s a good game that has something for everyone, wheter you like to support your team using a musical instrument or killing your foes with a lamppost, you can do it.

    P.S.: they have a new map incoming on season 2 called the Magma Chamber, FYI ^^.

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  55. Maykael says:

    All my friends play it obsessively and I hate its guts. I really really really fucking hate League of Legends and any MOBA game for that matter. It may have something to do with the type of competition this type of game promotes, but I can’t put my finger on it because I really like online shooters on the other hand. All I see is my friends secretly think that each are better at the game than the others and this really fucks up the concept of teamplay. Only Valve could make me like the genre, but I’m very skeptical. The appeal of these games is inexplicable to me.

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  56. Zinic says:

    Yes, I play. Why do I play? Because of the Teemo skins, of which there is never enough.

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  57. admanb says:

    I’ve been an on-and-off player of LoL for at least two years now. It’s not a game that I can dedicate myself to (because of the rage it can induce) so it needs to be casual-friendly or I just wouldn’t play it (see: DotA). LoL is a game where I feel like as long as I remember the basics, play competently, and have a good item build I won’t be a drain on my team, which is perfect for the amount of time I want to dedicate to it.

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  58. trash_hermit says:

    One of the most solid Free-to-Play-at-launch games I’ve played. The game takes a lot of practice to play well, but rewards those who stick with it and give their full attention to the game. Also, isn’t one of those rare multiplayer games that can NOT be played without everyone doing their part.

    Also, the game gives absolutely no advantage to those who pay versus those who play a lot. Skins are the only thing that is paid-only.

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  59. MattW says:

    -I get to play with my friends every evening
    -It demands – and rewards – my complete attention and decision-making capabilities
    -I get to develop, refine and take ownership of my own particular champion builds
    -The individual abilities are satisfying to use (both in terms of the mechanical effects and the audio/visual components)
    -The mechanics are transparent enough that when I lose, I can see why I lost – and more importantly, what I need to work on to avoid losing like that again

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  60. Evilpigeon says:

    I play because I’m quite good at it, I get enjoyment out of doing things right and improving my game. As a lot of other people have said it’s a game that emphasises teamwork and an intimate understanding of the interactions of the items and champions it’s a deep, if repetitive experience… Kinda like playing football but with my hands and a keyboard.

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  61. Antsy says:

    I love LoL. I love it and I’m terrified of it.

    Its a free game thats a lot of fun sometimes and it will NEVER force you to play against a real person.

    Sign up, jump in some co-op vs a.i. matches and see what you think. It’ll cost you nothing but time.

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  62. DarkeSword says:

    I don’t think I could ever play this game, because I have this mild social anxiety when it comes to playing online games with a big emphasis on teamwork. I’m always worried about screwing up and being depended on in a big way; that’s why I almost always play Spy in TF2, and almost never play Medic. It also too me a long time to play any kind of healing class in WoW instances; I prefer to sit in the back and DPS. :|

    I think I just need to find a group of friends and play with them only. .__.

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  63. TsunamiWombat says:

    I open my eyes after a long period of darkness. I stand upon an ancient pedestal dominated a mystical fountain, it’s cool waters glittering white with unknowable arcane powers of renewal, casting an aura of life and replenishment across the vegetation strewn ground. Beyond the pedastal is an enormous fortification of war, a great magical keep built around an enormous purple crystal. It is flanked by immense stone towers, hewn in the image of wretched gargoyles, arcane gemstones clad in their clawed hands imbued with a dark and violent light. Beside me are five strangers- strangers whose names I do not know and have never met, but their forms I have seen and known a hundred times.

    Ashe, the elvanesque archer of the bitterly cold Freljord mountains, her bows and arrows formed mystically of the very ice itself. Mundo, an enormous purple brute of hulking muscle and maddened eyes, his tongue lolling uselessly from a half senseless mouth, a cruel and bloodied meat cleaver clenched in his meaty paw. Singed, an emaciated shell of a man, the hair burned from his head and brow by a hundred chemical fires, fluorescently glowing bottles of alchemical nature dangling from his many belts and pouches casting an unnatural pallor across his pale face half concealed beneath a scarf. Veigar, the comically tiny dark lord of the yordles, his magically warped visage concealed by heavily buckled blue robes and a bent conical hat, a spiked scepter clutched imperiously in his heavily gloved hands.

    And today, for now, I am Warwick- once a man of science and measure, whose great cruelty and evil caused him to be cursed from humanity itself, now a slavering wolf beast. My fur is stiff and snow white, and buckled to my hunched animalistic frame are plates of armor lacquered gold. My claws are tipped in steel, my teeth daggers.

    A disembodied, vaguely feminine voice booms through our universe – “Welcome to Summoner’s Rift!” Instinctively I know that across the ancient and mystical forest, and the deep cold river that cuts between it, is another such fortification, with five other champions dwelt within. They were our enemies, and I had fought this war a thousand times. I knew them not, but again I instinctively knew their forms and their powers. Amongst them was my doppelganger, an imposter. Like me, his teeth were sharp, his claws deadly. Like me, he wielded mysterious arcane powers- the ability to ignite his enemies in mystical flames, and to summon a spear of light from the heavens that would smite lesser creatures to dust with its power. But his fur was grey with a blue tinge, his armor a dull brass.

    He had the classic skin. Peasant.

    I instinctively knew where he would go and what he would do. As I purchased equipment for myself from the mystical aether surrounding the ancient fountain, I sent my will through the tenebrous lines that connected me to my fellow champions – there was a clicking sound, then a ping, and a point of interest flashed across our minds, in the lower right corner of our collective vision. No words were exchanged – we had never met, these people and I, but we had all fought the same battles again and again. The intention was known without thought. “Thirty seconds until minions spawn!” declares the mellifluous voice.

    I raced from our fortifications accompanied by my fellow champions, through twisting and choked ancient jungle grounds, and across a deep but gently flowing river. Veigar broke off from the group, diving into a large tuft of tall jungle brush that lay along the river’s edge, utterly concealed within its dense vegetation but able to see all that occurred around him.

    The rest of our squad pressed on, into the very heart of the forest on the enemies side of the river, where we lay in wait in some brush beside a copse. Long seconds pass. Silence. The voice once against thunder across the universe – “Minions have spawned.”

    Soon now. I can smell him coming.

    The doppelganger comes running through the woods, towards the very brush we now occupy – to lay in wait for the ancient defenders of the wood that will soon awaken to the sound of our clashing armies, no doubt. Along the three central lanes of the jungle, magically summoned minions march- petty goblins shrouded in robes and armor, wielding spiked maces and magical scepters. Chaff. A necessary resource.

    The doppelganger breaks the brush and is immediately confronted by us. A dozen things happen in an instant- Mundo hurls his filth encrusted cleaver, sinking it debilitating into the doppelgangers thigh. Ashe, cool and prepared, fires a single devastating arrow, followed immediately by a volley of five simultaneously which spread from the curve of her bow like the spray from a blunderbuss. Singed barrels forward, and with shocking strength for his spry form, grabs the battered grey wolf and hurls him bodily over his shoulder, clear over our heads.

    And even as he lands with a painful thump, I whirl and lash out at him with a hungering strike. My claws gouge flesh from his back, which I immediately stuff into my maw and consumed. The doppelganger slumps with a groan of pain.

    “First blood! An Enemy has been slain!” The voice cries out. The imposter is dead, and the world knows I killed him. I am rewarded. An invisible sum of gold is accredited to me, to buy more weapons, to kill more.

    Even in our moment of triumph we begin to retreat, falling back across the river. Alerted by the battle, a visage hurries down river towards us. Pale skin, glittering with flecks of gold- elegant charms barely concealed by her gauzy garments. Torn, ripped wings, trailing streamers of blood and bone behind them, and a beautiful face twisted by cruelty and malice. Morgana.

    But Veigar see’s. And what he sees, I see, and what I see he sees. As Morgana hurls her skill shot, a virulent purple orb streaming brimstone choked smoke screams through the air like the wails of the damned, I swerve at the last moment, juking the shot. As it lazily flies over my shoulder, I can smell the stench of death upon it, and for an instant everything tastes purple. We flee to the safety of our side of the river, briefly pursued by the enemy, who eventually break off to wage war upon the lanes, slaughtering our minions in vengeance. The gank squad splits, each heading to their assumed place. Positions are called. I press deeper into the jungle- an ancient golem awaits me, and it will die.

    The clock reads two minutes, thirty seconds.

    This is why I play League of Legends.

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  64. PFlute says:

    I seriously enjoyed LoL during my time. Unfortunately even playing with my friends got a bit unfun, as they started to take things pretty seriously. I keep thinking about giving it a try now that there’s more to do with bots, though.

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  65. ChainsawCharlie says:

    I used to play it, but haven’t logged in for couple of months. The appeal: its free

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  66. Polysynchronicity says:

    I play both HoN and LoL.

    They both have their merits graphically, so I’ll just go into gameplay stuff.

    To me, HoN seems like a more varied and exciting game. Picking a good hero setup and smart gear choices have a big impact on whether your team will do well. Fights seem to be faster but (and maybe this is just me personally) I have an easier time figuring out what’s going on when compared to LoL teamfights. I think it’s because the HoN map is visually bigger and heroes are naturally further apart on screen. That said, HoN players do definitely seem to be angrier than LoL players, although this has decreased some as I’ve gotten better at the game and gone up in rank. The part of the community that actually helps with community projects (I’m currently volunteering as part of a S2-sponsored effort to mentor new players and help them have actual enjoyable games while learning) also seems very friendly and social.

    That said, LoL is more consistent. While I might have an absolutely terrible time or an absolutely amazing time playing HoN, I always have at least some fun playing LoL. The hero design which allows almost any hero to benefit well from items, and game design choices like respawning inhibitors, seems to encourage relatively long games where both teams farm a lot, but also means that nobody is stuck with the “support bitch” role too hard. On the other hand, the fact that everyone benefits from farm means that people with no farm are usually twice as screwed.

    At the end of the day, I enjoy HoN when playing with friends or helping with community projects (teaching is actually really fun!) but LoL is great for a more laid-back, less competitive game, and would probably be the one I recommend to new players as its learning curve is much easier. Any fan of the genre should eventually play both though, IMO.

    I will note, though that the top HoN player, chu, switched to LoL as chu8 and got to the top of the LoL rankings within 2 months. I’m not sure about the SIZE of the competitive scene in LoL, but I definitely find the HoN one more exciting to watch and the players seem more impressive too. :P

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  67. Thirst says:

    Rarely, mostly Starcraft 2.

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  68. Maldomel says:

    I play it because I saw a friend do a game, and since it was f2p and a bunch of my friends (ok, most of them) were playing it I gave it a try. And I like it, even though I’m not quite the skilled player yet.

    Now, the one thing that puts me off sometimes is the community. I rarely saw a worse pack of assholes (minus my friends and the RPS gentlemens here of course). People whine, insult others, have excuses when they play badly… all the friggin’ time.
    It’s gone to the point where not playing with 4 friends is a challenge, ’cause the last random peon you get can and will usually be a prick, or a feeder. So maybe I fell on the wrong guys a lot of times, but it’s almost depressing to lose a(nother) game because my teammates do shit.

    To give an example to show my point: today our Mundo did what he does best: he goes where he pleases. Except he did seem to forget that ennemies where in front of him, all the time. So he feedeed a lot, and we losed while he insulted us because we asked him to play correctly (it’s not that difficult to watch the minimap).

    But don’t get me wrong, the game can, and is still a lot of fun to play, specially with friends.

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  69. Abndak says:

    Been playing from the start. It has become my daily game, i used to play some dota. Not obscene amounts but enough to know around the heroes and be able to deal with any hero coming down the road.

    What appeals to me. Riot has done amazing job balancing the game, it’s impossible to make these games 100% balanced but the way riot has tweaked major gameplay issues like the global abilities in this patch. There will always be the flavor of the month heroes which tend to do better in some surroundings but in the end. Things are much more balanced than they ever were in dota or the short time i gave hon a try. Adding to that they have open and friendly PR section, something you can’t say about some of the players. Luckily it’s just a loud minority. The new champions every 2 weeks continue to be fun to play and are at least a bit innovative. Rarely completely over the top.

    As a competitive game to follow lol rivals sc2 imho, and most high end players do tend to stream daily. This makes it easier to get better in the game.

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  70. I’ll give it another shot when the community calms down and grows up.

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    • skyturnedred says:

      I’ve found that your overall gaming experience is improved immensely if you play after midnight. Kids are asleep, so the mood is usually more relaxed.

      That is, of course, until someone does a silly mistake at some point and someone who is tired just snaps.

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    • Thirst says:

      Pretty sure that won’t ever happen, just look at the DotA community, hardly anything as changed.

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    • InternetBatman says:

      That’s what /mute all is for.

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  71. Reapy says:

    I think I spent time figuring out how to play the game to a certain point, but I felt that without a reliably group to play with the game sort of falls flat as a pick up and play…. and I mean that for DOTA or whatever the f its called style games.

    The concept in itself is really cool, I like the IP/RP and free to play thing. The multiple heros that are easy to learn and a bit harder to master. The customization and micro char builds… all of that is really cool…but I feel like the whole dota tower push laning last hit blah blah mechanics are just not fun.

    I find the group fights a bit too explosive and spazzy in contrast to the rest of the game. It really is a game of micro heart and soul.

    I have no clue what would be better, but I feel like you could take the whole DOTA architecture and place it in another type of game that isn’t RTS and doesn’t have towers, creeps, or lanes. I think there is something there that is great, but it just seems like the whole genera is afraid to try new things and push it into a place beyond that one f’ing map.

    Yes I saw bloodlines champions, I thought that might be the way of it, but a sort of spazzy arena shooter wasn’t the way either.

    Well all that said, I thought LoL was a pretty well put together game and did love the artwork and character design, but ultimately it wasn’t a gaming system I wanted to commit myself to. I really do hope that in the future someone else takes the dota model and places it on another format.

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  72. Stylosa says:

    It’s a great game. I was never a fan of DotA style titles until I worked my way round to League of Legends, It’s shown me the light. We even have a LoL playlist up on our youtube channel:

    http://www.youtube.com/unitlosttube#p/c/99532F21D91501C1

    Feel free to join our TeamSpeak server if any of you guys fancy some LoL action :)

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  73. “explain its appeal to me”

    DOTA-styled games in general:
    1) RPG click-reward syndrome = happiness
    2) Playing a strategy game that doesn’t require 200 APM to be competitive

    LoL vs DOTA itself:
    1) Much more accessible, especially in terms of having a sufficient n00b population that you can learn the game without being abused
    2) Much better looking

    LoL vs other contemporary DOTA games:
    1) Huge playerbase means you get games quickly against appropriately (relative to other games) matched opponents
    2) Huge number of champs, each with really colorful theme/style/personality
    3) Free to play, free to unlock champs (with time)…. or you can pay money to unlock new champs more quickly. Money also is put down if you want some of the cooler looking skins. i.e. money spent does not give you a competitive advantage.
    4) New champion released usually every 2 weeks… they’re up to something like 70-80 at the moment.
    5) Competitive scene that is starting to become “serious business” e-sports material. Recent $100,000 dreamhack finals were covered well and quite fun to watch. Huge number of champs means that there are several that are quite OP, but ranked match system of banning and draft-picking champs allows the players to strategise around this. Frequent balance updates mean that OP champs often don’t stay that way for long.
    6) If you’re not competitive, you can just play with other people vs AI.

    I’ve not played Heroes of Newerth, which seems like the only competitor at the moment in this genre (until DOTA 2 is released). HoN’s flat cost means that you get access to all champs right away. I’ve heard rumors that their community are full of more meanie poo-poo faces and that it’s very difficult in HoN to recover from mistakes early in the game (big snowball effect)… but then again such rumors are from talking to LoL players, so this is probably a biased sample.

    Apologies if repeating some of the above, but as the first poster managed to ignite the HoN vs LoL flamewar I decided not to bother reading the ensuing comments.

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  74. MeatGrowBrain says:

    Feel the need to add my voice to those proclaiming LoL’s weirdly addictive nature. However to raise something which I haven’t seen anyone else discuss so far; the Tribunal. When I get tired of playing matches with the somewhat more wearingly abusive contingent of the LoL community, there is little more enjoyable than going through cases, weighing up the idiocies others have had to suffer, and then finally getting a nice little reward for it at the end.

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  75. I had to stop playing because the matches just take too damn long, especially when half are almost always over in the first 10 minutes in the lower/less organized tiers. This may get better later on, but its too much of a grind to get to the more organized play.

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  76. heker_88 says:

    I always here allot of people saying that in games like LoL they always get greifers and bullies who ruin a game from the very begging, and although i do no dispute this fact i don’t think its as deep rooted in the community as people make out. I play almost exclusively in solo que and i get good games mostly 80% of the time (even the ones i lose!). I think its a simple trick but i find it always helps, and that is to start every game with a chat to all of glhf. I know it doesn’t sound like much but i find this generally gets people talking positively to each other from and it takes very little effort to keep the conversation positive from this point on. This is by no means 100% effective but it can really help allot.

    I didn’t mean to write this much but I’d like to ask if anyone would be interested in starting a RPS LoL crew so i can get to playing with nice and affable people 100% of the time rather than just 80. If one already exists could someone point me in its direction

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  77. Davie says:

    It was fun for a good bit, but I simply got bored of playing on the same map every single time. Yes, I know there are two maps, but almost no one plays Twisted Treeline, and still: Two maps. The only reason DotA had one map was because a single map was the easiest way to package a Warcraft III mod. I’d hope its many imitators would try to improve on that particular limitation.

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    • InternetBatman says:

      Twisted Treeline is usually a thirty second queue for me. Plenty of people play it, but the problem is that the characters are not balanced on TT so you run in to tons of Mundos, Gragi, and Tryndameres.

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  78. freethezoo says:

    I like Leauge of Legends because it is competitive, yet still possible to play without performing 9000 actions per minute like in starcraft.

    The gameplay is like a 60 minute action rpg with awesome skills for each character; if you like games like diablo, dungeon siege or torchlight, this should have immediate appeal.

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  79. Deschain says:

    I play LoL semi frequently, and am currently a decently highly rated player (1450ish). I like LoL because it’s competitive, fun, and has many unique styles to its champions for delivering whatever experience I want at that time. I used to play HoN and Dota, but I hated the defensively dominated passive play. I hated the feeling that when I was pushing to make a play I was putting my team at risk because of the snowballing nature and the defense oriented meta strategies that permeate the community. Denying may seem skillful, but at it’s heart it just isn’t fun for either party. Too much passivity, so much less focus on doing things that require more input and reaction. But different strokes for different folks- if you like denying and passive play, HoN may be your game. I prefer LoL’s summoner spells, art style, and general game play trends, as well as their actual innovation instead of lifting champions straight from DOTA (Some are certainly inspired and have many of the same skills, but HoN’s are literal copies).

    As for the community, yeah LoL’s community has it’s issues. But honestly, so does the entire internet. I rarely can even read the RPS comments because any time anyone mentions LoL, WoW, or so many other subjects (femshep anyone?) it immediately devolves into a flame war. A well written flame war perhaps, but just the same baseless insults.

    In short, I enjoy LoL because it’s fun, has relatively short game length, satisfying spells and abilities, and has a rewarding skill curve (at times).

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  80. Insanity says:

    I see people saying that the HoN community is worse than the LoL community. I didn’t know you could get worse than the LoL community?!

    I can see how Moba games breed anger though as you are so reliant on your team, much more so than most types of game.

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  81. johnadreams says:

    LoL, and the entire DoTA genre in general, is probably the most up and down genre I’ve ever played. The rush of winning feels like the greatest thing in the world, but on the other hand, playing out the string on a losing game is horrible.

    I think this up and down nature contributes to the absolutely awful communities. Losing is extremely frustrating and self-control is an ability that a lot of players just don’t have. If you can’t put up with players who will start harassing you at your first mistake, this probably won’t be a good experience. As others have pointed out, the /ignore function or playing with friends is the best way to handle it.

    80 percent of games will probably be out of your control. You’ll win/lose them because of your team’s play, not because of your own. This is the nature of a truly team-based game that has a somewhat balanced matchmaking system.

    Games can snowball out of control quickly. Because a winning team will quickly take a gold and XP advantage they’ll probably use those advantages to gain more gold/XP. There are some in-game mechanics to help curtail this, but it can often feel impossible to beat a team who has taken a large advantage.

    But despite all these problems, the genre is just too addicting. You have to mix aggression and playing safe, consider your champions and their champions, and generally play strategically. Team fighting is more than just “focus the squishy DPS” because chasing that ranged attacking champion through the entire enemy team is likely to get you killed. The early build up (where you are in a lane gathering gold and XP) is more about farming up gold, but trying to prevent your opponent from doing the same while avoiding getting ambushed. Getting a kill actually feels like you accomplished something. Same for victories.

    Finally, Riot seems to actually understand game design. They didn’t remove denying (killing ally minions so your opponents couldn’t gain XP from them) because it would “drive away the noobs” but because shooting your own minions was way easier than shooting enemy minions which lead to passive laning phases where you’re just trying to deny experience from your opponent. You can slice it any way you want, but without denying you have to actually move in closer to combat to farm. Standing on that knife’s edge creates more tension, champion interaction, interesting gameplay, and fun than denying would. There other decisions and forum posts have convinced me that they are trying to always move toward that direction. If that equals “catering to noobs” than I’d rather be a noob honestly.

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  82. ker0ton says:

    A LoL talk awesome!

    I’m still playing the game whenever i get a chance, started like a year ago, no homo but i play 99.9% time only with one character (Master Yi), had another account where i played with different chars but not so much important, because if you play league of legends you know every tiny bit of every corner of that game. I know every ability or stat of all 96097+ champions in my head every day, you really have to learn a lot (and its very fun) to play this game and feel like you are doing shit done.

    About 6 months learning curve and even now a game can feel like I’m playing it the first time. Last 5-6 months mostly play every game with very sick score 25-35 kills and 1-5 deaths, and here is the best part of the game, I still can feed the other team and play those 40 minutes like a total first game ever noob. Weirdest game ever, never saw that stuff in online fps or other games. If you are great in a game it stays that way but not in LoL, everyday is a new challenge or a different experience

    I played HoN when it came out, but i preffer LoL and think 1000 times better, also its very different from HoN don’t really like the comparisons except both games being a DOTA game.
    It definitely has its bad sides, and good sides but lately its been more good times than bad times and its not going to stop.

    My favorite part about LoL or Riot Games are the updates, Every goddamn week there is a new patch or a new champion or a new fix….the dedication is beyond crazy, I think they hired like 200 people only in 2010/2011.

    The in-game and forum community is as said probably the worst in any game i ever played (like in all dota games), bunch of aggressive kids that start breaking their keyboards and crying if you play a bad game because its 5v5 and everyone brings up to something.

    But also i have met some amazing people, plus the fan community outside of game, places like surrender at 20 or red-tracker are amazing, the riot guys are also checking the board all the time you can make suggestions ask questions etc.

    I know this game came out in 2009, but this has transformed now into something totally else and it needs some kind of press reboot which i hope RPS will bring. many ways. It really is a MMORPG in some weird way…. Its so addictive in a nice fun way that everyone just has to play it.

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  83. innociv says:

    Just me, or is RPS getting a lot more comments now days?

    Anyway, I play Bloodline Champions. It’s much better.

    The core gameplay of LoL is broken. Most of the devs even admit it. Games take too long and at higher elo are decided at champ select.

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  84. MrBeats says:

    League of Legends has an art style that compliments the frenetic gameplay well. I attempted to play Rise of Immortals, which just hit open beta. The graphics are less cartoony, as are the maps on which you play. The problem that arises with this is the characters blend into each other and the background too easily in RoI. In LoL, the characters are all distinct, and each skill animation clearly shows what is going on. For example, an archer will put arrow to bow before letting lose a volley, whereas a mage raises his hands to conjure spheres. This allows for more strategic depth than simply spamming abilities on groups of enemies.

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  85. cyrenic says:

    Jim,

    You liked Demigod, right? LoL is very similar to Demigod, so I’m confused why you don’t at least understand the appeal.

    For me, coming up with skill builds, item builds, and even team builds once you get into it enough are some of the primary appeals of the game. The vast roster of characters and items is appealing because you can always try to come up with something new. Again, that’s just me. There are a lot of people that enjoy the game for its other aspects.

    The game being free to play and easy to play with friends has to help with the mass appeal, too.

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    • Berzee says:

      I don’t think he doesn’t understand the appeal, he just wants us to speak because there is not enough news. =P

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  86. veerus says:

    1. Free – easy to try and, most importantly, get YOUR FRIENDS to try. When i started, I only knew one person who played. Now that group has grown to half a dozen. All after “man, this game is hella fun, you should try it” “naw” “but it’s FREE” “oh, ok then”
    2. On that same point, now that I know people who play, solo queue is rarely a maddening experience.
    3. Even though it’s F2P, I’ve spent enough money on it to buy your average AAA title. All money was spent on either skins or for convenience. I didn’t HAVE to spend it. I WANTED to.
    4. It’s like pvp in bite-sized portions. It’s tweaked well enough to where games never last long enough to make you hate it (rather love it as those games have an epic feel to them) and never short enough to not be satisfying (if you win).
    5. Makes me feel like I’m playing a mini-diablo session every time. I kill stuff. I get exp. I get money. I buy items. I kill more stuff.
    6. Variety of champions to play. If you can’t find a champ or ten that you don’t like playing, you’re not trying.
    7. Casual enough not to suck up all of your free time. Hardcore enough to make you want to anyway.

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  87. InternetBatman says:

    I played for about 500 games and had a great deal of fun but I stopped recently. The games been crashing more often since the Nocturne update, and most of the recent characters have been relatively uninspired. Nocturne is kind of a lame Mcfarlane villain, that stupid fire guy is watered down Nocturne, the Tree was kind of meh, Jarvan smolders with generic rage, Vayne is pure trope, Lee Sin is just bland. There are so many really cool moves in the game, Blitz’s hand, Pantheon’s jump, Mundo’s Cleaver (which isn’t that unique, just incredibly satisfying), Singed’s throw, Kenen’s lightning thing, Cho’s growth, Heimmers cannons, and Fid’s crowstrom, but it doesn’t seem like they’ve been coming up with new ones.

    I think that with the current success they have now they should start developing either more maps, do a separate balance for threes, or a new game entirely.

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  88. D3xter says:

    Eh… there’s not much more to say than it’s damned fun… in the same old kind of way that made me play WarCraft 3 Mods like a lot of Strife/Footie maps (I was never a DOTA fan) or RPG/Puzzle/Tower Defense/Spellcraft or “Clicky-Walkie” maps for weeks on end with friends… right before Blizzard managed to ruin all that with their new Battle.Net and Xbox Live developers trying to do PC systems assigned by Activision.

    Also it has that certain “requires Skill and Tactical thinking” to play thing that is missing in a lot of games lately aside of a few Indies like Super Meat Boy and it’s always a somewhat new experience depending on which hero you pick, which the other team does and generally who you have to hold your “lane” against or who manages to get map control against the other team/destroy towers first etc.

    I haven’t been playing much lately though… they keep pushing new heroes, nerfing/buffing or generally rebalancing everyone else, ruining some of the heroes I liked to play in the process like say Twitch or Heimerdinger and if you don’t play for a few weeks you have to readapt all over again which makes it very hard to get back into it again if you haven’t play for a few months. I’d rather they add more maps and gamemodes to the game instead of a new hero every 2 or so weeks.
    Here’s a great must-see “Guide” on how to play the game successfully for Newcomers xD: http://www.youtube.com/watch?v=eJAN1oDRJpk

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  89. MrMud says:

    I play League of Legends because I like the game type but at the same time prefer the more “casual” approach that LoL has over HoN and DoTA (no denying). It is fairly newbie friendly and it is only once you get a up a bit in levels that the infamous hatemongers start rearing their ugly head.

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  90. lunarplasma says:

    I played it last night. I was crap.

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  91. Catastrophe says:

    I play LoL – its competitive and lots of fun, it has a great artstyle and the developers listen to their customers.

    You get whiners/flamers like you do in many online games. Sometimes you get 1 or 2 in the same game who start a flame war, but you get used to ignoring them.

    HoN’s community is 10x worse than LoL’s. LoL also holds leagues and championships like at Dreamhack this year, where as I have not heard of any of the such for HoN.

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  92. Robert says:

    It has RPG-like progression in a 30-60 minute timeframe, and you can play other Champions/classes every other game. Plus, you can make it as competitive as you like, full of strategy-lite.

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  93. Dave says:

    FOR THE RAEG!
    also anybody interested in regular 5 man’s and long theory crafting rambles get in touch with me (sumoner name “Ebenn”) and i’ll hook you up with all the RPSH bittervets. We have a vent server and everything. If your really nice Zekk might let you on his forum.

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  94. Dusk777 says:

    I play LoL, pretty much addicted to it atm.

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  95. HappyWulf says:

    I’ve been playing solidly for 2 years. The game launched with 40 characters, and gets a new one about every 2 weeks. They’re nearly up to 80 characters now and this is one of the major reasons it stays fresh. With a fresh new character twice a month there is always some new mechanics being thrown in and new methods of play, flavors of the week, etc. The current flavor of the week seems to be teams based on characters who can Stun or otherwise disable targets for a second or two.

    When there are multiple builds you can run with any one character that are each viable, and building items to counter your enemy team, everything works out as a very well put together game that gleams with the shine and effort that Riot has put into it. And the commitment to “No pay for power” in their shop is also nice. The only items worth paying for are cosmetic-only costumes for characters, and I’ve dropped quite a bit on them as I feel Riot deserves it. For at the very least producing a product that can hold my interest for 2 years, unlike just about anything else I’ve played in the last decade.

    The game also ramps up new players quite well with getting their newbie legs pushed out to a good start. There’s a nice tut that teaches the basic principles, and players will mostly be glad to give a new player tips and tricks. Play a few dozen games with a team Vs. AI and you’ll be fine in normal matches once you find a character you really ‘click’ with. If you ever want a partner in crime to learn with, let me know. My in-game name is the same as here, “HappyWulf”

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  96. Styrium says:

    I’ve been playing LoL for a while – I think, if you like this kind of game, it’s very difficult to get bored of it. It has almost 80 champions to play, many of them can be set up in a couple of different roles.

    I don’t actually think the ingame community is any worse than other multiplayer games, it’s just the way the game is set up doesn’t help avoid or mitigate that. Usually when I find myself in a server / group of absolute mongs in another game I just leave and find somewhere else to play. That’s not possible in LoL, as your account is locked into the game you were in until its finished, and leaving is actually a bannable offence. Although I have left some games where it was particularly unbearable and haven’t gotten banned yet, I’ve seen people claim to have received 3 day bans for leaving one game.

    So, generally, you’re expected to endure it for the length of the game, which, as someone else mentioned, is pretty long and longer than it needs to be. The fastest possible game is 20 minutes, and that would require a surrender (which is rare, because surrendering requires the agreement of 4/5 of your team, and there’s generally at least 2 people with a “never surrender!” policy) with an average game lasting around 40 mins, and 1 hour+ being possible.

    The nature of the mechanics also causes people to rage excessively. If you have a bad player in your team, it’s not just that they aren’t contributing to your team, they’re actually contributing to the enemy team, by “feeding” them. When you kill someone in LoL, you get a chunk of exp and gold (used to buy equipment) so when you die, the person who killed you gets considerably more powerful.

    Therefore, someone who dies a few times early in the game creates an enemy that is much more powerful than they’re supposed to be, and a good enemy will use that early advantage to balloon in power and cause you to lose the game even when 4 out of 5 of your team is “better”.

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    • Robert says:

      The leaver policy is -imo- a direct measure against the heaps quitters in dota. Where people would just disconnect if the other team got the first kill or something like that.

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    • Thants says:

      Of course you not supposed to leave! It’s a team game. When you leave you’re ruining it for everyone else in the game.

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  97. porps says:

    yeah i play, it’s a great game, and free. It’s appeal? Well it’s a teambased, competetive multiplayer game where the biggest deciding factors in a game are always skill or teamwork. To me thats fun. I dont play single player games anymore, and a lot of todays multiplayer games have such incredibly low skill caps that i cant bring myself to play those either. Just compare the current crop of realistic FPS games to quake 3 or unreal tournament and you will understand what i mean.
    Also, the other thing that appeals, is that everytime i reccomend LoL to a friend they quickly become addicted to it, and playing with friends is fun.

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  98. porps says:

    PS – why do you hon fanboys have to turn every lol related thing into a Hon is better than lol debate? You were asked to explain LoLs appeal to the article writer… not explain why you prefer hon instead. If you dont play lol then you cant very well answer the actual question because lol doesnt appeal to you. So just dont type. It’s that easy. I do understand that compared to LoL, HoN is utterly failing, but i dont beleive you will significantly increase the HoN playerbase by bashing LoL at every opportunity.

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  99. Railby says:

    OhBoyHereWeGoAgain.jpg
    Never should anyone mention anything about LoL or HoN because a great flamewar always approaches…

    To answer the original question: Yes, I play LoL because:
    a) It’s bloody free (Yeah, call me cheapskate if it makes you feel better)
    b) It has the best community of the related games (Though still horrible, but compared to HoN for example, LoL has godlike community)

    k thx bai

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  100. weizur says:

    Mostly LoL has devolved into them figuring out ways they can recycle 5 abilities and combine them differently to make a new champion that they charge too much for and the community complaining that they charge too much for it but then apparently buying lots of them.

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  101. Rabbi says:

    I played maybe 25 games of DotA a long time ago, and now I’ve played somewhere between 50-100 games of League of Legends. I’m having a really fun time with it so far, and I plan to keep playing it. It’s only worth playing with at least one friend though. I would never solo queue except against bots to try a new build or hero.

    I think LoL is a much better game than HoN, because HoN was designed for one small niche: the people who loved DotA and wanted to play more DotA and thought DotA did everything 100% perfectly. LoL was designed for people who liked the genre but thought DotA had a lot of flaws.

    My biggest concern for LoL is DotA 2. Valve’s polish is notoriously good, but from everything I’ve read I think Valve is going to make the same mistake as the creators of HoN (Icefrog had a hand in both). They’re aiming to recreate DotA instead of just trying to make the best ARTS game they can make. This is just such a huge blunder, and it’s going to cost them players. Unfortunately, their polish is definitely going to allow things that LoL is lacking like mass spectators and replays (confirmed with leaked patch notes), and this could be enough to move all of LoL’s competitive community to DotA 2. LoL needs these features in before DotA 2 is released.

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  102. Crescend says:

    I picked up playing LoL because I enjoy competitive games but I suck at traditional real-time strategy games like starcraft 2, I simply do not have the multitasking capabilities to be anywhere competitive with it. I figured with LoL I can focus on a single character and have a blast rather than ripping my hair off in frustration not being able to keep up with economy and fighting at the same time.

    I continued playing LoL because I enjoyed the character design, each champion being distinctively different in looks and gameplay alike. I kept on testing new characters to see what would be my favourite. Oh and did I mention LoL is free? Excellent value right there, and the people who say it’s unplayable without wasting money on unlockables are just impatient brats. I’ve played the game for hundreds of hours without spending a penny on it, I enjoy slowly getting access to more stuff to test with as I progress in the game.

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  103. iob says:

    I play LOL because it has matchmaking, it’s easy to play with friends, has great artwork and story and because the gameplay is very good. Also, the ability to “level up and unloc another hero” has it’s certain pokemon appeal “get em all”.

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  104. Lib3rtine says:

    I play LoL everyday. It’s great fun with my friends, as we can discuss tactics and such. Also, the constant updates and new champs means it never gets boring.

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  105. Triangulon says:

    I really like LOL. I haven’t been able to play regularly as I only have mobile broadband at the moment. The main draw for me, apart from playing with mates (which is always good) is the fact that I play what is essentially a Tyranid in a top hat with a monacle, cane and brandy glass.

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