Crafted With Love: Magicka’s Expandening

By Jim Rossignol on November 16th, 2011 at 4:18 pm.


Paradox and Arrowhead have put out a trailer for the forthcoming Magicka paid-for expansion, The Stars Are Left, and you can see it below. The trailer comes with a huge list of tech improvements that will be applied in the additional (free) update, including the vital “less falling through the floor”, which is a patch note that could be added to any game and receive a thumbs up from us. The tweaks are mostly visual improvements, however, so killing those Lovecraftian monsters – including giant pink spiders – will be less likely to send you insane. Something like that.


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53 Comments »

  1. All4n says:

    So I have to pay to get the bugs fixed?…

    • Jim Rossignol says:

      No, you have to pay for the expansion. The free update is free.

    • Carr0t says:

      I doubt it. I suspect they’ll release a patch for the base game which will auto-apply via Steam, and that will come out at the same time as the DLC. But because they’re both part of the same ‘release’ they’ve been listed together here.

    • Xocrates says:

      Heck, the game itself got a massive patch yesterday.

    • mouton says:

      Well-funded overhyped AAA game has bugs – they get ignored by the majority, seldom get fixed and still sells millions. People who complain are branded as hatorz.

      Indie game, who is coded by two people, has bugs – people rant about it endlessly blowing it horrendously out of proportion. People who defend it are branded as fanboyz.

      Sigh, years pass and the internet still disgusts me.

    • jack4cc says:

      But in this case the bugs were almost on par with a certain stalker game.

    • Urthman says:

      It’s nasty but rational behavior. Ranting about bugs in AAA games is just pointless venting. Ranting about bugs in indie games sometimes results in the games getting patched.

      It’s probably too much to ask the internet to rant about bugs politely.

    • archimandrite says:

      I wanted to try this game, it sounded amazing, but the demo always crashed to the desktop without an error message. That’s something that I would find irritating no matter who made the game.

      And yes, people love to downplay the bugs in Bethesda’s games, and it’s a shame, because they’ll keep releasing all of their games several months before they should. Brink, Skyrim, Hunted: Demon’s Forge, and Rage were all bugfests at launch … they’re big enough that they don’t have the “scrappy underdog” excuse.

    • LionsPhil says:

      It’s not “blowing it out of proportion”—I love what Magicka tries to do, but the implementation can be godawful. It’s fussy as hell about starting up, not suffering graphical corruption, seeing network servers, connecting to a network server once it’s seen it, and then takes blind luck to not just randomly lag out.

      Which is kind of annoying when the actual game part is really good and I’d like to spend more time playing it with friends and less time trying to get to that stage!

    • InternetBatman says:

      I absolutely agree with Lionsphil. I bought the game for multiplayer with friends. The multiplayer does not work for me. The single-player has an atrocious checkpoint system and crashes every 15 minutes or so. This game has so much potential wrapped in really crappy package.

      It’s not blowing it out of a proportion when you cannot play the game in multi or finish it in single player because of bugs. To be fair, I haven’t played it since the patch yesterday. If they patched the technical flaws, I would say this game is amazing.

    • Wulf says:

      @mouton

      True. So.. effing… true. It’s so painfully true that it hurts. And again, it’s one of the reasons that my fellow gamers are a constant, invariable source of disappointment. I wish they weren’t! But they are. I’m left feeling like the elder who hopes frequently that the youth will live up to his expectations, but they never do, despite how low those expectations are.

      Thus far I’ve found Skyrim to be a buggy mess, but I haven’t really seen this talked about.

      I’ve had crashes, graphical glitches, hell… the textures for bare hands were screwed up, normal maps are off all over the place, poor compression lead to blocky faces on all humanoid NPCs, there’s tonnes of missing geometry which you can use to fall out of the world, there are loads of places where you or NPCs can get stuck, NPCs will just sometimes turn and attack you for no reason, climbing up certain mountains can cause you to glitch into the ground (horrendously), people can randomly come back from the dead, I’ve had a few quests all break at the same time just because they use the same location…

      It just amazes me that we haven’t heard of any of that, but I’m sure that we’re going to dwell on how buggy Magicka is. :|

      I’m sorry, if this somehow offends someone, I’m sorry. But it makes me sad, okay? It makes me sad how we can overlook one horrendously buggy game, but not another.

    • malkav11 says:

      I have experienced multiple game-ending bugs in Magicka. I have crashed once in Skyrim, and had a horse sail hilariously through the sky once in Skyrim. If I happen to have my experience of Skyrim ruined by a combination of major bugs and poor game design the way my experience of Magicka has been ruined, you had better believe I will talk about it. But it hasn’t happened. Doesn’t mean Skyrim isn’t buggy, but it hasn’t been for me. Magicka very much has been.

      Edit: By poor game design I mean that Magicka’s levels are really long, checkpoint progress couldn’t be saved between sessions until (hot damn!) the most recent patch, and coop partners can’t join (or rejoin) a level in progress. So if your coop partner lags out or crashes (something that happened to me at least four different times, usually around the final boss of the level), you got to either solo a major boss encounter or lose all progress on the level. And since you can die in about .05 seconds in Magicka, that’s a game ruiner for me. (Easy death is just hilarious when you have people to revive you. It’s infuriating solo.)

    • aerozol says:

      Saying “it’s so sad that people complain about bugs in Magicka” is a joke.
      Me and my friends had to wait months before we could all play together at all, and even then, still with game breaking glitches or crashes for at least on of us on every play through. We’re patient people, so no huge complaints from us, but it doesn’t exactly make for a satisfying experience.
      Skyrim isn’t perfect, but it’s playable. That’s a pretty key distinction.

      Hopefully the Magicka patch makes it a bit smoother, will have to see.

    • sneetch says:

      If someone buys a game and it doesn’t work then they have every right to complain about it, regardless of who built it or what budget they had. Magicka was great fun when it worked for me and my friends but it was a complete and utter buggy mess and we eventually just gave up trying when the frustration out weighed the enjoyment. I’d like to think that, in a reasonable world, I can say that without being branded as a “hater” regardless of whether or not they’re indies or a major developer.

      People who complain will be branded as hatorz and people who defend things will be branded as fanboyz by some people regardless of the game we’re talking about or who made it. That doesn’t particularly bother me. What bothers me most of all about gamers (and the internet in general) is that a significant number of the people reading it seem genuinely unable to realise that the people doing the branding don’t represent the majority of people. Instead they seem to attribute those attitudes to gamers in general, often they seem to want to attribute those attitudes to gamers in general so they can “despair” of their fellow gamer while simultaneously looking down on them for their perceived/assumed views.

    • wu wei says:

      Thus far I’ve found Skyrim to be a buggy mess, but I haven’t really seen this talked about.

      Then you’re experiencing confirmation bias, because I haven’t seen Skyrim mentioned anywhere without the bugginess coming up.

  2. tKe says:

    I feel an opportunity was missed in the video.

    Text at 0:31 should have been:
    …it’s time to
    put on your robe and wizard hat

  3. Dannygeist says:

    I know it’s an old trend (and I haven’t seen it happen in a long time), but my love of Magicka made me do it: http://tubedubber.com/#kdVzcZaaoc8:LrkrQXuDq24:0:100:0:0:1

    • Vinraith says:

      If they could have gotten the music license, my guess is that would have been the official version of that trailer.

  4. Vagrant says:

    I never did play as much of this game as I would have liked. It was a blast with friends, but we never did go back to it. Having a giant nightmare-filling spider as a promotional screenshot is not going to help bring me back for more.

    Maybe there will be a bear-replacement mod.

  5. Gnoupi says:

    The big patch from yesterday also adds nice improvements, like the possibility to actually SAVE at checkpoints.

    It also adds a little fairy flying around you, when you play alone, which can resurrect you once if you die. Yes, it’s also blue and screams “Hey, listn’!” from time to time.

    • Urthman says:

      Awesome. Balancing the single-player campaign is #1 on my wishlist for Magicka. I might actually go back and finish the game!

    • Zelius says:

      So is it actually possible for someone to finish the game alone now? I was never able to continue after the airship battle, because it all seemed to be balanced for co-op.

    • Arona Daal says:

      I managed to finish the old version alone , you just have to use both Shield types as Cover in Boss fights, and the Yetis are easily defeated by standing in rings of burning Rocks (shield,earth,earth,earth,fire was the Spell Mix i think).

      Or simply go invisible and walk through the later Levels.

    • Stephen Roberts says:

      There are many spells for you to learn that make the entire single player relatively straightforward. Not deathless, just doable.

      I quite like that it’s knowledge and not levels / gears or gold that make for the indication of a good player :)

    • Jason Moyer says:

      I completed it singleplayer, it’s not that hard. I highly suspect it’s actually easier to do it solo than it is with friends because of friendly fire.

  6. Theory says:

    I would like to point out that you can now play Magicka as a Space Marine.

    It is every bit as awesome as it sounds.

    • westyfield says:

      Presumably that’s only for people who own Space Marine on Steam? I hope it’s for everyone, the Stark Trek wizard was a ton of fun.

    • vecordae says:

      Ah. It’s good to see the battle-brothers of the Night Moose chapter doing the Emperor’s work.

    • Chizu says:

      @westyfield
      It was free to everyone, along with a Tron inspired robe, back when the last batch of DLC came out.

      Because of this game, I cannot take the term Magicka seriously in Skyrim anymore.
      Everytime I get a popup to do with my magicka levels I can do nothing but think of little robed wizards exploding one another with errant fireballs and lightning.

    • Ushao says:

      The Space Marine armor was part of an update a while back. If your install is up to date it’ll show up with all the other robes.

    • Xocrates says:

      EDIT: oops, misinformation used to be here

    • westyfield says:

      Oh, excellent. I’ll have to dive back into Magicka and shoot some goblins with a bolter. Cheers guys!

  7. Drake Sigar says:

    Spiders. Why’d it have to be spiders?

    • Faceless says:

      With any luck, those will be modded into bears.

    • iniudan says:

      After playing Skyrim I am not sure if bear would be a good idea, cause now I am more fearful of facing a bear then a dragon, due to that game. =p

    • Snuffy the Evil says:

      Any fear of giant spiders I had has been trumped by my fear of fellow wizards.

  8. Melliflue says:

    A lot of the environments in the trailer look like they come from the original campaign, but with different enemies.

    • Stephen Roberts says:

      I suspect it features places from the first campaign as a story telling device. Rather than cynically murmuring about recycling of assets you’re supposed to feel a warm glow of memory at the sight of a familiar place.

      Either reaction is valid.

  9. Faceless says:

    As interested as I am in anything that adds more content to Magicka… I don’t think over-sized spiders and humanoid demons qualify as Lovecraftian.

    It looks like they’re finally running out of ideas. The Vietnam expansion was creative and humorous, this looks like more of the same.

    • Xan says:

      You try animating a 5 limbed, 5 winged plant/animal/tentacle thing so it looks “good”.

      But yes I do hope some more weird horrors appear in the campaign too.

    • aerozol says:

      Maybe wait until you’ve played it before making such a strong assertion :S

    • Dave Mongoose says:

      Yea… Lovecraft is creeping horrors and terrible secrets in the shadows, not BIG BAD MONSTERS STOMP STOMP RAAAARG.

      It seems to be about as Lovecraftian as ‘Cthulu Saves The World’.

      The title amuses me, though :).

  10. Ayam says:

    Is that a Michael Jackson smooth criminal wizard outfit I spy?

  11. Jim9137 says:

    While I appreciate the explosions, these trailers leave me listless. Like braindead zombies, who cannot tell a good joke.

  12. Bharg says:

    The best part are the wizard beards.

  13. caddyB says:

    Hey I might buy this if there’s 3 other people willing to play with me. My social circle doesn’t like playing anything that isn’t competitive =P

    • Stephen Roberts says:

      Can’t recommend the RPS group on Steam enough for that kind of shenanigans. It’s surrogate social groups for gaming purposes! Although I suspect every last one of them will be Skyrim or Arma 2 until some time next year.

      Edit: Or Saints Row or Batman: The punchening or BF3 or Peggle… deluxe… 4001.

    • Vinraith says:

      You don’t really need 3. It’s not great in single player (at least IMO) but playing with even one co-op partner makes for a good time.

    • Gnoupi says:

      It’s really designed for coop, so the campaign is quite hardcore in single player. Mostly because of the fact that it’s so easy to die. It’s also very easy to resurrect, but not when you play alone..
      They added a fairy, so you get one free resurrect, when playing alone, now.

      But indeed, it’s fun to play even in pair.

      If your friends are competitive, there is a versus mode in Magicka, which could interest them. Deathmatch, team deathmatch, brawls.

  14. Gunder says:

    I wonder if they’ll try to have some humour in this one, or if they’ll just continue to reference pop culture endlessly and hope people find that funny.