By Jim Rossignol on August 31st, 2011 at 12:18 am.

Absurdly beautiful, again. This is the footage from a level that was shown a PAX. The visual cleverness that is going on in Adhesive’s multiplayer shooter is really quite something. I can’t wait to take a closer look.


The audio seems quite the thing, too. Reminds me a bit of DICE’s approach to audio, which is high praise indeed.
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Yeah, it’s really something.
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Their sound designer actually answered some questions on Reddit a while back, here:
http://www.reddit.com/r/IAmA/comments/gfamk/i_am_the_sound_designer_for_the_futuristic_mech/
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I’m really pumped up for this game.
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When I grow up I want to be a robot.
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We here at Sarif industries understand.
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I want this in single player dammit!
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Ditto. I don’t think I can justify a purchase of a MP only title which none will probably play a few weeks/months after release. I know, robots, awesome art and all that, but it just all comes to waste if there’s no “meat” behind it, which is the actual content. Good single player campaigns I can replay over and over, I’m even ready to pay MUCH more for SP only titles compared to MP only ones!
It’s funny that I play single player in Quakes to this day and feel no urge to get back to fragging friends, as awesome as that is.
If the devs promise they will create a SP campaign that isn’t an afterthought should Hawken prove to be a success, then “SHUT UP AND TAKE MY MONEY”. If not… I don’t know. I feel like the lack of SP is a wasted opportunity for something that looks so amazing.
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Personally, I would be happy with AI bots.
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Looks like a game you need skill at. Makes me smile.
Anyway, I’ll buy it on launch and play it, that video sold it to me, but I hope it doesnt ‘end’ like Prejudice.
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Same here. doesn’t necessarily need a storyline, but at least bot skirmish in all gametypes and maps.
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Disagree. Multiplayer IS the meat. Single player is what you play to learn the controls and work on your skills until you’re ready to compete. Just in terms of time, a single player shooter will normally give you anything from 6-50 hours of gameplay. I’ve spent more time than that on individual Counter Strike and Gears of War maps. If the combat is good singleplayer is an afterthought.
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Holy MOSES that looks good! Is it just multiplayer or is there a campaign as well?
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Just MP.
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so sad :( really want this to be single player as well. It looks fantastic, and it’s been ages since a decent mech game. I hope there’s tons of demand for this game, and after launch they can afford to build single player campaigns as well.
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that trailer is meching me want to play this game!
It is still an indie team working on this right? seems REALLY polished in the graphics department I must say.
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Automaton purchase for me.
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The funny thing is, I don’t think the graphics have improved since the first trailer release.
Which is to say it’s looked this good for a while. And hopefully implies good things about it getting a lot of playtesting and other polish-work.
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Well this looks flipping awesome.
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Thoughts from the first fighting scene: I want a game with these graphics combined with Red Faction Guerrilla’s destructible environments! Make it happen, world!
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THIS ^ I want to see those towers crumble and fall, thudding into the mechs and one another. With the amount of firepower being unleashed, it’s only natural those buildings should be reduced to ruins!
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This does look pretty awesome! :D
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Holy crap, this is like the Mechwarrior game I’ve been waiting for all these years.
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http://www.moddb.com/mods/mechwarrior-living-legends
You mean this one?
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I’m sorry but while this may not have MW’s IP, it’s shaping up to beat it handily. Hawken looks incredible and “feels” better, like all the machines have weight and history. Living Legends will be good good, of course, but I’m far more impressed by Hawken.
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“like all the machines have weight”
wtf
Hawken is just short of Quake 3.
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It’s more that there is this beta you can play right now rather than waiting for future mech action.
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What Rii said. The mechs in MWLL felt pretty solid, like they had a lot of inertia. These look like bouncy-jumpy speed machines. The only thing that makes it look like a mech game to me is the HUD and the playermodels.
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Looks astoundingly good and I can’t wait. Just wish wish wish it had location specific damage on the mechs. Otherwise this and Living Legends make me a happy mechfan.
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It looks rather unfortunately like it just has a hitpoints system. Pretty sure that’s what the screen middle-left shows, and the HUD bars (from this and previous trailers). Also it seems that this one shows that the little power-down thing is not some kind of overheating, but a way to trade being defenceless for healing.
Hrrm.
AGCH! MECHANOID IS EATING SANDVICH!
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now this looks fucking amazing!
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looks awesome but sadly i have no use or interest for a multiplayer only game
i can only hope they plan to use the money, engine and assets of this game to make a single player one in the future
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Why are people seriously going all ga-ga over this? It’s like, ‘Oooh pretty lights!’ There’s almost nothing Mechwarrior-like here. Is there a rotating torso? Is there grouped or chained guns? Hell, different gun types at all? What about location specific damage? Or different mech types?
Christ, how expectations have fallen.
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Seems to me you want every mecha game to be a bastard son of Mechwarrior. Stop your expectations here. Hawken it totally different.
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I dunno, I’m kinda with matrices here. Hawken looks good and all, but it’s definitively not what I’m hoping for when I hear “mech.” I either want mech warrior, or, if I’m really dreaming, Mech Commander.
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I miss mechwarrior as well, but I’m totally pumped for this – if the gameplay lives up to the graphics and sound design, count me in!
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@matrices – Why does there have to be anything Mechwarrior-like about Hawken (other than mechs,obv)?
Looks like it’s shaping up to be a good game in its own right. A good indie game, no less.
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I’ve got to agree with matrices too. Doesn’t look a patch on the old Mechwarrior games, as there doesn’t look to be any of the strategy of being in a big stompy robot suit like those games had. This looks pretty much like just another fast paced MP FPS but in a robot suit. On the plus side, yes it does look very pretty.
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I would like to play a mech game that’s much more slow paced. More like a walking tank than an agile robot sort of thing.
This game looks fun, but I’m not really interested.
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Mechwarrior 4 is free, by the way, on mektek.net. It is a slower tank-like mech simulator.
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Out of curiosity did people come in and comment “I don’t care about a multiplayer only game” much for Brink or TF2 for that matter?
Don’t get me wrong, I feel pretty much the same. I’m sort of wondering if this attracts a different crowd.
With human FPSs there’s tendency for people to go “Yeah but what’s the multiplayer like?”. A mech game shows up and people say “What, no single player?”.
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Think of a classic PC mech game and you’re thinking of a decent to great single player game.
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The problem with MP is that you’re not special at all. You’re just as likely to die like the first guy you encounter. I think this contradicts with the feelings we expect from piloting a 10m high robot. The fragility you feel in MP goes very well with human FPSs, then I can feel myself being in the battlefield (yes, I don’t play CoD :) ).
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I’d say the real problem with MP is that indie MP games almost always die within weeks. Once the community leaves, you’re left with no way to enjoy the product you purchased. Alternatively, most of the community will leave and you’ll be left with only the hardest of the hardcore, making the game unsuitable for casual “play a few times a month” use.
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I am sorry, but i only like MP games…. AI is predictable and boring… players are not. While i enjoy a good SP game it has to be dirt cheap before i buy it. Beat it once and done…
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I can’t be the only person who misses Chromehounds while watching this video :/
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I can’t really see where the visual cleverness lies. The architecture is nothing new, and the colour palette is taken out of any brown shooter, whereas the HUD elements are decidedly Fallout-”inspired”.
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looks like it’s going to be sustained aimed fire like the Quake/UT games instead of a few burst kill like COD
I’m liking this game more and more
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MechWarrior + lobotomy = zzzzz
sorry i mean ROBOT EXPLOSION EXTREME CINEMATIC ~FUN~
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The audio in this gives me a nerderection and i’m not even an audiophile. Such…sexy..sound design… It’s like sound porn.
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REACTOR: ONLINE
SENSORS:ONLINE
WEAPONS: ONLINE
ALL SYSTEMS: NOMINAL
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Sadly, this does not seem to have anything in common with MW.
The footage reminds me of the ridiculous japanese mecha stuff, and that is never a good thing.
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To be honest, I’m not a Mechwarrior fan, I I just like mechs in any shape or form( Japanese included, I can’t see much resemblance though ), I want a modern mech game, Living Legends is good but hardly anyone plays it and if soneone does, server is always 400+ ping or something.
By the way, older Mechwarrior mechs are mostly influenced or even plain licensed Japanese designs, no?
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All I can say is…single player and space combat sim mod….
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oh it looks heavy, i like heavy but sometimes i looks just wrong.
super heavy mechs bouncing of some light wall and nothing happens..
jumping upon some stone plates with x tones of steel and.. yeah maybe some dust in the air..
i tink i would like i more with some decent physics in it.
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Looks awesome, but I would love for it to have SP as well.
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Meh. This game just does nothing for me. It’s essentially just a standard FPS with jetpacks. A nice looking one, with a cool theme, but gameplay-wise there’s nothing that really gets me excited. Obviously a lot of that has to do with the team behind this being very small. Destruction would help big time (these are giant robots after all, the idea that they get stopped by the thinnest wall is ridiculous) but destruction is also a huge time and money commitment.
Regardless, I think these guys have potential. Even if I don’t care about this game, they clearly have some nice ideas, and I can’t wait to see what they come up with next.
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So much negativity today around Hawken today.
This makes me a sad cyborg ;_;
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My disappointment capacitor is fully charged.
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He was playing with a pad right? I wonder how max turning speed is being handled for mousers.
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Love that smoke! :D
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I agree with all those saying this is an ordinary FPS with inspired art.
So they should do something about the gameplay modes.
I noticed a structure shooting at players. What’s with that? Looks promising. I’d love it if a player could interact with the environment to help him kill his enemies. Manipulating turrets and whatever so that they attack them. Wouldn’t thatbe cool?
PvEvP
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If my memory serves right there are some player placable structures which some/all of them shoot enemys.
Just what is that huge dropship?
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I love Mechwarrior, which this clearly isn’t, but I’m ‘Mech-starved enough to want to want Hawken badly.
Also, I love how unapologetic it is about the cockpit & weapons obstructing your view.
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Sorry, all you Mechwarrior fans, but this is what mechs should be. Big, ungainly, slow-moving, tall (thus vulnerable and poorly balanced) tanks were always a silly idea. But flying, jumping, fast-moving armoured robo-suits? Yes.
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To paraphrase Morbo: PHYSICS DOES NOT WORK THAT WAY.
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Physics can go finite-element-simulate itself. This looks fun. ;)
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I really hope this has some depth to multiplayer. It’ll need a lot of guns and other mods to snare people in to playing well after release. I hope it’s the kind of game where people can come up with dedicated builds, and that it’s not just bigger = better.
I’m keeping my fingers crossed; a game that looks this good deserves depth.
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