By John Walker on October 20th, 2011 at 1:10 pm.

You’ll have seen some of these before in our recent Skyrim articles, but only all small and not in such a way that you could print them out and put them on a t-shirt. So here are the ten most recent Skyrim shots, which, like a penis, will get bigger if you click on them.












20/10/2011 at 13:12 Nemrod says:
“which, like a penis, will get bigger if you click on them.”
Where’s the disclaimer!!!???
Now I’ll be haunted for life >_<
20/10/2011 at 13:14 Lord Custard Smingleigh says:
Disclaimer: Not all penises get bigger if you click on them.
20/10/2011 at 13:15 Inigo says:
Weirdest honeymoon ever.
20/10/2011 at 13:19 Nemrod says:
“Disclaimer: Not all penises get bigger if you click on them.”
you’re talking about the Elder’s Ones right?
20/10/2011 at 13:29 sPOONz says:
And thats ‘clicking’, not flicking.
Ouch.
20/10/2011 at 13:33 oxymelum says:
The Elder Balls?
20/10/2011 at 13:39 Keymonk says:
What, you needed a spoiler warning?
20/10/2011 at 14:06 Dawngreeter says:
Speaking as a recently married man myself, I can confirm that this sort of useful knowledge accompanies the whole proceedings.
It’s not even the weirdest tidbit of knowledge, either. For example, I also learned that proper form for finding stuff out is no longer typing it into Google but, rather, asking your spouse.
20/10/2011 at 14:54 Drake Sigar says:
Will you all stop dicking around?
20/10/2011 at 16:37 Milky1985 says:
If it goes click i think its time to see a doctor, heard Dr. John Thomas is good at this sort of thing.
20/10/2011 at 13:19 gorgonaut says:
For a second, I thought the person in the third picture was trying to slit the throat of a skeleton, the fool.
Alas, my near-sightedness betrayed me.
20/10/2011 at 13:56 ThinkAndGrowWitcher says:
Whatever it is, that kind of action is bound to hit a nerve.
And spare a thought for that bear’s need for extreme dentistry.
20/10/2011 at 15:39 Ultra Superior says:
1) Breaking Bad season 5 preview.
2) Gypsy family vendetta
3) Prey’s spirit bow easter egg
4) Disco dancing with too much ecstasy
5) Ice statue carving minigame
6) Gypsy lever operator
7) Camouflage fail
8) Fog of war in first person
9) Arts and crafts competition runner-up
10) Rabbit fence
20/10/2011 at 19:10 Davie says:
Ultra Superior: I’m laughing, good job.
20/10/2011 at 21:48 DigitalSignalX says:
That throat slit pic reminds me very strongly of the first 30 minutes of Two Worlds II.
20/10/2011 at 13:21 godgoo says:
Ok, this is reeeeeaally weird.
I was just browsing reddit in an article about reasons to stop playing an RPG (one of those dumb comedy pie charts). A user called ‘Randometymology’ or something similar had made a list of the literal meanings of a bunch or RPG titles. So the last thing I read before I skip across to here and see this as the latrst story’s headline was the meaning of ‘Oblivion’. That’s. Odd.
20/10/2011 at 14:19 adonf says:
link please ?
20/10/2011 at 14:30 godgoo says:
http://www.reddit.com/user/RandomEtymology
His third comment down at time of writing.
20/10/2011 at 14:31 Skeez says:
Here you go.
Edit: Nevermind :
20/10/2011 at 16:21 adonf says:
Thank you. And I think I’ll never understand Reddit.
20/10/2011 at 13:27 Whiskey Jak says:
Any words on the official PC requirements? I find it weird that we haven’t got official word on it so close to release. For Rage Bethesda had the info released about a month prior to launch (not that it helped much…).
I know that I can find fairly accurate “expected requirements” but official announcement would be nice.
21/10/2011 at 09:14 Thermal Ions says:
It makes me wonder if that means it currently ‘runs like a dog’ and they are madly attempting to optimise it in order to be able to release minimum specs that aren’t going to meet with the ire of their prospective / existing pre-order customers.
/removes tinfoil hat
20/10/2011 at 13:28 simonh says:
I wonder what kind of Extreme Alchemy that is that it causes motion blur?
20/10/2011 at 13:30 gorgonaut says:
Perhaps he’s making meth.
You know, sampling the goods tends to blur the edges a bit, they say.
20/10/2011 at 13:37 Quine says:
I’m totally going to play a grumpy ex chemistry teacher in a marvellous hat now. Here’s hoping there’s more than beer to be encrafted.
20/10/2011 at 13:45 gorgonaut says:
Not to glorify drug dealers, or anything- but it would be interesting to be able to craft and sell, uh, regulated substances in the game. Having to run away from guards busting down the door of your “alchemy” lab, risking that a customer is a sting operation..
20/10/2011 at 13:52 Dath says:
I am extremely confident that there’ll eventually be a mod adding drug-dealing.
20/10/2011 at 13:54 gorgonaut says:
And that is exactly why I love PC-gaming, I hope someone mods in those little golf cars.
20/10/2011 at 17:24 Rhin says:
Skooma does look like it could be a product of alchemy
20/10/2011 at 13:31 CaLe says:
Skeletons are boring, but the presence of dragons more than makes up for that.
20/10/2011 at 13:35 gorgonaut says:
I don’t know- they are pretty generic, but there’s a weird part of me that really digs the old-school-ness of animated skeletons. It would be interesting if not all skeletons were hostile, though. -Or would that be silly?
20/10/2011 at 13:51 tungstenHead says:
You might think skeletons are boring. Well, let me change your mind on that.
FACT: Dinosaurs are exciting.
FACT: There are no zombie dinosaurs. They are all skeletons.
CONCLUSION: Skeletons are exciting.
20/10/2011 at 13:54 Casimir's Blake says:
Gorgonaut: One thing I’ve missed in games since 1992 (!) is Ultima Underworld’s simple but effective mood system for entities. Examine an enemy and normally they’re hostile, an NPC will probably be friendly, but there were places throughout both games where you might find mellow monsters. Something as simple as this helped to impart a sense of realism to the game world. Never once seen a friendly skeleton in a TES game, for example, outside of quest-specific NPCs. Shame.
20/10/2011 at 13:59 gorgonaut says:
Interesting! I was busy running away from a war in 1992, so I’ve never played Ultima Underworld, but it does seem like an ingenious thing to implement. Sometimes, good concepts get lost in time, and really deserve to be maintained, where appropriate.
20/10/2011 at 15:08 BenLeng says:
@gorgonaut
“I was busy running away from a war in 1992″
That must be, hands down, the best excuse for not playing Ultima Underworld I ever heard.
20/10/2011 at 16:02 Wizardry says:
@gorgonaut: Ultima Underworld was definitely not the first game to do this. Plenty of older RPGs had non-hostile creatures dotted around the game that could even temporarily join your party to help you out in fights.
In fact, even Daggerfall had character skills that would make creatures non-hostile. This was lost over time due to the watering down of the series.
20/10/2011 at 16:47 ankh says:
gorgonaut: Please don’t tell me you ran away from SA in ’92. Cause that would make your excuse quite crappy to say the least.
20/10/2011 at 18:41 Dozer says:
I was 6 years old in 1992 and wasn’t running anywhere, or paying a great deal of attention to the news, but wasn’t there a lot of excitement in the Bosnia/Yugoslavia region at that time?
21/10/2011 at 08:39 gorgonaut says:
@BenLeng: Thank you. It sort of had to be done.
@ankh: I’m not quite sure what SA is, but as Dozer suggested it was, in fact, the whole Balkan Civil War-thing I was a bit preoccupied with. I did get to play with a Commodore 64 along the way, though!
Edit: Dumb, early morning spelling hoo-haas.
20/10/2011 at 13:44 food says:
Rave lich spotted!
Are they not doing pre-order bonuses for Steam at all? Nothing has come up yet on the store page. I try to avoid Bethesda ads/hype so I can enjoy a nice hiking/homicide simulator without being too terribly disappointed.
20/10/2011 at 14:05 Salt says:
I think you get a charming TF2 hat, like the spiky one worn by the chap on Skyrim’s cover art.
I’ve gone for preordering a physical copy for the sake of getting a map. In my heart I know it’ll be dull like that for Oblivion, rather than hand drawn with hints at interesting places like Morrowind’s. But I can dream.
Thanks to an offer in the bargain bucket a few months ago I got it pretty cheap too.
20/10/2011 at 14:30 Snargelfargen says:
I for one, am relieved that I don’t have to buy the game in a certain way. Much less stress when steam doesn’t make me try and puzzle out whether I will need an extra gun or not.
20/10/2011 at 15:05 TillEulenspiegel says:
Hey, that’d be neat. If they don’t do any of that nonsense, it might tip me over the edge into actually buying it early rather than waiting for the GOTY.
20/10/2011 at 13:47 Jim Rossignol says:
Hmm. That *does* look good. I can’t help gazing wistfully at misty vistas.
20/10/2011 at 13:58 perfectheat says:
They look like how I remembered the first images from the Conan MMO.
Alt-text on the first picture made me giggle.
20/10/2011 at 13:54 Kaldor says:
It also means end-of-horizon(world) and very-high. So Skyrim is actually a very economical term.
20/10/2011 at 14:09 The Colonel says:
It’s actually a derivation of the old norse “Skrymir” meaning “enjoy to compete the dream-pictures in generic story-midgard”. Nothing to do with sky or edges.
20/10/2011 at 14:44 caddyB says:
It’s good that it has nothing to do with Edge, you know what happens to people who make games with an Edge to them.
21/10/2011 at 00:55 Kaldor says:
Sure, but even if it’s a derivation, it now has a different meaning. Also give me one of your “edgy” masterpieces, please. I would say RPGs are by definition “un-edgy”, unless you’re a fan of some obscure, highly abstract Siberian indie project which is in development for 15 years, and it’s better to have a good “generic” fantasy game than a pop fantasy game. Since there haven’t been any of the former in quite a while, it is actually something entirely unique. Also a well-designed game with potentially lots of hand-designed content is better than a strange-looking one which is essentially empty, or has at best only generic copy&paste content, which lets me feel like a real tough guy because it is so dreary and “edgy”.
It’s also not a great feat to recognize that this is primarily an “entertaining” game rather than one with a great concept or great writing. I bet the majority of people ceaselessly repeating this, like they’ve come across a great secret, aren’t even familiar with such things outside of games.
20/10/2011 at 13:56 asshibbitty says:
That megalith thing bugs me. Mixing curly tribal motives with astronomy textbook themes is an obvious no-no.
11/11/2011 at 16:13 Simoneer says:
What? Why?
20/10/2011 at 14:10 UnravThreads says:
I’m just worried this is going to be an Oblivion. You look at the official screenies of it and think “Holy shit, that looks amazing!” and then when you play it, it looks like someone ate some Crayola crayons and then threw up in a bowl.
20/10/2011 at 15:00 Kong says:
at some point I asked myself, why do I keep on riding a horse with metallic shining fur? Quit game deinstall was easy. Strange moral system plus cheesy graphics was too much. Walt Disney Fantasy Bethesda.
20/10/2011 at 14:31 adonf says:
Is there a way to make the picture fit into the Web client’s window size in the new image embiggening plug-in? With the current version I have to maximise my Firefox window to view the whole pictures, and there’s no way to scroll(tm) the pictures either. Some of us don’t like maximised windows, especially when reading RPS where the text area is only 600 pixel wide (which is okay, and definitely more readable than very long lines of text). Thank you kindly…
edit: Oh and also we need ways to navigate between picture without opening and closing each one, or it’s just easier to open all pictures in new tabs (which also solves the size problem in most Web programs)
just one last edit: Control-click doesn’t open in new tab, still with Firefox. I’m starting to dislike this picture extension…
20/10/2011 at 15:04 TillEulenspiegel says:
Right click, open image in new tab. Think that’s the best you can do.
20/10/2011 at 15:33 adonf says:
Oh I know, though I prefer control-click.
Anyways, I can live with it. I was just giving my opinion as a user of this site in case someone hears me.
20/10/2011 at 16:47 Quirk says:
Middle-click works to open in new tab.
20/10/2011 at 15:04 povu says:
For shame, RPS! How could you leave out the best and biggest one of all? http://farm7.static.flickr.com/6117/6258603266_2d0e701682_o.jpg
Edit:
Source: http://www.bethblog.com/index.php/2011/10/18/see-the-latest-round-of-skyrim-screenshots/
20/10/2011 at 15:09 Nallen says:
That’s really Skyrim? Wow.
20/10/2011 at 17:53 Prime says:
Cannot. Wait.
Have to. Gutted.
Less than a month, baby! w00t!
20/10/2011 at 15:16 Sentient Waffle says:
That last line really shouldn’t have made me laugh as much as it did..
20/10/2011 at 16:25 jezcentral says:
A question from an Elder Scrolls noob:
As someone who enjoyed both Dragon Age games for the NPC interactions, but always played on Easy, as I don’t care for the combat, would I enjoy Skyrim?
20/10/2011 at 16:41 adonf says:
You could set the combat difficulty level in Morrowind. I don’t know about Oblivion.
20/10/2011 at 16:55 Imbecile says:
Yeah, you should give it a go, though the character interactions are not a big strength of the TES series. TES games are generally relatively easy as RPGs go, mostly because they are so freeform (as you are able to level up at your own pace and run away when things get tough).
20/10/2011 at 17:03 UnravThreads says:
You don’t have to wait half an hour between attacks with Skyrim. Combat is as quick or as short as you make it, it depends on your playstyle. The difference in combat between DA/DA2 and Skyrim is… hmm.. probably along the lines of the original Fallout games to the two latest ones. It’s that different.
I don’t think the NPC interactions will be as good, because Bethesda games tend to be much more one sided in that NPCs talk at you rather than you talking to them.
20/10/2011 at 16:36 Urthman says:
[double-post removed]
20/10/2011 at 17:04 Urthman says:
So is that glowy bow as obnoxious in first person view as it looks like it would be? I’m imagining sneaking through a dark dungeon, unable to see anything but the FX from the bow shining swirling around in my face.
(The answer, of course, is it doesn’t matter. The light levels are tweaked so that you can see everything in a “dark” dungeon playing in a brightly-lit living room. You’ll have to wait for mods if you want dark dungeons.)
20/10/2011 at 18:16 reticulate says:
The following may or may not make sense:
I get from the screenshots and videos that Bethesda have learned something, and that is to stylise the graphics a bit. Going for proper realism only makes the bits that aren’t particularly realistic look false in comparison, so you’re actually better off putting a bit of, not cartoon, but saturated edge on things to keep it all consistent.
We’re still in the age of baked lighting and pixel shaders. We’re not really at the stage where we can put stuff up on screen that makes us look outside twice. That’s what I’m getting at, anyway.
20/10/2011 at 21:31 Adekan says:
If you recall, there is currently no PC version preview/review code available. So I’m thinking these screenshots are from the 360.
20/10/2011 at 19:47 thatcity says:
the graphics is from an xbox 360 i hope..we need more resolution!don’t like a lot the screens..
maybe notch have come to an agreement with bethesda and made the engine for them?
20/10/2011 at 20:52 rayne117 says:
http://i.imgur.com/Y6x39.jpg
Didn’t Oblivion look great guys?
Oh…
oh
21/10/2011 at 02:11 pupsikaso says:
Are these the consoletoy shots? They are pretty, but graphically they look terrible.
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