Impressions: The Space Marine Demo

By Alec Meer on August 23rd, 2011 at 11:08 am.

NEEDS MORE AXE

Hot damn! Now that did the trick. I’m prone to worrying about what game I should play right after finishing something great. It’s a science, like which album or song do you play right after something that’s lifted your spirits or got you in a singin’ mood. You don’t want something that’s going to shut you up. It’s the same with games: picking the wrong bet as a follow-up can sour the experience, or at least fail to take advantage of my mental momentum. My mood could be ruined. I could be left adrift for a few days, every game seeming strangely unappealing. Last night, I got it right – following up Deus Ex: Human Revolution with the Warhammer 40,000: Space Marine demo. Hot damn. Aside from the whole machine-assisted warrior element, these are two very different games. After some 30 hours of sneaking, hacking and pondering in DX3, mindlessly eviscerating Orks by the dozen with a Power Axe was exactly right, exactly the coda I needed.

I’m not entirely sure what I expected Space Marine to be, but I’ll confess I was as guilty as the next knee-jerker of expecting something in the vein of Gears of War. Apart from a thunderous run and big shoulders, there really isn’t much in common between the two. Your stony-faced Ultramarine doesn’t need cover, and he’d probably think that taking 30 seconds to take down one enemy is weak and monstrously inefficient. In Space Marine, attacking a swarm of Orks is the ultra-violent equivalent of jumping gleefully into a big pile of leaves. Hahahahahahahahahahahahahahaha. That’s the noise I made throughout, accompanied by the happy rattle of a chainsword ripping greenskins asunder by the half-dozen.

It’s entirely stupid, which could be said to undermine the source material – y’know, Only War, terrible threats to the galaxy, the long and hard training and genetic modification a Space Marine undertakes and all that – but somehow it ends up supporting it. The point of the Space Marine is to be a brutal superman, completely unfazed by overwhelming odds and untroubled by heinous injury. The health recovery mechanic sits in a middleground between ye olde health packs and you lazy young whippersnapper’s auto-recharge, as well as adding something suitably daft the emphasise the crazed fervour of the Space Marine. Stun an enemy with F (more armoured guys take repeated slaps, mind) and you can perform an Execution kill. Cue quick, excessively bloody cutscene, of course, and also a big dollop of restored health. So devoted is the Space Marine to his duty that performing it well even makes him feel better. It doesn’t make a lick of sense. It doesn’t need to: the point is regaining health accentuates rather than interrupts the all-go, all-killing flow of the game. You don’t need to run away or scour an inventory: you just need to kill better.

On top of that is the Fury system, an unashamedly crass giant U (for Ultramarines) which fills as you kill. Activate it, and holy shit. Everything will die. Everything. Health insantly restores, any ork you so much as tap with your melee weapon pops like an over-ripe tomato, and the best thing is you’ll probably be able to do it all over again just a couple of minutes later.

Perhaps this makes the game sound unchallenging, but fear not. As well as the fact it’s near-constantly swamping you with enemies, it is, I suspect, taking full advantage of just how lost you’ll get to a blood-frenzy. You need to force yourself to stun rather than carve, to balance your sheer, unbridled mania for slaying with thinking tactically, using stragglers as health packs (rather than trying to execute one who’s surrounded by tons of angry mates), pick off distant ranged guys, and avoid stikbombs and the occasional exploding Squig. The challenge is to keep your eye on the ball even as you totally indulge yourself.

Oh, lest this sounds like primarily a melee game, there’s actually a ton of gun stuff in there too. Minibosses require staying out of range a little more (unless you’re in Fury mode, in which case go nuts), you’ll be wanting to take out assorted Orks as you charge into the fray and the Bolter makes for a satisfyingly overpowered machine gun. The boltgun’s poxy, the Stalker Bolter (Space Marine’s sniper rifle) isn’t terribly interesting and there’s some kind of electrical rocketlauncher which doesn’t seem to achieve much. The bolter, though, does exactly what I’d always hoped a Space Marine’s bolter would do. Orks go pop. I am happy.

The demo also features an Assault Marine jumppack, which takes Dawn of War II’s finest-feature, whoosh-bam, and makes it yours. The jumppack lies somewhere between go anywhere you like and out-of-control, so expect a few messy landings or sliding slowly down walls, but when you get it right it lends the game sweeping verticality that the ground-based fights wouldn’t seem to suggest. Of course, the demo takes the pack away from you for contrived reasons after a few minutes, but hopefully the full game will be more generous.

A lot of positive words, then – but what I don’t know is how well this frenetic, great-looking ultra-violence will extend across an entire game. I’m definitely hungering for more (and especially for more time with the armour-cleaving Power Axe) but I can imagine it getting a little relentless if it doesn’t have a few more tricks up its sleeve. Still, I am only speculating there: what I do know is that this really does seem to be a realisation of a crucial part of the Space Marine fantasy. Moral ambiguity, creepy fanaticism and acres of fascinating lore don’t really feature in the demo, but it’s definitely you being a glowering, ultra-hardnut wading through what most any other videogame hero would consider impossible circumstances.

Most importantly: Only War. A little bit of chat’n'walk right between major skirmishes, but all-told it didn’t waste my time with anything other than bringing the Emperor’s justice.

(Also, I can attest to this running remarkably well on Intel’s HD 3000 integrated graphics. Which is something of a relief, as I just bought a laptop which has that. Couldn’t whack everything up to max and don’t think it made 60FPS, but I was genuinely surprised by how good it looked and smooth it ran. A new age!)

The Space Marine demo is currently available to US folk who’ve preordered the game, to UK folk who’ve signed up for the ‘Honor Guard‘ mailing list sorta thing, and reportedly on public release soon.

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114 Comments »

  1. Ranger6six says:

    I loved most of what I saw in the demo, but there’s one annoying thing that really sticks out for me.

    Where is my goddamn helmet?

    • Symitri says:

      Strangely, that’s my problem too. I rather like the look of space marine helmets.

    • SlayerCake says:

      Ah you see, you’re a Captain. You don’t need a goddamn helmet.

    • Adam Smith says:

      There are already custom skins springing up at the Relicnews forums. Once the game’s out I reckon we’ll have our pick of helmets.

      I always feared that Robocop would take a bullet in the chin.

    • varangian says:

      In the 40K books Space Marines remove their helmets at every possible opportunity. It’s just not supermanly to put armour between yourself and a bolter round coming at your head or a filtration system between your lungs and an atmosphere consisting largely of hydrochloric acid.

    • TormDK says:

      Helmets are for pussies like Masterchief from Halo.

      Real marines don’t need no stinking helmets!

    • Wertymk says:

      Sergeants and other higher-ups catch bullets with their teeth and swallow them for nutrients. Because space marines can eat nearly anything.

    • ShineDog says:

      Lorewise – didn’t the make a little fudgey retcon to say that Marine Sergeants and up had baby refractor fields protecting their noggins?

    • Caleb367 says:

      Hey, I always thought that the helmet was the extra badass on top of a dude made from raw badassery and manliness.

    • DK says:

      You’ll have a helmet in multiplayer. In fact, you can have a Beaky style Helmet in multiplayer (it lets you mix and match from, about, half a dozen different Mks of Power Armor, and you can colour each part individually)

    • TsunamiWombat says:

      In Brothers of the Snake and the Space Wolf books, Helmets are removed because they can mute a Space Marines hyper accurate -natural- senses. As all Space Marines are effectivly Wolverine, they have super human hearing and smell, which can be useful in select situation. They will naturally quickly redon their helmets when the situation calls for electronic sensors or life support.

      Also, in Brothers of the Snake, they encountered a Khornite Demon which, due to the perversities of the warp, would ONLY appear to the naked eye and not to machine sensors, requiring them to remove their helmets and eyeball it during a rainstorm in an urban warfare environment.

      Spoiler alert, Space Marines still won.

    • TillEulenspiegel says:

      manliness

      A genetically modified, inhuman monstrosity is hardly “manly”.

    • Brise Bonbons says:

      Now now, the preferred term these days is post human.

      Also you forgot the genocidal xenophobic fascist part.

      It doesn’t dissuade me from wanting to play, however. I do find myself hoping that at least a little of the smart nuance that can creep into the source material makes it into this game, but I’m not holding my breath.

      Also, as others have said, WTF is the point of releasing a demo early to people who already bought the game?

    • Caleb367 says:

      “A genetically modified, inhuman monstrosity is hardly “manly”.”

      That just makes the bastard more manly than humanly possible, ain’t it?

    • Davie says:

      The Ciaphas Cain books say the reason power-armored types are always taking off their helmets is because most of that armor is a thousand years old, and completely sealed, and, well, kind of smells bad. It’s the risk/reward balance of being shot in the face or having to breathe the BO of a dozen dead super soldiers through your oxygen recycler.

      Granted, the books are significantly more tongue-in-cheek than the rest of the universe, but it makes sense to me…

    • vecordae says:

      Sure, there’s power-armor stench (aka Battle-Brother Musk), but more, more likely than not, it’s the only way we, the viewers, can tell them apart. Helmeted Space Marines all look, more or less, identical.

  2. Fwiffo says:

    Between this and Totalbiscuit’s utter squeefest video I’m feeling quietly confident about this one now.

    • LimEJET says:

      Damn you, I wanted to say that!

    • TormDK says:

      TotalBuscuit’s review sums up how I felt when I played the demo.

      The amount of insane glee it gives really sums up my pre-order nicely. I primarly wanted it for the multiplayer, but I think I’ll have to spend some time on the single player campain as well, because there’s some challenge to be had if you simply crank up the difficulty to “Hard”. You will have to start moving, and more importantly – thinking then.

  3. Squirrelfanatic says:

    Sounds great, now I wanna try it too.

    But I can’t.

    But maybe soon?

  4. Eclipse says:

    I’m so happy this game doesn’t play like Gears of War, because that serie sucked ass. My hopes were all for this one not being a cover based “on rail” corridor shooter like GoW

  5. varangian says:

    Wah! Space Marine, Rage, Dead Island, DE:HR. A deluge of good stuff arriving in the space of a couple of months and I still haven’t finished Portal 2. Must get less of a life.

    • Orija says:

      I’m still trying to finish Half Life 2, take that.

    • Koozer says:

      I’m still trying to finish Deus Ex.

    • MonkeyMonster says:

      I’m still trying to finish Blade Warrior… yes the dos game :D

    • Scatterbrainpaul says:

      I never completed jetset willy

    • Afro says:

      While waiting for DXHR and purging the heretic I’m playing Emperor of the Fading Suns with the Hyperion patch. I recommend it highly!

    • Grible says:

      Did that ever get playable? I just remember a buggy mess. The RPG it’s based off it amazing tho.

  6. DainIronfoot says:

    Hahahahahahahahahahahahahahaha.

  7. Eclipse says:

    I got the demo! I signed in the “Honor Guard” stuff yesterday, even if I’m not in UK, and then I just got my redeem code here http://www.spacemarine.com/demo/get-code
    If you’re registered on the spacemarine.com forums I think you’ll be able to do the same, more info here: http://www.spacemarine.com/forums/topic/2992

  8. jack4cc says:

    After i realized that 16:10 is called 8:5 in the menu, I was finally able to enjoy the glory of… meh. I guess I’m just not that into all this console enemy spam stuff.

    • Zakkeh says:

      Consoles don’t like to do that. It comes from stuff like Duke Nukem 3D and Serious Sam, except here you just swing a sword to kill

    • Cinnamon says:

      With consoles you are lucky if you get three enemies to shoot at and the game manages to hold a steady 30 fps. (now that’s how you trash console shooters.)

    • Mad Hamish says:

      This is what happens when you get people ripping on console games who don’t actually own a console or play console games. Utter nonsense. Hell if you’ve played any PC games you should know better. Do you uh play games at all?

    • Dominic White says:

      Wading through a sea of orks is completely in-character for 40k. Just look at any of the official art!

      ‘Huge floods of enemies’ is neither a console nor PC phenomenon. It’s the heart of videogames from Space Invaders onwards, and only recently have we forgotten the joy of fighting with the odds stacked a hundred to one against you and still winning.

    • fenriz says:

      uhm i consider the heart of videogames Zork.

      I don’t like to think that the heart of videogames is gratuitous violence, then the heart of cinematography is porn.

    • LennyLeonardo says:

      What’s console enemy spam? Is that when you add a pointless jibe against consoles to an otherwise reasonable post? Because I think you are into it.

    • Wilson says:

      @LennyLeonardo – Hehe, nice.

  9. pkt-zer0 says:

    So, melee combat. Do you only have one combo, or multiple options? The videos I’ve seen suggested the former, which would be superlame. If you’re going to have lots of melee combat, it really should have some more depth to it than that.

    • mpk says:

      Combos are short and consist of a number (pick a number, any number, as long as it’s between 1 and 4) of standard attacks, followed up by a stun. Works well, and you just have to know when to throw in the stun for maximum health eatage.

      Attacks changr depending on the weapon used, but the demo only has chain sword and power axe. Im surei saw a dirty great big hammer in one of the videos. I wants one of them i does.

    • Eclipse says:

      combos are like: attack – attack – attack -attack or attack – attack -attack – stun or attack- attack-stun and so on. They work well because you usually shoot a bit and melee another bit. Sprinting+attack make for a different dashy attack move as well.
      The combat system is not very different from Darksiders after all but enemies are usualy a lot deadlier (at least on Hard, I’ve played the demo on that difficulty). Feels very good.

      Oh and you can stun big enemies only with one of the longest combos, and even after that usually they are well, pretty resistant to your execution moves, they can block it and you need to repeatedly tap attack if you don’t want to suffer their counter. Also, you have nades and different weapons for both melee and long range

    • Dave L. says:

      You can also mix up the combos slightly: If you hit stun without first doing a melee strike, you’ll do a backhand slap, so stun->strike->stun will do a nice whirling backhand->slash->boot to the face, and you can follow it immediately with an execution.

  10. pakoito says:

    What CPU did that laptop have? Guess not a wonky 1.2 celeron but it’s still worth asking -.-

  11. Hanban says:

    I’ll be honest and say that this is a sentiment I shared when I first used the jump pack: “Hahahahahahahahahahahahahahaha.”

    I honestly giggled to myself. I was impressed. I’ve played the demo for quite a bit. And I found that both an allout melee approach, and an all out ranged weapon approach was satisfying: Really looking forward to the release!

    • Eclipse says:

      agreed, sniping their heads off and then going rampage in the remaining crowd is really satisfying. Jump pack is a bit overpowered even, that stump move you do is devastating and you can do it pretty much in every moment

  12. Kamichi says:

    I’ve been informed (after playing the demo myself and not having a clue) that the Vengeance Launcher rounds will detonate upon pressing the reload button. Seems a bit of an odd choice but I guess there’s no secondary fire button.

  13. Bishop99999999 says:

    “Minibosses require staying out of range a little more…”

    I’m sorry, but that sounds awfully a lot like running away. You probably backed away from each greenskin horde to maximize how long you had to chip away at the orks before getting into melee, didn’t you? For shame! Here is the appropriate response to a mob of orks: plant your feet firmly on the ground, held fast by the knowledge that the green tide shall break upon you like the waves break upon a cliff. Take aim with your bolt pistol, yes the weakest ranged weapon you have, and stoically fire into the mass of xenos filth that dares befoul the realm of the Emperor. And when they finally come into range of your chainsword, give them a taste of your super-human mettle, taking no respite until your armor is painted anew in ork blood.

    There should be a goddamn achievement for finishing the game without moving backwards.

    • Laneford says:

      “There should be a goddamn achievement for finishing the game without moving backwards.”

      YES!

    • Kreeth says:

      “There should be a goddamn achievement for finishing the game without moving backwards.”

      This x1000

    • Snidesworth says:

      The nobz are ded ‘ard. As it should be. If you try and down them with gunfire you won’t get far, though I’m guessing that more powerful weapons will change that. In the demo, at least, stunning the bastards is the way to victory, so it’s all about setting yourself up so that you can pull off a three swing-to-stun attack without getting butchered then moving in for the kill.

      On a related note, I laughed maniacally when I killed my first nob with the power axe. That weapon is pure, undiluted glee.

    • Caleb367 says:

      *metallic space marine voice*
      THE ONLY DIRECTION IS FORWARD ON THE SHATTERED REMAINS OF ANY WHO OPPOSES THE EMPEROR! ONWARD, BROTHERS!

    • KillerB says:

      Double YES!!

    • Makariel says:

      hahahaha that’s the spirit! :D

  14. aircool says:

    Sounds great. When there’s plenty of charming/thought provoking/in-depth/micromanagement/puzzle/stealth/RPG/etc… games about, it’s easy to forget that constant violence is so much fun.

  15. werix says:

    I really liked the demo, it really sold me. It took me a few tries to get used to the melee, mostly having to use stun. My only complaint about it is I had not idea how to take on the Nobs other than using furry. It got to the point that when my furry was full I wouldnt use it until i saw A nob. I dont know if you have to do more damage to it before trying and execute or if it was a QTE, but I’d stun him, go for the execute, and he’d wrestler body slam my ass.

    But it’s nice to finally see relic make a bolter that makes stuff explode like a .75 caliber round would and not just some generic AR *glares at DoW I and II*

    • mpk says:

      “using furry”

      Best typo.

    • JiminyJickers says:

      Use the bolter and then go for the execute when he is damaged/stunned.

    • SlayerCake says:

      Oh and tap mouse 1 while executing him. Took me a little while to notice that myself.

    • Caleb367 says:

      “how to take on the Nobs other than using furry.”

      Oh. Damn. I’ve a horrifying mental image now.

    • kazooka says:

      “Tap the mouse while using furry.”

  16. Khemm says:

    Repost (sorry):
    Agree, the PC version is awesome – from the visuals to controls. No input lag, just excellent. I plugged in the controller to play with it for a while, but got back to keyboard&mouse – so much better. I wish there were AA settings though. Is it possible to disable the current AA and force MSAA through drivers?

    See Epic, if you released Gears 2 and 3 on PC, I would buy these and Space Marine. Right now, Relic will get my money and you won’t get a dime. Think about it.

  17. JackShandy says:

    Personally I plan to follow up Human Revolution with Human Revolution.

  18. Saul says:

    Bah, The demo download button doesn’t work for me (I’m in Australia). I suppose I should do that work I really need to do.

    • JiminyJickers says:

      Sign up to the Honour Guard thingee in their website. After that you can click on the appropriate link on the website and be given a code to use in Steam.

      I’m from New Zealand went through that, installed the demo and its good.

    • Saul says:

      Cheers dude, I’ll check it out!

    • Saul says:

      Damn – I signed up, but can’t work out how to get the code.

    • Saul says:

      Ah, found it. The link is on the News page, which I guess makes sense, but my tired brain was looking for a more obvious demo link.

    • Ignorant Texan says:

      Saul -

      Enjoy.

      http://www.spacemarine.com/gb/demo/get-code

      EDIT:Well, Saul beat me to it, but here’s the link for anybody else.

  19. Jake says:

    I thought the demo was decent but it didn’t really impress me all that much. I love the 40k setting but the gameplay just didn’t seem all that interesting – pretty much the same as Darksiders but with fewer combos and a bit like Transformers: War for Cybertron except without the cool option to transform. It all felt a bit simplistic (shoot yellow ones, melee other ones) and I am pretty sure you can just stun/execute indefinitely in the middle of lots of Orks unless there is a Nob, at least you can on normal difficulty. I enjoyed it but I can’t see how it could be fun for more than a couple of hours and I don’t think it compares to the shootier Gears of War or the fightier Batman AA.

    Also the Ork voices are a bit off and the Space Marines are too nice.

    • Mystrunner says:

      Agree completely. The Orks were definitely… annoying. And the gameplay was waaaay too repetitive for me.

    • Jake says:

      Just had another go, it’s a lot more fun when you get the power axe and when you know what you are doing. My first playthrough I just stood in the middle of all the Orks using stun/execute over and over so I didn’t die, second time I learnt how to use the Launcher and how to use SUPERMODE. Still a bit simplistic though, the combat in Batman is just so much better.

  20. HisMastersVoice says:

    I’d like to point out the Vengeance grenade launcher is in fact the best crowd control weapon in the demo. Place 5 mines, the press R to detonate them in order of placement or fire the 6th to detonate the first one placed.. I saw Totalbiscuit’s WTF vid and he was shooting the Vengeance a bit but never quite figured out how to detonate the mines and I wanted to scream “Press R for goodness sake! Press R!” at the screen every time he used it.

  21. Brumisator says:

    - take one (1) Markus Fenix from Gears of War
    - Use one (1) sex change operation toolkit
    - change Markus Fenix into a man

    BAM! Space marine!

  22. JasPurewal says:

    I want to say something fanboylike about how excited I am about this game but I don’t know WHAT to say, so instead I’ll just say:

    FANBOY FANBOY FANBOY

  23. Daz says:

    How do you get the power-axe in the demo? Is it lying around to be picked up or am I carrying it already? Very confused!

    Absolutely loved the demo though, I was grinning ear to ear while playing, they really nailed the combat!

    • Snidesworth says:

      It’s in the final section of The Inquisitor level. Drop down, look just to the right of where the ammo is and you’ll see some sort of reliquary. Approach it and it’ll slide open and provide you with a power axe right before the game throws several-score orks at you.

    • Daiv says:

      I can’t help but chuckle at the probably unintentional pun:

      “Axe-cess granted”

  24. Nallen says:

    I watched the Lets Play posted by an RPSer in the last post about this and was amazed at how the melee looked. Gave me a sort of God of War vibe, you being this wrecking machine who’s greatest challenge seemed to be picking who dies first. I also loved the scale of it, you can look at it and think, “Yes, titans make sense in this world”. Very hopeful. There are too many gaaaaames.

  25. Zogtee says:

    You know what bugs me? Everyone goes on about how stupid and mindless the source material is, which is absolute bollocks. The 40K universe is a wild and wonderful and intricate creation. It deserves more respect.

    • JasPurewal says:

      Whaaa? The only thing stupid and mindless is what DoW 1 and 2 did to the source material. The source material itself is ace

  26. mcnostril says:

    Oooooh.
    That power axe sure is nice.

    I’m very surprised at how well it runs.

    Also, it’s very fun in Hard difficulty. It’s a delicate balance of knowing when to stun (and which stun to use) and when to go in for the kill, and actually needing to use all of your weapons. Makes you feel even more badass when you do pull off a sweet execution in the middle of a group of stunned orks.

  27. PoulWrist says:

    It runs fine on my system. I had accidentally launched the thing with my Anarchy Online profile, 4xmsaa and 16x af, and thought “oh no” but the thing ran smooth at 2560×1440 at max. 5870+X4 965.

    Did find it to be super confusing and died 5 times or something at the first fight before I figured anything out properly.

  28. spelvin spugg says:

    I’d just like to point out how much games like this (and the campaign mode of DOW2, and, hell, the multiplayer of DOW2) would benefit from procedural map generation.

    People are still playing Age of Kings and Diablo II, which came out a decade ago. Why? The maps are always different– you never know exactly what to expect.

    This is a great example of low-hanging fruit, because it’s very easy to do, and it would benefit replayability immensely. The reason games like this get repetitive is because you get used to the maps. With procedural map generation, each time you play the game is different.

    • Nallen says:

      I really don’t know how you’d go about making bomb proof third person action game levels at random with that kind of level of detail. I mean really just making those levels is hard work.

      Edit – But you seem to know, ‘low hanging fruit’ indeed. Do tell.

  29. neolith says:

    WAAAGH!

  30. DeCi says:

    DAT POWERAXE….. at the end of the inquisitor map. u can find one in the Lift room!
    it makes the chainsword look like a pencil sharpener.

  31. Cooper says:

    This might be the cross-over appeal they have been hunting for their 40k license.

    Personally, the action-RTS of DoW2 has only marginal appeal, the RTS of the original none at all.

    But this triggers all sorts of happy-neurons in the part of my brain that absrobs game-hype…

  32. Metonymy says:

    I’m worried that this game is getting heavily oversold. The buildup is too much, especially if it turns out there’s only a few hours of game after the demo stages. The bottom line is that Warhammer fans (like myself) are loving the presentation, while the game itself is merely “good.” Still, I do think this will be a great time for casual gamers, who will probably never figure out how to detonate the vengeance rounds.

    The orky sounds tho, dey was givin me a headache. It’s like da gitz wot recorded dese voices don’t know dat nothin is meaner and tougher than an ork! Green is Besd! Blame if it didn’t sound like the oomies was yellin out SPACE MAREENS. I turned about and nearly fainted I did, it was our own sluggaz wot was squeeling like a pansy. When youse sees da humie, you call the little blighter a humie, pinkskin, beakie, or runty little git. Better yet, ya just STOMP HIM GOOD. Any proppa ork knows dat da biggest, baddiest, killiest orks is da one wit da bigggest, loudest waaghcries!

    WAAAAAAAGH!!

  33. Similar says:

    No one else has problems with settings not saving, I take it? Video and keybindings both revert to default for me, which makes things a bit unplayable.

    • RichardFairbrass says:

      Yes, a Relic guy says they didn’t have time to implement this in the demo (thought it would be a standard?) but it will be fixed in the full game.

    • Similar says:

      ah, thank you. Does seem a bit weird to leave out; it can certainly cause a negative impression.

  34. P4p3Rc1iP says:

    Absolutely loved it! And from what I’ve played at Gamescom, the multiplayer should be fun as well.

    Also I hope they put in some really cool last stand kind of thing, that would be badass!

  35. Squirrelfanatic says:

    Spez Marins!

  36. Post-Internet Syndrome says:

    Well the game itself is awesome, but damn that’s some heavy consolitis. No AA, no quicksave, no mouse cursor in the menu if a 360 controller is plugged in (had to deactivate it from the options to make the cursor appear), no changing graphical settings ingame, no changing THE FRIGGIN’ CONTROLS ingame! Also all the settings (graphics, controls, everything) resets when you exit the game. I sincerely hope that these things are artifacts of the demo being the console demo with just the barest minimum of porting done because man, that is some embarrasing stuff.

    Again, the game is good fun, but it spits in the face of PC gaming. (Though it plays excellently with mouse and keyboard, barring a few uncomfortable movements for the left little finger.)

  37. Fwiffo says:

    steam://install/55410

    For any UKians who need it!

  38. Daryl says:

    Yeah there are some traces of consolitis. But aside from that, the game is bloody, violent and fun as hell. I just got done attempting to beat the first part of it on hard and couldn’t do it. The guys who shoot at me really kicked my ass and by the time the nobs come around, I can’t get everyone before I do.

    However, if the retail game doesn’t keep the settings after you close, I probably won’t get it. At least not until there is a patch addressing the issue. That is something I’m not going to deal with. Plus, I have significant flicker, but that’s probably my computer and not the game.

  39. elnalter says:

    I got the flickering too, I think it’s a bug. The shadows are really artifacted, and there is no anti aliasing. The gameplay is really fun and it feels like im playing as a unit in dawn of war. i will think about buying it when it is discounted.

    • Tetragrammaton says:

      For those experiencing flickering : Turn off ‘Vertical sync’ under video options – with any luck, now you are golden!