Warhammer Online: Wrath Of Heroes Trailer

By John Walker on August 16th, 2011 at 3:23 pm.

More cartoonish?

Freshly announced at Gamescom from EA comes Warhammer Online: Wrath Of Heroes. It’s an attempt by Mythic to take their MMO tech and reinvent it as a three-way, 6 v 6 v 6 battle game. It will also be free-to-play. The graphics are changed, with a more cel-shaded theme, which you can see in the trailer below.

Three-way combat happens to be Mythic’s speciality, learned during Dark Age Of Camelot. It makes sense as a way to rejuvenate the license, and to perhaps bring people into the WAR Online universe? I dunno. They’ve certainly not revealed details yet.

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45 Comments »

  1. Dana says:

    So they took out PvP from Warhammer Online, and put it to a different f2p game ? I dont mind !

  2. johnpeat says:

    Colour me curious – I loved WAR until it became clear they intended neither to fix the game-breaking bugs nor balance the classes properly – everyone leaving the game didn’t help either :)…

    IF – and it’s a big IF – they’ve put some thought into the balance stuff, then this could be very interesting – to me at least…

    • Daiv says:

      Same. The game was great in every way but balance. It was balanced around “everyone on the Order side is support for the Bright Wizards, everyone on the Destruction side has to kill the Bright Wizards”.

    • Askeladd says:

      So thats why PVP sucked so bad? Well, somehow yes.

      Dont forget the pull ability of some classes. Lets spam AOE heal.

    • Lobotomist says:

      Same here.

      It was amazing game until I figured that out.
      Took me some 30 levels and 2 months.

      After that it was over for the game.

      Many people often ask why its not going F2P.

      In my oppinion it would far more sucessful that way.

  3. Teddy Leach says:

    So long as it’s not freemium, colour me interested.

  4. westyfield says:

    EA’s live stream is here, if you’re interested. ME3 currently.
    http://live-event.ea.com/gamescom/

  5. Malawi Frontier Guard says:

    It’s nice that they’re making sure this runs on netbooks.

  6. GenBanks says:

    Oooh I like the look, I wouldn’t mind if they changed the whole original game to look like that :p
    Despite the nice artwork I found the visuals when actually playing WAR kind of bland.

  7. Glycerine says:

    WAR was brilliant until everybody (including me) got fed up of the ridiculous bugginess and left – if they’d spent a bit more time on polish instead of rushing it out it’d have had a lot of potential.

    Hopefully they’ve had time to iron those bugs out – if they have, i’ll be all over this. The PvP felt absolutely spot-on, certainly the best pvp experience i’ve had in any game before or since.

    • johnpeat says:

      PvP was amazing at first BUT I went back after they made it ‘semi-free’ and no-one bothered with it at all…

      It was like the players had decided on some mass truce so they could get on with the boring single-player stuff – it was weird and pointless…

    • Dana says:

      Bullshit, pvp was rubbish, and so was rvr. Constant scenario renown grind, pathetic keep sieges, keep flipping, boring and tedious capital battles, no balance etc.

      The main problem of WAR was that it wasn’t like Daoc at all.

    • Glycerine says:

      Actually i pretty much agree with most of what you’ve taken issue with. The renown grind wasn’t great, keep sieges could’ve been great but were generally badly (and pretty unimaginatively) designed, and the wider RvR mechanics weren’t massively fun either.

      What was fun (or what i enjoyed at least, and it’s been the same for everybody else i played with, although we’re quite possibly not a representative cross-section) was the actual pvp, fighting in small groups against another small group – whether it was in a scenario or the open world doesn’t really make much difference.

      The mechanics surrounding the fighting (by which i mean renown, keep/rvr control, etc), agreed, not good. The play mechanics were bugged but solid, and the actual fighting i *really* enjoyed. It seems like that’s pretty much what they’ve boiled this down to.

    • Danarchist says:

      Im with Dana on this one, if they had just reskinned DAoC id have pumped money into them from day one. The problem with pvp in any mmo is one side always dominates and the other just gets fed up and leaves. Then the dominant side has no one to wholesale slaughter and leaves too.
      In dark ages you had the same issue, Albs!, but it was evened out by the two underdogs ganging up on the big dog. Not intentionally mind you, it was just a matter of if I see two groups rolling over a hill I would always choose the one I hated the most currently, usually the most populous one. Enemy of my enemy etc.
      They were bullheaded about it being two faction, and shot themselves in the feets.

    • johnpeat says:

      @Dana – it’s ignorant to not be able to grasp that other people’s views differ from your own – managing to insult people at the same time is even more bizarre…

      When WAR came out, my experience was that people threw themselves into it properly – factions battled, PVP was plentiful (when the game wasn’t crashing at least) – the single-player game even teased people into proper PvP situations (all stuff completely alien to it’s main competitor – WoW).

      Whatever else went wrong (and it’s not a short list) you cannot say the game did not encourage and even urge people to take part in PvP/RvR -I think it deserves some kudos for that…

    • unlimitedgiants says:

      Low level PVP was great. Mourkain Temple is quite possibly the best PVP battle ever made.

    • HermitUK says:

      There was a tier 1 public quest in the Dwarf/Greenskin territory that had both factions working against each other – first to kill 100 or so enemy NPCs unlocked the rest of the PQ for their side. On an open RvR server that place was a brilliant battleground.

      I wish they hadn’t spent so much of their resource on chasing after the WoW crowd, at the end of the day. Public Quests aside the PvE content was pretty bland, and the zones were pretty small – WoW actually feels like a whole world whereas WAR felt like a bunch of small zones. The PvE felt like it got in the way of the PvP, too, because it created arbitrary zones of safety. “There is only WAR in the designated RvR areas” doesn’t have quite the same ring to it.

      Edit: Oh, and I remember finding it amusing when WotLK came out, and they basically managed to one up WAR’s keep sieges with Wintergrasp. WoW PvP certainly isn’t the best out there, but Wintergrasp’s siege engines and the ability to breach walls anywhere was great fun.

  8. Hakkesshu says:

    I totally called this briefly after WAR’s launch. It was a legitimately great PvP game hamstrung by being in a fairly crappy and largely empty MMO. Really looking forward to it – the combat is still some of the most fun I’ve had in an MMO.

  9. Hmm-Hmm. says:

    This calls to mind WoW’s arenas (and undoubtedly similar things from other games). I dunno, fighting over objectives (keeps) seems more fun to me.

  10. Nick says:

    limiting to 18 people is probably the only way they can get their terrible game not to lag out so badly.

    • johnpeat says:

      Refresh my memory as to which fantasy combat games operate online with significantly more than 18 players at once without – well – not really working all that well…

  11. Cerzi says:

    This excites me purely as 3-way arena game, which I havn’t seen before. Hopefully it follows in Bloodline Champions balance-minded footsteps by not having levels/experience/items and making it purely about the raw combat and differences/synergies between distinctive classes. This could make for an extremely entertaining and rewarding game.

  12. Drinking with Skeletons says:

    I quit playing when I realized that the game was basically just a convoluted version of TF2. At the time all I did was queue up for PVP instances and played the PVE content in between.

    Shame that there wasn’t much there. They had some interesting classes, too, especially the pet classes. A pet class that uses its pet as a weapon (including as part of its special abilities) in addition to being an auto-controlled DPS dispenser? Why that template hasn’t been shamelessly ripped off is beyond me, because pet classes–while charming–are usually dull as dirt to play.

  13. Lemming says:

    This….looks bloody awful. Way to abuse the Warhammer license, eh Mythic?

    Seriously am I the only one who got a bit of sick in my mouth watching this trailer??

    • Hoaxfish says:

      Nope, that was frankly, fugging terrible.

      Maybe if it was 1999, or an indie game built in the original quake3 engine, I might forgive it…but that trailer just looked and sounded terrible.

    • Lemming says:

      I know right? It looked like a global spotlight was on the whole thing. No decent lighting whatsoever. And making Warhammer a cartoon?It’s like my own personal hell. :(

  14. Scatterbrainpaul says:

    What’s the population like for this game at the moment? I haven’t heard any news about this game for years, last I heard everybody had left and they only had a couple of servers up and running.

    Surely a free to play model is the way forward

  15. aircool says:

    Aw… I guess there’ll be no room for a sneaky gobbo who hides behind the biggest nob when the stunties get aroused into action.

    Hmm, that just sounds plain rude!

  16. DarkFenix says:

    If Warhammer Online had been a 3 way contest between factions, it might actually have been a decent game. A bit late for them to figure it out now.

    • JayTee says:

      The choice of a 2-way fight was one of the chief stupid decisions made by Mythic. I was lucky enough to be in the alpha (and incidentally was the first non-Mythic employee/family member to log into the server. Which was nice) and it was obvious from the get-go that the 2-way war simply wasn’t going to work in the open field. It works fine in confined scenarios, but in open conflict it was never going to work.

      DAoC still remains my favourite PvP MMORPG, GuildWars has moments but nothing compared to some of my memories of the ‘good old days’ in Camelot in proper RvR. Mythic took what made Camelot awesome, and broke it. Horribly.

      I was so looking forward to playing WAR, but after about a month once it hit Beta it became obvious they their had the time nor inclination to fix a lot of the things that made the PvP suck. AE damage being obscene, healers either bouncing between awesome and useless, very lack-luster CC but the stuff that did work had almost no counter, a 2-way fight in open field which just means playing the numbers game, and some frankly totally fucking stupid class balance. The Magus was AWFUL. Hands down the worst class I’ve ever had the misfortune to play in any game. Minimal damage, no survivability, no cool mechanics, and no utility. Yet the Magus counterpart, the Engineer, was brilliant.

      Gaaaaahhhhhh! Still fills me with anger how badly they screwed up. It could have been awesome :(

    • Sardukar says:

      I wish I knew what happened at Mythic. DAoC to WAR. Quite the change and quite the failure. I really enjoyed (PvP) levelling in WAR and then I hit the last tier. And it never got better.

      Very sad. And from such hope, too.

    • manveruppd says:

      You guys are getting carried away, watch the trailer more carefully: this isn’t 3-way territorial control of a persistent world like in DAOC, it’s probably going to be instanced 6v6v6 arena battles in the style of Guild Wars’s Heroes Ascent gamemode.

  17. Ephaelon says:

    Watching the cel-shaded style just makes me wanna replay Prince of Persia (2008).

  18. fenriz says:

    I hate it when people blame these 2 old generic things on a game, bugs and balance, it’s like they intend to hide their lack of ideas with the most generic blurb.

    If a game has an awesome PvP system, who cares about bugs and balance?

    I don’t think most of the people who left knew about balanceless shit, they left because game wasn’t fun in the way it worked.

    It was pointless open-space capture the flag brawls, it made no sense.

    • pdr says:

      I don’t get how you can say “who cares about bugs and balance!” and then write them off as tired, old generic complaints? If it’s broken, fix it. Insanity: doing the same thing over and over again and expecting different results.

    • johnpeat says:

      Balance is not a generic complaint – balance is a KEY element of a vs game and it’s something the WAR developers didn’t give a damn about.

      Bugs are not a generic complaint either – when a game crashes after 100s of players have put in HOURS of effort and resets the entire battlefield (wiping their effort in a heartbeat) – something needs to be done about it ASAP (not weeks and months later, if at all).

      It was clear loads of stuff in WAR hadn’t even been tested before release – and other stuff which had been reported in the earliest days of Beta went-on unfixed for months and months after release (some things are probably STILL borked).

      WAR’s problem – in a nutshell – was that the players were unhappy about a list of stuff and the developers had a list of things they wanted to do and those lists were COMPLETELY different. The guy leading the game even went out of his way to tell people that they were ‘wrong’ – I just cannot understand how 1 person can put HIS ideas ahead of the 100s who are paying his wages (but shortly won’t be).

      Players were asking for fixes to game-breaking bugs and developers were talking about completely different things – players were asking for balance changes and other stuff to make the game fairer and more fun and developers were on another path entirely…

      I love what they started with WAR – I’d like them to have finished it and maybe this will advance things…

      The game has a tonne of character which WoW lacks (and I like WoW!!) as well as a much better sense of who your friends and enemies are – and I HATE dwarfes so BRING IT ON

  19. Sami H says:

    Bitter WAR vet reporting in.

    Agreeing with the balance, bugs, and content complaints. I am actually quite upset Mythic are developing another game around this rather than putting the money into turning WAR into a 3-way slug-fest.

    Most of the content in WAR can be gutted/removed. The PVE areas are empty for starters, and the PVE was pretty terrible anyway (okay, the Public Quests were good, but nobody does them). Would be much better off having a huge RVR area and converting the good PQs into instanced PvE content.

    Argh!! It could’ve been The One True Game :(

    edit: also, loving how they’ve basically pulled the character models from WAR. Give them better textures at least!!

  20. Brise Bonbons says:

    I could be super into this idea, but there appear to be a few problems based on this trailer:

    Little character customization – it looks like the characters are preset and only have about 5 skills a piece. Though looking more closely, I see “tactic loadout 1″ in a dropdown at the bottom, so there is probably some customization.

    Building off that, the abilities look to be the typical Mythic trash: “Deals damage. Deals more damage. Deals damage, and makes opponent deal less damage”. They need to learn from Guildwars, BLC, LoL – hell, even WoW – and come up with some more dynamic and interesting abilities. Boredom with the generic class design was the biggest issue I had with WAR – it felt like the basic ability designs stepped out of a time capsule from the late 90s, with no conception of the huge improvements that have come along since then – other than “but you can knock people back/pull them in!”.

    Also, while I love the 6v6v6 format for its innovation on the standard RPGArena format, I don’t get how this will work with the Warhammer setting. I’m afraid they’re going to come up with some insipid background story about how the character are all mercenaries or gladiators, and we’ll have teams where a black orc will be fighting next to a bright wizard. That just rubs me the wrong way… I guess maybe they could have like an empire/stunty/elf vs greenskin vs other assorted baddies setup, dunno.

    I’ll watch this, but given that the combat in WAR only ever felt “OK”, the 3-way format will really have to come out amazing for me to play this over the other “RPG-ish skirmish” options out there.

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  22. negativedge says:

    Hmmmm, I have long called for WoW Arena: The Game. Finally someone seems interested.

  23. UnravThreads says:

    I must confess I’m slightly intrigued by this. It’s F2P so I’ve nothing to lose.

    I was going to try WAR in the mean time, but if the above comments are anything to go by, I might just be wasting my time.

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