By Alec Meer on July 29th, 2011 at 4:44 pm.
If there’s one name you don’t entirely expect to associate with indie games, it’s Activision. But the giganto-publisher did indeed elect to set up an indie developer competition earlier this year, the first winners for which were announced a couple of days ago. They’ve earned themselves a big pile of cash for their efforts, not to mention the approval of gaming’s biggest fish. You can see both winners below.
Walking home with the $175,000 first prize is Dstroyd, a sort of real-time take on Scorched Earth. Looks a lot more elaborate however, involving as it does stuff like terrain capture.
That’s from Peter Angstadt, who plans a PC and XBLA release later this year. More about it can be found right here.
Bagging the still surely life-changing amount of $75,000 is Engient’s Rigonauts: Broadside, which throws in spots of World of Goo, Meccano and the Impossible Machine with a rather more war-like agenda:
More on that here.
As for the competition itself, and Activision’s involvement – they’re not hoovering up ownership of the games or their IPs, but they do want first refusal of publishing rights. Hard to imagine Activision publishing small, left-field games like these, but it is something I’d welcome ‘em trying their hands at. They’ll be announcing a second stage of the compo soon.