Rock, Paper, Shotgun

Archive for August, 2011

Serious Biz: DotA Team Bought For $6m

By Alec Meer on August 3rd, 2011.

That's like $200,000 per pixel, right?

I note there was a lot of surprise that Valve would offer a $1m prize for their Dota 2 tournament at Gamescom: maybe this goes a little way to explaining why that sum is perhaps not so extraordinary (y’know, other than the fact that Valve live in houses made of platinum).

Chinese DotA 1/StarCraft 2/Warcraft 3 team Catostrophic Cruel Memories, aka CCM, was earlier this week bought out by businessman Sicong Wang, director of Wanda Enterprises, for the sum of 40,000,000 Chinese yuan – that’s about $6.2 million. Whaaaaat.

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Don’t Blame Games For Norway Shootings

By John Walker on August 3rd, 2011.

The target's in the wrong place.

After the recent tragic events in Norway, of course various media outlets and officials looked to find a connection between the shootings by Anders Behring Breivik and computer games. (After the same groups had sought to find a connection between the shootings and Islamic groups, as well.) It’s normal practise, as what was once a confusion over new media has now reached the far more insidious position of being a received opinion: that videogames cause people to become violent, and in extreme cases, inspire them to go on murder sprees. It’s important to realise, this has never been demonstrated, let alone proven. Studies come and go that suggest links between extensive sessions of playing violent games and minor changes in the brain, but none has ever shown any demonstrable causal link to real-world violence, and many have suggested no such link exists. In the end such attempts to create links between a tragedy and the perpetrator’s having played games end up becoming tasteless attempts to score aimless political points. Sadly, in reaction to the news in Norway, a number of Norwegian shops are no longer selling a range of first-person shooters. I want to explore this, and argue why this is actually a very dangerous response.

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Titanic Quest: Crate Speak About Grim Dawn

By John Walker on August 3rd, 2011.

Hurry up with the alpha, for goodness sakes!

Crate Entertainment, an indie development studio born out of the ashes of Titan Quest creators Iron Lore, have been working on their first major project for a while now. Grim Dawn, built using the tech behind Titan Quest, will hopefully be entering alpha at some point this year, and it’s a game we’re extremely excited to see. So we caught up with Crate’s core man, Arthur Bruno, to learn more. In a wonderful interview he tells us about the fall of Iron Lore, and the birth of Crate, explains where Titan Quest fell short, and how Grim Dawn is not attempting to appeal to casual players. In fact, it’s going to be actively hostile toward them. And he introduces us to the concept of rainbow farting machines.

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IndieCity: “The One Stop Shop For Indies”

By Jim Rossignol on August 3rd, 2011.


We’ve been hearing a lot about IndieCity, a new portal and distribution platform for indie developers and indie games, but it’s now open for sign ups, so we figured it was time to find out exactly what it was all about. We spoke to IndieCity’s project lead, Chris Swan, about what his team have been up and – given the known difficulty of pulling something like this off – what a portal like this can actually offer independent development.
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King’s Bounty: Legions Starts Invite Beta

By John Walker on August 3rd, 2011.

I think the animations here might actually be better than the ones in the game.

As we mentioned back in May, King’s Bounty: Legions, the Facebook incarnation of the well loved RPG/TBS series, has now begun its invite-only beta test. The game, licensed from 1C and developed by Russian developers KranX Productions, has access to all the assets created by creators Katauri Interactive. But the original developers are not otherwise involved. The “freemium” game can now be accessed by those lucky enough to be invited. Which includes some of our lucky subscribers, who got their hands on 50 codes. Imagine if you were one of them, eh? You can also see a few new screenshots below.

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Origin To Delete Inactive Accounts?

By Jim Rossignol on August 3rd, 2011.

Oh dear.
A number of readers have written in to express concern about this clause in the terms of service for Electronic Arts’ new digital distribution, Origin. Here’s the key bit: “If you have not used your Entitlements or Account for twenty four (24) months or more and your Account has associated Entitlements, your Entitlements will expire and your Account may be cancelled for non-use.” The “entitlements” it’s talking about are “paid and free downloadable content, unlockable content, digital and/or virtual assets, rights of use tied to unlock keys or codes, serial codes and/or online authentication of any kind, in-game achievements and virtual or fictional currency.”

We’ve asked Electronic Arts for clarification on this, but it suggests you might lose DLC, achievements, and even your account if you don’t log on for two years. Not exactly the kind of permanence we’ve come to expect from certain online services, is it? I can think of quite a few services I’ve not logged into for two years, and I’d still expect all my stuff to be there. Is anyone aware of similar clauses in other distribution systems or online game services?

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Port Royale 3 On The Horizon

By Jim Rossignol on August 3rd, 2011.

Too ship to be square.
Kalypso have announced that the third instalment of their 17-century Caribbean swashbuckling naval management game is set to appear in “Q2 2012″. As in other Port Royale games, you will be set with naval victory, but have economic and military options at your disposal. Kalypso have explained that this consists in two quite different paths: “Following the path of the adventurer will lead the player on a naval conquest where they must gain notoriety through raids, piracy, bounty hunting, plundering and conquering cities as they strive to build their new Caribbean empire. The route of the trader sees the player using their economic know-how to become the most powerful trading tycoon in the New World by setting up trade routes, building production facilities and developing cites.” The game will also feature multiplayer, so players can use these toolsets to go up against each other on the high seas.

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PSA: Limbo PC Is Out Now

By Alec Meer on August 2nd, 2011.

Right, well we’ll have to get to writing about that very soon, eh? Apologies for the supashort post: just thought you should know, in case you didn’t have evening plans (or morning plans. Or whatever o’clock it is near you plans). The wildly-acclaimed XBLA tale of horror, puzzles, platforming and silhouettes is out right now on PC at last, via Steam. It’ll cost you £6.99 or $9.99, and if you’re unsure we’ll hopefully be telling you what we think very soon.

Trailer below, in case you’re unfamiliar with its sombre, haunting, unsettling work, plus you can read our recent interview with the devs here.
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Notch vs Unlimited Detail

By Alec Meer on August 2nd, 2011.

That's not unlimited. Why, it's only 600 pixels wide

Mr Minecraft himself, Markus ‘Notch’ Persson, isn’t at all impressed by Euclideon’s bold, bewildering claims of an ‘unlimited detail’ graphics engine. And he’s not talking about that voiceover guy – he’s talking about the engine itself, and alleging that it isn’t really what it claims to be. So he’s broken down why in great detail. Caution: science. Also, videos.
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Desktop Dungeons: The Fancy-Pants Version

By Alec Meer on August 2nd, 2011.

That is one happy elf. Let's kill 'im.

Oh! How did I miss this? Well, I missed it because I’m tight as a badger’s rear end and haven’t preordered the full version of exceptionally clever mini-roguelike Desktop Dungeons as yet. The original game (now designated DD’s ‘alpha’) was and remains free, but devs QCF Design are currently working on a massively tarted up and feature-boosted second version in Unity. A few of you will have briefly trialled a few elements of it in May, but now there’s a chance to give even more of it a spin on a longer-term basis.
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Funky, Funky Firefall

By Alec Meer on August 2nd, 2011.

I'm relieved that there will still be pylons in the future

Unhinged, semi-airborne shooter Firefall, which looks a bit like Borderlands meets Tribes meets Brink meets WoW meets Unreal Tournament, has only gone and done the new trailer thing. It is fun to watch! It is also Firefall’s first big show of footage since announcing contentious author Orson Scott Card would be writing this sorta-MMO’s story. But never mind that: this trailer has some remarkably upbeat music. It has some grand views. It has a giant spider-robot. It has men and women flying over vast terrain. Terrain! Music to any PC gamer’s soul.
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