Dishonored Reveals Stilt Police, Streets

By Jim Rossignol on August 17th, 2011 at 1:02 pm.


A few more (frankly fairly weak) shots of Arkane’s immersiony stealth-assassin game Dishonored (which straddles genre somewhere in a place that is definitely NOT steampunk, but might be regencypunk, or something) have emerged from the honking info-pipes of Gamescom. Head below to check them out, and click for full size.




Viktor “City 17″ Antonov is nevertheless doing a fine job with his re-imagined London. I can’t wait to see this in motion.

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62 Comments »

  1. DainIronfoot says:

    SWORDS!

    Games with swords make me happy. More games should have swords. Swords and guns together are great too.

    Setting looks like a world I want to explore.

    Pleasebegoodpleasebegoodpleasebegood

  2. Radiant says:

    Why, when re-imagining London do designers never leave East London?
    Granted leafy Maida Vale isn’t going to portray much dystopia but come on.

    • AndrewC says:

      Most of London is endless rows of identical houses, which is not great level design.

      Also, while you’re here, could you explain how being on stilts makes you more dangerous? It’s got me befuddled!

    • Reiver says:

      Going on the previews there’s hordes of rats roaming around at street level. The stilts protect the police from having their toesies nibbled.

    • Jim Rossignol says:

      “Most of London is endless rows of identical houses, which is not great level design.”

      What are you saying?! http://www.big-robot.com/images/11/fallen2.jpg

    • karry says:

      Stilts have impact hammers on the ends.

    • jon_hill987 says:

      @Andrew C:

      Hope that answered your question.

    • AndrewC says:

      ANSWERED IN FULL

    • nootron says:

      @AndrewC, wait till you see the Swat Juggler Teams, the Unicycle patrol, and the spectacle that is 20 cops emerging from a single tiny police car.

    • Protagoras says:

      God I love the old Jackie Hong-Kong movies, before he started doing Hollywood stuff…

    • Arglebargle says:

      The secret to a good Jackie Chan film is not letting him direct. Even better, get Samo Hung to direct.

    • baqueta says:

      @Arglebargle: Police Story, Operation Condor, and The Legend of Drunken Master/Drunken Master 2 all beg to differ…

  3. Bilbo says:

    We could’ve used those Stilt Police last week

    • Tams80 says:

      That really wouldn’t have ended well.

    • Simon Hawthorne says:

      That would’ve been a tall order

      (or)

      Their favourite food is Stilt-on.

      Sorry.

      That was just cheesy.

    • Raiyan 1.0 says:

      You’ve to be really high to implement that kind of drastic measures.

  4. Kelron says:

    I wish to know more about the whale. What is it doing there?

    • Reiver says:

      The electricity in dishonoured (if it’s set in Britain i’m using the U) is fueled by burning whale oil or summat.

    • MonkeyMonster says:

      It looks more like a cross between whale and shark with those two lower fins – I actually thought it was a shark till I zoomed in and saw the blunt nose. It also looks a bit pissed off and snarling…

    • Waltorious says:

      While the game world is based on London, it’s definitely not Earth. Therefore it has strange, fantasy whales. Which power everything.

      The game actually sounds really cool. Going after a design similar to Deus Ex, you’re going to have powers like summoning a swarm of plague rats to distract guards, then possessing one of the rats and escaping through some tiny hole, only to pop out in human form later to assassinate someone. Also lots of vertical movement with a double-jump and short-range teleport. Freeform sneaky-killy.

  5. Unaco says:

    “A few more (frankly fairly weak) shots”

    I think you’re just jaded Jim. Or, is it because they haven’t released a teaser trailer for their upcoming trailer? These screens are looking damn awesome… got me even more eager for this game.

    • Jim Rossignol says:

      Dunno, they don’t show much. I’d have liked something more close up on a model, or showing actual actions.

    • Bilbo says:

      I quite like the design, but I think he was talking more about “general game graphics” – “damn awesome” really isn’t proportionate given how gorgeous some recently announced stuff is looking

    • Unaco says:

      It isn’t about how ‘gorgeous’ it looks in comparison to other recently announced stuff… Graphics aren’t the be all and end all of a game… it isn’t all about surface gorgeousness and gorgeousity. It’s, as Lars points out below, about the gameplay that is hinted at… Action, Stealth, Guns and Swords! It looks “Damn Awesome” to me… Especially the 3rd screenshot… I can just imagine how an encounter like that could play out.

    • ynamite says:

      I have to agree with Jim somewhat, I was expecting something more impressive. The characters models remind me of Fable 3 for some reason.

      I like the visual style though, even if the GFX per se don’t seem like state of the art. Could still be an awesome game.

    • Berzee says:

      “I can just imagine how an encounter like that could play out.”

      I too imagine all kinds of excitement there, but in reality you will probably run backwards while clicking repeatedly so that the enemies end up chasing you in a single file line, and if you time it right you will hit them with your knife and then run back out of range before they finish their swing.

      I should like to be proven wrong. =P

    • Bilbo says:

      Unaco, if you take “weak” to mean “poorly designed” then everything you’re saying is true, which is why the very first thing I said – the heart and soul of my point – was that “weak” may have meant “not graphically intensive”. Since we’re using the phrase in completely different ways, and since Jim has corroborated that he did basically mean your way, there is nothing here to argue about, so jog on. Arguing against my assertion that the game doesn’t look all that graphically intensive with “but it isn’t all about graphics you know” when all I’ve said is “I think he meant graphics” is some insane primary school morphine trip behaviour and I can’t handle it

    • Magnetude says:

      Looks good to me. I see the comparison with HL2 – it’s missing a lot of that general atmospheric stuff that Valve added to the episodes to make the air look less ‘empty’. But judging from the lack of AA, there’s no use complaining about an unfinished build.

      The character design is nice, definitely reminiscent of Fable 3 and Bioshock, in a good way. Those stilt police are damn cool, hope they get used in interesting ways (multilevel chase scenes with stiltcops shooting you on the 2nd floor). Throwing stuff at them with telekinesis or possessing them and walking them into silly places is going to be a lot of fun, I expect. Thumbs up.

    • ynamite says:

      BTW, some more screens here (don’t know if they’re new or not, didn’t care to check):

      Dude in an alley

      Hot headed

      Totalitarian

      Grim looking oke

    • Unaco says:

      @Bilbo – I had moved on from the discussion of ‘weak’, and was discussing your statement that…

      ” “damn awesome” really isn’t proportionate given how gorgeous some recently announced stuff is looking”

      I was merely stating that it wasn’t the gorgeousness of the game, the graphical clout, I found ‘damn awesome’ – but the design and the possibilities of the game. You said that ‘damn awesome’ wasn’t proportionate, because other recently announced stuff has more graphical clout, is more gorgeous. I was stating that, other, recently announced games that are ‘gorgeous’ doesn’t affect my judgement of this game, because it isn’t about how gorgeous it looks.

      Again, I’m not arguing with your assertion that the game doesn’t look that graphically intensive. I was arguing with your assertion that these screens don’t look ‘damn awesome’ because other games have better graphics. For me, the game can be ‘damn awesome’ without gorgeous graphics… Damn awesome is a proportional response, from me, regardless of how pretty other games may look.

      You claim “all I’ve said is “I think he meant graphics””, but that wasn’t all you said, as you also said… ““damn awesome” really isn’t proportionate given how gorgeous some recently announced stuff is looking”. I.e. You called my judgement of the game into question, saying “Your response that this is damn awesome is not valid because other games with better graphics have been announced”. For me, it doesn’t matter how gorgeous other games are, this looks damn awesome.

    • John P says:

      I wouldn’t expect this game to rival contemporaries in sheer graphical power, like in terms of polygon count and so forth. The environments in Dishonored are supposed to be very reactive and interactive, which takes some power, and managing the low memory on the consoles is a hindrance too with those kinds of environments. There will probably be sacrifices in the graphics.

      But I’d be surprised if the average RPS reader would actually care about that. I mean we’re not shunning Minecraft because it’s blocky are we?

    • Lars Westergren says:

      @ynamite

      Thanks, hadn’t seen the “dude in an alley” before, and that one was really nice.

    • Bilbo says:

      @Unaco this is the worst kind of metadebate and it makes me cut myself :’(

      I went one way with the discussion, you went the other, and as such my calling into question your assessment of the game “looking awesome” to mean “looking good” as in “the way things look in games is determined by the functionality of their graphics programming” has fuck all bearing on your comment now that we agree you weren’t talking about the graphics at all, so just stop

    • Hematite says:

      @Lars

      And in the game…

  6. Tei says:

    Bioshock Infinite: London.

    Looks good soo far :D

  7. Lars Westergren says:

    I was a bit “hmm” at first, but enlarged they look great I think. Each show different parts of the gameplay presumably. 1 – shooting, 2 – stealth, 3 – meelee, 4 – exploration/world?

    Yay for birds in the last screenshots. Having ambient wildlife helps so much for immersion, and is lacking in many games. Having good ambient sounds (insects, distant traffics or heavy industry) is also great for establishing mood and helping immersion in a world. Considering their heritage I expect this is something this game will do.

    • Dozer says:

      Does a big dead shark/whale thing count as ‘ambient wildlife’ too?

    • Lars Westergren says:

      Ambient whalelife, sure.

    • Hanban says:

      Really love the look of this game.

      There is some whine around here about the quality of graphics, something I am not to bothered with as long as they have animated it well. So here’s hoping! Really looking forward to exploring the game’s whalelife

  8. Orija says:

    Samey-faced npcs. Ugh.

  9. Anthile says:

    Stiltpunk.

  10. ukpanik says:

    Doughnuts are winged and feral

  11. _PixelNinja says:

    Rennaissance-Stiltpunk?

  12. Spliter says:

    I thought those were cool looking robots with long legs but they’re just cops on stilts?
    my main reason to be interested in this game has vanished :(

  13. taldira says:

    That looks bad. Like really bad. Seriously, what in those screens are supposed to attract the audience? They don’t show that “a game about assassinations where blah blah blah”, all I see is some horribly jagged, blurry screens, like they were out of HL2 but not on PC. And enemies with shitty textures and absolutely identical faces, in the same shot, really?

    At least give us some news about gameplay, or something.

    • DainIronfoot says:

      (comment deleted)

    • Raiyan 1.0 says:

      I wonder what DainIronfoot said…

      Probably “Rainbow Sparkles Sunshine!”

    • DainIronfoot says:

      I made a comment pointing out that there are dozens of modern warfare style shooters with shiny graphics to look forward to and that this game at least looks like it’s trying to do something original in terms of art design and setting. Plus it features first person melee combat, which certainly interests me.

      Then I decided I couldn’t be bothered with the inevitable backlash of the OP telling me why I am a terrible person for getting excited about such things. Which I suppose I have now negated by telling you what the original post was because otherwise you’d have thought I’d written some rude words. Shame RPS has no delete comment button :(

    • Magnetude says:

      Obviously unfinished engine (low AA, iffy shadows), we should be limiting our internet anger to perceived flaws in design for now I feel.

    • taldira says:

      Don’t get me wrong, I liked me some Dark Messiah and first person melee. But what they promised, and what they showed kinda differs, don’t you agree? On paper It all sounded better than BioInfinity, but right now, I don’t know.

    • Magnetude says:

      What did they promise, and what in these images suggests they won’t deliver it? All I’m expecting from it based on what I’ve heard is an Industrial Revolution-era Deus Ex/Bioshock. That looks in line with these screenshots to me.

  14. Tams80 says:

    Was going to make a comment about stilt police and riots, but was beaten to it. Not that I care too much for you city folk. Back to my plough!

  15. Inigo says:

    Between the name and the guys on stilts, I just can’t help but think “Goon Show”.

  16. Kradziej says:

    Wait, London? I can’t remember any mentions of London being part of the games world, nor an inspiration.

    • VelvetFistIronGlove says:

      It’s not set in London, but in the GameInformer coverage (I think it was) they mentioned they had visited London and Edinburgh and some other cities over this way for visual and architectural references.

  17. diebroken says:

    Anyone going to start a Daikatana mod?

  18. rclesham says:

    WHALING

  19. ResonanceCascade says:

    I hope the swordplay isn’t like Dark Messiah’s. Don’t get me wrong, it totally worked for that game, but the super fast slashing back and forth would feel out of place in a game that I want to play stealthily. I would much prefer something Oblivion-speed, though obviously implemented more smoothly.

  20. fenriz says:

    love these shots too. Very atmospheric, sombre, stylishly faded

    and they show urban sprawl, im a sucker for that.

  21. povu says:

    Needs more AA.

  22. kuran says:

    The stilt cops look great/frightening, but those bandit-looking enemies seem to come straight out of the retarded character design school that brought us Assassins Creed.

  23. Unaco says:

    Just to point out… The game isn’t set in London. Isn’t even on Planet Earth, as we know it at least. Is set in the City of Dunwall, on The Isles. There’s a fair bunch of Lore and come Story here…

    http://www.gameinformer.com/b/features/archive/2011/07/15/the-world-of-dishonored.aspx

    Click the compass rose at the bottom for most of it.