By Adam Smith on September 2nd, 2011 at 1:53 pm.

There may well be only one epic action RPG you need in the nebulous ‘Coming Soon’ bracket and it speaks for itself.
“The Real Texas is an action adventure game that plays like a mashup of Zelda: Link to the Past and Ultima VI. Sam, an ordinary Texas rancher, is on holiday in England when he falls into a blue portal and lands in The Strange Texas.”
A trailer follows. It includes clothes shopping, chickens and a floating eye-cube called Yolanda.
I have to admit, after being sold on the premise, the opening minute or so of the video wasn’t doing much for me. Then I realised it was essentially the plot synopsis being played out. It’s when Sam arrives in The Strange Texas that the fun begins. Imaginative, humorous and odd, this has my full attention now. Despite appearing a bit wobbly and imprecise, combat seems to be mechanically sound and it is, quite simply, a world that I’m keen to explore.
For more journeys into the weird worlds of Kitty Lambda, take a look through the games at the site. There’s a wonderful pile of toys with descriptions such as “A Driving Introspection Game” and “A Maddening Clickfest Game”. I’d particularly recommend Night Cruising, which is simple but effective, and I’ve been enjoying Major Tom Rocket Driver because the further I get the more drunk my Rocket Driver seems to be. I think it’s because of the atmosphere of the planets I’m trying to launch from, but in my mind, it’s definitely due to too much Space Gin.
The Real Texas is set to be Kitty Lambda’s biggest and most ambitious project yet. It’s good to see that hasn’t made it any more normal.


“The Real Texas is an action adventure game that plays like a mashup of Zelda: Link to the Past and Ultima VI”.
SOLD. I don’t even need to watch the video.
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I agree, but I watched the video anyway.
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Well that does sound awesome, but Vimeo seems to think I’m looking at this on a mobile so it won’t let me watch the video.
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I AM looking at this one mobile. Fortunately it’s an Android mobile so I can just pretend to be a desktop. Eat it, Vimeo.
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Also sold. Where can I get it and when?
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But is it Wizardry-proof?
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You mean “That Which Must Not Be Named!”-proof?
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I saw him click on something moving so it doesn’t pass muster, sorry them is the rules.
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Japanese Vidcon RPGs are as a rule superior to the western schlock enjoyed by those too dumb to figure out how to use a controller such as the Neanderthals at sites like RPG-Codex
Okay when he comes get the thorazine ready and bag him.
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pipman3000 just made me realize that Wizardy is the real life, WRPG version of the Charles Barkley Shut Up and Jam petrol pump.
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Good Lord :D :D :D
This site wouldn’t be half as fun without Wizardry.
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That sounds terrible.
I mean ‘sounds’ in the literal sense, of course. In the figurative sense, it sounds great. I may have to turn off my speakers, though.
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As a Texan, it is heartwarming for a developer to finally put so much effort into showing the world what Texas is really like.
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I agree. The cowboy hat, UT logo wife-beater and the camo pants all add to the authenticity. I’m just surprised he didn’t raise hell when there wasn’t a gun-rack in his rental car.
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As a Real Life Texan, I approve of this educational product.
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It looks like he’s using his schlong to fight those red things after giving up on the gun.
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The game sure looks like fun, but I don’t think I can watch such a terrible walk animation for more than a minute. Sure, it can be a stylistic choice, but as I happen to know how difficult these can be, I find it rather lazy…
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I actually love it; looks like a mix between Weebl & Bob and Terrance & Phillip.
Also, did those creampuffs explode?
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Watchin’ The Preview
Lovin’ The Music
Smilin’ at the Menu Titles
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I’m getting something of a BBC Micro vibe from this game. The pixellated graphics, archaic sound effects, and casual adventuring through cozy portals to strange death-filled worlds are all giving me flashbacks.
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So, drugs then. Gotcha.
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Har har har the doors fart.
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Ultima comparisons always pique my interest, Zelda comparisons always give me pause, so I’m not sure how to feel about this one. It’s certainly worth keeping an eye on, anyway.
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I assume he compares it to A Link to the Past only because of the Norma/Strange World game mechanics (or because of the chickens), which was a great idea. I encourage you to keep your interest piqued.
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Bookmarked when I read Ultima, trailer looks great. Talented guys.
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Aah sounds like Lost Vikings. Literally that is. It looks like Zelda but with annoying mouse controls instead of just pointing in vaguely the right direction and pressing A.
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Wait a moment, if he entered a blue portal, shouldn’t he be coming out of an orange one?
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Only if we were comparing this to Portal and not a franchise that predates Portal by two decades. Ultima portals are the same color on both ends.
(What I have a problem with is that the portal should be red or possibly black. Blue portals are for in-world travel, red are for interplanetary travel, and black is for alternate universes. Though the rules were a little different in the earlier Ultimas.)
Nice try though.
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So it’s a simulation of living in Dallas?
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This is just like the game I wanted to make when I was 8. I am so excited.
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That music is seven kinds of awesome.
Had a fit of nostalgia.
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[wrong place to post, sorry]
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I am simultaneously confused, frightened, and intrigued.
I think it’s the music.
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“Your creampuffs are jiggling.”
I’m sold.
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I think that Venture The Void was a more formally ambitious game (it’s quite also quite good/interesting).
Nonetheless, TRT is, from an early version I played, a really great and beautiful thing. There’s a gigantic amount of love in it. I’m also in love with the soundtrack. He hasn’t let me play it in a while – I’m looking forward to trying out a newer version of it.
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