Global Agenda Establishes Recursive Colony

By Jim Rossignol on September 22nd, 2011 at 9:20 am.

I don't know what's going on here.
Hi-Rez send word that their new expansion for moderately entertaining free-to-play jetpacks ‘n shooty sci-fi MMO combat game, Global Agenda, has arrived. It’s called Recursive Colony, and is free to all players. But what is it? Well: “Recursive Colony puts the players against an army of self-replicating robots invading the once-safe haven of Dome City.” It also adds new PvE and PvP maps, the ability to transfer between open zone instances, as well as new crafting stuff, pets, and so on. It’s quite the download of additional content, some of which is illustrated by the trailer which I have posted below.


Look at all those robots! They’re going to get shot right up.

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19 Comments »

  1. KingCathcart says:

    As someone who enjoys shooty type games but has never really got into MMO’s – is this worth a few hours of my time? Or will I be put off by the more MMOish aspects of the game?

    • Dawngreeter says:

      I wanted to like the game. Tried it. Uninstalled after two hours.

      I guess it’s more for people who like PvP arenas. I went through the tutorial, picked up a couple of quests and it all just seemed so bland and boring.

    • Xan says:

      It’s pretty much a pure class based sci-fi PvP game. The PvE content is just there for you to level faster and get crafting components.

      The meat of the game is 10vs10 PvP and later massive Agency vs Agency aka Guild vs Guild battles on persistent territory, this battles have dropships and battle armor as vehicles.

      Give the game a try.

      edit: also the screenshot in the article is a 10 man PvE raid where you defend the main city vs tons of robots.

      One thing that I love about GA is the fact that all Microtransaction content is either stuff that you can get from playing OR just cosmetic stuff. They managed to strike a good balance as paying for stuff gives you 0 advantage besides 100% more exp and faster item gain.

    • Gnoupi says:

      Ok, tired of trying to post that comment. If anyone cares, it’s there: http://pastebin.com/11vVjPXV
      Lost too much time already for being flagged as spam in the end :P

    • KingCathcart says:

      Thanks @Gnoupi (and @Dawngreeter & @Xan) – much clearer now. My interest has been piqued but I can see that there’ll be a bit of a grind at the start.

      How much can be accomplished for free? What’s do the dollars get you?

    • Dominic White says:

      If you buy a premium account, you basically level faster and get a bit more loot.

      That’s about it, really.

    • Gnoupi says:

      The free account has the rewards (experience and credits) divided by two, compared to the elite (saying it in this order, since “elite” is the original status, if you bought before the F2P change).

      Also, free accounts can’t use the auction house or the mail (which means simply that they can’t be used to farm, since they can’t transfer objects or money, but that’s not a big impact on gameplay).

      So the free agent might have a bit more of grinding to do.

      If you try the game, and think about upgrading to elite, ask someone on RPS, or in the game, for a coupon code. Every elite agent has coupon codes to give, which give -30% off the upgrade price.

    • Xan says:

      @KingCathcart

      Money makes you level faster.

      With Elite status which is a one time 15$ payment I got to max level after 80 or so hours. Should be even faster now with the new PvE zone.

      Give the game a try, if it interests you it shouldn’t be hard to get a 30% off code for Elite status.

      You can get everything for free but it will take you twice as long compared to Elite. And as some people pointed out you can’t use the AH, which is kinda bad.

    • KingCathcart says:

      Thanks peeps. Think I’ll give it a crack.

    • Shooop says:

      The jetpacks are nice for a short while, but the total lack of reward from leveling up (a friend told me you only get new abilities and those stop at level 30 while the cap itself is 60 or something) and no location-based damage that killed it quickly for me.

    • Gnoupi says:

      You have skill points unlocking up to level 30, which mean that from this level, you are on par with other players. (The mercenary queues are by the way divided between people under level 30, and over). And skill points are only reducing some power costs, or increasing damage, resistance, or quantity of healing you give, it’s not giving you new abilities. “Abilities” are given by weapons, and all “regular” weapons are unlocked in the first levels.

      There are still things to unlock after, like some more exotic weapons (different, not necessarily stronger), and some appearance things.

      Hopefully it is this way. Because this is a shooter game, to begin with. If there was a difference between players all the way up to level 50 (max), it wouldn’t give balanced games until you’re done grinding, and it would be annoying.

      When you’re level 30, level are mostly here as a background thing, because they are not the point of the game.

  2. Ovno says:

    Love the alt text =D

  3. Lobotomist says:

    Global Agenda is truly great game.

    On FPS field, its easily comparable to TF2 but with level and item progression.
    And than on top of all that you have MMO gameplay outside of FPS matches.

    Only problem so far, was that MMO gameplay was limited to only 50% of total level curve.

    So after you reach half, you have no option but to play FPS portion of the game.

    Now this would be allright by itself.

    But the MMO gameplay + FPS gameplay had unique benefit.

    Namely you could do questing in open world. And in the same be queued for matches. And when th
    ey pop up, you transport there. And when match ends you are return to the point in open world to continue your quest.

    So you never had to wait or have down time.

    Problem as I said, is that it only worked until lvl 20 of 40

    Now that this is fixed.
    The game will be all great :)

    • royale says:

      It is a great game. The thing is that too many people try to play it like an MMO, focusing only on gear and getting to max level. Advancing your character isn’t the most enjoyable part of Global Agenda. The most fun thing to do is just get into missions and play the damn game without thinking about levels and XP.

      MMOs have broken many people’s ability to just play a game for the fun of it. Instead they only think about “what carrot am I going to chase today.” But games like this one are fun enough to enjoy from day one without having to invest crazy time just to show off your Super Power Character of Amazingness to other internet strangers.

      I’ve played about 350 hours of Global Agenda and I wouldn’t have much trouble doing it again, cause every second of it was spent having an incredible amount of fun. Highly recommended for anyone who’s tired of the1-2-3-4-1-2-3-4 hotkey mashing, auto-targeting, repetitive and boring grind that is so common in other MMOs.

    • Archonsod says:

      “Only problem so far, was that MMO gameplay was limited to only 50% of total level curve.”

      The co-op missions go right up to max level. As in fact do the solo missions. There are in fact plenty of players with max level characters who have yet to play PvP. Which is handy, else I’d never have any crafting material ;)

  4. Gnoupi says:

    nvm

  5. Hematite says:

    > But what is it?

    Clearly Recursive Colony is Recursive Colony.

    • Josh W says:

      No it’s not!
      Well, it is.
      Except it’s not.
      But it is.
      Except it’s not….

  6. alilsneaky says:

    This game isn’t really any fun to be honest, there’s not really much to bash about it, it’s just not entertaining to play.

    edit: I didn’t play it like an mmo btw, played a few hours of pvp and did some quests and dungeons but I wasn’t enjoying it.

    I don’t like playing chase the carrot in any game.