Rock, Paper, Shotgun

Archive for August, 2011

Escape From City 17: Part Two

By Adam Smith on August 25th, 2011.

Lambda Lambda
Another Valve-inspired short film to enjoy this morning. Many years ago, John showed off part one of the Purchase Brothers guerrilla-style Half-Life homage, and now they’ve only gone and released part two. It uses the same blend of live action and game footage to fine effect. They spent $250 making this. To put that into context, Michael Bay spent 742 billion dollars on each of the Transformers films. This contains marginally less robots hitting one another but otherwise it’s far superior. Remember to watch in HD.

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Deviating From Cannon: Spocean Beta

By Jim Rossignol on August 25th, 2011.

Maybe he's having a nap.
I’ve not had a chance to get on the Spocean beta yet, but I wanted to get the UDK-powered project up here because it looks fantastic, and could hardly be more RPSy if it tried. It’s a game of team-based galleon-crewing warfare. Built in UDK, the game is – according to creators Woodley Games – a “woodpunk” simulation of “Napoleonic-era naval warfare from a first person perspective.” And it looks rather beautiful with it s gentle caricatures of ship-to-ship conflict. “Teams start on two separate ships, fire cannon shot at each other, and then try to board when they have the advantage,” explains the FAQ. “THEN they murder each other.”

You can get it here. (Thanks, PixelProspector!)

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RPS Asks: Did You Delete What You Love?

By Jim Rossignol on August 24th, 2011.


Sat here in my nightmare fortress, watching all my friends tweeting about the soft horrors of modernity, I came to think about the times when I have had to give up on a game because I was too obsessed with it. There have only been a couple of examples of this, but I know I am not alone. RPS chum Craig, for example, recently forced himself to give up his true first-person passion, TF2, so that he could make the most of his holidays. My deletion of my Eve client (moved from one HD to another across five or six years) was a monumental moment that precipitated in a colossal outpouring of elegiac grief, which pretty much constituted my final word on the game. I knew that if I didn’t end it, the relationship would drag on forever as I “just popped in to see what’s going on”, and then come out again four months later having founded a new alliance and led 100-man fleets into inebriated death at 4-am Reyjavik time. I had to delete her.

So I ask, readers, have you ever had to delete what you love?

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Wibbly Wobbly Timey-Wimey: Achron Arrives

By Alec Meer on August 24th, 2011.

I want to travel to a time when I'm not still exhausted from gamescom

We haven’t written anything on time-bending RTS Achron for while, which is probably because our enemies travelled back to the past and eradicated our earlier posts. Let me just travel to the future and ascertain whether we go on to write any further posts about it.

We do! Not that anyone on the planet ever gets to read them, because of… no, I vowed I wouldn’t talk about that. So while I go dig a fallout shelter in the garden, I’ll leave you guys to enjoy your final week of existence with the Achron launch trailer.
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Fouled In the Box: PES 2012 Demo

By Adam Smith on August 24th, 2011.

This foot-to-ball man only has a 360
Foot-to-ball is coming home. Or at least it will be as soon as you click this direct download link for the PES 2012 demo. As always, perfect to play while lounging on the couch in front of the tellybox. Unless your tellybox is linked to an Xbox 360 in which case, come back to the PC. The 360 demo has been delayed due to those pesky unforeseen circumstances that crop up from time to time! This is the first demo to be released for the game and is based on preview code and it allows you to play ten minute matches with Manchester United, AC Milan, Porto, Napoli, Santos and C.A. Panarol. It’ll be followed by an updated demo mid-September.

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Interview With Gaming Charity Special Effect

By Jim Rossignol on August 24th, 2011.


I recently had a chance to talk to Special Effect founder Mick Donegan, and to learn a bit about how he was motivated to help disabled gamers and their families make the most of the medium. Special Effect is a UK-based charity which specialises in helping people with serious disability to use eye-control technology in their gaming (which is something you’ll be able to try out if you are attending the Eurogamer Expo in September). The charity does plenty more than just help out with expensive eye-control technologies, however, seemingly taking every route possible to try and give access to gaming to people who might otherwise be denied it. It’s amazing work that they’re doing, and I think it’s a charity that needs deserves support from developers and the community to make their job easier. Read on to find out a bit more about what they get up to. (And watch a video pinched from Eurogamer, too.)
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Retail Deus Ex HR Coming With OnLive Code

By John Walker on August 24th, 2011.

It's weird that Ubi doesn't just use this for all their games.

Update: This astonishing story on Ars reveals that GameStop – the US’s largest games retailer – is having staff remove the vouchers because it competes with their own online service, Impulse.

Apparently people still sometimes buy games in shops! Imagine that. And if you do that with the US retail version of Deus Ex: Human Revolution, according to VG247 you’ll get a code to play the game via OnLive. That’s the service that lets you stream the game via your internets, so it’ll play on any machine with a decent connection. It’s an interesting inclusion. And makes me wonder – have you tried OnLive, or any similar service yet? What have your experiences been?

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I Am Not Adam Jensen

By Alec Meer on August 24th, 2011.

Pictured: Me

Please note: this includes some small spoilers, but none of them relate to the game’s core plot.

I am not Adam Jensen, and Adam Jensen is not me. Our goals are not aligned.

This is not a complaint. This is exactly why Deus Ex: Human Revolution has been the mainstream game I’ve been most obsessed with this year. Jensen’s goals are these: to avenge his girlfriend and to serve his employer. These goals change over time, and most importantly become far bigger than such comparatively petty interests. They also don’t get in the way of my goals.

My goals are these: find everything, upgrade everything, read everything, buy everything, hack everything, don’t kill anyone. I am free to do them, and I did them compulsively for tens of hours. At the same time, I’m not terribly invested in why I’m doing these things, from the game narrative’s point of my view. I want to know how it all plays out, but being a dutiful employee and a dutiful boyfriend – those are Adam Jensen’s goals, not mine.
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Dishonored Shots Are… Mixed In Quality

By John Walker on August 24th, 2011.

Farr farr far farrrr farr farrrrr. Hoff hoff.

Some new shots of Dishonored have appeared. Now that I’ve finished Deus Ex, and thus can no longer anticipate it, I’ve officially decided that Dishonored is going to replace it. Officially. It just looks like it’s going to be everything I want from a PC game. So if it’s not, Arkane are going to find a disproportionate amount of poo in their sock drawers. Meanwhile, five new screenshots have been released. Of which two are good, one is okay, and two are so terrible that if I’d had the cheek to submit them to any editor for a magazine I’d have been hanged in public.

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EA’s Origin EULA Proves Even More Sinister

By John Walker on August 24th, 2011.

Why so sinister, EA?

As spotted by the canny denizens of the Escapist forum, there is a quite extraordinary clause in the EULA of EA’s new game service, Origin. One that may well make you think twice about letting the software on your PC. Under the title of “Consent to Collection and Use of Data”, the clause states that by installing Origin you are giving EA permission to “collect, use, store and transmit technical and related information that identifies your computer, operating system, Application usage (including but not limited to successful installation and/or removal), software, software usage and peripheral hardware.”

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Virtuous: Cardinal Quest

By Adam Smith on August 24th, 2011.

Go Quest, Young Man
Hacking, slashing and indeed crawling through dungeons should get boring, shouldn’t it? Even when they’re randomly generated, aren’t they all the same? Dank, grimy, dim and claustrophobic. Rubbish places. If I came across one at the bottom of my street I’d complain to the council. But when Cardinal Quest invites me to go slay an evil minotaur I’m more than ready to trudge down, level by level, seeing what I can discover. Spruced up, streamlined Roguelikes are becoming more popular and this is a fine example.
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