Wot I Think: L.A. Noire PC

By Alec Meer on November 8th, 2011 at 5:48 pm.

Don't you dare pat me on the head

L.A. Noire: The Complete Edition, so named due to the PC version of Rockstar’s vintage crime opus containing all the DLC from the get-go, launched on Steam not minutes ago in the US, though Brits must wait the traditional three extra days. Retailers, you’re bad people. Still: I’ve been playing it over the last few days, so here is An Opinion.

There’s a slight element of redundancy to writing this, isn’t there? If you have even the slightest interest in Rockstar’s detective-‘em-up, you’ll surely have read some kind of review of it in the long months since its May release on console. Whatever I’m about to tell you, you probably already know. Like that’s going to stop me from droning on about, of course.

L.A. Noire is two distinct games. One is a much more limited take on the traditional Rockstar open urban world/ third person driving/shooting game, but set in the 40s, with angry policemen removed (you are the angry policeman here) and cars that struggle to top 60 miles an hour. Early 20th century LA is a beautiful, richly-detailed place – everything from newsstand vendors to smokey divebars recreated with painstaking detail.

Which is why the game breaks my heart: there’s almost no point to any of that visually luxurious stuff, apart from the two or three locations in each mission that contain anything you can actually do. You can roam and roam and roam, and treaty those squinty eyes of yours to all manner of reassuringly vintage sights, but apart from sitting on a chair, ineffectually trying a doorhandle, cheerlessly finding a rare car on engaging in one of the mercifully infrequent and always perfunctory random gunfights, some 95% of it serves no purpose beyond lavish scenery. I don’t especially want a 40s-set open world game (we’ve already had Mafia and the Godfather, for better or worse respectively), but I’m bewildered that the late Team Bondi and Rockstar went to see much trouble for so little purpose. Is it just to flesh out what might otherwise feel a little thin? Was it a case of featureset eyes too big for the crunchtime stomach? Who knows, but the result is a well-stocked but behind-glass-cases museum tour that you ignore most of in favour of rushing to the occasional exhibit with a button to push.

And those buttons? Well, they’re a sort of point and click adventure: scouring a crime scene for evidence, then picking the right conversation options and items to implicate a suspect. The pre-release hype for the game made much of its use of mo-capped facial expressions to ascertain a perp’s state of mind and thus potential guilt, and certainly the face animations are pretty much the most lifelike the universe of flashing pixels has ever bestowed upon us. Alas, their true purpose is to make the unanimously well-performed dialogue all the more magnetic, rather than to create a game truly about reading human nature. Crimes are solved and suspects arrested based on a curious and maddeningly inflexible internal, invisible logic, most overtly displayed in the simple believe/doubt/accuse interrogation minigame.

You might know damn well that you’ve got the evidence to convict that wife-murdering brute, but if you present it in the wrong order or accuse a suspect of lying when they’re entirely obviously lying or you don’t pick the precise object necessary to prove it, then your character (stoic WW2 veteran and fast-promoted hero cop Cole Phelps) acts upon your errant dialogue choice by transforming into a shouting nutter and his suspect immediately becoming a taciturn know-it-all in response. Most cases can be muddled through even despite picking multiple wrong options, but both the flow of plot and suspense and the gentle but overtly artificial focus on Achievement-hunting perfection requires you to be a laborious completionist then gamble your efforts on what’s often little more than a guessing game. Some cases, particularly the longer ones which allow more scope for messing it up then pulling it back, as well as offer a fascinating undertone in the grand discrepancy between moral guilt and legal guilt, achieve greater coherency, and it’s for those that you should most certainly investigate this strange, confused but undeniably smart creature.

LA Noire is definitely onto something in its face-reading sleuthing, but it’s not at all adaptive to player variance, and the key-in-lock nature of the interrogation dialogues is at odds with the easy, muddle-it-out and roam around tone of the crimescene snooping and the Sunday drives to your various destinations. For all that, the game tends to summon a fine degree of urgency and tension, thanks to those remarkable, subtly human faces and a raft of excellent performances. You’ll recognise plenty of the actors, primarily from Mad Men, and the big-faced fellow who plays laid-back Ken Cosgrove steps up from bit-part to starring role as Phelps with absolute aplomb. Plot-wise, it’s grown-up, buttoned-down, dark and strange, with a quiet pull that escalates to greater, more inter-connected intrigue as the spider-web linking several of the major cases moves into focus, but prone to weird dramatic spikes and apparent non-sequiturs designed to foreshadow future events but often introduced incoherently. The awkward marionette bodies, looking as they do to be almost separate entities from the amazing faces, don’t help – but don’t let that undersell what a giant step forward this is for game-people in the ol’fizzog regard.

PC-wise, there’s very little new to report. No performance problems I encountered, the mandatory requirement for (mercifully in-game only, no external app this time) Rockstar Social Club is fleetingly annoying, the mouse works in the menus… Getting all the DLC in the meta-box rather than doled out expensively over successive months is helpful, even if the new, standalone cases feel too abstracted from the main game (cf Deus Ex: The Missing Link), but it means a fuller package and more chances to play ‘spot the Mad Men supporting actors.’ The controls don’t feel quite right, primarily because a gamepad rumble function was so fundamental to sniffing out clue locations: driving and the clunksome shooting are fine on the good old mouse and keyboard, comparable to GTA IV, but I did default to a pad in the end for the rumble alone. Of course, real men turn off all the clue prompts and just use their eyeballs, but I’m scarcely a real man.

The PC build looks better than the console build without looking dramatically better, primarily due to those clumsy wooden bodies, but it’s that pointless city that benefits the most. More detail, more draw distance, more brief satisfaction in soaking it all up before moping that there’s nothing to do except drive to the next crime scene, where at least you’ll lose yourself in diligently sniffing at abandoned cigarette packs and gruesomely investigating glassy-eyed bodies for clues. LA Noire is more than capable of being mesmeric, but I wish they’d ditched the pretence of open-world and poured those resources into fleshing out the unrelenting logic system instead.

So: I like it, and at times I like it a lot, but it feels too often like it started exploring wonderful ideas then slammed the door on developing them further for expediency’s sake. The delayed release doesn’t help: in May, the quiet climate meant LA Noire’s ingeniousness and appealingly dark-vintage tone stood out a mile, but with all the biggies launching in recent and coming weeks it oddly comes off feeling like a small game now. It’s not Rockstar’s strongest hour, but it is perhaps their most ambitious – and thus is one to check out, especially for the faces, dialogue and the rare chance to see a multi-million dollar budget spent on an adventure game, of all things.

LA Noire is a stylish and exceptionally clever game, but unfortunately most of that cleverness is trapped within its own head: a mad professor who becomes exasperated at his faithful assistant’s endless incorrect guesses, but who never thinks to explain how his crazy mind really works.

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91 Comments »

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  1. archimandrite says:

    It’s set in the 40s, not the 20s! (Post-World War II)

    • King Toko says:

      They even mentioned “WW2 veteran and fast-promoted hero cop Cole Phelps” later on.

    • sneetch says:

      “WW2 veteran, fast-promoted hero cop and time traveller Cole Phelps”

      Awww. Alec fixed it. :(

  2. King Toko says:

    Poor Team Bondi they make a good game then get shut down.

    • QualityJeverage says:

      They make a good game (And I really did enjoy it) over seven years, and apparently almost kill themselves in the process.

    • dontnormally says:

      It’s worth noting that the McNamara’s second company, Depth Analysis, did all of the motion capture.

      That company did not go under.
      Clever girl.

      Edit: To be clear, I’m implying that he put his favorite eggs in a different basket, then let Team Bondi rot.

    • Phantoon says:

      Not much implying left when you’ve directly said it, no?

  3. elfbarf says:

    Picked it up for free via credit on GreenManGaming, figured it can’t be too bad.

    edit: Played the first ~30 minutes or so until the first shooting part and had to stop due to the crappy controls. Personally I find them to be pretty terrible and even something as simple as opening a door took several tries (which involved walking back and forth until I could somehow manage to get the camera angle/cursor location correct). I figured that I could just deal with it and see if I got used to it but then I got to the first man-shooting scene. This is where you realize how terrible the controls actually are, mostly due to the cursor’s movement being unreliable and getting stuck in strange locations on your screen (I still don’t even know how the hell it works). Unless they patch this I can’t see myself playing much more of it.

    Also, as far as graphics go, the game is pretty ugly. There’s definitely not much of a difference between the console and PC version (despite it taking 6 extra months to port) and they really could’ve used some higher-res textures. Another thing that bugged me was the in-game AA settings which only allowed for FXAA, something that doesn’t work very well with my AMD card. I didn’t try forcing AA through CCC, will test that out some other time.

    edit: Changed one of the control settings which seems to have improved things quite a bit though the controls are still a bit strange. Overall it isn’t a very good port, I’d advise waiting for a sale.

    • Arioch13 says:

      Thankyou!. I think you just answered my question. Heard it was just another PC port and looked xboxish even on the PC. Might rent it for my xbox one day if there is a slow release schedule for a month or 2.

    • norkkron says:

      @Arioch13

      enjoy your disc swaps

  4. Anarki says:

    oh you tease, not out in UK for 3 days….

    • Premium User Badge

      drewski says:

      Releasing a months late adventure game PC port on the same day a hyper blockbuster all formats RPG comes out must be the videogame industry equivalent of dumping a bad news press release out at 4:59pm on a Friday.

  5. celozzip says:

    yeah the crime solving bits sound even more annoying than phoenix wright. don’t get me wrong, i love phoenix but it’s so frustrating to know what to do and it won’t let you go the direct route so you have to do ten stupid things to get the option to do the obvious thing.

    • OrangyTang says:

      The actual investigation aspect is inferior to Phoenix Wright in pretty much every way IMHO. (Although it was far from perfect, as you point out).

      If this didn’t have the shiny graphics or fancy face tech no-one would be talking about it.

    • DK says:

      And the fancy tech is a PR trick that somehow got picked up the various gaming outlets as if it were actually revolutionary. It’s a fucking face scanned in. It doesn’t look any more “real” than Max Payne and it’s face-scanning ways. The only difference is, they played it up big in press relases this time.

  6. johnpeat says:

    I really enjoyed the story aspect of it – where it fails (horribly) is as a ‘detective’ game.

    Interrogating people is a game of chance, at best – their responses are frequently illogical and you paint yourself into stupid corners…

    There are some bugs in terms of the ‘what happened next’ stuff – there are sections of forking dialogue which will then start to cross-reference each other – asking you why you didn’t ask XXX about something when you’ve never even MET XXX.

    Overall there’s some decent storytelling – abeit with a borderline-insane psychopath of a main character – but as a ‘detective’ game, it’s a mess.

  7. Paul says:

    Except for the 20s (or is that some metahumour? Neither Mafia nor Godfather were 20s either) mistake, fantastic review.

    It is a shame this did not come out for PC sooner. I would be all over it. Now? I think I will get Skyrim first. And this one later..

    • DigitalSignalX says:

      Same here, In fact, there are several titles I’d rather get this holiday season first. Perhaps by early next year it will be discounted enough to pick up. I’d never thought I’d say such a thing about a Rockstar game.

    • Premium User Badge

      Colonel J says:

      Likewise. I’d thought this was likely to be a must-buy for me but actually kind of relieved I can take it off the want-list now, at least until it’s very cheap in a Steam sale next year.

    • Inglourious Badger says:

      Yeah, this goes in the ‘buy when it’s discounted’ corner for me. Intrigued to try a AAA meets indie investigative adventure game. Shame it didn’t do better really. All the big execs will look at it as Rockstar’s least successful game in years and blame it on the lack of explosions and perk unlocks, no doubt. Sigh

  8. protospork says:

    Any interest I may have had in this game was dashed the moment I saw the phrase “Rockstar Social Club”. Anyway, I’ve bought so many brilliant (so I’m told) adventure/puzzle games through various indie bundles (and then not played them), dropping full-retail-price on another would be insane. The PC had plenty of them without needing another ported from consoles.

    • vodkarn says:

      I’m with you on the Rockstar Social Club being an instant ‘no’ – yet another sale they’ve lost to me.

      Well on the other hand, thanks for saving me the money Rockstar :)

    • Bayonetto says:

      This website is wonderful. Nobody ever buys anything.

    • celozzip says:

      you can disable rockstar social club by removing paul.dll in the game folder. that’s how ti worked on gta iv anyway.

    • Khemm says:

      Oh my, an IN-GAME thingy like Social Club present even in console versions of Rockstar games is a deal breaker now? Wow, some people bitch about the most irrelevant of things…

    • Kefren says:

      protospork says: “I’ve bought so many brilliant (so I’m told) adventure/puzzle games through various indie bundles…”

      Bayonetto says: “This website is wonderful. Nobody ever buys anything.”

      Those two don’t match up.

      Anyway, I’m in the same boat. I don’t want to sign up to extra services (especially one that sounds like it is for people to talk about their achievements in Rockstar games). I’ve got so many accounts already that they’re coming out of my arse. I’ll stick to games that don’t make me jump through hoops.

    • Khemm says:

      @Kefren
      I hope you avoid all Steamworks games like a plague, then.

    • Beebop says:

      Ugh, does anybody post any comments on a WIT anymore besides “Despite this clear recommendation I will not be buying this game as it was mentioned once that the game requires a 5Gb install and my arbitrary maximum is 4.9Gb” style comments?

      Seriously people, either get over yourselves or stop reading about this stuff and just buy C&C and MW sequels for the rest of your days…

    • Premium User Badge

      Thermal Ions says:

      Strange. I’m wondering if we read the same review. I’m not taking “.. this clear recommendation…” vibe from the review, rather I’m getting a “worth checking out sometime for it’s undeveloped potential, once it’s significantly discounted from the current ridiculous $80.99 price”.

    • Kefren says:

      @Khemm: Yep!

  9. djbriandamage says:

    Considering the (alleged) horror stories of the employees under the iron fist of Brendan McNamera – unpaid overtime, perpetual crunch, abusive management, $1.5 million of unpaid wages, developers removed from the game credits – I just can’t buy this thing.

    I’m not calling for a mass boycott considering the hearsay evidence, but I just don’t feel right supporting this product and have chosen to abstain. If the wellbeing and longevity of PC gaming is important to you then maybe you’d do well to investigate this yourself and draw your own conclusions. Me, I’m not touching this hotly anticipated game with a 10 foot pole.

    • Premium User Badge

      lhzr says:

      then don’t buy anything from ea or rockstar either. also check out the trenches comic and other assorted games dev/qa horror stories to stop buying games made by more than one person altogether.

      (check the ea spouse and rockstar spouse gamasutra articles if you haven’t)

    • djbriandamage says:

      I’m familiar with EA Spouse, her blog, and all she’s done to raise awareness of the issue. Although EA and most publishers beholden to stockholders go through similar crunch times, Team Bondi’s crunch went on for nearly 2 years. That’s just one of the alleged complaints and I do consider this abuse to be well above and beyond what goes on at other, more reputable studios. Or maybe I’m being naive.

    • Mctittles says:

      You also might not want to buy any electronics or computer parts etc. Nearly all of them come from parts made in sweat shops.

    • djbriandamage says:

      Well I sure as hell don’t buy Apple products from their suicide factories!

    • Tokamak says:

      Speaking of EA, after having seen this piece on reddit, I wouldn’t mind if I never bought another of their games again.

      http://i.imgur.com/6Me7v.png

  10. Pointless Puppies says:

    I forget. Is LA Noire using the same engine as GTA IV? If so, can we expect blurry textures, no anti-aliasing, poor performance with stuttery FPS, the works? Or does this have better performance than GTA IV?

  11. ResonanceCascade says:

    I’m surprised by how decent You Thot it was. I could not get into it at all. The interrogation system was awkward (and kind of wasted the great facial animations) and I found the writing really lacking in hard-boiled personality.

    Granted, I only put in about two hours, but I didn’t see anything that would inspire me to buy it on the PC.

  12. Zarunil says:

    About having a huge open world without much to do, I felt the same way about Mafia 2. The world is enormous and beautifully, breathtakingly detailed, yet surprisingly empty of content. The potential is there, why not use it?

  13. Tusque D'Ivoire says:

    So it is like Mafia2 in its waste of a wonderful graphics’n’driving engine, but at least manages a coherent story.

  14. RogB says:

    i’ve not played LA Noire yet, but I have to say that their decision to not bother with Read Dead Redemption and port this instead baffles me, as its a superb game. I couldnt stand gta4 but absolutely love RDR (and we really need more westerns!)
    based on this decision i can only assume this is better (or just that its newer) but still, PC owners are definitely missing out not getting RDR

    • rapchee says:

      man, tell me about it … i played rdr on an xbox recently, that game is one more definitive ‘pro’ for buying console

  15. Red_Avatar says:

    Another overhyped console game that turns out to be flawed in the end …

  16. Premium User Badge

    liquidsoap89 says:

    Played through about half of this game on the PS3, and finally quit out of sheer frustration. The interrogation gameplay in THEORY could work really well, but it sure as hell didn’t work in this game. I remember I totally bombed one of the earlier cases, and when my character walked out of the room, his boss just told him to go back in and do it right. This happened about 4-5 times before I finally got it (I really wasn’t good at that part of the game). In the other cases where I still completely bombed, the story usually just continued on like I had nailed the case… My choices really didn’t look like they made a difference.

    And don’t even get me started on the woman killer. I wanted to quit SO BAD when I was told to find clues around the city. Because I’m completely incompetent at understanding poems/riddles, I had to sit around and wait for my character to decipher the riddle himself, instead of me doing it and starting to drive… Add to that a maze, a “tightrope sequence”,some incredibly awful climbing sections, and a bug that made me restart an entire chapter (after I had been following a person on foot for what seemed like half an hour) and I had to call it quits.

    I WANTED to like it, the idea was great, the acting was good, and the facial animation was great, but all of that meant nothing in the end seeing as how I just HATED the gameplay.

    • Johnny99.1 says:

      Have you considered you might just be a bad detective? (I’m not being rude, I’m terrible at this game, I’m just not sure it’s entirely the games fault. It’s definitely partly the game’s fault).

    • Frantics says:

      Idiot. :)

      My boy – I like you.

      [i]As Perga, Ad Astra.[/i]

    • Asuron says:

      To be fair, the clues all lead to destinations that you were never encouraged to visit beforehand, so it was really difficult to figure out what the riddles meant unless you had spent hours travelling the city beforehand. Honestly the game discouraged that, because there was simply nothing to do, so I can easily understand the frustration

  17. DickSocrates says:

    Pictures suggest they didn’t fix the oddly too-large hats on the already oddly too-large heads. Thunderbrids Noire.

    If they had, insta-buy. Now? No buy.

    I bet the Rockstar logic for releasing this and not RDR is, ‘PC gamers like adventure games, don’t they?’ No one even wanted this on PC.

    • armaankhan says:

      I wanted it on PC :$

    • Kleppy says:

      Either my sarcasm detector is broken, or are you seriously not buying a game because the hats are too large?

    • Frankie The Patrician[PF] says:

      Hats are serious business in games nowadays, he was mayhaps hoping for THE noir hats simulator with added adventure and shooting bits

    • Josh W says:

      I can just imagine that
      “I was up for team fortress but then I saw the heavy, totally ruined my hat-wearing immersion.”

  18. Was Neurotic says:

    Mad time to release it now, wot with Skyrim flapping out of its cave in a few days.

  19. kud13 says:

    no rumble-mouse? no sale!

    jokes aside, may pick this up in the xmass Steam sale.
    what did they use to replace the rumble pad as a clue indicator, though?

  20. Teronfel says:

    Really overrated game.It’s crap.

    • Frantics says:

      Right. Buffoon; Mongoloid.

      Have you played the darned thing, my man? It is fit.

    • Premium User Badge

      Malibu Stacey says:

      When are you getting banned Frantics because your conduct in the comments on this post is frankly despicable & shouldn’t be tolerated round these parts.

  21. Pidesco says:

    You can roam and roam and roam, and treaty those squinty eyes of yours to all manner of reassuringly vintage sights, but apart from sitting on a chair, ineffectually trying a doorhandle, cheerlessly finding a rare car on engaging in one of the mercifully infrequent and always perfunctory random gunfights, some 95% of it serves no purpose beyond lavish scenery.

    It’s partly Oblivion in the 40s then?

    • Khemm says:

      Kind of funny people praise Beth games for “exploration” even though it comes down to finding rocks, trees, empty camps, boring dungeons and is pretty much pointless, eh?

    • ulix says:

      No, it is the opposite, since in Oblivion (even vanilla) you could interact with something at least every 5 meters. Didn’t mean the interaction was neccesarily meaningful, but it was there.

  22. iucounu says:

    I gave up on this on PS3 about half-way through because the interrogations are so annoying. Even when you have a good (and correct) idea of what’s happened, it still feels like trial and error. The face animation tech is pretty nifty, though, the best I’ve seen in a game.

  23. Hoaxfish says:

    Maybe it would’ve been better as GTA: Noir

  24. Beelzebud says:

    Ok here is the real question, which I’m surprised you didn’t address:

    Does this game suffer from the same crippling performance issues that GTA IV did?

    I recently tried out GTAIV again, and was amazed at how, even years later and on a new PC, this game still ran just as bad as it did after it was released.

    Please tell me they have optimized things this time.

    • Khemm says:

      You must have missed this part, which gives me some hope…
      “No performance problems I encountered”.

      As for GTA IV, it runs good on modern machines with some pretty visuals-enhancing mods, not at >60 fps, but there are no reasons to complain for the most part… what are your specs?

    • Beelzebud says:

      Quad Core (3ghz), 4gb ram, ati 5770 (1gb)

      Should certainly be enough to run the game at more than 30fps, but it doesn’t seem to be.

    • Man-E-Faces says:

      @Beelzebud

      Make sure your drive where you installed the game is defragmented (especially on XP, think defrag is automatic on Win7). That alone gave me huge boost in FPS.

  25. Premium User Badge

    Erithtotl says:

    Happily finished the core game on the 360. I’m a big fan of Chinatown and LA Confidential (both of which are referenced in LA Noire) so it was a chance to play in that world, even if all the above criticisms are valid.

    What drove me the most crazy (and I haven’t seen mentioned) is the engine’s apparent lack of ability to do hair. All the women have helmet-hair. Obviously they used the era’s penchant for ‘up’ hairstyles to partially cover it up, but after awhile it started to really get to me.

  26. Premium User Badge

    AmateurScience says:

    I picked this up on the idiotbox when it came out (never even considered it wold come out on the PC after RDR’s no-show).

    I liked it, but found the interrogations swung wildly from the sublime to the ridiculous and ached for more control of the dialogue choices. Some times it felt like the game was proceeding in a certain direction in spite of my actions and not because of them if you see what I mean?

    Worth a shot though, definitely an interesting/fun experience (in my opinion).

  27. Arioch13 says:

    I was seriously tempted by this. But I read in a magazine review that it is another console port and has very little to stop it looking dated and a bit old hat already.

    I dont actually buy any games for the xbox but sometimes relent and get something on rental for a day or 2 whereas I actually tend to buy them for my PC. (Mainly because I find few games for my xbox keep me interested long enough) and on my pc I have BF3, BC2, Tropico 4, Civ V etc which all stick around for a long time. The last game I think I bought for my Xbox was probably Oblivion and that was the game that drove me to buying a PC and getting in to PC gaming again. I hear MS are declaring war on people who rent games and are trying to find a way to stop it so that will kill that off too at some point if it happens (. Is this guy worth a go on rental even if I dont get it for my PC? Do you agree with the magazines saying its a console port, dont bother. While I appreciate that console graphics are a generation or 2 behind, good gameplay makes a massive difference.

  28. Jason Moyer says:

    Have it on dvd, would like to play it, game instantly closes when I launch it with no error message or anything in event viewer. FFS.

  29. GraveTracer says:

    So how does this run in comparison to GTAIV? I bought GTAIV in a steam sale, and was surprised my Radeon 4850 + Q6600 can only run it at ~25 fps at 1680×1050 on low. Does this run better or worse than GTAIV?

    • Premium User Badge

      lhzr says:

      well, alec said he didn’t encounter any performance problems. i have no idea what’s the point in saying that without any info about the machine he’s playing on, but there you go.

  30. JackShandy says:

    It’s just really weird that they made two games, and put them together- and those games don’t work together at all. In any way. You’re driving over three pedestrians on the way to the murder.

  31. Isear says:

    Might check it out in a year or two if some decent mods are made to flesh out the world.

    As it stands there are too many better games that I want to play.

  32. MichaelPalin says:

    Am I the only one that do not believe that the mo-cap of faces is a positive path to follow for the medium? I don’t understand why this kind of things are not made procedurally, with software, you know, instead of using actors for everything. I think the medium should research into technologies that make it as free as possible of real life actors. Just write “nervous” at the beginning of a dialog line and, voilà, the program makes the virtual actor get nervous by itself. And voice synthesizing, research that already!

    With this technology, the medium is becoming more similar to filmmaking, when it should use its own tools instead.

  33. 3lbFlax says:

    It’s a lovely world, but there was nothing to keep me there. My fondest memories are of the vehicle collisions, which had a greater sense of impact than GTA IV despite the trundling jalopies involved. Winced every time. Beyond that, I lost interest halfway through the second disc on the 360. I felt bad about it, because there are so many excellent details and touches that deserve recognition, but it was in competition with a lot of other games that I actually wanted to play rather than observe.

    I’d probably pick it up again if it was under £10, just to drive around the city.

  34. StingingVelvet says:

    It’s not a Steamworks game, yet you default to Steam as the “out now” source. So annoying. Stop asking for a monopoly.

    • rpsKman says:

      They will get it eventually! Matter of time.

      Gamersgate has it without Steam integration.

  35. ZIGS says:

    Thanks RPS, for not mentioning this game is capped at 30 FPS

  36. Izcariel says:

    .

  37. Frantics says:

    Incredible.