By Alec Meer on September 12th, 2011 at 9:16 pm.

Part 2 of Croteam/Devolver Digital’s crazed Serious Sam 3: BFE Helpline videos is here! And we’re going to post it even though we posted the last one like five minutes ago or something! Because it’s very funny! And it contains the much-speculated-upon answer to how one man can carry so many cannonballs! Have a good evening!
And, if you missed it, here’s the snarkier first installment. Big talk, Sam. You’d better live up to all this peer-mocking, muscle-flexin’ bravado, y’hear?



12/09/2011 at 21:23 Echo Black says:
“R Reload”
Uuuuh, what? That’s a shotgun, right? You have to reload it in SS3? :(
12/09/2011 at 21:29 kyrieee says:
I always bind reload to ‘t’
12/09/2011 at 21:41 Njordsk says:
Triload is a word, I’m sure about that !
12/09/2011 at 22:31 Brumisator says:
I loved how almost every button anywhere near WASD was bound to jump, it got the point across very bluntly and efficiently.
13/09/2011 at 03:37 Leo says:
It’s a detachable box magazine … on a shotgun – you’ll survive I promise.
13/09/2011 at 04:31 Echo Black says:
I mean, there was no reloading in the previous SS titles. The shotgun fired straight from your total shell count, Doom-style. Only the revolver(s) had a “reload” and it was just a brief animation meant to add a slight cooldown every 6/12 shots in order not to have it be too useful (one could see this was the case by observing the fact you could bypass reloading them by simply switching to/back from another weapon). Are we going to get regular reloads for every weapon in SS3? :/
13/09/2011 at 08:13 Devenger says:
I’m going to guess that only some weapons will have reloads (because reloading a minigun would be silly, right?). There’s a fun to be had in desperately reloading things whilst terrors approach, so I’m fine with a bit of R Reload.
12/09/2011 at 21:27 McDan says:
Excellent, thoroughly excellent. More games should do things like this, the developers need their velvet covered jetskis.
12/09/2011 at 21:30 Out Reach says:
LOL
12/09/2011 at 22:00 caddyB says:
indeed.
12/09/2011 at 21:44 Hmm-Hmm. says:
..a serious disregard for personal safety?
12/09/2011 at 21:46 Drake Sigar says:
You need to tell me if another episode comes out, because I can’t get enough of these and am unwilling to do things for myself.
12/09/2011 at 21:55 ReV_VAdAUL says:
I wholeheartedly endorse this statement.
12/09/2011 at 22:41 Bedeage says:
I’m Sarah Palin and my PA endorses this statement.
13/09/2011 at 08:30 c-Row says:
I’m Commander Shepard and this is my favourite statement on the interwebs.
13/09/2011 at 08:44 Baboonanza says:
I am not Fred Wester, CEO of Paradox Interactive and I say that statement is bollocks.
12/09/2011 at 21:51 MattM says:
In a lot of cover based shooters there is a huge difference between what taking cover does for the player and what it does for the enemies. When the play takes cover they become invincible. The AI won’t flank them and the player can always pop down to regenerate health, but the player can pick off the AI even while it is taking cover by zooming in and shooting a foot or top of the head. Ever tried to pop-up, aim, and fire in under a second? While under fire? A modern rifle may be very accurate but these games way overestimate a persons ability to aim while under pressure. It is excusable in games where it improves play, but in cover shooters it makes the whole thing too easy.
I think Mass Effect 2 is a particularly egregious example. The feel of the guns and moving was much better than ME1, but I almost never felt challenged and every fight played out the same due to the cover system.
13/09/2011 at 18:36 Monkeh says:
Go play Red Orchestra 2. ;)
12/09/2011 at 22:38 asshibbitty says:
buy shoes
12/09/2011 at 23:23 LionsPhil says:
they are like hats for feet
12/09/2011 at 23:29 Tatourmi says:
And the surest cure there is for naked feets.
13/09/2011 at 00:40 Bret says:
Except maybe socks.
13/09/2011 at 05:39 BeamSplashX says:
Be. Live.
You’ll do neither when you see our shoe prices.
13/09/2011 at 14:09 Buzko says:
i love you all so much.
13/09/2011 at 00:57 Thork says:
I see that they have returned to the previous crosshairs in other Serious Sam games as opposed to the ones shown in previous gameplay videos. Interesting.
13/09/2011 at 01:47 donmilliken says:
Oh come on, it’s no mystery how the Headless Kamikazes scream. The sound is obviously coming directly out of their neckholes!
13/09/2011 at 03:45 Bhazor says:
If I could mod replacing Kamikaze screams with this would be my first thought.
http://www.youtube.com/watch?v=tvoEZXop4zM#t=1m45s
13/09/2011 at 03:47 Bhazor says:
Damn, a reply fail and I got the url wrong. I’m on fire today.
http://www.youtube.com/watch?v=tvoEZXop4zM#t=2m30s
13/09/2011 at 16:46 Felixader says:
Bjork, absolutely love her, except for the album where they make the music with all those different human noises. ^.^
13/09/2011 at 13:22 DeanLearner says:
How come croteam (or the people they get to do them) are so good at funny trailers?