Rock, Paper, Shotgun

Archive for September, 2011

Make Film, Not War: Warco

By Jim Rossignol on September 22nd, 2011.

Shakycam shakes.
Warco – which has been in development for a while but recently seems to have surfaced properly in a small surge of publicity – looks intriguing. Australian devs Defiant describe their UDK project like this: “In the role of war correspondent (‘warco’) Jesse DeMarco, the player must capture battle footage and edit together a news story, while trying to make it out alive.” The proof of concept video, which I’ve posted below, is quite something. Surviving this stuff could be genuinely more exciting than firing back. It’s like Beyond Good & Evil: Call Of Duty Edition, but apparently the real game will be in splicing together your footage at the end and deciding on the story you want to tell about the events you have filmed.

It’s shaping up to be something quite interesting indeed.
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Impressions: Path Of Exile Beta

By Adam Smith on September 22nd, 2011.

it's a busier path than you might think
The entire internet has filled up with discussions, videos and arguments about the Diablo III beta this week. Just to even things out, I’m reserving this little corner to talk about a different line of hacking and looting RPG though. Path of Exile, which will be free to play at launch, is also in a playable beta state at the moment and I’ve been walking its desolate beaches with naught but driftwood to protect me. I’ve brought back thoughts.
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Talk Them Down: Tower! 2011

By John Walker on September 22nd, 2011.

It's almost as thrilling as the real thing.

Back when we told you about Airport Control Simulator, we thought that was as exciting as an airport traffic controller simulator could get. But somehow there is room for MORE EXCITING! See, the problem with Airport Control Simulator is you have to control it with your mouse, like you’re some sort of caveman or something. Because now there is the appropriately excitably named Tower! 2011. And it’s voice controlled.

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Which MMO Does Dungeons/Instances Best?

By Jim Rossignol on September 22nd, 2011.

Happenings!
It’s been a while since I crawled through dungeons or instances in an MMO (or jumped into Eve’s wormholes or complexes, even) but I couldn’t help thinking that Rift’s 1-2 player instances, called “Chronicles“, were a rather good idea for making the body of the game’s instanced content available to players who really only want to play with a single chum. I certainly did quite a lot of WoW with just Alec or John as a companion, and we often struggled to be bothered to get a party together for the dungeons, because we’d always end up with some guy who ran into walls, or a companion who could only type “what”. Anyway, it got me thinking about the Dungeon experience in MMOs, and I ended up thinking of two that I’ve enjoyed most: Guild Wars, for its largely instanced storyline, where pretty much everything lay within areas you’d play with a couple of friends, or even solo, and City Of Heroes, whose missions always seemed somehow “logical”, thanks to taking place in underground bases, warehouses, and so on.

So I ask you lot: where is the finest dungeoneering to be had? Which MMO does it best?

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How Diablo III’s DRM Will Affect You

By John Walker on September 22nd, 2011.

Oh what a treat for everyone.

Diablo III‘s ‘always-on’ DRM is obviously a matter of much controversy, albeit a more nuanced one than that of Ubisoft. Where Ubisoft implemented the grotesque system purely as a claimed measure to fight piracy, Blizzard’s logic at least has some elements that offer benefits to the player. Battle.net, online ranking, drop-in-drop-out co-op, the auction house, and constant live monitoring of your progress, and monitoring to prevent cheating, can all be argued to be in the players’ favour, in a way that Settlers VII crashing its single player because the internet blipped does not. But it doesn’t make the problem go away, and I want to strongly argue that Blizzard reconsider their decision, in the face of its simply breaking their game. Because no matter how perfect your connection, it will affect you.

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A Clot Of Colons: Game of Thrones: Genesis

By Adam Smith on September 22nd, 2011.

there are a lot of smiths in the world
From what I can gather, people waited decades for the most recent book in the Song of Ice and Fire series. In comparison, Cyanide Studios’ RTS take on Mr R R Martin’s world, A Game of Thrones: Genesis, has burst into existence with stunning alacrity. Screenshots have emerged, showing glowering men in armour and maps with recognisable landmarks on them, such as The Wall, which isn’t a prog rock album but an actual wall that’s covered with ice. I know that because I’ve read the first book. Now, just one week before release, there’s a trailer for the game. Watch it below.
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Unlevel Crossing: The Bridge

By Adam Smith on September 22nd, 2011.

this really is disturbingly like my dreams

I missed this video for The Bridge during my roundup of the most interesting IndieCade finalists and I’m sorry that I did, which is why I’m going to share it now. There’s not a lot of information on the game yet, not even a website, but I think it’s safe to say it will have a bit in common with And Yet It Moves. The trailer shows that the game world rotates and then frames the device rather poetically: “The world is much larger when every wall is a floor…” I’m already smitten by the Eschery design and you can be too by watching the trailer, right here. Thanks to Indie Games for bringing my attention to this one.

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OnLive’s UK Pricing And… It’s Here. Maybe.

By Jim Rossignol on September 22nd, 2011.


Cloud-based (that means it streams to your “device” from the internets, rather than being rendered by local hardware) gaming service OnLive is launching in the UK… now! You can sign up on the site and begin streaming games within a couple of minutes, apparently. The games on offer cost between £1.99 and £39.99, and the “micro-console” which allows you to stream to TVs is £69.99. I am just logging in now and will post some thoughts in a bit.

(Launcher hanging… Hmm. Maybe later then.)

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Hivemind Restored: Welcome Adam Smith

By John Walker on September 22nd, 2011.

Every new person gets a session with Horace.

It was a long, interesting process. When RPS put out the appeal for a new writer to plug into the hivemind™, we were never expecting not only the incredible volume of applicants, but the extraordinarily high standards. Over 300 people applied for the position, and in there were many absolutely fantastic candidates. It was not an easy decision by any means, which is partly why it’s taken us so very long. But one writer stood out, in terms of the specialisms we were hoping for combined with just really great writing. He, you may have guessed, is Adam Smith.

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Global Agenda Establishes Recursive Colony

By Jim Rossignol on September 22nd, 2011.

I don't know what's going on here.
Hi-Rez send word that their new expansion for moderately entertaining free-to-play jetpacks ‘n shooty sci-fi MMO combat game, Global Agenda, has arrived. It’s called Recursive Colony, and is free to all players. But what is it? Well: “Recursive Colony puts the players against an army of self-replicating robots invading the once-safe haven of Dome City.” It also adds new PvE and PvP maps, the ability to transfer between open zone instances, as well as new crafting stuff, pets, and so on. It’s quite the download of additional content, some of which is illustrated by the trailer which I have posted below.
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Counter-Strike GO: Gun Game Mode, Screens

By John Walker on September 22nd, 2011.

The bad man done a murder.

Valve are a canny bunch. They know that remaking Counter-Strike is sure to be met by cries of “THIS PIXEL IS ONE NANOMETRE TOO FAR TO THE LEFT!” So it makes good sense for them to look at the best mods that have created the largest audiences, and work them into the new version of the game. So it is that Counter-Strike: Global Offensive will feature an “Arsenal Mode”, based on the CS: Source mod, Gun Game. Oh, and we have nine brand new images of the game.

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