See Syndicate Move – First Ever Footage

By John Walker on October 13th, 2011 at 3:21 pm.

I can't wait for Populous in first person.

Crikey, from being an unknown (and yet somehow inevitably always an FPS) project of rumour and vapour, there’s already footage of Syndicate to coo at/smash up your house in rage because of. Ten minutes of it! Which you can watch below.

Your perception is augmented with ambient information from the databurst. Like, duh.

It’s rather strange hearing the rather bored narration over the top of such extraordinarily brutal violence, eh? There’s quite a lot going on here. Hopefully we’ll get our fingers on a copy of the game very soon, and report much more.

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170 Comments »

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  1. Snegletiss says:

    Seems a bit like Dead Space 2. O.o Just not as scary, and with more ‘basic’ weapons.

    • Inigo says:

      You know what it doesn’t seem like?
      Syndicate.

    • Erd says:

      Seems like human revolution. Curving bullet machine gun anybody? Eidos montreal should feel proud, imitation is the sincerest form of flattery.
      Also, persuadotron in your head?

    • Tatourmi says:

      Wouldn’t want to disappoint but I am pretty sure that bullet curving stuff was imagined and put into video games way before Human Revolution came out. WAY before.

    • RichMakeGame says:

      fifth element anyone? but hey, who *doesn’t* want to fire a homing-bullet machinegun

    • PhallicBaldwin says:

      looks better than human revolution did at this stage

    • Justin Keverne says:

      What, three months from release?

    • Trousers says:

      @Erd Didn’t Perfect Dark do this first?

    • Dervish says:

      Perfect Dark did not have curving bullets.

    • Koozer says:

      Perfect Dark *only* had a homing sniper rifle that could shoot and see through walls and killed in one hit. Fun times.

    • Stromko says:

      The curving assault rifle is from Resistance: Fall of Man. Half-Life 1 also had a gun that worked similarly, but you didn’t have to select enemies before it would home in on them around corners and such. Subverting enemies or defeating them through nontraditional manner also isn’t that special.

      The game shown in that video seems like a parody of a marketing-designed shooter in 2010-11. Or perhaps as though it were designed by throwing darts at tvtropes.com’s videogame section. The only hope I see for this game is if what we’ve seen so far is just a long-running joke as a follow-up to that Bulletstorm modern warfare shooter demo.

      It’s sad that they didn’t take advantage of anything unique to the setting. For instance, you are an actual body that’s taking part in the action instead of a controller sending strategic orders to a bunch of combat-reflexive drugged up meatbags. There is actually nothing here that relates to the Syndicate setting. Frozen Synapse got much closer with its vatform soldiers, AI protagonist, ‘matrix’-dominated world and vying corporations.

      It’s really quite sad how publishers will throw so much money after making a game that’s only a retread of a bunch of recently released games, instead of at least considering other proven designs from the past and from non-AAA genres. Partly it may be that they are selling consoles short by saying that only FPSes can be marketed to them.

  2. TillEulenspiegel says:

    Kudos to the environmental artists; the setting looks quite nice, especially that bit near the beginning with the flying cars and giant ads.

    Still doesn’t look like an interesting game, though.

  3. DickSocrates says:

    Is that Will Arnett? He’s the only person with a ridiculously manly voice that I wouldn’t be annoyed with.

    • V. Profane says:

      COME ON!

    • Binary77 says:

      Who, the other agent? I’m pretty sure that’s a guy called Michael Wincott (The Crow, Alien Resurrection) doing the voice for him. I recognized it straight away.

      I actually think this looks pretty good, despite the change in genre. I’d much prefer it if you could control a squad of 4 agents & be able to switch between each one/issue commands, Brothers in Arms-style. But the breach & adrenaline elements look like they might tart it up enough for me not to care.

      Everybody loves a tart sometimes :)

    • Brannigan says:

      Yea, I’m fairly sure it’s the main villain from The Crow

    • roryok says:

      Michael Wincott is a legend. Also played Guy of Gisbourne in Robin Hood – Prince of Thieves. And he was one of the many good things about Alien Resurrection.

    • Voight-kampff says:

      Yup, that’s Wincott alright! One of the most underrated actors of his generation. When ever he’s in something you can be DAMN sure that atleast SOMETHING in it is worth watching. I’ll be getting this game now, for him alone. I can’t say I’m happy with what they’ve done with Syndicate, and from what I’m seeing it looks quite generic, but IT’S WINCOTT DAMN IT!!!

    • Binary77 says:

      Indeed, he is quite cool. They seem to have based the physical model of that character on Michael Fassbender though, who’s also a fantastic actor. I was kinda hoping when that first image of him was released that Fassbender had done the voice too, but Wincott is a top choice.

      Behold: http://bit.ly/quVFEq

    • DickSocrates says:

      It isn’t Will Arnett then. :( Still, that guy sounds enough like him for me to be ok with it. Manly voices I’m not ok with are ones like your character in Deus Ex: Human Resources.

    • EOT says:

      Michael Wincott will also be providing the voice of Death in Darksiders II.

  4. Moni says:

    Highlights:

    – The gun sounds are nice and meaty Battlefield-esque.
    – Your “friend” is a massive arsehole. What does that make the player character for hanging out with him?
    – It looks like there’s a script governing dead bodies that tells them to dramatically fling themselves over balconies. I love little details like that.

    • jellydonut says:

      You’ve never been the good guy in Syndicate.

    • DrGonzo says:

      You will be. I bet you that later in that level/later in the game you switch sides from him and have to save the world.

    • lcy says:

      I hope they don’t go all predictable – they should keep the PC as a ‘company man’ rather than turning him into the good guy.

    • Commisar says:

      other Highlights: this game looks to be shaping up pretty well. i know it isn’t ye olde Syndicate iosometric strategy game of your, but give Starbreeze a chance, I mean, The Darkness and Escape From Butcher By and Assault on Dark Athena were all great games

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      Buzko says:

      I will be quite disappointed if the “breaching” of people is as all as scripted as it looked in the video. Surely one of the good things about the first-person view would be the ability to jump into somebody else’s head, Messiah-style. Not that you couldn’t do meat-puppetry isometrically…

      And why the hell would your extraction vehicle get there so early? Of course it’s going to get shot down if it spends five minutes plinking away at the local security.

  5. Unaco says:

    Sweet. Haven’t watched it yet… still working for the day… but knew it was coming (they’ve got count downs on their website for when the next reveals are coming). There’s another video up today, the “Deep Dive – Origins”, and a bunch new screenshots. The single-player campaign follows Miles Kilo and the new story, while the 4 Player Co-Op is the original game’s levels, done up all fancy and the like.

    Tremendously excited about this… I really can’t wait to start being a virtual c*nt.

    • Commisar says:

      really, well then, it loos like this game is shaping up nicely, although we can’t stop the rage from people who want it to be a clone of ye olde Syndicate from the 1990s

  6. Premium User Badge

    Anthile says:

    Looks wonderfully violent. I’m just afraid the action seems a bit static.

  7. H.P Kraftwerk says:

    So I take it that your friend/mentor in the begining, either 1) dies and comes back as the main bad guy 2) stabs you in the back and becomes the main bad guy, or 3) dosen’t give a f**k and becomes the main bad guy

    • Dakia says:

      I’m going to go with: He doesn’t care and tries to stab you in the back, but you kill him. Turns out he isn’t dead and comes back to be the main bad guy . . . . .but is also your father.

    • H.P Kraftwerk says:

      What a twist!!

    • Monkey says:

      Going with turns out to be your sister, then stabs you in the back by stealing your mix tapes

    • Groove says:

      I was thinking the same thing, depressingly.

      If they can avoid tepid writing like that then this looks very promising. It might not be Syndicate, but so long as it’s good then I’ll be quite happy.

    • vecordae says:

      Yeah, but can you romance him?

  8. N says:

    Seems damn fine. Love the guns and body awareness.

  9. Angelo Cameo says:

    I’m quite excited for this one.

  10. konrad_ha says:

    I am now slightly interested. Doesn’t have much to do with Syndicate for me but looks like a decent shooter. The cold-blooded violence helps.

  11. SonofSeth says:

    Looks ok I guess, I’m just kind of sick of shooters.

  12. Premium User Badge

    mcnostril says:

    I find it hilarious that the main character, a superhuman killing machine, can’t get off the chopper without falling on his hands and knees.

    Maybe their knees don’t bend in the future.

    • sinister agent says:

      That made me chuckle as well. A pity he didn’t graze his knee, then sit up and start crying.

    • LionsPhil says:

      Yeah, that was really quite pathetic, like they felt that had to cram that now-standard SO REAL first-person hard-landing animation in there.

    • sneetch says:

      When your drinking starts affecting your ability to do your job, then you have a problem.

  13. 7rigger says:

    It looks good, but I was hoping for a more open ended gameplay approach rather than the heavily scripted play we saw. Still, it was an early level and the game could open up much more.

    Suppose theres no chance of 4 player co-op?

    *edit* Just read Unaco’s comment, super YAY for original levels!

  14. Premium User Badge

    c-Row says:

    Enjoyed the video and still looking forward to the full game. I’d love to see a city level like they were featured in the first two games. In my mind, they look like an awesome mix of DX:HR and Blade Runner.

  15. Capt. Eduardo del Mango says:

    Run run, shoot shoot, run run, press X to automatically perform action, run, climb, shoot, run run.

    It’s a little underwhelming, isn’t it?

    • Dave Mongoose says:

      You forgot ‘use this neat toy to solve scripted puzzle, then realise it’s actually useless in real combat’.

      :D

  16. Alexander Norris says:

    I am actually excitedly looking forward to this. I absolutely love cyberpunk, and this looks absolutely gorgeous. I’m a little worried about Starbreeze’s tendency to screw up the last third of their games, though (which they did to both Riddicks).

  17. danimalkingdom says:

    I wasn’t sure how I’d feel about this but I think i would enjoy this, even though it’s not squad-based. it still has that sardonic edge that the original had.

  18. coldvvvave says:

    9 likes 0 dislikes

    HERE COMES THE HIVEMIND

    9 likes 10000000 dislikes

    What a shame

  19. Cinnamon says:

    Press x now to feel like you have some say in how the game plays.

  20. JohnnyMaverik says:

    Looks alright if you forget that it’s called Syndicate, a little showy at points but more substantial than I was expecting overall.

  21. Vexing Vision says:

    The level design looks incredibly linear, which is a real shame. I love the setting and the cold-blooded brutality. Deus Ex was too nice to people.

  22. Yargh says:

    looks like a decent shooter with some fun gimmicks. Bit of shame they decided to ditch the lore from the original.

    This agent has a friend and mentor?

    What happened to kidnapping citizens, replacing all their limbs, putting a control chip in their heads and filling them full of drugs?

  23. Yorick says:

    This actually looks great. I’m not convinced entirely by the gunplay, but the world they’ve created seems to be fairly true to the source material. The world also looks swell, though I do think it would look better with destructible environments…

  24. Fwiffo says:

    My shooter fatigue is kicking in just watching that. :(

  25. deadly.by.design says:

    That voice DOES NOT mesh with the in-game character, even if it’s Will Arnett.

    My interest is piqued, despite that. We’ll see if it lives up to nostalgia or not.

    • Premium User Badge

      chabuhi says:

      I agree – when the vid first started I though it was FMV (a bit shocking for 2011, but kudos to them for fooling me), and I was really thrown by how the voice just seemed in no way attached to that character.

  26. frenz0rz says:

    You know what I love about Starbreeze’s games? You can see your feet.

    Shame this had to come now though, as in all fairness I’m more or less cyber-augmento-future’d out from playing Deus Ex 3 and replaying the original whilst also playing Frozen Synapse.

  27. Pantsman says:

    Hm. I hope that’s not how slowly you’ll move all the time.

    Also, breaches seem rather overpowered, like DXHR’s takedowns except you can do them to anything from anywhere. I wonder how they’ll limit that.

    • Tatourmi says:

      Yes, the only thing I could think during the video was: “WHAT THE FUCK MAN, CAN’T YOU RUN OR SOMETHING? FASTER! FAAAASTEEEEEER!” and then I died of boredom.

  28. Wizardry says:

    People who buy this game are directly responsible for destroying the games industry.

    There. I said it.

    • Ian says:

      People who make comments like this are directly responsible for making themselves look quite silly.

      There. I said it.

    • Premium User Badge

      Anthile says:

      *pre-order*

    • Vexing Vision says:

      Stop making me pre-order that game, Wizardry. :(

    • ResonanceCascade says:

      It’s OK. Age of Decadence will come out someday and then you’ll have something new to play again.

    • Emeraude says:

      Now, now, don’t go mistaking catalysts and causes.

    • Unaco says:

      Pre-ordered. Twice.

    • TillEulenspiegel says:

      I’d love to destroy the videogames industry. Stuff like this, sadly, will just make it more successful and ever crappier.

    • DrGonzo says:

      I think you are muddling directly with indirectly.

    • Wizardry says:

      @DrGonzo: Not at all. Developers make what people buy. The developers creating an FPS Syndicate are the ones indirectly destroying the games industry while people who buy shitty FPS after shitty FPS are the ones directly destroying the games industry. Of course, marketing goes a long way towards influencing consumers, but humans have free will after all and it’s therefore the consumers who are to blame for falling for the marketing in the first place.

    • Emeraude says:

      @Wizardry: Developers make what publishers believe people will buy.

      And I’d say publishers have long shown a level of ineptitude high enough for us not to take them just too seriously.

      The making of FPS after FPS -even in light of many of those not actually turning a profit – paints them as creatively bankrupt and unable to find a way out of the block-buster model tomb they dug for themselves.

      The fact that there actually exists a market of people willing to buy FPSes has nothing to do with that though.

    • Premium User Badge

      chabuhi says:

      If car manufacturers only made cars that explode the first time the engine is turned over, who is directly responsible for destroying the auto industry? The manufacturer or those who buy exploding cars?

      See Chicken v. Egg, I say :)

    • BurningPet says:

      Couldn’t agree more. this is not a game, this is an interactive fiction without the story parts.

      An insult to Syndicate.

    • Wizardry says:

      @Emeraude: It has everything to do with it. If no one buys these games then publishers will go bankrupt if they don’t change their ways. It’s in the hands of gamers.

      The people who are directly responsible are those that bitch about Syndicate and XCOM becoming FPSs while also pre-ordering them. What incentive is there for publishers and developers to create games in other genres when people are happily handing them cash for FPSs?

      @chabuhi: But this is marketed as an FPS. So unless the exploding cars are marketed as exploding cars the analogy doesn’t hold up.

    • Emeraude says:

      “The people who are directly responsible are those that bitch about Syndicate and XCOM becoming FPSs while also pre-ordering them. ”

      See, we’re making progress, now it’s no more “people who buy this game” but just a subset of those. I’m no big fan of FPSes myself, but why would those be made responsible of poor management by the publishers ? It’s their time to see the market saturated (once it was platformers, then there was (j)RPGs) with their game of choice. Let them enjoy it.

      The problem, again, has little to do with the fact that people buy these games (in fact many of those games don’t hit big, when they even manage to turn a profit). The problem lies in decision makers being unable to see – or clear up ways to provide for – other smaller markets who just might be as much, if not more, profitable.
      They’re back against the wall, unable to sustain the hit-driven model they fostered partly to prevent smaller developers and publishers from making any headway in the market, and instead look up at the biggest selling games and hope to take the spot they occupy, lest they become victims of their own strategy.

  29. feda says:

    Finally, they’re making Deus Ex 4!

    • Bfox says:

      I think you mean Ghost in the Shell the game…

      or was it Bladerunner…

  30. Premium User Badge

    lasikbear says:

    That into bit with your friend was really nicely animated. Not sure how I feel about the breaching, seems like they made it a ‘press button to make something happen’ kind of thing, rather than something actually interactive. I guess it would be hard to actually control two entities at once, but the interrogation seemed to be just pressing the ‘make a thing happen’ button and then watching it happen.

    • deadly.by.design says:

      Which is different than ‘right click to minigun civilian’ or ‘spacebar to persuadertron’? I think the first-person view just makes us question it more. That, and certain games’ ‘press x to win’ mentality… but I don’t think a single button is a huge deal.

      Just Cause 2 had a three button hijacking instance where you were prompted to hit buttons 1-4 in a sequence that flashed on-screen. Maybe that’s better, but I don’t know if it would work in a more intense FPS scenario. Maybe that would balance the risk/reward/convenience of melee takedowns.

      Regardless, I think we can all agree that both games’ mechanics are superior to Modern Warfare’s quarter-second knife insta-kill.

  31. Bodylotion says:

    looks good but also looks to much like a lesser version of Deus Ex. Hope im wrong.

  32. Robin says:

    Cowering scientist! How we’ve missed you turning up in every FPS of the 1990s.

    Okay, a tiny sliver of optimism: if the keep-killing-to-keep-superpowered mechanic is balanced well, and not weighted to just make the game challenge-free for console players, that could be excellent.

    The level they showed seems very small and empty (and nonsensical – so this is a facility with no security outside but a small army inside, a reception, an interrogation room and an office? Immersion!), with most of the ideas on show being derivative. Smells like another EA action committee-em-up like Dead Space et al.

    If there are going to be bustling city levels then my interest is raised significantly, but I think that might be expecting a miracle.

    • frenz0rz says:

      Oh man, now thats a question. Which game had the best cowering scientists?

      Aliens vs Predator 1, perhaps? That whisper when they realise they’re about to be eaten alive and curl up into a ball of compressed fear… oh god, oh please god no, no god, please….

    • Dervish says:

      if the keep-killing-to-keep-superpowered mechanic is balanced well, and not weighted to just make the game challenge-free

      That’s the question, isn’t it? I understand that videos like this are meant to show off features, but jeez the guy was just strolling around without a care in the world. Would it hurt to make the combat look a little less snoozers? Oh well; withholding judgment for now.

      Series bastardization aside, I do like that we’re getting some high-tech future cyberpunky FPS games currently. This recalled fond memories of the first level of Perfect Dark.

    • ResonanceCascade says:

      AvP definitely has the best ones, if only because you get to chomp their heads off after stunning them with your tail. Much more satisfying than using a health pack!

    • TillEulenspiegel says:

      (and nonsensical – so this is a facility with no security outside but a small army inside, a reception, an interrogation room and an office? Immersion!)

      That’s what always kills linear shooters for me. They painstakingly create a very pretty world, then beat you over the head with the fact that it makes absolutely no sense and exists solely to funnel you through the game.

      I liked Crysis, for example. I want to see more stuff along those lines. Maybe a mission-based shooter where the level designers just focus on creating a really cool place with all sorts of stuff going on, and you the player get to decide how to approach it. Something like maybe, y’know, the real Syndicate.

    • LionsPhil says:

      I did like that one scientist had the sense to get down on the floor. Beats the usual duck-a-little-and-whimper.

      Honorary mention has to go to Half-Life 1 just for the “wargh!” yells they’d make. Oh, poor hapless men of science. What hath your hubris wraught?

    • sinister agent says:

      The best thing about the half-life scientist was when you’d shoot them in the stomach, and they’d go “I seem to be seriously wounded!”, with the same slightly detached curiosity they displayed with everything else.

      Also there was one time that I killed one and due to a bug, he carried on talking, delivering his entire speech while lying dead on the floor. That was a bit creepy.

  33. actionthom says:

    MILES KILO!

  34. Emeraude says:

    Yeah, might just buy it because I’ve been famished for cyberpunk games for so long I’ll take anything that comes… but this doesn’t like anything I’d buy if it weren’t for that sole fact.

  35. ReV_VAdAUL says:

    Wow this is one of the most boring gameplay videos I’ve ever watched.

  36. Danorz says:

    starts with a talking head in a helicopter which is always fresh and exciting and then proceeds to show you wandering around a mass effect level doing nothing at all that another game hasn’t already done but better years ago, 2 weapon limit, overscripted everything and then the helicopter gets shot down WOW

    and in all those games it takes things from not a goddamn single one of them is the original syndicate, this is a designed-by-committee pile

    • Danorz says:

      also how the hell was that the gauss gun at all

    • ChiefOfBeef says:

      I recall firing the gauss gun in the Amiga demo. I recall that shot blowing up a car and setting fire to a building and all the people in it came screaming out. That was the first shot.

  37. michal.lewtak says:

    What’s up with games telling me I’m crouched, these days? Seirously, I know they want to account for the average idiot, but is the average idiot really THIS stupid?
    *holds crouch button*

    Why not show an icon telling me when I’m running forward and backward and strafing, for that matter?

  38. woodsey says:

    I can’t if it was the presentation that was boring or the game, but… I was bored.

  39. Danorz says:

    derp, disregard

  40. PointyShinyBurning says:

    Just looks like a corridor shooter with some geegaws. Without open city levels I don’t see how this is an heir to the original games.

    Also think they missed the opportunity to do something more interesting with the reality-warping premise. What if the agents are controlled with a false version of reality just like the populace is?

    I also worry that cynicism will be skin-deep and your character will join a plucky resistance four levels in.

    • Inigo says:

      According to the leaked design documents, the Resistance is made up of “Urban”-styled characters.
      I’m not entirely sure what “Urban” is, but already I feel the bile preemptively rising in my throat.

      Also WHAT IN THE NINE HELLS HAPPENED TO THE GAUSS GUN

    • Emeraude says:

      I’m more worried you agent having free will.

      I can see the big twist of the game being it was all a simulation run by the corp via your chip to elicit free-will in your doing the missions… Would be ridiculous enough.

    • Danorz says:

      @inigo: “urban” seems to be the current favoured delicate tongs of polite distaste dropped into a sentence used by people who should go deepfry their own heads for when they mean “black” or worse, but don’t want to get punched

    • Nemrod says:

      OW NO!

      Just hope Urban doesn’t mean shitty gangsta rappers with big shoulder (yes UT3 I’m looking at you >___<).

      If it was made with coherent architecture/open space free will level, yes…. but seems no

  41. Bharg says:

    I wish futury game world buildings would look more like real buildings and not like in Deus Ex HR or this game. More concrete plz.

    • woodsey says:

      So you want futuristic buildings to look like buildings from the 70s?

  42. Blackcompany says:

    This is so exciting. Given the dramatic shortage of First Person Shooters in the video game industry, I cannot begin to express my excitement for Deus Ex: Syndicate Reset.
    .
    No, not really.
    .
    We can’t yet clone human beings. Based on the things I have seen from the video game industry this is a good thing.

  43. kraken says:

    This looks like a nice cyberpunk FPS.

    So where is that new Syndicate game they were talking about?

  44. michal.lewtak says:

    John, you should mention that this is inferior console controller gameplay.

    • Dave Mongoose says:

      Yes. Watching console FPS footage just makes it look like the person playing is really incompetent – that section after the ‘puzzle’ where he seemed to get stuck crouched behind a planter and the gun kept switching to a blind-firing animation over the railing…

      It also makes it seem that the game is no challenge – 4 goons at once with copious amounts of cover? Oh noes!

  45. Snuffy the Evil says:

    It’s doesn’t seem half bad if you consider it to be a game named Syndicate rather than a new Syndicate title.

    The lack of music was more off-putting than anything else, to be honest.

    • deadly.by.design says:

      I didn’t think the original game had much in terms of music. Mostly just some beats and bloops. Syndicate Wars had more of a sound to it, though I still think that calling it a soundtrack in the traditional sense is a bit off.

      I think the intro was the only part with a proper ‘song.’ http://www.youtube.com/watch?v=CrruSboN1bQ

  46. MrThingy says:

    The Guass Gun seems to have transformed into some sort of ballistic fishing rod… ??

  47. Milky1985 says:

    Isn’t the guy at the start hte one they have had in all hte trailers hinting that hes hte main guy? Or am i missing something

  48. Premium User Badge

    Chaz says:

    It seems to have all the right ingredients and yet it just came off as looking a bit dull. Perhaps it was the boring voice over but the combat just didn’t strike me as looking very dynamic or exciting. Yes guns went bang and guys fell off balconies and yet it had a strange serene feeling about it, like the guy was just taking a walk in the park.

  49. Two Sheds says:

    This looks really good. Anticipating.