Mass Effect 3 MP Explained Via Videotrailer!

By Jim Rossignol on October 12th, 2011 at 5:25 pm.


ENTHUSIASM! Those clever folks at Bioware have been able to explain what’s going on with Mass Effect 3′s new multiplayer (including some kind of drop-in and drop-out co-op mode) via a new move-o-screen presentation which is delivered via “Bioware Pulse”, and contains considerable enthusiasm for the idea of Bioware games. And why wouldn’t it? They’re quite literally some games you can play, if you want.

Video! Below! NOW!

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96 Comments »

  1. elnalter says:

    i like the retro 2006 graphics

    • db1331 says:

      Oh, you!

    • PatrickSwayze says:

      Have fun playing on the five games on pc which have slightly better graphics than that and aren’t console ports.

    • MisterT says:

      @PatrickSwayze
      You mean games like Starcraft 2, ARMA series, company of heroes, dawn of war series, STO, The latest 2 battlefields, America’s army, SoASE, STALKER series, and many, many more?

      Actually, I think I’ll have some fun with them too!

      ….On another note, DA2, TOR give me a sense that bioware aren’t the same company I used to like, and in light of multiplayer essentially required to get ideal SP ending is also rustling my jimmies

    • fearghaill says:

      MisterT: please stop saying things that are untrue. It has been stated from the start that the optimal ending will be possible through single-player alone.

    • Droopy The Dog says:

      As an aside, if people are going to take cheap-shots at perfectly usable graphics on a game they don’t like, they damn well better knock the next game they love down if it doesn’t have top notch visuals too.

      Also never moan again about graphics being placed ahead of gameplay again.

    • Kadayi says:

      @Droopy The Dog

      Spot on. ME has always been about the story line stuff, so bitching about the appearance seems rather petty tbh. Still some gamers lack the imagination to do more than belittle.

    • elnalter says:

      lol storyline stuff, bioware makes great storylines. my favorite bioware writer is Jeniffer hepler who appeals to my Twilight sensibilities, it’s like she really gets me you know

    • elmuerte says:

      Still looks better than Rage

    • PhallicBaldwin says:

      “mass effect has never been about the mediocre graphics or the shallow cover-shooting combat system, it’s always been about the awful, embarrassing story.”

      coincidentally, this is why jennifer brandes hepler mentioned on the forums that she wished that the combat sequences were skippable and the game was composed entirely of mandatory cutscene conversations. GAME DESIGN GENIUSES!

  2. Sfyreas says:

    “When you push a button, something awesome has to happen. Button – Awesome.”
    David Silverman, Bioware Director of Marketing

    • HunterZ says:

      Having recently played through Portal 2 for the first time, I heard that in Cave Johnson’s voice :)

    • PhallicBaldwin says:

      you wanna know what’s crazy? that’s still less embarrassing than the shit their own writers spew all over the bioware forums.

  3. Nim says:

    The multiplayer maps will be done by the DLC teams. FEAR!

  4. Grey Ganado says:

    Did he just say that multiplayer is mandatory to get the best ending?

    • Solivagant says:

      Naw, he said you can also get it via single player.

      They should fire this Director of Marketing, seems to be aiming at 12 year olds, then Casey comes in and speaks actual sense. Until he mentions a team that specializes in “multiplayer programming, design and art”. I can buy multiplayer programming and design, but art? You need to specialize in multiplayer ART? What, to paint the different teams with blue and red?

    • Snidesworth says:

      I’m guessing he means stuff like distinct character appearances for easy differentiation between them (though with different species that should be very easy) and map layouts that players grasp instantly from looking at it rather than being swamped by muddled detail.

      Or he could just be throwing words out there.

    • kael13 says:

      @Solivagant Cor blimey, a PR/Marketing guy talking a load of bull. There’s a new one. Why the marketing director was the presenter of that video, I’ll never know.

      Marketing types always come across as being from the same family as the corporate publisher suits. For example, the Blizzard PR blokey instantly reminds me of Kotick. Somehow.

    • Zenicetus says:

      Yes, he said that (2:15) and then immediately stepped back from it. This guy needs to go into politics.

      I’m also not buying the statement that adding MP content doesn’t detract from the singleplayer experience because they’re hiring more artists, or whatever. If the MP content was DLC for more money, then I’d buy that argument. With a fixed budget for the core game, assets have to be divided between SP and MP, there’s no way around it.

    • Walter Heisenberg says:

      I’m certain the alternative for getting the best ending though SP only be a endless amount of fetch quests and grinding. Think of the way Facebook games have the big shiny button that says “give us real money to avoid doing monotonous chores for hours*.

    • Deano2099 says:

      @Zenicetus

      Yes but if you tell a publisher you’re doing multiplayer, they’ll give you a bigger budget, as the expected returns are higher (smaller second-hand market). Not that this is necessarily the case here but it might be true.

      I’m fine with it. If anything, it means the best ending will be really hard to get in singleplayer without doing the multiplayer stuff. And to me that is a huge positive. I want a challenge.

    • Kenseu says:

      I don’t know, I’m cautiously optimistic. I’ve a SP focused guy, but I don’t see any conceptual reason why multiplayer in this fashion will detract from singleplayer. I’m going to give Bioware the benefit of the doubt and say that they’re not going to add worse SP missions to get a good ending because they added MP. If they are going to be a grind, they’d probably be a grind regardless. But hey, I might be a little neurotic when it comes to completing games, so my idea of what constitutes a grind might laxer than most.

    • Shooop says:

      No, he said it’s possible to do it flying solo all the way through too. Be nice to get a word on if the difficulty scales based on number of players though. Making it harder to get a good ending just because you don’t have friends to play the game with would be a disaster.

      And the announcer/anchor for this video demands to be punched in the face.

    • DaFishes says:

      David Silverman is the EA marketing dumbass who was surprised that anyone wanted to see more FemShep. And he’s in every BioWare Pulse video, loving the sound of his own voice. I wish they’d just let Casey Hudson talk, he’s at least in touch with the product.

  5. Tuor says:

    Obligatory: Wrex.

  6. kyrieee says:

    The guy presenting the video needs to stop presenting videos.

  7. Walter Heisenberg says:

    Mass Effect 3 Multiplayer Trailer
    *4 minutes sideshow while some guy tells you how great it is and why IT CHANGES EVERYTHING TM*
    I expect that out of shitty youtube videos not from a massive publisher like EA.

  8. Xanadu says:

    Will keep an open mind with this. If it doesn’t detract from the single player game it may well be fun. Let’s face it, being an Asari commando or Salarian inflitrator beats the Mako driving / planet scanning modes from the previous 2 games that I spent hours on by a sizeable margin. Not that I’ll play much of it, as my only ME playing friends have it on consoles, and the chances of cross platform play are slim-to-zero. Shame.

  9. Walter Heisenberg says:

    Also keep in mind they have added a new generic bald space marine buddy that only exists to convey exposition for all the wonderful folks that have decoded to jump into the closing act of a trilogy without bothering to play the previous games.
    If the choices from 1 and 2 bring massive forks in the story and not FMV videos of ships/giant insects coming in to save the day because you helped them before I’ll be very surprised.

    • PhallicBaldwin says:

      they won’t change fucking anything because you just bought a one-way ticket on the bioware plot railroad and they can’t have these fuckshit players interfere with their grand narrative.

  10. sasayan says:

    If the multiplayer is four players, does that mean single player squad size is also increasing by one?

  11. Njordsk says:

    I’m waiting for same sex relationship in multiplayer, that’s their trend !

  12. CaspianRoach says:

    Yeah… four missions? I’m not really impressed. Who wants to bet there’ll be paid DLC Co-op maps?

    • db1331 says:

      Is that even a question? Of course there will be paid DLC maps. I would even be willing to bet that you will be able to spend real money on various armor and gun skins for use in co-op.

  13. The Hammer says:

    Well, they’ve convinced me.

    Putting the crappy host to one side for a moment (and seriously, how crap a title does he have, for a talking head!), I am very happy with what’s being touted. I’ve got a friendship circle full of folks who adore the Mass Effect series, and lord knows we’ve talked about the gameplay, the settings and the characters enough. I’m predicting it’ll feel very novel, to actually play the game with fellow gamers.

    This news also suggests that Bioware is putting a lot of faith into the action aspects of their game, eh? I think this kind of co-op is immeasurably more preferable to competitive play, because I really don’t think the running, covering, and gunning is good enough for deathmatch and its more complex variants.

    It’ll also give me the chance to try out a different class! I hear exciting things about Sentinel…

  14. Iokanaan says:

    amazing, that footage of Bioware employees laughing! never thought I’ld live to see the day. furthermore, it’s jolly good to see the first steps of a game developer in creating their very own news program. what’s the weather like over at Eidos? is their any development in the console wars?

    • shoptroll says:

      So this is how gaming journalism dies. Why worry about journalists mixing up the message when you can directly control the marketing and feed it straight to consumers?

  15. BreadBitten says:

    As excited as I Am for ‘Mass Effect 3′ I can’t help shake the feeling that the franchise is losing its touch from the actual RPG elements. Granted we’ve seen next to nothing of the actual game but adding multiplayer and all those explosions and canned set-pieces from the released footage only reinforces my doubts. Oh, and the fact that ‘Deus Ex: Human Revolution’ is out and is really awesome doesn’t help much either…

    • Chandos says:

      Agreed. Four player shoot’em up co-op has never been a part of my RPG dreams. RPGs have always been about the story for me, and there is a continued neglect in that area on Bioware’s part.

      It is kinda weird reading this right after the Planetside 2 article. That writing talent is much more needed in Bioware right now, to get them out of the “special agent man/woman saves the universe/world” rut they are in.

    • John P says:

      Are you suggesting DXHR is an RPG? Because no, it’s not. It’s even less of an RPG than Mass Effect.

      And no, Bioware doesn’t make RPGs nowadays. They should just concede they make cutscene driven action games and move on.

    • vodkarn says:

      “Are you suggesting DXHR is an RPG? Because no, it’s not. It’s even less of an RPG than Mass Effect.”

      /eyeroll

    • Dapper Dan says:

      Care to explain how DX:HR is NOT an RPG?
      Seems like one to me.
      Adam Jensen is a properly fleshed-out character (Not another generic Blankslate McBeefycakes type guy), who becomes YOUR character due to having so many choices, both in minute-to-minute gameplay, in dialogue, in how you choose to resolve quests, and in how you develop your character’s augmentations over the course of the game.
      The game world, NPC’s, and the PC in DX:HR are affected by the choices YOU make.
      Explain what isn’t “role-playing” about that.
      Or do you just mean it’s not an RPG because it doesn’t have stats? Because that’d be dumb.

    • MSJ says:

      I honestly felt sorry for Bioware, because people keep having this misconception that they are setting out to make RPGs and then ‘losing touch’. Remember that they started out with a mech game and a third-person shooter. It’s also increasingly apparent that they are out to make story and character-based games. The RPG thing is entirely incidental, because their first RPG was made in a time when games with heavy plot are always expected to be RPGs. It’s also not very viable to create an action game with conversations and relationships back then. Also recall that the RPGs people remember them for are almost always based on an existing system, specifically D&D and/or D20.

      If they are moving away from ‘classic’ RPGs, I must say kudos to them for doing what they are comfortable with and not try to force an alien identity onto themselves.

    • John P says:

      The game world, NPC’s, and the PC in DX:HR are affected by the choices YOU make.

      Look if you want to call it an RPG and these are your criteria, you at least have to admit that HR is a shit RPG.

    • Dapper Dan says:

      Look if you want to call it an RPG and these are your criteria, you at least have to admit that HR is a shit RPG.

      Um, no I don’t. I thought it was great.
      I’m kinda interested in what your criteria are for a game to be considered an RPG? Because if it isn’t the role-playing (Which, judging by your decision that DXHR isn’t an RPG, it doesn’t seem to be), what is it?

    • Nalano says:

      1) Dear god, can we not have this “no true RPG” debate again?

      2) BioWare hasn’t run from its roots. Remember a game called Jade Empire? That was as action-y as you could get for an RPG back then. They do that sort of thing pretty well, and I, for one, like it.

  16. Casimir Effect says:

    So long as everything that was said in there is true then I’m kind of ok with this now. Seperate team working on the MP so it doesn’t detract. And no result is impossible by done SP only.

    But that did create a new annoyance for me, one of those stills showed a character using swords/daggers only. Why can we not get past this retarded idea that swords (especially fucking Japanese swords) are better than guns? There’s a reason no modern army is equipped only with katanas. Yes it may look cool but it’s fucking stupid after a point, and yet so much sci-fi seems to love it. If there really are going to be melee-based characters running around in this game then I will make it my solemn goddamn duty to kill every single one of them with GUNS.

    • Danarchist says:

      I think the only modern Sci-fi that made melee weapons resonable was Dune. The kinetic shields they wore grew denser depending on the velocity of the item passing through them. Logical as your hands and feet could easily pass through it but a bullet would be slowed down to a standstill and would lose all it’s energy and bounce off you like a spitwad. But a slow knife to the gut still left you very much dead.

    • Chris D says:

      I don’t know, just because guns are the dominant infantry weapon at this point in history there’s no particular reason why they should remain so in the future. Right now they’re dominant because there isn’t really any effective infantry armour against them, but if that changes then the balance shifts. With the invention of personal force shields, point defence systems, enhanced stealth technolgy, jump packs, holographic decoys or even just tougher armour melee weapons could become useful again.

      Probable? Maybe not, but it’s certainly plausible, especially in a game taking place on another planet. And let’s not forget the Mass Effect series is named after a discovery that changes all the rules of what is possible.

    • Joshua says:

      Mass Effect shields work more or less the same way as Dune’s, so melee weapons are quite viable.
      they are viable in militaries now, actually. Pulling a knife and charging into someone who is drawing his gun from a short distance is a quicker and more sure way to kill someone then draw your own gun and try to shoot him (at which point he will be able to return fire, whilst you already would have stabbed him before he was finished).

      And no, I never understood the obsession with Katana’s either…

    • Zenicetus says:

      Yeah, the Dune shield was a great idea for incorporating melee combat in a sci-fi world. Good example.

      Unless they’ve changed the way most enemies fire from cover (except for a few rushing Krogan and husks), I don’t see the new melee skills in ME3 being very attractive unless they’re coupled with some kind of cloaking or sneak ability, so you can flank. Otherwise you’re just running into a crossfire. And I sure hope they don’t just boost the number of Krogan berzerkers and husks to encourage melee fighting (ugh).

      Anyway, willing suspension of disbelief is required for most sci-fi scenarios. With a small commando team on the ground, and the Normandy hovering nearby, you have to somehow ignore the fact that Shepard can’t just call in an air strike on the bad guys, when he’s fighting outdoors. I always thought it was a mistake to show the Normandy as having all that atmospheric capability. It would have solved a bunch of scenarios just to use it as a “bigger gun.”

    • Archonsod says:

      The illogical part is not so much having the melee weapons, it’s the fact they’re separate. In the future they’ve evidently forgotten about the humble bayonet.

    • Casimir Effect says:

      I’m ok with melee as a last resort backup, but even with the example of pulling a knife and charging someone who is trying to ready a gun, unless you plan on throwing the knife (not easy) it’s far simpler to pull out a handgun and shoot him. That action from a prepared soldier cannot take more time than pulling a knife, running to the enemy, and stabbing them; hoping they are happy to let you stab them at the same time. And if you are out of effective handgun range, you won’t be reaching them before they shoot you unless you’re facing the “Special” Forces unit (note the punctuation).
      But, Shepards little arm stabby thing that he/she is supposed to have now – that’s fine. Out of bullets, Krogan charging, stabbing if the way to go.

      What I don’t want is some ninja class who bounds and teleports all over the battlefield and 1-hit kills things while bullets take ages to do anything.

      As for other media which emphasize melee the big one is obviously Star Wars. I want to see how effective a light sabre would be at blocking a clip Mac-11 instead of slowass blaster fire. In gaming, we have most of the recent Final Fantasy games (and many JRPGs in general) where giant swords, fans, whips and glorified volley-balls are considered better weapons than firearms. Warhammer 40K is also obsessed with melee weapons, although here it makes a bit more sense considering the forces involved mean ammo will run out soon.
      It’s a personal annoyance, and I often attribute it to the weird prediliction many gamers have for Japanese culture and so love the concept of katanas and ninjas being able to take down space marines.
      Another annoyance was the monk class in D&D, or, as it could also be known, the superpowerfulfuckeverythingwithhishandsandfeetbecauseweloveBruceLeesomuch class. Should give an indication of where I’m coming from, ie. a lack of originality.

  17. Danarchist says:

    Nothing drives me battier then marketing people. This is what happens to the jocks that do manage to make it through college without a substance abuse issue. Ironically I really feel an urge to give him a swirly.

    And the fake, gratuitous “exclusive!!1!” news thing is pretty cheesy too. Still rather watch it than Fox news though.

    Multiplayer in ME is something I daydreamed about from the first time I played the game. Hell just having cohorts that don’t charge aimlessly into the giant mech and start kicking it’s shins will be a MASSive advantage!

    • Chandos says:

      Hi, marketing person here! And that’s not always our fault! If your executives have preconceived notions about what marketing should be like (usually derived from mental images of steak knives salesmen), you end up presenting stupid shit like that.

    • BurningPet says:

      I am a marketing manager and i loath almost everything related to this field of business.

      That marketing director is actually better than most of the Hyenas that plunders your lives without you even knowing.

      you can find some good folks here and there, and see some innovative, honest and decent marketing directors that sometimes are the sole reason their business/company thrive but most of this field (advertising/marketing) tend to populate pure egocentric blood sucking mosquitoes.

    • DaFishes says:

      Chandos: This one IS the marketing dept’s fault, though. BioWare Pulse is Silverman’s baby.

  18. Laurentius says:

    So that’s what they mean by intergating multiplayer into the story. I smell lot of grindy fights over turf a la GAT:SA to get best ending…meh.

  19. sinister agent says:

    This does seem like a fairly odd development right at the end of a series. I guess they’re maybe testing the waters for spin-offs and that possible MOMGROPG thing in future?

  20. Bureaucrat says:

    I can’t imagine playing multiplayer Mass Effect. Normally, I don’t enjoy shooters much at all, but the feature that makes Mass Effect playable as a shooter to me is the fact that you can pause to look around, issue squad commands, and aim special attacks. Which I do roughly every 1.5 seconds. Take away that functionality (or some equivalent, like FO3/NV VATS), and the game inspires more stress than it does enjoyment.

  21. Isometric says:

    Locked into the pulse indeed *chortlesnort* co-op sounds good at least

  22. FedericoV says:

    David Silvermann… that man is a disaster.

  23. Shooop says:

    So it’s only for select missions then? How many of them will there be?

    And will the difficulty scale based on the number of players or will they just be impossible without help or a cakewalk with?

    Lastly, whoever David Silvermann is he needs to be punched. He’s like a Billy Mays without the charm.

  24. Joshua says:

    To be honest, I always thought it would be awesome if Mass Effect would get a co op mode.

    Now it has a co op mode!

    Yeah!

  25. BarerRudeROC says:

    Why Bioware?
    Why have you killed everything I loved? ;__;

  26. Sicky says:

    I love the guys opening statement ‘if you havnt played any mass effect games yet 3 is the place to start’

    Yes lets start a trilogy at the end and sod the first 2 games those wern’t important, what an idiot!

    • PhallicBaldwin says:

      they aren’t important, because no decision you ever make in a post-2005 bioware game has any impact on the plot of the next one, and every game has a completely identical story, so really all you’re doing is playing 3 terrible cover shooters instead of just one.

    • Nalano says:

      Are you serious?

      ‘Cuz it seems very much like Bioware’s championed the exact opposite with their trilogy here.

    • PhallicBaldwin says:

      let’s review the differences from mass effect that carry over to mass effect 2: you get a couple emails from minor npcs you rescued, and if you killed wrex, then “xrex” is the chief of the krogans instead of wrex. we’re really shaping the future of the universe here.

      let’s review the decisions you make in dragon age 2 that effect the plot: none of them, because regardless of whether or not you give isabela to the qunari she escapes so she can be in dragon age 3, regardless of whether or not you let the blood mages escape they’ve been captured in act 2, regardless of whether you help merrill fix the mirror with blood magic she fixes the mirror with blood magic and regardless of whether you side with meredith or orsino you end up having to kill both meredith and orsino.

  27. Vinraith says:

    I’m still just waiting for “due to the multiplayer integration with single player, individuals wishing to play single player will of course have to maintain a constant connection to our servers.”

  28. Araxiel says:

    I’m afraid that, if I join the multiplayer before having ended ME3, some idiot will say something like “oh, the Illusive man betrays you and is actually your dad” in the chat and spoil the god damn game series for me.

  29. matrices says:

    As a marketing manager myself, it’s clear to me that this marketing director has no idea how the hell to do his job. No one wants to hear your voice and see your face as you blather on about nothing at all; just cue the guy who’s actually responsible for making the game and stay the hell off the video.

  30. Stick says:

    “…contains considerable enthusiasm for the idea of Bioware games. And why wouldn’t it? They’re quite literally some games you can play, if you want.”

    Not that I ever really forgot, but sometimes I’m poignantly reminded why I love you guys.

  31. Binho says:

    Um, what the hell is up with the multiplayer focus on this and AssCreed Rev? I thought they were supposed to be singleplayer story based games, primarily. I honestly couldn’t give a crap about the multiplayer. Sure, co-op is nice and whatever, but I want to hear more about the story, the locations and the setting. The marketing of ME3 has left me completely cold. I loved all the background detail in the first game, and how it felt more sci-fi than fantasy. Now you can stab people with Omni tools? It feels like the more popular the series is becoming, the more generic the setting is getting. I’m just going to play it for completion’s sake now. Congrats BioWare, I didn’t know I could be so disillusioned by an IP which originally had so many things I liked!

  32. YanDaik says:

    soooo its not coop story mod?

  33. YanDaik says:

    and does this mean that players can have coop sex relationship with alien species?

  34. evilhippo says:

    I was really really hoping they had one more great RPG in them before completely succumbing to the “EA Games Effect” but my doubts deepen with every press release. I liked ME1 and ME2, but my unease about ME3 grows every time Bioware’s guys open their yaps.

    I get it that Bioware is now into making their games more ‘accessible’ (which is why after DA2 I will never pre-order anything from Bioware as I will only buy one of their games after I see the *independent* reviews that they did not pay for), but then they need to stop calling them RPGs and just admit they are ‘action games’.

    Don’t get me wrong, I like multiplayer shooters… and if you do too, I may well have done a few “HEAD SHOT!” kills on you in Unreal Tournament… but I also like RPGs… DA:O was nice (DA2 was an atrocity) and I liked ME1 and ME2… but I want nothing to do with multiplayer, other than maybe couch coop, in a Mass Effect game, and if they push me into playing multiplayer to impact my RPG outcome, it will be a cold day in hell before they see my credit card.

    Trouble is when someone from Bioware hears someone say “RPG”, they think “Rocket Propelled Grenade” not “Role Play Game”.

    These days the only companies that I will pre-order a game from are CD Projekt and Bethesda, as they actually want to make quality RPGs, not ‘action games’ with a few token RPG features thrown at them. Tacking on multiplayer to ME3 is just symptomatic of the culture change at Bioware.

    They did some really great games, but methinks increasingly my money will be going to other companies. Sigh.

  35. nihilistic says:

    The introduction of multiplayer just gives me a really bad feeling.

    Lost a lot of respect for Bioware with DA2. The first 2 MEs have been instant purchases, but I think I am going to hold off on the day 1 purchase for ME3 until I can see if Bioware are staying true to their RPG elements and story telling.

    Fingers crossed that we won’t be disappointed.

  36. nihilistic says:

    Double post. -_-

  37. MultiVaC says:

    This David Silvermann guy is hilarious. I feel like he should be selling stuff on daytime TV infomercials instead of working for a video game developer.

    “Hi, it’s Dave with Mass Effect! This is for singleplayer! Multiplayer! You’re gonna spend $20 bucks a month on DLC anyway, why fight it? You following me camera guy? If you pre-order now, we’ll throw in an extra armor set, absolutely free!”

  38. The Infamous Woodchuck says:

    Yes. But will it have split screen co-op?

  39. Bluerps says:

    I hate marketing people in general, but somehow they are worse with Bioware games. Every Bioware game in the last couple of years had pre-release marketing-talk filled with complete and utter bullshit.

    As for the game: I don’t know what to think. I hope they don’t fuck up the singleplayer, that’s all.

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