Tiny Team Fortress 2D: Masjin

By Adam Smith on September 5th, 2011 at 1:50 pm.

It will bring your computer to its knees

More games should receive updates like this. “Mucus grenade buffed significantly, maybe even too significantly!” The fact that there is a mucus grenade in the first place is startling and compelling, the fact that it may have become too powerful demands research and investigation. The game with the possibly overbuffed mucus grenade is free indie team-based shooter Masjin. The best way I can describe it is the sidescrolling bastard child of Team Fortress, Worms and Minecraft. With vehicles. It’s a fantastic example of a game that promotes proper teamwork while also finding time to celebrate chaos and destruction. However, there are problems. This is a game in need of a stronger online community so, to herald its latest and potentially final update, I point you in its direction to bolster those ranks.

As the video rightly shows, it can all be very hectic and confused. But it can also be far more sophisticated than the simplistic maps and graphics suggest. Organised and balanced teams genuinely stand a better chance of victory and, as someone who often treated Worms like a Fallout shelter construction simulator, I enjoy the ability to construct defences and tunnels.

Admittedly, there is too much going on at times and I’d like to see the existing features improved before anything else is added and that seems to be the plan. For such an apparently small game, the amount of things to do can become overwhelming, particularly since the tutorial implies you’ll mainly be running, shooting and jumping. Sure enough, you’ll be doing those things a lot but you’re also expected to construct, craft and communicate.

To fulfil that last part, you’ll need someone to communicate with and, unfortunately, the number of players appears to have been falling for a while now. There’s been a smidgeon more activity since the update but it may be temporary, which would be a shame. It’s certainly possible to dive into a public game and hop across the map blasting away with a standard firearm but it swiftly becomes tedious and everybody will hate you. Being tedious and despised is not fun, although, rest assured, I will endeavour to find an indie pixelfest that deliberately and unironically simulates those feelings and I’ll share it when I find it. As for Masjin, which is a much more joyous affair, the only way to discover its complexity and variety is to play with a proper team. Coordination and commitment are necessary to access the depth and without them, it can seem like nothing more than a messy shoot ‘em up.

It is possible to make public or private games rather than waiting for a free space on an existing server and the frontend is very user-friendly. Teams of at least four are desirable but six people could entertain themselves for a good while. It’d be great to see more people online, particularly people with smarts and know-how. If you fit the bill, join the fun. And if you’re already playing, it’s time for a recruitment drive.

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23 Comments »

  1. Jajusha says:

    I’d better hurry before we crash their server :p

  2. Bilbo says:

    “The best way I can describe it is the sidescrolling bastard child of Team Fortress, Worms and Minecraft.”

    And yet interestingly, not Terraria.

    This looks like my kind of thing, if it hasn’t been slashdotted by the time I leave the office I might check it out

    • Eclipse says:

      this game is older than Terraria, or at least, he started the development for a contest on tigsource a while ago.

    • Bilbo says:

      Good for him. However, when attempting to describe this game, I think Terraria is a more apt comparison than Minecraft. That’s really all I meant. Sure, not everyone’s played Terraria, but it was fairly popular, right?

    • Premium User Badge mrwonko says:

      The versus competition? Interesting! I wonder when they’ll have the next competition at tigsource…

    • Raj says:

      Does nobody else think this looks like a fast pace/action orientated version of Cortex Command. In particular the bit where the show the base at around 35secs in?

    • Bilbo says:

      Man, I LOVE cortex command.

  3. Premium User Badge Anthile says:

    Why not organize a RPS® event? Similar to Plain Sight a couple of months ago.

  4. HexagonalBolts says:

    Predicting a server crash…

  5. Kaira- says:

    So, how does this compare to Gang Garrison 2?

  6. Eclipse says:

    gotta love Hempuli and his awesome chin-beard

  7. JohnnyMaverik says:

    It’s really cool after a few games, took a bit of getting used to though.

  8. BobbleHat says:

    That’s some awesome music.

  9. Flaringo says:

    So no one else is having any problems with Adam’s youtube embeds? Getting an “Address not found” error in place of the youtube embeds on every single one of his articles. :(

    • DrazharLn says:

      I’ve found that the fullscreen button doesn’t work on a lot of RPS embeds lately, they still play, though.

    • Tams80 says:

      Same about the full screen.

  10. Gibush says:

    What about Spelunky? Has everyone forgotten it? The hilarious little guys jumping reminds me of Spelunky.

    • Skabooga says:

      Forgotten? I still play Spelunky regularly. If I ever have 15 minutes to kill before leaving for an event, Spelunky is my go-to game.

  11. Dr. Octagon says:

    We used to call this game Liero back in my day, I wonder if anyone still plays it?

    http://en.wikipedia.org/wiki/Liero

  12. Dr.Green says:

    I just get connection timed out whenever i try to join a game, which kinda sucks, wanted to give it a go.

  13. trigger_rant says:

    It looks so cute!