Rock, Paper, Shotgun

Archive for August, 2011

Ride Of The Valkyries: Featuring Prototype 2

By Lewie Procter on August 16th, 2011.

Warning: Viewing this image is a spoiler for the teaser trailer

The ESRB warn that this trailer “May contain content inappropriate for children”. I say “Barely contains any content”, but I suppose there isn’t much overlap between mine and the ESRB’s responsibilities. Here’s a 26 second teaser trailer, featuring 6 seconds of Prototype 2 gameplay and 20 seconds of pure tease. It’s somewhat indistinguishable from the first game, except it’s a different bloke.
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It’s Time For No Time To Explain

By Lewie Procter on August 16th, 2011.


I’m in a bit of a hurry here, so I haven’t got long enough to go into detail about how No Time To Explain is the hot new indie platformer, you’re just going to have to look at the pretty moving pictures contained within this launch trailer: Read the rest of this entry »

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Boyer: Your “Responsibility” Toward Games

By Jim Rossignol on August 16th, 2011.

The fringe that launched a thousand games awards.
Speaking at GDCE yesterday, IGF chairman Brandon Boyer has described what he feels is a “responsibility” on the part of people who play games. He suggested that games which expand upon the possibilities of what gaming experiences should be need be financially supported by gamers, and also suggested that games are now reaching for deeper meaning: “People value music more because it adds an emotional pitch and rhythm and color to life, it speaks to something more essential, it reminds them of a place and time, it reminds them of where they were when they first experienced it and who they experienced it with… And there’s no reason that we shouldn’t also be aspiring to that same exact sort of resonance.”

“All of us with a vested interest in games, no matter on what level, have the responsibility to talk about games in these terms,” says Boyer in some notes posted on Gamasutra “in the same way we talk about the creation and the emotion of other arts: to make them feel less like black magic delivered on discs, and more a process and a result attainable and achievable by all, especially as we move into the decades and generations ahead.”

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Borderlands 2: Gamescom Teaser Trailer

By Jim Rossignol on August 16th, 2011.


There’s really not much to the Borderlands 2 trailer, I’m afraid, but it’s below if you want to see it. The trailer shows the beardy man (above) shooting monsters and robots. Something crashes in the background. There’s some grass. All clues, perhaps…
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Meet The Shopkeeper: DOTA 2′s First Trailer

By John Walker on August 16th, 2011.

Friendly, yet beyond creepy.

As if from out of nowhere, Valve have released a trailer for DOTA 2 ahead of Gamescom. Essentially a class trailer, if you’re hoping for in-game footage that’s not happening yet. That’ll be happening during the live-streamed tournament taking place during the big German convention. But if you’re hoping for Valve’s world-class in-house animation, then bingo. An astonishingly gorgeous cartoon short explains the different ways to play the game, which you can see below.

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Last On RPS: Skyrim’s Racial Screenshottery

By John Walker on August 15th, 2011.

I'd totally snog a cat person.

Unexclusively on Rock, Paper, Shotgun, after you’ve seen them everywhere else on the internet, come the latest batch of screenshots from Elder Rolled Up Papers: Skyrim. This lot, which I stole from the lovely chaps at AusGamers, are gathered together from characters created by attendees of QuakeCon. We weren’t there, so instead we enviously show off the various races that will be available to play as in the game played by others. Of which there are some.

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League of Very, Very Rich Legends

By Alec Meer on August 15th, 2011.

I want to be rich. Why can't I be rich?

A number for you: $5 million.

A context for that number: the total prize pool for the tournaments dubbed ‘Season Two’ of League of Legends.
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Ice To See You: Arkham City’s Mr Freeze

By Alec Meer on August 15th, 2011.

I'd be murderous if I had conjuctivitus in both eyes at once

I have nothing but sympathy for poor old Mr Freeze and the comics writer who created him, Ian Cold. From Batman’s already ludicrous rogue’s gallery (Man-Bat! Calendar Man!), his star is surely the most fallen, thanks to the governor of California’s chilling portrayal in the most nippletastic of all the Batman movies. How to make this pun-spewing pastiche remotely fearsome again? Well, give him a massive helmet, Terminator-esque body language, all manner of complicated-looking technology including some natty robot goggles and the sum total of zero one-liners: that’s the Arkham City approach.
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Coming to Blow’s: The Witness Interview

By Dan Griliopoulos on August 15th, 2011.

Meanwhile, across the Atlantic, Master Jonathan Blow has achieved unexpected fame and fortune through the creation of a logistical contrivance called Braid. Glad of this success, he has travelled far from his native San Francisco to take lodgings in riotous London’s Clerkenwell district, so that he might demonstrate his his newest invention – rudely entitled “The Witness” – to the skeptical souls of the old world, including Mister Griliopoulos, unexpectedly standing in for Professor Rossignol. We join the interview at the point where the auteur is struggling with the thinking device hosting his daemonic design.

Now do read on…

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Eagle™! Team 17′s Worms™: Crazy Golf

By John Walker on August 15th, 2011.

Crazy golf AND Worms... together... it's too much!

Back in 1937, a man called Andy Davidson came up with an idea. That idea was to copy a game called Artillery, but to put worms in it. He took that idea to the visionaries at Team 17, and from then on the world would never be the same again.

Since that day there have been over three hundred thousand games based on the Worms license, because when an idea is as fresh and original as Worms, it is imperative that it be repeated as close to infinitely as is humanly possible. And when you’ve got an idea as good as that in your locker, you never need think a new thought again. But that’s not enough for some. Some strive to go further, to take perfection and refine it, reshape it, reinvent it. And so it is that Team 17 have announced Worms: Crazy Golf.

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Bounce Bounce: InMomentum Trailer, Beta

By John Walker on August 15th, 2011.

I wish static shots could do this game justice.

After a short delay, the InMomentum beta is officially starting today. 25 of our lucky subscribers already received keys to access the game, and they’ll be joined by anyone who previously signed up for the beta starting later tonight. (It could take up to 48 hours for all the keys to reach people.) To celebrate the news, there’s a lovely new trailer for the game which you can see first on RPS.

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