Rock, Paper, Shotgun

Archive for August, 2011

2+3=11: Humble Bundle Adds 5 More Games

By Alec Meer on August 5th, 2011.

Never thought I'd get to recycle this image again. Laziness ho!

At this rate, come next week we’ll be running a headline saying ‘The Humble Indie Bundle 3 now includes every videogame every created.’ The latest addition to its ever-expanding pay-what-you-want ranks is last year’s Humble Bundle 2, and the five core games that comprised it. This means that HB3 now comprises [deep breath]:

Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, And Yet It Moves, Steel Storm, Braid, Cortex Command, Revenge of the Titans, Machinarium and Osmos. Oh, and access to Minecraft until August 14th.
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Doom It Yourself: Doom 3 Source Code Due

By Alec Meer on August 5th, 2011.

Eventually, I've become strangely fond of Doom 3

Quakecon 2011 kicked off yesterday, and included another of John Carmack’s traditional incredibly long and bewilderingly technical talks, delivered at an audience primarily there to repeatedly frag each other but prepared to sit through all this talk of doohickeys and megawotsits due to their sheer love and respect for the godfather of FPS. If they were also primarily there in the hope of Doom 4 being unveiled at last, they were disappointed. Carmack made it clear that 2011 is all about Rage – which, all of a sudden, is due for release in two months.

Soon after that, he revealed, id will release Doom 3′s source code to the world.
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Dishonored Dev Explains Game Concepts

By Jim Rossignol on August 5th, 2011.

This is how I start my day.
Ooh, I don’t know how I missed this yesterday, but CVG have a video dev diary (posted below) from Arkane’s Raphael Colantonio who explains a whole bunch about this alternate-world assassination game. He talks about some of the open-ended approach that they are going for, the sandbox concepts, the ideas of morality in a game world powered by whale oil… You are going to want to watch this, I think, even though there’s no game footage at all. It sounds incredible.
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Ripped: Reef’s Rezon Reveals Rambo

By Jim Rossignol on August 5th, 2011.

Reef CEO Peter Rezon, yesterday.
Reef Entertainment have announced, via trade site MCV, that they are working on a new Rambo franchise. Reef Entertainment CEO Peter Rezon explained: “I am a big fan of Sylvester Stallone movies, and when we had the opportunity to secure the video game rights from StudioCanal for the Rambo franchise, we had to grab it with both hands.”

No details for what kind of game it will, yet, but Rezon says it’s “a triple-A title” and also claims that “now was a good time to do something special with this licence.” I reckon that might include dudes getting shot. Not that I think the game is definitely going to be a manshoot. Perhaps it’s more psychological: a traumatised Vietnam veteran management game, or something. Can you go into that diner without flipping out with a knife? No, no.

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So, Yes: The Stanley Parable

By Jim Rossignol on August 4th, 2011.


Okay, Internet! Okay. I’ll play The Stanley Parable. Jeez, I’ll play so you’ll stop hassling me. I’ve got tea to drink and stuff, y’know. I mean so what, yes, it is my kind of thing. And I do like wry and creepy first-person games, and The Stanley Parable is one of those peculiar story-driven, non-linear, thought-provoking, brilliant-constructed, acutely clever, well-written mods that we love to post about, but some of us want to sit about watching Chinese action movies at ten o’clock at night, and totally don’t have time to download 450mb of Half-Life 2 mod (which you only actually need Source SDK to play) and then wander through corridors figuring out what the hell is going on, and smiling all the while at that incredible voiceover.

It’s brilliant. Exquisite, even. I can’t spoil it by talking about it, but there’s a trailer below, if you want to take a look. But you shouldn’t look. You should play it.
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John And Kieron Argue About Limbo

By John Walker on August 4th, 2011.

Kieron sneaking up on John.

Having played and reviewed Limbo yesterday, John found himself at the end of Kieron’s (particularly sweary) disagreement gun, and as is always the case the two of them argued about it. An argument that can only be shared with the world. Whose side are you on? FIGHT! (This contains significant spoilers, folks.)

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League Of Legends To Get New Game Mode

By Jim Rossignol on August 4th, 2011.

Capture points, yesterday.
The new game mode is called Dominion. It is a capture-point game mode fought on a new map called the Crystal Scar. Riot explain: “On the Crystal Scar players will battle for control of five capture points, holding them to damage their enemies’ nexus. The game ends when one team had seized control long enough to drain the opposing team’s nexus down to zero. Battles last around 20 minutes, and focus on high-intensity, player-versus-player combat.” High-intensity! None of this middle-intensity rubbish, right. No date for it yet, but presumably after PAX and GamesCom, because it’s being shown off to the press everyone at those events.

There’s also a trailer for it around here somewhere. Hmm.
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Tron And On: Nitronic Rush

By Jim Rossignol on August 4th, 2011.

Cars wot go neon.
Students at DigiPen Institute of Technology have been pimping their game, Nitronic Rush, which is a videogame name if ever I heard one. ["NITRONIC RUSH!" - Voiceover Man.] Anyway, there’s a video below, and it depicts what said students are calling “a survival driving game”, which I think means you need to avoid getting chopped up by lasers or running into walls at a speed that is too fast. Anyway, take a look below for neon racing cars and some kind of rotating HAL tower thing. It not only has a videogame name, but it looks like a videogame too. (That’s double points.)
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Suit Up: Space Marine Multiplayer Trailer

By John Walker on August 4th, 2011.

Oh, shooty men. Can't you just have a picnic?

Warhammer 40,000: Space Marine is a brilliant name for a game. It is about Space Marines. Done. Coming from Warhammer regulars, Relic, the third-person actioner we’ve been discussing for nearly two years is due in a month already. Gosh, September’s getting busy. Today the pipes have produced a multiplayer trailer for your eyes. It’s below.

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Hands On: Hard Reset

By John Walker on August 4th, 2011.

Why, hello. Would you like a big old fight?

Hard Reset seemed to appear from nowhere. First a screenshot. Then a name and a video. Then a pile of screenshots. That started barely a month ago, with the game due out as soon as September. And then yesterday we found a few levels of the game arrive in our inbox. So I’ve had a play of this PC-only shooter. (The screenshots aren’t ours, as the code was watermarked, but those below are all new, and you can click on them for bigger versions.)

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Brink: Agents Of Change Free For 14 Days

By Jim Rossignol on August 4th, 2011.


Jim: I’ll post about the Brink DLC… or did we post about it already?
John: I posted screenshots earlier in the week, saying when it was out.
Jim: Ok.
Jim: I will post that it is out and free for two weeks.
John: That’s just what your MUM would do.
Jim: She would, she’s top mental for free DLC.

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