Rock, Paper, Shotgun

Archive for July, 2011

The Sunday Papers

By Jim Rossignol on July 24th, 2011.


Oof, fuzzybrained Sunday morning syndrome. You’ll have to forgive my slowness today, because this particular Sunday is for being slow. Fortunately that can easily be offset by the quick wits of the internet, some of which I have compiled below for your continued erudition.

  • Link of the week is the New York Times on Dwarf Fortress, which I am not sure whether it’s worth me linking to since EVERYONE IN THE WORLD already sent me the link. But anyway, it’s a big deal and it says stuff like this: “Many simulation games offer players a bag of building blocks, but few dangle a bag as deep, or blocks as small and intricately interlocking, as Dwarf Fortress. Beneath the game’s rudimentary facade is a dizzying array of moving parts, algorithms that model everything from dwarves’ personalities (some are depressive; many appreciate art) to the climate and economic patterns of the simulated world. The story of a fortress’s rise and fall isn’t scripted beforehand — in most games narratives progress along an essentially set path — but, rather, generated on the fly by a multitude of variables. The brothers themselves are often startled by what their game spits out. “We didn’t know that carp were going to eat dwarves,” Zach says. “But we’d written them as carnivorous and roughly the same size as dwarves, so that just happened, and it was great.””
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Behold: Comic-Con Skyrim Footage

By Jim Rossignol on July 24th, 2011.


UPDATE: ZeniMax killed the video. We’ll link to an alternative if one shows up later.

Sunday Papers is a bit late today, so why not distract yourself by taking a look at the Skyrim footage from Comic-Con, which I’ve embedded below? Magic is magicked, horses and ridden, and wolves get kicked.

This is what they want.
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Cardboard Children: Metal Gear Thrones

By Robert Florence on July 24th, 2011.


Hello youse.

I suppose we should start this week with the wonderful, exciting news that a Metal Gear Solid board game is heading our way!

It was announced at Comic-Con, where comic industry people con their fans into buying their dross for another year, and an image was tweeted by none other than my hero Hideo Kojima himself.

Yes, it’s a Metal Gear Solid edition of Ri-

Risk. Oh, for fuck’s sake.
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The RPS Bargain Bucket: Super Meat Buy

By Lewie Procter on July 23rd, 2011.

I’m a bit weary this week, I’ve had several heavy late night, uh, networking sessions one after the other as part of Develop conf in Brighton. Luckily, my ever reliable SavyGamer contributors Tony and Will have been keeping an excellent watch over the cheap games in my absence, so when it came time to compile the bargain bucket, they’d already found loads of good deals for me. Everyone say thanks to them please. Here’s this week’s selection. Read the rest of this entry »

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Extruded: Intruded

By Jim Rossignol on July 22nd, 2011.

No, really, everything's fine.
It’s Friday night! And I’m distracting myself from the random horror of the real world with some mild invented horror, via IndieGames. It’s a browser game called Intruded, by A Small Game. It’s a sort of 3D puzzle/escape thing, where the difficulty is generated by trickiness of judging what is going on from the surveillance camera-style (think Alone In The Dark with more static) views you get of what is happening to your odd-looking protagonist. It has an disconcerting atmosphere to it that manages to imbue empty, featureless corridors with a sense of threat. It’s very simple, and not quite clever enough, but certainly interesting.

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The RPS Verdict: The Witcher 2

By RPS on July 22nd, 2011.


It feels like a long time since Jim delivered his thoughts on The Witcher 2, and we’ve all meaning to come back to it. Now Jim, Richard, and Kieron get together to compare considered opinions (and bedpost notches) on one of the most important games of the year. There are many, many spoilers ahead.

Jim: The Witcher 2: this year’s witchiest RPG has been played by we three men, and now those men aim to discuss it. Kieron, would you like to tell us what you think The Witcher 2 is?
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A New Suit Of Clothes For GamersGate

By Alec Meer on July 22nd, 2011.

If these chaps are supposed to helping you find bargains, they should really have a LewieP avatar

The digital distribution wars seem to be very much back on of late, with EA taking the fight to Steam with Origin and both Direct2Drive and Impulse finding themselves with new masters. Then there’s the quiet man, Paradox splinter firm GamersGate. It’s opted for a different kind of salvo – a redesign. Is it bringing sexy back to PC game download portals? Am I being ironic when I write the world’s 312,232,653,764th reference to a half-decade-old pop song, or am I just being lazy? I don’t even know anymore. I DON’T EVEN KNOW.
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Secret Wars: Mirror’s Edge vs Spider-Man

By Alec Meer on July 22nd, 2011.

I snarked on Twitter a few days back that the people making the new Spider-Man film (a reboot, hilariously) must be more than a little familiar with Mirror’s Edge given the astonishingly familiar first-person-perspective ultra-parkour sequence in its trailer, but this cheeky compar-o-video makes for proof positive. ..
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RPS Asks: What Book Should Be A Game?

By Jim Rossignol on July 22nd, 2011.


I’m reading KW Jeter’s Infernal Devices at the moment, and it’s got me longing for a new alt-history RPG overflowing with Steampunk detail, monstrous conspiracy, disturbing automata, weird lechery, and nightmare clockwork contraptions. It won’t happen, of course, because life is unfair, but sometimes we have to look at 19th-century-styled etching and say: This, people, should be brought to life.

So come on folks. Book-to-Game suggestions, and go wild and unrealistic. We probably do need a Fear & Loathing simulator…

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382 Comments »

Rues De La Colère: The Asskickers Demo

By Alec Meer on July 22nd, 2011.

(Is that right? Does that mean Streets of Rage? Or at least Streets of Anger, which was the only way I could force Google Translate to work. In either case, it’s not my fault, it’s Google’s. Blame Google. Blame them in the face. Then constantly link to RPS posts so we show up higher in search rankings or whatever, please. Man, SEO is just the most depressing thing ever). Distinctly (and knowingly) European side-scrolling man-thumper The Asskickers arrived a few weeks back, but lamentably lacked a demo. Devs Ago-Games have seen the light, and snuck out a 170MB trial for PC and/or Mac with which you can ascertain whether or not clobbering well-dressed Franco-Belgian rogues is to your tastes.

If it is, the full $9/£6 game’s now made its way to Gamersgate, Impulse and a couple of Mac-specific digital stores, as well as direct from the devs.

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60 Comments »

Cold Comfort: The Supreme Ruler Demo

By Alec Meer on July 22nd, 2011.

'Battlegoat Studios' is the best of all the developer names

When I hear the phrase ‘supreme ruler’, I think of the kid at school who had some sort of outlandish sliderule with extruding pieces festooned with measurement units I’d never heard of and a built-in magnifying glass and probably a hyperdrive or something, while the rest of us stared miserably at our 15cm strips of easily-shattered plastic.

Perhaps, in time, I shall also associate the phrase with Paradox’s brink-of-nuclear-apocalypse strategy game Supreme Ruler: Cold War. You too can now familiarise yourself with this grand strategy title thanks to this here demo.
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