UFO 2: Extraterrestrials Due “March 2012″

By Jim Rossignol on August 29th, 2011 at 9:16 am.


Huh, I could have sworn we already mentioned UFO 2 as one of the upcoming “spirit of X-Com” games, but I can only find stories about Xenonauts. Anyway! Blue notes that the much-delayed game has now been dated for March 2012. Chaos Concept, the team behind UFO: Extraterrestrials, have stated that they intend to be the team that creates games “where the original XCOM:UFO Defense left off”. So this could be one to keep an eye on. There’s a whole bunch of details about plans for the game over here.

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43 Comments »

  1. hello_mr.Trout says:

    aliens!

  2. Saiko Kila says:

    Now it sounds like X-COM proper. But it doesn’t look like one – why do they provide only tactical combat screenshots? UFO was an amalgamate of distinct, yet finely blended parts, which all added to the whole. I’d like to know more about geoscape, air fights, base setup and research.

  3. Premium User Badge

    WeeMadAndo says:

    Oh hey, another slavish remake of the same fucking game. I bet you this one won’t come out either. And if it does, it still won’t manage to match the work of two brothers 17 years ago.

    Seriously folks. This is why we can’t have nice things.

    *edit* Apologies folks, I had thought this was just another fan re-make. Turns out it’s a commercial one. So it might well see the light of day. But the fact that the last update on their site is from over a year ago gives me hope.

    STOP RE-MAKING X-COM. Or seeing as it appears that no matter what I say, you’re going to, at least put some twist or spin on it and change it up. Don’t just give us the same goddamn thing again. We’ve got DOSBOX for that.

    • subedii says:

      Well someone’s angry.

    • Sheng-ji says:

      And, in the spirit of WeeMadAndo, Stop making Wolvenstein 3D again and again and again. Unreal, Borderlands, Crysis… What was the point! Slavish fan remakes of the original.

      And stop making Dune again and again and again. Command and Conquer, Total Annihilation, Warcraft, Starcraft… What was the point! Slavish fan remakes of the original.

      And stop mak…..

    • sinister agent says:

      Got to agree really. I’d also like to add that people really need to stop naming every remake or ‘spiritual successor’ UFO: Whatever or C-XOM or whatever. There are already about half a dozen UFO-alike games with interchangeable plots, settings, and names. Start from scratch with just the concept and some basic mechanics, guys. The name is just done to death.

  4. MythArcana says:

    I will say this; it certainly looks like the original X-COM. 80

  5. Robin says:

    It was April 2011.
    Then September 2011.
    Now March 2012.

    ….

    • Jajusha says:

      Thats nothing. Dungeon defenders was to be released September 2010

    • Aedrill says:

      That’s nothing. HL2 Ep3 was to be released…

    • IDtenT says:

      That’s nothing. Duke Nukem Forever was to be released… oh wait.

  6. soldant says:

    I have long since come to realise that there will never be a game as good as X-COM. They usually screw up the combat, screw up the Geoscape aspect, screw up the escalating conflict, or screw up the story. X-COM remains the best, nobody’s coming close to it.

    • Robin says:

      I think it’s doable. Not only as good as, but even better.
      If we think it’s not, it would be like stating that X-Com everlasting awesomeness is mainly imputable to nostalgia. And that is not the truth.

  7. Bostec says:

    I have the first one, played it with the Bman mod? i think its called, it was alright. Just a pity that over a number of hours it just crashed for no reason, couldn’t go past that point.

    Shame about the crappy website, last news post was July 2010, its still got the September 2011 release date and no pre order page. Some new Shizzle on it would be nice.

  8. karry says:

    Let me tell you what i want from an X-Com “inspired” game in the design department.

    First of all – it must be EARTH. Not some far-off planet in the future. As if EARTH itself was trademarked (it’s not…right… ?)
    Second of all – earthlings having contemporary level of technology. Exotic-looking shiny colored tubes and exoskeletons must be just that – exotics you obtain near the end !
    Thirdly : aliens must be mainly technology based. None of that biological goop and wormfest from Apocalypse, you hear me ?! Doesnt have to be aliens though, any kind of thinking being would do. Werewolf/Vampire/Zombie X-Com would be quite awesome.
    Fourth point is, there has to be a kind of obvious centralized (para)military structure, not just random bunch of people meeting up and forming an organization.

    So far, none of the clones delivered all four points. More like, some didnt give me a single point satisfaction.

    • Aedrill says:

      The idea of zombie X-COM is evil, stop even thinking about it. It’s also hard to imagine Werewolf/Vampire invasion that is based on technology… Unless it’s Black Magic or something… That would be awesome, I must admit. Besides that, I approve all of the points.

    • Premium User Badge

      c-Row says:

      Zombie X-Com? Like, Z-Com? Hmmmmm… I think I should write that one down. It’s not like my list of games I would love to develop will get shorter anytime soon.

    • MCM says:

      It doesn’t need to be the same old idea of an invasion. It should be a more free-form game, where you pick what style of organization you are and it affects the gameplay with different scripted events or generated events.

      It should be like Buffy or Supernatural or X-Files (with more shooting) – maybe you play as a secret government organization, or maybe you play as scrappy civilians. But a supernatural/demons/whatever oriented game where you investigate different creatures, capture them, research them, etc.

      Part of what damaged X-Com’s re-playability a bit was knowing the tech tree – once you know exactly what techs were worthwhile to grab, where they came from, and what they led to, the game was actually a little trivial (well, that and mind control).

    • Aedrill says:

      I like the idea, it actually reminds me of my idea for a game, a bit. It’s basically alternative history in which all armies during WWII were using magic and alchemy to support their troops. I know it’s nothing innovative but the main thing is supposed to be fact that all this magic and alchemy will be “realistic” i.e. based on what we know about Black Magic, Crowley Magic, Kabbalah and Djinnism today. I’d love to see some sort of research mechanism added to it, and maybe this is the thing that was lacking and holding me back from actually doing something towards developing this game. Besides complete lack of people who could do the art for me… Aaaaanywaaaay… big no-no for Z-COM but WoD-COM could be fun indeed.

    • sinister agent says:

      I disagree with some of that. Apocalypse’s biological aliens were one of its best ideas. It made the enemy totally different and original, and brought back the ‘alien’ feel both to the enemy and their motivations. It allowed for a more interesting take on the plot, too.

    • karry says:

      >>>”the ‘alien’ feel both to the enemy and their motivations.”

      Well…thats kinda the point, really. In Apocalypse the aliens didnt have a motivation. They were worms and germs, and it was really hard to think of them as enemies. I want to wage war on human substitutes from outer space, not work in pest control.

    • Aedrill says:

      Going with this line of thinking, fighting against the Alien, or Tyranids is just pest control, since they’re not “human equivalent from outer space”. Of course fighting against bugs can get tiresome, I agree. But made properly could be really fun. I’d love to see a game in which alien are like Solaris from Lem’s book. Completely incomprehensible for human race but undoubtedly intelligent.

    • sinister agent says:

      Well…thats kinda the point, really. In Apocalypse the aliens didnt have a motivation. They were worms and germs, and it was really hard to think of them as enemies.

      They clearly did have a motivation – they wanted to conquer (what was left of) the earth. Propogation – they reproduced in the bloodstream of living creatures. They were highly intelligent – indeed, they had a much better plan than the aliens from the first game, and are a much more sinister and potentially hard to eradicate enemy. An enemy that shoots you with a plasma rifle is nasty, but an enemy that injects itself into your brain is horrific.

      And their nature meant that they could basically use anything – the spitters and worms and humanoids were just what was available. There’s no reason we know of that they couldn’t use humans, dogs, wasps, anything. That gives close to unlimited potential – more so than the genetic tinkering of the ethereals.

      And the worms were a great idea. “Kill it and it might become even more dangerous” is an ace trick for a game. Plus they had a whole life cycle and you could see them as a living, breathing enemy. Great stuff.

      I’m not saying they’re inherently better than more typical aliens though, but I thought they were a perfectly valid and interesting threat.

    • Whiskey Jak says:

      Looking at your list of points, looks like you will like the official “XCOM” remake, the one that a lot of fans have been ranting about as it has all of this.

      http://www.joystiq.com/2011/08/29/xcoms-e3-demo-declassified/

      Earth: check
      Technology based Aliens: check
      Contemporary level of technology : check (until you acquire Alien tech)
      Centralized organization: check

      Isometric view: nope
      Detect & Pursuit: not that we know of
      Turn based gameplay: nope (but you can slow down time and give order in a similar way as in ME)

      Really, the most underwhelming part for me is when you actually shoot. Otherwise, it looks pretty OK to me and is a genuine spiritual successor to the original in many ways (well it is if we take your four points). Let’s just say that this is the most that I’ve been interested in this game since they revealed that it was going to be played with an FPS perspective.

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      imperialus says:

      Good points Karry. The first UFO extraterrestrials delivered on most of them, it’s big failing being that it was set on some random planet in the who cares quadrant and it was missing a certain ‘something’ that made X-Com so addictive. On the other hand it did have the really nice tech progression, I particularly liked the fact that there were actual tiers to the tech tree so you couldn’t just research heavy plasmas and call it a day. Especially with B-Man’s mods it turned into a pretty sweet game after a while. I’ll end up picking up UFO 2, just to see if it scraches that same itch but right now Xenonauts is still the one I’m spending most my time following.

  9. Zogtee says:

    Just remake the original game(s) with modern graphics and make it moddable. That’s all you have to do. Why is that so fucking difficult?

    • jeremypeel says:

      This does look to be exactly what they’re doing.

      As long as one of these projects gets it right eventually, I can concentrate on being excited by the games that are trying to push the mechanics, or are at least variations on the formula. I know that’s not a popular view when nobody has managed to get a remake right yet. But I’ve been drooling over a personal pipedream that Frozen Synapse could get a city-struggle metagame attached to it. That would be my life, accounted for.

      Speaking of which, anyone else notice that this lot feel the need to specify ‘I-go-you-go’ turn-based combat? Simultaneous turn-based combat is gaining traction fast, and is a fundamentally different experience. Discuss.

    • Khemm says:

      See, that’s the problem. Remakes often lack the cool artwork of the original, “feel” wrong or just lack the atmosphere.

    • Arona Daal says:

      Well, UFo:ET Number one was not very good.This one has get some damn good Reviews to catch my Attention again.

    • subedii says:

      A more open world, meta-game based Frozen Synapse sounds like it would be something like a turn based Syndicate. Which is something I could definitely go for. Only problem is that I’m not sure that such a thing really scales well to city-level play, unless maybe you make it hybrid real-time / turn based like Jagged Alliance (which also had a hefty meta-game aspect attached to it as well).

      And yeah, whilst I grew up on asynchronous turn based games (would that be the right term?), I think I do tend to prefer simultaneous turn based. Less of that faffing about with “initiative” rolls, which are usually just luck rolls really. I liked the fact that everything in FS was deterministic. The variation didn’t come from dice rolls, it came from trying to predict what your opponent would do in the same expanse of time you’d be acting in.

    • jeremypeel says:

      @subedii Absolutely agree on Frozen Synapse’s deterministic appeal. If you’re good enough, you should be able to cover for all eventualities and be certain that things will play out as you’ve predicted in a lot of cases; right up until there are too many possibilities open to your enemy to account for everything – then you have to make an educated guess at what they’ll do.

      It crucially makes sure the game never feels unfair, which would be a real problem when you can lose everything in a single turn and be looking for anything to blame but yourself.

      I was thinking along the lines of Jagged Alliance’s territory-based meta-system. The fact that you never engage in skirmishes lasting longer than a minute, though, would make it an odd leap to integrate it into a system of ‘days’ across a city. I have thought a campaign map that was simply an hours-long firefight in a large building could fit better. But that’s sort of unprecedented and it’s harder to imagine how it would work. I’ll leave it to Mode 7.

      Grid-based low-scale strategy games are one of my favourite things in gaming, but I also adored Flotilla and think I’m dying for more simultaneous turn-based games at this point. There’s just something about seeing it all play out, man, and it being too late to change a thing…

  10. jeremypeel says:

    Quinns posted about it as I recall, about ten years ago.

    But I understand that Quinns of Paradox PR is now the enemy, and the only way to really end your enemy is to destroy all memory of them. I say this to temper the inevitable shocking revelations that renegade wordpress-terminator John Walker has deleted all evidence of Quinns’ past work on RPS.

    • Dozer says:

      We’ve had to endure much, you and I, but soon there shall be turn-based-shooters again. A new age! aQuinnas spoke of the mythical city on a hill. Soon it will be a reality and we will be crowned its kings.

      Or better than kings.

      Gods.

      Oldgames are the future!

  11. pipman3000 says:

    can’t wait to be disappointed again :D

  12. aircool says:

    I kinda liked UFO: ET’s. The ET’s were a bit rubbish to look at and the scenery a bit repetitive, but it was fun to play.

  13. PleasingFungus says:

    I really enjoy the split in the comments between “Stop slavishly remaking X-COM!” and “You’re not remaking X-COM slavishly enough!

    This keeps happening on RPS (and I’m alternately amused and depressed by it every time), but this comments thread is by far the most blatant example I’ve noticed.

    • arccos says:

      What’s odd about that? Different people have different opinions about what they want.

      Are you looking for consensus in the comments section of a video game website? They throw people in the looney bin for less.

  14. Hensler says:

    If only Freedom Ridge had come out, I think that’s the game that would have made both parties happy.

  15. Josh W says:

    Someone should start mapping these mods, so I can work out at a glance the various differences between them.

    I’m after a simultanious-turn or tactical-pause game with full fog of war, destructible terrain, improving and trainable guys, weird highly tactically differientiated aliens, factions that can get infiltrated and fight among each other, and as an extra bonus I’d like procedurally generated terrain for both the world map and the local battlegrounds, that gets rebuilt over time depending on faction behaviour.

    Basically I want someone to go from x-com apocolypse onwards.

    But those are just my preferences, you could find another person who didn’t care about destructible terrain, but really wanted a specific combination of possible team members, or who was most into the base building and wanted that to be developed.

    If only someone would review them in a big web of differences, we could far more quickly hop from the projects we know about to ones that would interest us more!

  16. eclipse mattaru says:

    What? XCOM as some turn-based, isometric strategy game? This is preposterous!

  17. MellowKrogoth says:

    For those looking for a slavish remake, or rather an overhaul of the engine for older operating systems, head over there: http://openxcom.org .
    Basic AI just got in so it’s definitely not vapourware.

  18. mejoff says:

    You guys all know that UFO:AI is free, playable and awsome, right?
    http://ufoai.ninex.info/wiki/index.php/News