
Those among you with your ears to the internet will have noticed that a mystery has been unfolding around Deus Ex: Human Revolution. Some people are referring to it as an “ARG”. That’s a pretty serious term and shouldn’t be bandied about lightly, but this does have all the hallmarks of one. It all started with a code, or “some gibberish” as I call it, and eventually led to the image you see above. Quite how people worked it out is a mystery to my little meat-brain, which is to say I’m convinced they had some form of calculating device embedded in their skulls. Rather amusingly, even that wasn’t enough though because Eidos Montreal had to release extra clues. To be fair, I didn’t even understand those though. The story so far is here. What does it all mean? Were any of you involved in figuring out what’s happened so far? And am I actually quite stupid for not understanding how any of this worked? Arg(h)!
Rock, Paper, Shotgun
Archive for September, 2011
ARGmentation: Deus Ex Code Cracking
By Adam Smith on September 1st, 2011.
German Censors Approve New Action Game
By Alec Meer on September 1st, 2011.

Are you a German teenager? Then do we have some good news for you! After a short seventeen year-long wait, you are now legally allowed to buy a copy of Doom. And, indeed, Doom can now be stocked in normal shops, not just ones ominously deemed ‘adults-only’ – which was basically putting the game right up there with porn.
As of yesterday, Germany’s Federal Department for Media Harmful to Young Persons (Bundesprufstelle) has removed Doom – and Doom II – from its list of ‘controlled’ games, following an appeal by id’s owners Bethesda. Their reasoning? Because the Bundesprufstelle thinks Doom is ‘now only of artistic and scientific interest and will not appeal to youngsters’, according to the BBC.
The Lowdown From Major League Gaming
By Jim Rossignol on September 1st, 2011.

Major League Gaming‘s snazzy pro-gaming events in North America continue apace, and the multitudinous happenings of last weekend have been catalogue in exhaustive detail, for your browsing pleasure. This video probably sums it up in the least time, while I’ve embedded the footage of the Starcraft final below. Those dudes sure can click stuff good.
For a lot more video from the event check out this page. The next is the weekend of the 14th of October in Orlando, details here.
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DICE On Unlocks And Keeping Games Alive
By Alec Meer on September 1st, 2011.

I have a frankly frightening amount of interview material from my trip to see Battlefield 3 at EA DICE HQ earlier this week, but before I lower myself into the tenth circle of hell that is transcribing the main hour of it, here’s an interesting side-discussion that came up when I asked Twitter for a few question suggestions. One of the first respondents was Minecraft-maker Notch, who asked us to ask DICE “What are some best practices and lessons learned when awarding long-term rewards in a highly competitive game like Battlefield 3?”
Here’s what BF3′s executive producer Patrick Bach had to say in response – which led to a discussion of best practice for creating in-game unlocks, how he thinks Bad Company 2 got it a bit wrong, and why he reckons devs should try and keep improving and expanding their games for several years after launch instead of putting out annual sequels. Whatever could he be referring to?
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Facial hair versus the evil empire
Unstomp: Quick Thoughts On Gatling Gears
By Jim Rossignol on September 1st, 2011.

Not all EA games are absent from Steam. New releases are still appearing, such as Gatling Gears. Intriguing! I jumped in for a quick blast. It’s an extremely cute top down shooter of the “twin stick” school, so that means the user employs WASD to move about and the mouse to aim. It has local co-op, too, so they’re going to want a gamepad to play that. Fortunately I had a pad, and a conveniently bored girlfriend, to have a romp through some of the co-op with. Impressions below.
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Ultima IV Is Free On GoG Right Now
By Jim Rossignol on September 1st, 2011.

Ultima IV, which is a game from the time when games really were games, and not transmedia double-dip marketing opportunities, is now free on GOG. Haha, games are really old. I am old. Oh dear.
(Thanks, Lewie!)
A Realistic Hour With Skyrim
By Alec Meer on September 1st, 2011.

Bonus for people who don’t like reading: new footage and some video comments from Todd Howard also await you below.
Elder Scrolls games have many, many merits, but being a great spectator sport perhaps does not number amongst them. While I am personally very excited to see an hour of Skyrim being played as it is intended to be played – from the start, exploring and making it up as the player goes along – it’s a stark difference from the massive fights with massive dragons and crazy spell combinations I’d been shown previously. What I’m seeing today is Bethesda’s Pete Hines rummaging through corpses’ pockets for loot and doing mental arithmetic about weapon stats – demonstrating that Skyrim is at least as much about calculation as it is about combat. Watching someone compare swords sure isn’t as much fun as watching someone shoot a dragon out of the air. It is, however, more important – because here he’s playing Skyrim you or I would play it, showing off its proudly nerdy roleplaying heart rather than its crowd-pleasing flashy face.
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Lead Warcraft Dev Says PC Is “Re-Emerging”
By Jim Rossignol on September 1st, 2011.

World Of Warcraft lead Tom “Kalgan” Chilton has been talking to PC Gamer about the recent decline in World Of Warcraft subs, which are down to 11.4m worldwide compared to a 12m high. What is interesting, however, is his citing of “complexity” as a reason why PCs might be “re-emerging” as a platform, suggesting he sees a shift in developer attention back keyboard-baring beast.
“In a lot of ways I see the PC as potentially a re-emerging sort of platform,” said Chilton. “I think that the PC has always offered ways to approach games that you can’t necessarily approach on console, even if it’s just because of UI restraints. Keyboard and mouse opens up options that you can’t get replicate as easily with a controller in RTS games like Starcraft 2. If you look at the way we do an MMO like World of Warcraft, our communication method and all that kind of stuff, it kind of implies a level of UI complexity that would be really hard to pull off on console.” Chilton’s focus on the PC has been continuous, of course, but it’s interesting to see so many developers now expressing this sentiment. (Basically: Devs are so hot for hotkeys.)
Prospering? Star Trek Online F2P This Year
By Jim Rossignol on September 1st, 2011.

The unstoppable march of free-to-playification continues! Cryptic’s Star Trek Online – which is published by Perfect World – will be free-to-play by the end of the year. According to this report on Perfect World’s exciting Q2 earnings call, chief financial officer Kelvin Lau told investors: “Cryptic is working on the free-to-play model for Star Trek Online. This is going to be launched by the end of this year.”
This feels like a transitional period to me. All these MMOs that launched with subscription models reconfiguring themselves to F2P, while much better contenders – such as forthcoming Tribes-but-WoW offering Firefall – wait in the wings to prove that they can do F2P from the off. Nonetheless, I expect we’re a long, long way from this all being normalised in any fashion. What “free” actually means for these games is still very much up for definition.
LA Noire Devs Team Bondi In Administration
By Adam Smith on September 1st, 2011.

Some sad news, I’m afraid. The Australian Securities and Investments Commission has announced that Team Bondi, developers of LA Noire, have gone into administration. It’s not long since stories of the troubled and prolonged development hit the airwaves and Rockstar had already stated they would not publish the team’s next title. Rockstar do own the rights to LA Noire though and the PC version is in the hands of their Leeds studio. This shouldn’t change anything on that front, though we shall keep an eye on the situation. As for Team Bondi, judging from what conditions were apparently like in the studio, it’s amazing to see the ambition that still made it into LA Noire. Sad times indeed for those hardworking people who may undeservedly lose their jobs.
The PC version of the game (handled by Rockstar Leeds) is arriving later this year. We’re taking a look at it very soon.
Minerer: Miner Wars 2081
By Jim Rossignol on September 1st, 2011.

The Miner Wars team send word that they’ve just released a major update for the game (which is in a pre-orders-pay-for-alpha-access-state) which includes a in-game editor. They explain: “Build your own space ship, space station or any sort of space-like edifice you can think of. These structures are be made from prefab modules, and in the future we’re looking to feature ’total destructibility’ for these objects. Prefab modules include tunnels, lattices, beams and panels as well as diverse chambers and special devices. You can also upload your hand-made sectors to the server and let your friends play them!” I had a mess about with the initial tech demo that was released last year, and it was genuinely impressive, if totally empty at that time. It now features all kinds of stuff, including AI bads and so on. Is anyone still playing around with it?
Full list of updates and latest (by latest I mean totally ancient) video below.
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