Ow My Brain: Parallax

By John Walker on October 24th, 2011 at 8:39 am.

Remember when games used to be some text moving about on other text?

One of the IGF 2012 entries to catch people’s eyes is Parallax, a brain-hurting pan-dimensional first-person puzzle game from indies Toasty Games. You can see the IGF submission video below.

Built using Unity, the idea is to reach each level’s goal by crossing through two overlapping dimensions through various rifts. And it seems to be even more complex in action – take a look:

There’s no word on when the game will be finished, but expect to hear more about it as GDC approaches – this looks like one that could capture some judges’ attention. (Via DIY Gamer.)

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26 Comments »

  1. hello_mr.Trout says:

    noir portal?

  2. godgoo says:

    Ah, it’s the Iain Banks 90′s book cover sim I’ve been anticipating!

    • Arkhos Doomstar says:

      Good call on the design Godgoo.

      If it does follow the Banks motif then presumably the final boss is a character who shows up a few times throughout the game who turns out to have a terrifying, ghastly secret.

    • terry says:

      Now I really want a video game version of The Bridge :(

    • godgoo says:

      Someone really should make a RPG of The Bridge, or a brutal stealth game based on Canal Dreams.

  3. Zorak says:

    Eh. I thought that demo Mr. Podunkian put out some weeks ago with the “screenshot” portals was a far more interesting tech exploration.

    e:

    http://www.rockpapershotgun.com/2011/09/20/now-youre-thinking-with-screenshots/ this thing

    • MadTinkerer says:

      Yes, but this looks like a more proper complete game rather than an interesting tech demo, so I’m more excited about this one.

      Of course, I’d like to see both of them finished.

  4. Dragon Master says:

    That “Do not walk…” sign is a pure invitation….

  5. Brumisator says:

    First person platforming, who still thinks that’s a good idea?

    I did not understand anything about the game from this trailer, looks quite head-ache inducing.

    • bill says:

      Me. Most of my favorite first person games had platforming elements.

      But it’s much better now that we can walk down corridors slowly and crouch behind things in first person.

    • Ghil says:

      I still think first-person platforming/puzzler are a good idea.

      The idea is the displacement in the position of something in between two different line of sight; here expressed as a black and white world. It’s two dimensions of the same level displaced.

  6. Pani says:

    Gosh that game looks wonderful

  7. OJSlaughter says:

    This looks awesome: the visuals definitely sells it for me!

  8. dsch says:

    Brain still hurting after the overwhelming complexity of FIFA Manager, then.

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    Wisq says:

    I wish they would show a single puzzle to completion rather than cutting between them every two seconds. The latter makes for a busier video, I guess, but the former would give me a much better idea of what the game plays like.

    Not that I can’t guess, of course. But I shouldn’t have to — you’re supposed to be showing it to me.

  10. Wulf says:

    Hrm, definitely fascinated by this one. The whole ‘nearby alternate reality’ angle isn’t used nearly enough.

  11. jon_hill987 says:

    http://www.howtogeek.com/howto/41886/friday-fun-daisy-in-wonderland/

    Gameplay wise it looks like a first person version of this, in that your rout to the exit is blocked and you have two jump between two dimensions.

  12. Cheese Lightning says:

    The art style immediately reminded me of Fotonica (http://www.fotonica-game.com/).
    Then I saw the platforming and the menus.
    It must be the same people?

  13. jankenbattle says:

    Aha! Looks like a first-person sort of Echochrome.

    Lovely.

  14. Nixitur says:

    So, it’s basically like having a Dark World (Link to the Past), except that it’s a platformer? Seems pretty cool.

  15. RagingLion says:

    I’m down for this.