Rock, Paper, Shotgun

Archive for July, 2011

Beachy: War Inc. Battlezone Open Beta

By John Walker on July 19th, 2011.

It's oddly not this pretty when you're moving.

War Inc. Battlezone is proof that Atari don’t defend their trademarks well enough, and a free-to-play third-person shooter that has just this very day gone into beta. And the sort of beta that doesn’t even require faffing around with a registration email. You apply, then it lets you download the game. Well, download the downloader, which then downloads a more up-to-date downloader, which then downloads the game in such a way that the rest of your internet is useless for the duration, with no pause option. But then you can play it. And “it”, as its press release so sweetly describes it, is a “shooting game”.

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Sneak Peek: Project Stealth

By Jim Rossignol on July 19th, 2011.


I’m not sure where the burst of attention for Project Stealth has come from, but we’ve had a few emails about it over the past few days. The fact is that game has been in development for several years now, and the last video (below) was released for GamesCom in 2009. Is there life in the old sneaker?
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Futuremark Announce Unstoppable Gorg

By Jim Rossignol on July 19th, 2011.

Identified!
Futuremark Games Studio have been teasing that they’re hard at work on three game titles. The first of these has now been announced, and it’s a 1950s sci-fi styled tower defence game called Unstoppable Gorg, in which the inhabitants of Planet X aim to take over the solar system and destroy humanity. FGS explain: “In Unstoppable Gorg you defend our solar system from the relentless march of a fearsome alien race by sending satellites into orbit around planets, moons and space stations. Unlike other tower defense style games, in Unstoppable Gorg you can move your satellites even after you have placed them.”

There’s a teaser trailer below, which is cute as pie, but game-footage free.
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Bastion Launch Trailer, But No PC Date

By Jim Rossignol on July 19th, 2011.


Awesome-looking (and even better sounding) esoteric action-RPG Bastion has arrived on the console boxes this week, but should also making its way to PC soon. Supergiant told us that the PC version has no set release date yet and explained: “We’re still sorting out the controls and making a few other changes to make sure the PC version feels like a proper PC game.”

You can check out the trailer below, and read my hands-on impressions of the PC version of the game.
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Retail Market Kept Ghost Recon Off PC-Only

By Jim Rossignol on July 19th, 2011.


Speaking to CVG, Ubisoft’s Theo Sanders said of Ghost Recon games on PC: “We knew it was a platform we wanted to come back to. However, until recently, the retail market for PC made it difficult to invest in a big, dedicated product.” He went on to explain the move to create Ghost Recon Online, which will be Ubisoft’s first proper crack at the free to play way of doing things, is down to exciting new “online business models”: “The emergence of online business models has brought back the opportunity to produce something dedicated to PC fans, rather than just ported multiplatform content.”

So that’s good. You can apply for the Ghost Recon Online beta over here.

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Organic Minecraft: Lords of Uberdark

By Alec Meer on July 18th, 2011.

Should I be rude about the name? I probably shouldn't.

Oh. Oh, wow. Lords of Uberdark is to terraforming what Minecraft is to construction. You’d be ten types of idiot not to see the huge similarities between the two, but this one is focused on organically reshaping the world rather than stacking and demolishing. Freed from the angular, block-bound restrictions of Minecraft, it allows for an untold variety of land-shaping – creating environments that look natural, created, shaped and reshaped by centuries of exposure to the elements, rather than assiduously constructed on the spot. Better still, the interface looks pick’n'up and go, suggesting a paintbrush approach to designing worlds. And it’s all thanks to our old, long-lost love, the voxel.
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First-Person Winger: Hockey?

By Alec Meer on July 18th, 2011.

I like to think of the question mark as evoking a sort of 'I say old boy, how would you feel about a nice game of hockey, what?'

Cryptic Sea – they of the remarkable lo-fi flight sim A New Zero – have been in touch about their new game, Hockey? It’s immediately an attention-grabber both because it applies A New Zero’s back-to-raw-basics-then-outwards-again control philosophy/design to ice hockey, and because it takes the very rare step of giving a sports game a first-person perspective.
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HARDBACK: Andy McNab To Write BF3 Book

By John Walker on July 18th, 2011.

It's ridiculous how much time I waste on a joke people won't notice.

Forget about the blah blah Modern Warfare 3 site battle yawnwhocaresfest. There’s some important news (via CVG) that’s come out of the Battlefield 3 camp: a novelisation by none other than Andy McNab. OH YES. Read on for RPS’s world exclusive and completely false excerpt!

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Toot Toot: Steam Speeds Up, Teases DoTA2

By Alec Meer on July 18th, 2011.

Soon, we'll have other images of DoTA 2 to show! that will be a fine thing

Steam has announced some kind of thing that does a clever something or other that tweaks this thing and tinkers with this other thing, and the result is that downloads are faster. Or, at least, they will be. It involves caching at ISPs, more firewall-friendly protocols (downloads will be coming via good ol’ HTTP ) and, best of all, a system that means more incremental patch downloads, instead of having to re-grab big huge chunks of game. Here, I’ll let them explain – as well as share some bonus good news.
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Pay What You Want For Fotonica Download

By John Walker on July 18th, 2011.

And no guns!

In January this year (yes, I actually checked before posting about something) Alec brought us news of Fotonica – a first-person free running game that was played via Unity in a browser. Some things have changed since then, and the game is now downloadable for Mac or Windows, playable in full screen, along with a ‘pay what you want’ offer if you’d like to give the developers, Santa Ragione, some actual real money.

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Interview: Tomb Raider’s Karl Stewart

By Dan Griliopoulos on July 18th, 2011.

She's staring wistfully at her forgotten future.

Very much interested to find out more about the forthcoming Tomb Raider reboot, we sent intrepid, debonair reporter Dan Griliopoulos to interview the game’s global brand manager, Karl Stewart. He tells us about the motivation for reinventing Lara, the reasons for quicktime events, and Lara’s bookish ways.

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