Arise: Tribes Ascend Screenshots

By John Walker on July 28th, 2011 at 9:28 pm.

Shooty shooty fly fly!

What we already know about Hi Rez’s Tribes: Ascend is that a) it’s going to be pretty, and b) it’s going to be free. I can’t prove b to you, short of ripping open the heads of the Hi Rez staff, tearing out handfuls of their brains, and searching, frantically searching for the intent. But I can prove a with a new screenshot, which if you’ll click on it will expand in every direction. Plus there’s a few others we’ve not posted below.

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71 Comments »

  1. Premium User Badge

    mcnostril says:

    Because nothing says tribes like guns that take up half the screen.

    • Khemm says:

      You took these words right out of my mouth.
      I was about to write something along these lines: ” The gun models do not take up enough screen space, I demand bigger ones”.
      Hopefully, it’ll be possible to remove the guns entirely and adjust the FOV.

    • Tacroy says:

      As a guy who played Tribes 2 with a female character model because the way they held sniper rifles took up less of the screen, I am in agreement.

    • Starky says:

      Keep in mind those screenshots are 16:9 so if you have a 16:10 monitor you’d have a bit more vertical space.

      That said I don’t mind the guns, real weapons block more vision than that anyway, and I kind of like big chunky sci-fi guns.

    • Premium User Badge

      felisc says:

      yup.

    • treat says:

      Indeed. I too would lose my immersion of realism if it were possible to see around my guns in this inter-planetary jetpacking flag-capturing game.

    • James says:

      @treat

      You’d lose your suspension of disbelief, you mean. You could still be immersed. Realism is a silly argument though, I agree.

    • Davie says:

      Doubtless there will be a certain class of player who thinks the only proper way to sneak up on someone is to hide behind the viewmodel of their gun.

    • Dirtyboy says:

      They’ll charge you money for more viewing area.

    • Dan Forever says:

      Yeah but the guns are so pretty, who wouldn’t want half their screen real estate occupied with guns as pretty as those?

      You have two eyes! One too look at the gun and the other the bad guy.

    • furiannn says:

      Small guns DLC – £5

    • badoli says:

      I don’t need screenspace to kill ya! Shazbot!!!

  2. Red_Avatar says:

    Oooo *likes*

  3. Premium User Badge

    Daiv says:

    So are non-GIGANTOR guns going to be a “premium” option?

    • Balobam says:

      I also believe if you haven’t given up and gone Premium within a month, the gun will start to increase in size until you see only gun, to an outsider you are nothing but a leggy gun blindly firing into all things everywhere

  4. HarrietTubgirl says:

    Everyone always has to make comments about the size of the weapons with this game. I bet they will allow you to change the size of it or have a small weapons option like Unreal Tournament games had, given it’s on the Unreal engine there is a good possibility.

    • Khemm says:

      What if they won’t? You’ll THEN join the complainers’ brigade?

    • Premium User Badge

      Herzog says:

      You couldnt change fov in Section 8. And Section 8 is using the UT3 engine.

  5. Fwiffo says:

    I hope ‘Harabec Phoenix descends from the stars and slays the enemy team in his HERC” is a premium option.

    For £1000.

  6. Dana says:

    Shazbot !

    • James says:

      Shazbot!

    • doktorjung says:

      Better luck next time, dogmeat!

    • Premium User Badge

      BathroomCitizen says:

      What a sha..

      SHAZBOT!

    • DrGonzo says:

      I’M A MEDIC! Oops, wrong game.

    • Khann says:

      What was it.. v55 “I’m a medic” and v21 “Need a medic”?
      Man I miss that game… maybe I need to re-install and see what kind of an Oceanic community is still around.

      edit: nope, looks like v55 was “bye”

    • Azmat says:

      Humans… taste like… Fish [BioDerm of course]
      Brwa ha ha haha
      Umph!
      I need a ride [psycho voice]
      I’ve got your number! I’ve got aaaall your numbers! [psycho, again]
      Aaaa-aaa-aaargh
      They need to bring back those brilliant amazing taunts back to us. Shazbot, away!

    • Strangineer says:

      I need an APC pickup.
      I need an APC pickup.

  7. Vagrant says:

    Did they photoshop people into these screenshots? The character models (especially in that last shot) have AA problems that look a) out of place with the rest of the screen and b) look like low-res rendering issues circa 10 years ago.

    Also, there’s bizzare noise around the character flying in the 3rd screenshot.

    • Vagrant says:

      Not that I’m being a graphics whore, I’m just worried about progress if they’re having to edit in other players to their screenshot. And I hope that we get to assault flying bases like those shots lead me to believe. Fighting in tight spaces was my favorite part of Tribes.

      There’s also a pun in there about a studio called High Rez releasing such low rez screenshots.

    • James says:

      I like that you’re thinking and concerned, but I’m not convinced they’re edited in. Maybe you’re right, but I assume they’ve probably got the issue of character models in the game locked-down.

    • Malawi Frontier Guard says:

      The jaggies on the last shot are due to jpg-compression. It’s a lot more visible on red parts of a picture.

    • Kato says:

      It’s actually possible for engines (not sure which one this uses) to anti-alias different parts of an image using different algorithms/framebuffers. It’s entirely possible that, in the interest of speed, players are rendered on a separate thread, and not anti-aliased. Not a likely solution, and especially unlikely to wind up in the final game, but extremely possible.

  8. Premium User Badge

    Anthile says:

    Is it just me or do all these Unreal3 engine sci-fi shooters look the same?

    • Yuri says:

      Surprisingly(and unfortunately), this looks more like Halo than standard Unreal. :(

    • innociv says:

      Just you. It was rather true a few years ago. All the games had that bloom grim gloss because no one understood how to use the material editor, but I think a ton of scifi UE3 games look different enough to where an informed one can’t immediately tell it’s UE3.

      UE3 games also tend to run really well. The only UE3 game I’ve played that runs poorly is APB.

    • Zudeo says:

      For example, 2010′s Medal of Honor’s Single Player campaign uses Unreal 3 Engine. I haven’t had a problem detecting the majority of the games on the market but MoH’s was different. Try it, and you’ll see it just has hints of UE3 but that’s it. Definitely worth a try if you like military FPSs.

  9. treat says:

    Hopefully they add a purchasable load out that contains no weapons at all so I can actually see where I’m going.

  10. James says:

    Sweeeet, sweet intent….

  11. Crainey says:

    Sure does look pretty, I’ve learnt not to get hyped about games though otherwise I’d be killing myself and getting involved in all sorts of shady business to get into the BF3 Alpha and Guild Wars 2.

  12. Hensler says:

    As long as it has a Spinfusor, I’m already sold on it. You know, if it wasn’t already free.

  13. Premium User Badge

    DarkNoghri says:

    I only played Tribes a little bit, so I can’t really compare this to that very well.

    However, one of my first thoughts was “Looks like Halo.” From the landscapes, to the architecture, to the weapon designs (including ammo counters), it looks like Halo to me.

    Which says absolutely nothing about how it plays, but still…..

    • RCGT says:

      My thoughts exactly, look at the ammo counter on the assault rifle, the Forerunner-like structure, open maps, etc. Looks like it was torn out of the second level of Halo 1.

      Jeez, they even included the compass thing, which in Halo supposedly pointed to the gas giant Threshold. Look, I loved Halo, but wholesale ripping it off isn’t gonna make anyone happy.

      http://halo.wikia.com/wiki/MA5B_Individual_Combat_Weapon_System

    • LyskTrevise says:

      I assume that you mean Halo looks like Tribes, right?

      Xbox Halo:CE NA Release Date: November 15, 2001
      PC Tribes NA Release Date: November 30, 1998

    • thebigJ_A says:

      That would only make sense if the original Tribes and Halo looked alike. They don’t. Not much, anyway, whereas this New tribes looks very very much like Halo, even to the little compass on the gun and Forerunner-like buildings (original Tribes building weren’t like that).

  14. mehteh says:

    I was interested in this until i found out it was going to 360 as well. Judging by these pics it is indeed focused for consoles as i suspected. Even the architecture in-game resembles the Halo universe. they’re obviously trying to grab Halo noobs. The size of the guns(if it isnt a FOV related issue) further reinforces this notion. Its ungodly huge and can barely see a thing

    • tyren says:

      They actually decided to scrap the 360 version, at least for now. Probably due to a lack of free-to-play support (among other developer-side annoyances) on 360.

  15. SpaceAkers says:

    What’s the deal with the servers in this game? I can’t figure out the exact details, but it’s looking like a sub-optimal experience in that regard. If you can’t choose specific servers and stuff, kinda makes the game a non-starter for a competitive FPS……

  16. Teddy Leach says:

    Please stop making me want things. I loved Tribes. Doubtless I will love this.

  17. Dowson says:

    I often wonder why a lot of promotional shots are only at 1280×720.
    Its just such a small resolution you can’t really make things out, and in this case, it makes the UI and Weapons seem a lot bigger than they probably will be at a normal resolution.

  18. tungstenHead says:

    Some part of me expects Hi-Rez Studios to be releasing absolutely mammoth sized screenshots at like 160,000 by 90,000 resolution. I also expect them to use higher quality jpegs.

    The ammo counter on the chaingun (I presume) is impossible to see when the sunlight is glaring off the gun itself which is something that needs to be fixed.

    Even still, at “free” this is definitely worth a shot. Looking forwards to hitting the slopes. Well, maybe not so much the hitting them.

  19. moondog548 says:

    Pastel is the new brown, innit?

  20. Ultra Superior says:

    ouch.

    Maybe this version will be free and if you pay for a DLC you’ll get a version with better graphics?

    • pipman3000 says:

      needs more gray and brown. i want it to look like someone smeared shit all over necrotic flesh and put it in gray scale.

  21. Pointless Puppies says:

    Have there been any details released as to how they’ll pull in revenue? Because I don’t want to get excited for a game if their idea of F2P is emulating Battlefield Heroes.

    If they do something like TF2 then I’m good (new weapons being purely sidegrades, mixed with a cash shop that sells weapons that can all be acquired without spending cash, plus some PURELY AESTHETIC cash-only items). Otherwise I’ll just grab my coat.

    • Retribution says:

      Afaik they’ll be selling specific kits, armors, and equipment configurations

    • Warskull says:

      Unlike previous tribes there are only preset loadouts which you have to buy or grind to unlock. Knowing Hi-Rez the grind will probably be brutal and the starter loadouts will probably just be bad. Since each loadout is 2 weapon only, you definitely do not start with all weapons.

  22. matrices says:

    You know, I was playing Q3 Live the other day and admiring all the old sights and sounds. In particular, I liked how the guns didn’t take up half the goddamn screen.

    The moronization of gaming continues apace.

  23. H8Cr1me says:

    Player model and weapons look awesome…the environments, not so much. Too Bland! And that palm tree looks horrible.

  24. Starky says:

    I swear half the assets in this game seem to be taken from those generic asset collections you can buy then use royalty free.

  25. Fixious says:

    Remember, this game won’t have mod/map making support, limited to 2 weapons, no dedicated servers, no custom loadouts. The list goes on.

    In my opinion, it isn’t Tribes.

  26. thebigJ_A says:

    There you are, Halo.

  27. pipman3000 says:

    Oh my god COLORS!!!

  28. Bilbo says:

    “I can’t prove b to you, short of ripping open the heads of the Hi Rez staff, tearing out handfuls of their brains, and searching, frantically searching for the intent.

    OK, settle down, Jerry Holkins

  29. innociv says:

    If there is skii’ing, I’m interested.

  30. DeanLearner says:

    Sometimes I walk around with a box in front of my right eye, just for the ultimate Tribes 1 Mortar launcher experience.

    Mummy says if I am having fun it isn’t silly.

  31. Hayvic says:

    What is this game? Looks like a Halo ripoff.

  32. Shark says:

    You know, the more I hear and see about this game, the more I get excited…
    for Firefall.
    This game looks like it has three of the worst things of modern games: being clearly made for consoles, marketed at the mainstream fps crowd and having Pay-to-Win(tm).
    Sigh.

  33. Eukatheude says:

    Oooh this looks pretty.

  34. Zudeo says:

    Fine. If they want to keep the Cpt. Gigantor guns, then I’ll deal. But if for any friggin reason the ends of the guns get cut off in Eyefinity while running or otherwise, I’ll go completely apeshit.