Archive for July, 2011
By Jim Rossignol on July 26th, 2011.

Indie first-person adventure game Dead Cyborg has seen creator Endre Barath release its first episode on a pay-what-you-want basis, and you can get it here. The game is apparently a mixture of FPS exploration and text adventure, and Barath thinks this first episode should last you 2-3 hours. It’s looking like a remarkably accomplished labour of love for the developer, so it’s worth taking a look.
I’ve posted the trailer below, so you can get a taste of what it’s like.
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Dead Cyborg, Endre Barath, free.
By John Walker on July 25th, 2011.

Get ready to fall off your chair, and probably through the floor itself, with shock. From Dust, the new game from Eric “Another World” Chahi, was due out from Ubisoft on Wednesday this week. But would you just flipping believe it – Green Man Gaming are reporting that at the very last moment it seems the PC version only has being delayed!
Climb back up, calm yourself down. I know. It’s too much. Of all people, who would have thought Ubi could be the ones to suddenly delay the PC version of a game at the eleventh hour, like they did with Call Of Juarez: The Cartel last week. And others of their games in the last couple of years.
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Call of Juarez: The Cartel, delay, From Dust, Ubisoft.
By John Walker on July 25th, 2011.

Every MMO developer likes to think that their game will last longer than the norm. That norm, for AAA Western MMOs, is growing increasingly brief. Which makes BioWare’s ambitions for Star Wars: The Old Republic, impressively bold. Discussing what their game will be doing in 2025 requires the sort of cajones that can only impress us into believing them. That’s what Eurogamer reported that Darth Hater reported.
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Bioware, MMO, Star Wars: The Old Republic.
The Splat Pack are back
By Alec Meer on July 25th, 2011.

I was a typically world-hating, violence-lovin’ teenager during the early 1990s, and that means I’m as pleased as the next man-child that ultra-sadistic racing/pedestrian-splatting game Carmageddon is finally, finally due for a comeback next year, with a new game called Carmgeddon: Reincarnation. Having rescued the rights from the ashes of publisher SCI, original developers Stainless Games are back at the helm. Here, I chat to Stainless co-founder Neil Barnden about what took ‘em so long, whether or not they’ll be changing the aesthetic and the humour for more modern times, how they nearly sued Los Angeles, whether they want to court controversy again and why they’re not bothered about the original games being on warez sites.
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carmageddon, Carmageddon: Reincarnation, feature, interview, Neil Barnden, stainless games.
An open letter
By John Walker on July 25th, 2011.

Dear Volition/THQ,
I’m really looking forward to Saints Row: The Third. While I didn’t much enjoy the original Saints Row, Saints Row 2 was one of the most entertaining open city games I’ve played, and by the looks of the trailers for the third game, it’s heading even further in the direction of anarchic fun that so delighted me. So I really want to ask you to reconsider your current marketing strategies.
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feature, Saints Row: The Third, THQ, volition.
By John Walker on July 25th, 2011.

Sometimes people make games. And then during the bit where they’re making them, but before they’re finished making them, they release bits of the game in videos for you to look at. The Cursed Crusade is being made and will be done in October. Below there is a bit of it to look at.
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Atlus, Mastertronic, The Cursed Crusade, trailer.
By Alec Meer on July 25th, 2011.

This kind of thing just scares the hell out of me. While Bulletstorm isn’t exactly the kind of game I’m going to put on a pedestal and hail as the one true future of electronic entertainment, it was a new franchise, a rare shooter that didn’t take itself deathly seriously, a good-looker and a game that at least attempted a few bonus ideas. It did a lot of things right, and it was clearly having a great time in the process. Yet it didn’t turn a profit for devs People Can Fly and Epic.
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Bulletstorm, epic, Unreal, unreal-tournament-3.
By John Walker on July 25th, 2011.

Yesterday saw Eurogamer display my retrospective of DrivTHREEr, Atari/Reflections’ astonishingly bad sequel to their loved franchise. In it I say things like,
“Vehicles drive like angry shopping trolleys filled with cannonballs being precariously pushed along a bowling alley. But on foot is when you get to enjoy your character (I’m sure he has a name) stumbling around like a man having his first go at walking, on a trampoline covered in marbles.”
And most interesting to me have been the comments beneath.
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atari, Driv3r, Driver 3, eurogamer, Reflections, retrospective.
By Alec Meer on July 25th, 2011.

Oh dear, there appears to have been some kind of mistake here. Bioware, as part of their long-awaited marketing acknowledgement of the female version of Mass Effect hero Shepard, have offered fans the option to vote for which of six new versions of FemShep (I really dislike that portmanteau for reasons I can’t entirely pinpoint, but it seems rather too late to resist it now) will be added to the character creator options in Mass Effect 3. However, none of them look like the FemShep I know, and thus presumably you know. Mysterious! Someone must have uploaded some fan-art by mistake, right?
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Bioware, FemShep, Mass Effect, Mass Effect 2, Mass Effect 3.
By Alec Meer on July 25th, 2011.

Something else to add to The Infinite Download List Of Infinite Downloads is Aether, a major mod for good ol’ Minecraft that’s so fat with features and changes that you could almost call it a total conversion. It’s also an extension of Minecraft’s ill-defined, open-to-interpretation fictional universe. If The Nether is Minecraft’s hell, then Aether is its heaven – an even more abstract cube-world of floating sky-islands, angry birds (no, not those ones), loot-holding dungeons and flying whales.
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aether, free, Minecraft, mod.
By Alec Meer on July 25th, 2011.

All of a sudden, we’re just days away from the next release from the merchants of Recettear. Chantelise: A Tale Of Two Sisters is, as is Carpe Fulgur’s M.O., a diligently-translated Western do-over of a Japanese indie title – in this case a dungeon crawler. Which means ACTION rather than COMMERCE.
Chantelise will finally be released later this week- the 29th, specifically. You can warm yourself up with a demo right now, however.
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carpe fulgur, Chantelise, Chantelise: A Tale of Two Sisters, demo, free, Recettear: An Item Shop's Tale.