Rock, Paper, Shotgun

Archive for July, 2011

DC Universe Gets Microtransaction Shop

By Quintin Smith on July 1st, 2011.

The sword: $1. The cape: $0.75. Ganking someone while also showing that you're wealthier than them: priceless.

Are all the MMORPGs in the world swapping to microtransactions and freemium payment models? The writing is on the wall, and the writing says “Give us your money! Give us your money in smaller increments, and with less constancy!” Which is a crazy thing to see written on any wall.

Anyway, Massively report that Sony have just unlocked DC Universe’s in-game marketplace. Players now have the option of spending their real-world money on Vault Tickets, allowing them to access a special Vault instance at $1 each time, or Proto Repair-Bots, also costing $1, which patch up your character wherever you are. That is all. Nothing to see here, gents. Move along.

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My Secret “Magical Diary” Diary

By Richard Cobbett on July 1st, 2011.

Welcome to the write-up, my little buggaboos!
Dear Diary…. wait, is that too formal? Yo, Diary? Wotcha, Mr. D? Never mind. Busy week, this week. I said goodbye to my parents, a demon made me write him a love letter, and I learned how to set people on fire with the power of my mind! Then… then things got weird.

P.S. Donald, if you’re reading this, you now have cooties. And give back my bra.

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Bethesda Presents Rage’s “Legacy Of Id”

By Jim Rossignol on July 1st, 2011.


How does Rage fit into Id’s history? Bethesda attempt to explain in a new video, which you can see below. There’s some new Rage footage, but also footage of a bunch of classic Id games, providing a bit of perspective on where Id went after Wolfenstein. The video has Carmack, Hollenshead and others doing a bit of talking, and there’s a crumb of insight on the megatexture tech, and how that will – apparently – be exploited properly in Rage.

Rage is starting to look interesting, I think.
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