By Craig Pearson on November 8th, 2011 at 2:40 pm.
Base-jumping was originally invented in 1781 as a way of allowing climbers to travel without hair-dryers, the hair-dryer having been invented the previous year. They’d just take a wet-headed leap off whatever they were on by the time they hit the bottom they’d be dry but sadly dead. Two years later the parachute was invented. Capitalising on this soon to be hip new craze is AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, semi sequel to AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity.
Yeah, ‘semi’. It’s not entirely new: it includes all 81 of the original’s levels for you to drop through, with an additional 43 built for more advanced plummeteers. Additional locales and some polish to the engine boost the package a bit. You’ll be deploying chutes in Earth orbit and on Ganymede.
I tried two of the new levels out, as I am obviously well-versed in the medium of falling down: the nastier of the pair threw me down a long, packed, narrow corridor with rotating blades and sliding panels. As with the original, you score by flying as close to things without breaking limbs or losing any teeth, and with the shifting backdrop and tight spaces it asks a lot of you. I managed it, because I’m ace, but these are particularly mean. Even the easier level places points tokens between narrow gaps that are easy to clip on the hunt for plummeting perfection. To compensate, the wingsuit is a bit speedier to react to player’s proddings, allowing for swift aerial re-calibration.
It’ll be out in a month, and developers Dejobaan have a competition running right now: help them name a level to win dangerous things.