Let’s Have A Look At Metro: Last Light

By Jim Rossignol on August 23rd, 2011 at 8:47 am.


The sentinels at the VG247 news-tower have spotted the distant arrival of twelve minutes of Metro: Last Light footage. Needless to say, I’ve embedded it below for your watching pleasure. And I must say: crikey on the atmospherics. There’s quite a bit of sneaking about and knifing people in the back, but much more straight-up firefight action, and it all looks extraordinary. Not only that but it sounds extraordinary. The audio design is fabulous.

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46 Comments »

  1. Sheng-ji says:

    I really enjoyed the first game and this one is looking ace!

  2. P7uen says:

    One of those times for me when both the game and the book felt a bit lacking somehow, but I was 100% engrossed in the universe and atmosphere of both.

    Really looking forward to this.

  3. Khemm says:

    Of course, the moment you knife someone from the back, your screen gets splattered with blood, preventing you from seeing anything. Nice… not.

    Ok, watched the whole video. This must be THE most visually spectacular game I’ve ever seen. Hope the level design will give you some freedom at times, like the predecessor did.

  4. Pemptus says:

    Those reload animations and sounds make me happy in my pants.

    • notjasonlee says:

      really? the reload animations are too sped up and, well, wrong. if you’re swapping mags with a round in the chamber, why work the bolt? almost every game gets this wrong.

      also, the gun sounds are way off. a gun fired in close quarters will create something called REVERB. BC2 is still the only game i’ve played that has done that right.

      thankfully, BF3 got both the reload animations and the sounds right…so i kindly suggest you go cream your pants in a BF3 thread.

  5. CaspianRoach says:

    It’s nice to hear “russian” guards to actually speak russian and not english with an accent. They still sound like they’re reading lines and not just chatting though. Real russian guards swear a lot more often.

    • DevilSShadoW says:

      It’s pre-alpha so maybe those are just temp.

    • dryg says:

      Well in Metro 2033 you could choose if you wanted to have russian or english voices with or without subtitles

    • Diziet Sma says:

      If they are from the reich, why aren’t those guards speaking german? This is an honest question, I’m not that familiar with the metro mythos despite enjoying the first game.

    • Inigo says:

      Same reason why Neo-Nazis in other countries don’t all speak German. It’s an ultranationalist Russian group who have formed a “new” Reich.

  6. Inigo says:

    Haven’t we already seen this?

    • Monkey says:

      This is all the bits you’ve already seen put into one bit with a sprinkle of extra bits

      Make a proper rpg in this universe with this engine and i will never need another game

    • gwathdring says:

      Fallout 3/Skyrim type gameplay with those animations, environments, sounds and creatures? Preordered.

  7. Yosharian says:

    Original was a bit pants, and felt unfinished. Will look for review scores before I consider buying this one.

  8. UnravThreads says:

    It looks good ‘n’ all, but I could sure find some issues with it. So, it looks like it’s going to be rather realistic, which is fine, but I found some things odd about it.

    1. He walked through someone on that train. As in *through* them. Oops.
    2. He cycled through three two handed weapons on that cart. Were they in there, or did he lug ‘em around?
    3. I didn’t get any visual ‘feel’ for the weight of that minigun. Some games, like Bulletstorm, give you an idea of your character straining to pick something like that up, but he had no issues, nor did he even seem to drop it.
    4. The AI seemed torn between good and bad. The way they reacted to that guy being shot outside the hub where the PC got the first minigun? That was good. The way no-one heard shots being fired at lightbulbs, the fire, etc., nor noticed the lights going out? Bad.
    5. Did the start of the cart sequence show some regenerating health? Huh.

    I never played 2033, so I don’t know if it was like that. Just seemed to break the immersion a little.

    • Inigo says:

      2033 always had slow regenerating health. You could also take painkillers to speed it up for a while.

    • dryg says:

      1 Can’t think of any game that got ragdolls that you can’t walk through..
      2 In 2033 you can have knife, revolver, automatic, shotgun/pneumatic and pipebombs at all times.
      4 They used a penumatic weapon that barley makes any sound, but I think people would notice if lights went out.

      Metro 2033 is one of my favorite games, can really recommend it and the books too!

    • Sheng-ji says:

      1. Yes, definate ooops there!
      2. I see your point, but while I loved the halo two weapons mechanic at the time, a game which doesn’t adhere to those rules will be refreshing, even if it is not “realistic”
      3. Agreed, a bit of heft to that weapon would be nice
      4. On the flip side, how many underground warehouses in a state of extreme decay with heavy machinery being operated are quiet enough to hear a single shot or two, also with flashing lights and moving cranes, the AI may take into account some element of them being to engrossed in their work to notice, until they hear sustained gunfire or one too many lights goes out…. Or it may be bad AI!!!
      5. I hope not, but then again, the health pack mechanic makes just as little sense and I get the feeling that having your character lie up in hospital for months won’t make fun game play!

    • Diziet Sma says:

      “Footage from pre-alpha code.”

    • Strontium Mike says:

      @UnravThreads At the start of the video when he’s climbing into the manhole, you can see he’s got one weapon strapped to either side of his pack and the first weapon on the cart probably counts as one handed.

      @Sheng-ji I played 2033 on the 360, and the inventory was a pain to use with a D-pad, so I can see the benefit of a two weapon system on consoles but still in it’s own way I’ve always thought that it is just as unrealistic as carrying every weapon. I wouldn’t mind so much if you could still pick up and use a third weapon (like you can sometimes do with mounted guns) without needing to swap it out with one you had holstered. Though you would need to drop the extra gun when switching to a holstered weapon or climbing, driving etc.

    • gwathdring says:

      I only played it once but I seem to remember that’s how duel-wielding pistols worked in Halo, losing the second weapon when you cycled through.

      With so much attention to animation though, I would really love to see a longer weapon swap time, so it really feels like you’re swinging the weapon back behind you and swinging another one forward rather than some sort of magic hand flick. I don’t need that kind of realism in all games, but it seems so much a part of this game’s aesthetic that I would really notice a couple of little tune-ups like that.

      It reminds me of what the guys who work on Dishonored said in the interview. Even if only 2/10 people really get some magic out of those little details, it’s probably a different 2/10 people for every one. Put enough of them in the game, and 10/10 of your players are experiencing something magical, engaging, and unique. Of course, this is far more true with AI behaviors and game-world interaction that weapon changing animations–which can be lightning fast without breaking immersion becasue when you’re changing weapons in a nasty firefight, you’re rather preoccupied.

  9. Jomonay says:

    It’s not making it easy for people to not compare it to CoD:MW franchise, I’ll say that much. For a game that had bullets as currency there was some liberal shooting going on. Also, that last part was the very definition of an on-rails shooter.

    However, it’s pwetty.

    • liquidsoap89 says:

      That’s what I kept thinking too… Now, a “more realistic” COD might be the greatest thing ever made, who knows (I sure don’t)! But what was so appealing to me about the first Metro was how different it was from everything else. Having to wear masks outside, being cautious with your ammo, pneumatic weapons… Everything just combined to make it a great treat for those of us that were getting tired of the COD formula. But then there’s this… The second the back stab came, followed by the minigun sitting on a desk, I knew right there that this will pretty much be trying to run away from what it started as, and will instead be trying to mimic all the other man shooters out there.

      It’s kind of sad, but I wont hate it until I actually get to play it. Like I said, a slightly more realistic (and freaking GORGEOUS) COD might be the best thing ever made…

  10. Inigo says:

    So how viable is a pork, mushroom and multivitamin tablet-based diet?

    • Jim Rossignol says:

      I think you’d struggle not to fall to bits.

    • Prime says:

      There’s a game premise in there somewhere…

    • Sheng-ji says:

      Wasn’t there a documentary about a girl who quite literally lived off crisps (Chips to our American friends) to way into her teens – I think the human body can sustain a lot of abuse before something critical gives up the game.

    • lijenstina says:

      More likely than completely heal severe wounds that will take multiple complicate surgeries and months, if not years of physical therapy to mend just by some magical potion/injection whatever. It’s like having an purple spotted green elephant in the room and complaining about the colour of the window drapes. :)

      I’ll bet they’ll switch to cannibalism just when they fancy something different. Most likely a roasted neo nazi.

  11. Eclipse says:

    looks awesome, so pumped for this one

  12. McDan says:

    Hopefully this will bring the series the mass attention and love it so deserves, can’t get enough of it.

  13. woodsey says:

    I hope that little intro doesn’t mean they’re doing 3rd person cutscenes again. They completely baffled me in the first; appeared once or twice a the start, and once later on from what I remember, and then that was it.

  14. Freud says:

    I bought but not played the first game. Is that game as heavily scripted as this seems to be?

  15. Calabi says:

    Its not really plausible having poisoned air up top and none down bottom, unless they specifically built the underground to be air tight(which would take years and tons of money).

  16. Doth Messar says:

    Okay people are nit-picking but this seems pretty big to me, if this “mysterious prisoner” is a hostage of the Reich, why is he being transported on a Hansa train? In 2033 (The book) wasn’t Hansa just a powerful trading organization which owned many stations? Wasn’t every other single faction against the Reich? Why would Hansa be dealing with them?

    • The Innocent says:

      Heh, I was wondering about that as well. I can only conclude that the fascists are doing quite well for themselves if they’ve managed to do any damage to the Hansa.

    • Lexino says:

      I think the Reich stole a Hansa train, they are not that powerful or rich to build a train, so stealing a train would be easier for them.

  17. The Innocent says:

    Here’s to hoping they pull this off right. I loved the first game, and I’m all for a sequel, but there are a few things they’ll need to do in order to make any sequel a worthy successor. It looks like the atmosphere is in, but I hope that stealth is actually an option at a few points and that the unannounced morality system (which was the original Metro’s smartest move, in my opinion) is still in there somehow. As much as I love that the bad ending is canon, I hope that the game doesn’t just abandon that subtle system of evaluating the moral/ethical/tolerant side of your character.

    • gwathdring says:

      Same here. I love the look and feel and sound of this demo. The reload animations (especially for the mini-gun) are absolutely marvelous. Spilling water over the fire to dim the light was gorgeous. But in a game that plays so much with light, I’ll need to see a lot more stealth. I was also a bit confused by the air situation.

      I was absolutely in love with the moment your NPC companion got one of the guards to drop his gun. I want more of this! If you demonstrate you can single-handedly kill four of a guard’s mates, or if you get the drop on a lone guard … self-preservation should kick in.

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  19. Zyrxil says:

    Oh my, that is really really pretty lighting. It seems graphics are finally starting moving on from where Crysis left off.

  20. DigitalSignalX says:

    This game looks like it totally plays on rails.

  21. godwin says:

    I still don’t like the sound design… it doesn’t feel like it’s complementing the scene fully – there’re way more things happening than there are sounds being projected. Some scenes feel weirdly muted given how chaotic they are.

    • liquidsoap89 says:

      Yea I got the same feeling during a few parts there too (namely the lift thing moving the bus, although on that subject, I actually really liked that there was something happening in that area, and that you COULD hear it), hopefully it’s just because they’re still developing it.

  22. diziis says:

    Just started to read Metro 2034 after 2033. Can’t wait for this game since first one did disappoint me…. Having hope here.

  23. S.T.A.L.K.E.R. says:

    http://twitter.com/#!/MetroVideoGame/status/105911008438136833

    For those concerned with the “On rails” and CoDness of it.

  24. molten_tofu says:

    Wow, that guy unscrewed a light bulb! Frankly, that’s f*cking awesome. And you can turn off dead enemies’ flashlights? Spoon up to me with your loving attention to detail, you sexy game.

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